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POS (Pong Consoles) CPUs and Other Chips

3,569 bytes added, 20:43, 10 January 2023
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= Pong Consoles (Pong In A Chip) =
Popular for a few years during the 70s, they came in many kinds of cases, controls , and under many brands but all used a POC (Pong In A Chip) which are chips that contain all and only essential components to run the game of Pong and their variations. And because of this, we emulate the these chips, not are emulated rather than individual systems.
<div style="max-width:100%; overflow:auto;">
{|class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:Left;"
|+ style="background: #ECECEC;"|
! scope="col"|ModalModel
! scope="col"|Year
! scope="col"|Manufacturer
! scope="col"|Games/Modes
! scope="col"|[[MAME]] support
! scope="col"|Other support
! scope="col"|Latest version
! scope="col"|ROMs
! scope="col"|Description
|Pong (Two Player)
|style="background:gainsboro;"|None
|style="background: LightGreen;"|Pong Consoles Simulation
|[https://github.com/ThomasVisvader/Pong git]
|
|
|Atari
|Pong (Four Player)
|style="background:gainsboro;"|None
|style="background:gainsboro;"|None
|
|
|
|Pong (Four Modes) <br /> Light Gun (Two Modes)
|style="background:gainsboro;"|None
|style="background: LightGreen;"|WinArcadia / AmiArcadia and Pong Consoles Simulation|[http://amigan.1emu.net/releases/#amiarcadia {{WinArcadiaVer}}] [https://github.com/ThomasVisvader/Pong git]
|
|-
|NA
|style="background:gainsboro;"|None
|style="background: LightGreen;"|WinArcadia / AmiArcadia
|[http://amigan.1emu.net/releases/#amiarcadia {{WinArcadiaVer}}]
|
|Improved version of the AY-3-8500, games are now in colour
|-
|AY-3-8512
|NA
|style="background:gainsboro;"|None
|style="background: LightGreen;"|WinArcadia / AmiArcadia
|[http://amigan.1emu.net/releases/#amiarcadia {{WinArcadiaVer}}]
|
|Improved version of the AY-3-8510.
|-
|AY-3-8550
|NA
|style="background:gainsboro;"|None
|style="background: LightGreen;"|WinArcadia / AmiArcadia
|[http://amigan.1emu.net/releases/#amiarcadia {{WinArcadiaVer}}]
|
|Improved AY-3-8500 with horizontal player motion
|Pong (Eight Modes)
|style="background:gainsboro;"|None
|style="background: LightGreen;"|WinArcadia / AmiArcadia
|[http://amigan.1emu.net/releases/#amiarcadia {{WinArcadiaVer}}]
|
|
||Combat Squares <br /> Racing Squares <br /> Shooting Squares <br /> Jungle Games (Two Modes)
|style="background:gainsboro;"|None
|
|
|
|There is a possibly that this chip was never released
|Volleyball <br /> Protection <br /> Hazard
|style="background:gainsboro;"|None
|
|
|
|There is a possibly that this chip was never released
|Racing (Two Modes)
|style="background:gainsboro;"|None
|
|
|
|Snakes
|style="background:gainsboro;"|None
|
|
|
|This game is made for two players
|Submarine (Three Modes)
|style="background:gainsboro;"|None
|
|
|
|
|Breakout (Ten Modes)
|style="background:gainsboro;"|None
|
|
|
|
|Light Gun
|style="background:gainsboro;"|None
|
|
|
|
|Pong (Eight Modes) <br /> Light Gun
|style="background:gainsboro;"|None
|
|
|
|Improved version of the AY-3-8600
|Tank Battle
|style="background:gainsboro;"|None
|
|
|
|
|Tank Battle
|style="background:gainsboro;"|None
|
|
|
|
|Motor Cycle (Four Modes)
|style="background:gainsboro;"|None
|
|
|
|
|Motor Cycle (Four Modes)
|style="background:gainsboro;"|None
|
|
|
|
|Black Jack<br />Draw Poker<br />Acey/Ducey<br />War
|style="background:gainsboro;"|None
|
|
|
|
|Black Jack<br />Slot Machine
|style="background:gainsboro;"|None
|
|
|
|
|Tic-Tac-Toe<br />LEM (Lunar Landing Module)
|style="background:gainsboro;"|None
|
|
|
|
|Pong (Ten Modes)
|style="background:gainsboro;"|None
|
|
|
|
|Pong (Four Modes)
|style="background:gainsboro;"|None
|style="background: LightGreen;"|Pong Consoles Simulation
|[https://github.com/ThomasVisvader/Pong git]
|
|
|Pong (Thirty-Two Modes)
|style="background:gainsboro;"|None
|
|
|
|
|Pinball/Breakout (Seven Modes)
|style="background:gainsboro;"|None
|
|
|
|
|Pong<br />Tank<br />Helicopter
|style="background:gainsboro;"|None
|
|
|
|There is a possibly that this chip was never released
|Pong (Two Modes)<br />Racing (Two Modes)
|style="background:gainsboro;"|None
|
|
|
|
|Unknown
|style="background:gainsboro;"|None
|
|
|
|A Russian POC, its likely a clone of the AY-3-8500 series. a lot of the IC's made in during the Soviet Union were clones.
|
|style="background:gainsboro;"|None
|
|
|
|A clone of the Mitsubishi M-588135
|M58816P
|1977
|Mitsubishi/ Nintendo
|
|style="background:gainsboro;"|None
|style="background: LightGreen;"|Pong Consoles Simulation
|[https://github.com/ThomasVisvader/Pong git]
|
|M58816P is a custom chip made by Mitsubishi Electronics for Nintendo, it was used in there Color TV-Game line of console.
|Pong (Three Modes)
|style="background:gainsboro;"|None
|
|
|
|This is the NTSC version of the chip.
|Pong (Three Modes)
|style="background:gainsboro;"|None
|
|
|
|This is the PAL version of the chip.
|Unknown
|style="background:gainsboro;"|None
|
|
|
|This is the NTSC version of the chip. There is a possibly that this chip was never released.
|Unknown
|style="background:gainsboro;"|None
|
|
|
|This is the PAL version of the chip. There is a possibly that this chip was never released.
|Pong (Four Modes)
|style="background:gainsboro;"|None
|
|
|
|This is the NTSC version of the chip. the games are made for two or four players.
|Pong (Four Modes)
|style="background:gainsboro;"|None
|
|
|
|This is the PAL version of the chip. the games are made for two or four players.
|Pong (Six Modes)
|style="background:gainsboro;"|None
|
|
|
|
|Pong (Four Modes)
|style="background:gainsboro;"|None
|
|
|
|
|Pong (Six Modes)
|style="background:gainsboro;"|None
|
|
|
|
|}
</div>
= CPU's & MP's (Microprocessors) =
|1971
|style="background:gainsboro;"|None
|The first commercially produced microprocessor.
|-
|4040
|1982
|style="background:gainsboro;"|None
|Pin-compatible with the 68000, but not 100% software compatible.
|-
|68012
|1984
|style="background:gainsboro;"|None
|32-bit internal and external data and address buses, and natively 32-bit ALU.
|-
|68030
|1987
|style="background:gainsboro;"|None
|68020 with a memory management unit (MMU) and instruction and data caches of 256 bytes each.
|-
|68040
|1990
|style="background:gainsboro;"|None
|First 680x0 family member with an on-chip Floating-Point Unit (FPU).
|-
|68060
|1994
|style="background:gainsboro;"|None
|Last product in 680x0 family.
|-
|8008
|1982
|style="background:gainsboro;"|None
|First x86 processor with memory management and wide protection abilities.
|-
|80376
|1985
|style="background:gainsboro;"|None
|First 32-bit x86 processor.
|-
|80386DX
|1988
|style="background:gainsboro;"|None
|The same as original 80386, just renamed.
|-
|80386EX
|1990
|style="background:gainsboro;"|None
|Power efficient version of 80386 for laptops.
|-
|80386SX
|1988
|style="background:gainsboro;"|None
|Cut down version of 80386 with 16-bit data bus.
|-
|8080
|Intel
|1978
|style="background:gainsboro;"|None
|Beginning of the x86 architecture.
|-
|AM2900
|AMD
|1975
|style="background:gainsboro;"|None
|
|-
 |MC14500BAM29000|MotorolaAMD|19771975
|style="background:gainsboro;"|None
|
|-
|MC88100COP400|MotorolaNational Semiconductor|19881975
|style="background:gainsboro;"|None
|
|1989
|style="background:gainsboro;"|None
|First x86 chip to include more than one million transistors.
|-
|i486DX
|1989
|style="background:gainsboro;"|None
|The original i486 without clock multiplier.
|-
|i486GX
|1994
|style="background:gainsboro;"|None
|Embedded ultra-low-power CPU with all features of the i486SX and 16-bit external data bus.
|-
|i486SL
|1992
|style="background:gainsboro;"|None
|Low-power version of the i486DX, for laptops.
|-
|i486SX
|Intel
|1991
|style="background:gainsboro;"|None
|i486 without FPU.
|-
|Itanium
|Intel/HP
|2001
|style="background:gainsboro;"|None
|IA-64 instruction set simulator [http://ski.sourceforge.net/] [https://github.com/trofi/ski]
|-
|MC14500B
|Motorola
|1977
|style="background:gainsboro;"|None
|
|-
|MC88100
|Motorola
|1988
|style="background:gainsboro;"|None
|
|-
|[[PIC]]
|General Instrument \ Microchip
|1975
|NA
|
|-
|[[PowerPC]]
|AIM Alliance
|1993
|NA
|
|-
|[[RISC]]
|IBM
|1975
|NA
|
|-
|TMS1000
|Texas Instruments
|1974
|style="background:gainsboro;"|None
|
|-
|Z80
|Zilog
|1976
|style="background:gainsboro;"|None
|
|-
|Z8000
|Zilog
|1979
|style="background:gainsboro;"|None
|
|-
|Z80000
|Zilog
|1986
|style="background:gainsboro;"|None
|
|V.R. Technology
|style="background:gainsboro;"|None
|NOAC (NES-On-A-Chip) with the ability to drive an STN display directly using a modified palette.
|-
|VT02
|V.R. Technology
|style="background:gainsboro;"|None
|NOAC (NES-On-A-Chip) with major enhancements compared to regular NES. [https://www.nesdev.org/wiki/VTxx#VT02 What's new]
|-
|VT09
|V.R. Technology
|style="background:gainsboro;"|None
|NOAC (NES-On-A-Chip), a low-cost replacement for VT03.
|-
|VT168
|V.R. Technology
|style="background:gainsboro;"|None
|A MOS6502-based SoC inspired by the NES but unlike NOACs, major differences made it no longer fully backward compatible with NES.
|-
|VT268
|V.R. Technology
|style="background:gainsboro;"|None
|Enhanced VT168.
|-
|VT368
[[Category:Handheld consoles]]
[[Category:Home consoles]]
[[Category:Computers]]

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