Editing POS (Pong Consoles) CPUs and Other Chips
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− | Emulation of common chips is a big part of emulating consoles and computers, this page covers all these well known parts | + | {{Consoles}} |
− | + | {{WIP}} | |
− | + | Emulation of common chips is a big part of emulating consoles and computers, this page covers all these well known parts | |
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− | + | = SOC's (System On A Chip) = | |
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− | =SOC's (System On A Chip)= | ||
<div style="max-width:100%; overflow:auto;"> | <div style="max-width:100%; overflow:auto;"> | ||
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;" | {| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;" | ||
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! | ! | ||
|- | |- | ||
− | | | + | |286 |
|Intel | |Intel | ||
|1982 | |1982 | ||
|style="background:gainsboro;"|None | |style="background:gainsboro;"|None | ||
− | |The | + | |The 286 CPU was released on February 1, 1982, with a clock speed of 4 MHz, but it soon changed to 6 MHz. After that, it had a max clock speed of 25 MHz. |
|- | |- | ||
|386DX | |386DX | ||
Line 523: | Line 323: | ||
|The last 8086 CPU released was the I8086 in May/June of 1980. | |The last 8086 CPU released was the I8086 in May/June of 1980. | ||
|- | |- | ||
− | |Itanium | + | |Itanium |
|Intel/HP | |Intel/HP | ||
− | | | + | |2001 |
|style="background:gainsboro;"|None | |style="background:gainsboro;"|None | ||
− | |IA-64 instruction set simulator [http://ski.sourceforge.net/] [https://github.com/trofi/ski | + | |IA-64 instruction set simulator [http://ski.sourceforge.net/] [https://github.com/trofi/ski] |
|- | |- | ||
|MC14500B | |MC14500B | ||
Line 590: | Line 390: | ||
|} | |} | ||
</div> | </div> | ||
+ | ==x86 CPUs== | ||
+ | :''This part is about software that emulate x86 CPUs, and for some also other PC parts. | ||
+ | The PC platform is an open architecture system that IBM initially designed in 1980. IBM's PC 5150 is the progenitor (though in no way representative of iterative designs like the desktops and laptops you may be familiar with today). | ||
+ | |||
+ | The history of the PC is comprehensive, but a good summary is that almost every component of the 5150 was <abbr title="existing tech IBM neither made in-house or signed an exclusivity agreement on">off-the-shelf</abbr>. IBM hoped that if clones popped up, they could sue them for using the firmware in the BIOS, which they had [[Licensing|copyright]] over as established by [[wikipedia:Apple_Computer,_Inc._v._Franklin_Computer_Corp.|a lawsuit between Apple and Franklin]].<ref>https://www.courtlistener.com/opinion/423653/apple-computer-inc-a-california-corporation-v-franklin-computer/ Apple v. Franklin. (1983)</ref> However, [[wikipedia:Phoenix_Technologies|Phoenix]] designed a clean-room replacement firmware based solely on IBM's own public documentation.<ref>https://books.google.com/books?id=Bwng8NJ5fesC&pg=PA56 Phoenix Says Its BIOS May Foil IBM's Lawsuits. PC Mag. (1984)</ref> As a result, IBM never challenged clones that used it and promptly lost control over the platform. Intel would later take up the next major iteration in 1995, called ATX. | ||
+ | |||
+ | Sometime in the 90s, a speedup was found in PC emulation that could run software near-natively; this became the basis for [[hypervisors]], which are different from conventional emulators listed here since they require the host architecture to be at the very least x86-compatible. | ||
+ | |||
+ | <div style="max-width:100%; overflow:auto;"> | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! scope="col"|Name | ||
+ | ! scope="col"|Platform(s) | ||
+ | ! scope="col"|Latest version | ||
+ | ! scope="col"|8086<nowiki>*¹</nowiki> | ||
+ | ! scope="col"|286 | ||
+ | ! scope="col"|386<nowiki>*²</nowiki> | ||
+ | ! scope="col"|486<nowiki>*³</nowiki> | ||
+ | ! scope="col"|<small>Pentium<nowiki>*⁴</nowiki></small> | ||
+ | ! scope="col"|<small>Pentium II<nowiki>*⁵</nowiki></small> | ||
+ | ! scope="col"|<small>Celeron<nowiki>*⁶</nowiki></small> | ||
+ | ! scope="col"|<small>Pentium III<nowiki>*⁷</nowiki></small> | ||
+ | ! scope="col"|<small>Pentium 4<nowiki>*⁸</nowiki></small> | ||
+ | ! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr> | ||
+ | ! scope="col"|Active | ||
+ | ! scope="col"|[[Recommended emulators|Recommended]] | ||
+ | |- | ||
+ | !colspan="16"|PC / x86 | ||
+ | |- | ||
+ | |[[86Box]] | ||
+ | |align=left|{{Icon|Windows|Linux|Mac}} | ||
+ | |[http://ci.86box.net/job/86Box Dev]<br/>[https://github.com/86Box/86Box/releases {{86BoxVer}}]<br/>[https://github.com/PCBox/PCBox/actions/workflows/cmake.yml git] | ||
+ | |{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} | ||
+ | |- | ||
+ | |[[PCBox]] | ||
+ | |align=left|{{Icon|Windows|Linux}} | ||
+ | |[https://github.com/PCBox/PCBox/ git] | ||
+ | |{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} | ||
+ | |- | ||
+ | |[[PCem]] | ||
+ | |align=left|{{Icon|Windows|Linux|Mac}} | ||
+ | |[http://pcem-emulator.co.uk {{PCemVer}}]<br/>[https://github.com/sarah-walker-pcem/pcem/actions git]<br/>[https://github.com/PCemOnMac/PCemV17macOS/releases git] <small>(macos)</small> | ||
+ | |{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} | ||
+ | |- | ||
+ | |[[DOSBox]] | ||
+ | |align=left|{{Icon|Windows|Linux|macOS|FreeBSD}} | ||
+ | |[https://github.com/joncampbell123/dosbox-x/releases {{DOSBox-XVer}}] (DOSBox-X)<br/>[https://github.com/schellingb/dosbox-pure/releases 0.9.7] (DOSBox Pure)<br/>[https://yesterplay.net/dosboxece/ r4481] (DOSBox ECE)<br/>[https://dosbox-staging.github.io {{DOSBoxStagingVer}}] (DOSBox Staging)<br/>[http://www.dosbox.com/download.php?main=1 0.74-3] (DOSBox) | ||
+ | |{{~}}<ref group=N name=OnlyForks>Available exclusively on DOSBox-X, DOSBox Pure and DOSBox Staging.</ref> ||{{✓}} ||{{✓}} ||{{~}}<ref group=N name=OnlyForks></ref> ||{{~}}<ref group=N name=OnlyForks></ref> ||{{~}}<ref group=N name=OnlyForks></ref> ||{{✗}} ||{{~}}<ref group=N>Available exclusively on DOSBox-X and DOSBox Pure.</ref> ||{{✗}} ||{{✓}} ||{{~}}<ref group=N>[[DOSBox#Forks|DOSBox-X]], [[DOSBox#Forks|DOSBox ECE]], [[DOSBox#Forks|DOSBox Pure]] and [[DOSBox#Forks|DOSBox Staging]] forks are still active.</ref> ||{{✓}} | ||
+ | |- | ||
+ | |UniPCemu | ||
+ | |align=left|{{Icon|Windows}} | ||
+ | |[https://superfury.itch.io/unipcemu itch.io] | ||
+ | |{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{TBD}} | ||
+ | |- | ||
+ | |[[Bochs]] | ||
+ | |align=left|{{Icon|Windows|Linux|FreeBSD|BeOS|OS2|AmigaOS|MorphOS}} | ||
+ | |[https://sourceforge.net/projects/bochs/files/bochs {{BochsVer}}] | ||
+ | |{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=BochsCPUID>[https://bochs.sourceforge.io/doc/docbook/user/cpu-models.html If Bochs is compiled with cpu level 5 or higher the CPUID opcode is supported and it can return some information about the cpu model and it's features. When using a pre-defined CPU model in Bochs the features reported by CPUID are set up according to the model's specification. The amount of choices depends on the CPU features enabled at compile time.]</ref> ||{{✓}}<ref group=N name=BochsCPUID></ref> ||{{✓}}<ref group=N name=BochsCPUID></ref> ||{{✓}}<ref group=N name=BochsCPUID></ref> ||{{✓}}<ref group=N name=BochsCPUID></ref> ||{{✓}} ||{{✗}} ||{{✗}} | ||
+ | |- | ||
+ | |[https://www.varcem.com VARCem] | ||
+ | |align=left|{{Icon|Windows|Linux|Mac}} | ||
+ | |[https://www.varcem.com/?page=dl Builds] | ||
+ | |{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} | ||
+ | |- | ||
+ | |[https://www.pcjs.org/ PCjs] | ||
+ | |align=left|{{Icon|Web}} | ||
+ | |[https://github.com/jeffpar/pcjs git] | ||
+ | |{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} | ||
+ | |- | ||
+ | |[[MAME]] | ||
+ | |align=left|{{Icon|Windows|Linux|macOS|FreeBSD}} | ||
+ | |[http://www.mamedev.org/release.html {{MAMEVer}}] | ||
+ | |{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}} ||{{~}} ||{{~}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✗}} | ||
+ | |- | ||
+ | |[[QEMU]] | ||
+ | |align=left|{{Icon|Windows|Linux|macOS}} | ||
+ | |[https://www.qemu.org/download/ {{QEMUVer}}] | ||
+ | |{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=conroe>Supports the [[wikipedia:Conroe_(microprocessor)|Conroe]] model.</ref> ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} | ||
+ | |- | ||
+ | !colspan="16"|Mobile / ARM | ||
+ | |- | ||
+ | |[[DOSBox#Forks|DOSBox Pure]] | ||
+ | |align=left|{{Icon|Android|iOS}} | ||
+ | |[https://buildbot.libretro.com/nightly/ libretro core] | ||
+ | |{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} | ||
+ | |- | ||
+ | |UniPCemu | ||
+ | |align=left|{{Icon|Android}} | ||
+ | |[https://superfury.itch.io/unipcemu itch.io] | ||
+ | |{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{TBD}} | ||
+ | |- | ||
+ | |Magic DOSBox | ||
+ | |align=left|{{Icon|Android}} | ||
+ | |[https://play.google.com/store/apps/details?id=bruenor.magicbox 1.0.84] | ||
+ | |{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} | ||
+ | |- | ||
+ | |[[QEMU|Limbo]] | ||
+ | |align=left|{{Icon|Android|WinMobile}} | ||
+ | |[https://virtualmachinery.weebly.com/limbo-downloads.html 6.0.1] <br>[https://forum.xda-developers.com/attachments/qemu-7z.475570 WinMobile build] | ||
+ | |{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=conroe /> ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} | ||
+ | |- | ||
+ | |[[Bochs]] | ||
+ | |align=left|{{Icon|Android}} | ||
+ | |[https://play.google.com/store/apps/details?id=net.sourceforge.bochs&hl=en_US&gl=US 2.6.11] <br>[https://github.com/lubomyr/bochs git] | ||
+ | |{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} | ||
+ | |- | ||
+ | |DOSBox Turbo | ||
+ | |align=left|{{Icon|Android}} | ||
+ | |[https://play.google.com/store/apps/details?id=com.fishstix.dosbox 2.2.0] | ||
+ | |{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} | ||
+ | |- | ||
+ | |gDOSBox | ||
+ | |align=left|{{Icon|Android}} | ||
+ | |[https://m.apkpure.com/gdosbox-dosbox-for-android/org.gemesys.android.dosbox 0.7.5.5] | ||
+ | |{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} | ||
+ | |- | ||
+ | |aDOSBox | ||
+ | |align=left|{{Icon|Android}} | ||
+ | |[https://f-droid.org/en/packages/org.hystudio.android.dosbox/ 0.2.5] | ||
+ | |{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} | ||
+ | |- | ||
+ | |DOSBoxPPC | ||
+ | |align=left|{{Icon|WinMobile}} | ||
+ | |[http://www.freewarepocketpc.net/ppc-download-dosboxppc-v0-63.html 0.63] | ||
+ | |{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} | ||
+ | |- | ||
+ | !colspan="16"|Consoles | ||
+ | |- | ||
+ | |[[DOSBox#Forks|DOSBox Pure]] | ||
+ | |align=left|{{Icon|XboxOne|SXS}} | ||
+ | |[https://buildbot.libretro.com/stable/ UWP libretro core] | ||
+ | |{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} | ||
+ | |- | ||
+ | |UniPCemu | ||
+ | |align=left|{{Icon|PSP|Switch|Vita}} | ||
+ | |[https://superfury.itch.io/unipcemu itch.io] | ||
+ | |{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{TBD}} | ||
+ | |- | ||
+ | |[[Bochs]] | ||
+ | |align=left|{{Icon|PS2}} | ||
+ | |[http://www.ps2dev.karashome.pl 2.3.5] | ||
+ | |{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||? ||? ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} | ||
+ | |} | ||
+ | </div> | ||
+ | <nowiki>*¹</nowiki>8086 emulation includes the 8088 CPU. <nowiki>*²</nowiki>386 emulation includes the SX and SL. <nowiki>*³</nowiki>486 emulation includes variants. <nowiki>*⁴</nowiki>Pentium emulation includes variants <nowiki>*⁵</nowiki>Pentium II emulation includes variants. <nowiki>*⁶</nowiki>Celeron emulation includes variants. <nowiki>*⁷</nowiki>Pentium III emulation includes variants. <nowiki>*⁸</nowiki>Pentium 4 emulation includes variants. | ||
+ | <references group=N /> | ||
+ | |||
+ | ===Notes=== | ||
+ | {| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;" | ||
+ | ! scope="col"| | ||
+ | |- | ||
+ | |[[PCem]]/[[86Box]]/[https://pcbox-emu.xyz/ PCBox]/[https://www.varcem.com/ VARCem]: | ||
+ | These emulators provides an excellent compatibility with MS-DOS, Windows 3.11 and Windows98/95 that is beyond what "DOSBox forks" can offer. These emulators usually requires modest to top-notch [https://www.cpubenchmark.net/singleThread.html single thread performance of CPUs]. As of June 14, 2021, PCem's original developer, Sarah Walker, has stopped working on the project. It has now been taken over on December 18, 2021, by a new maintainer, Michael Manley. 86Box is a fork of PCem, while PCBox and VARCem are forks of 86Box, with PCBox being the most fully-featured of the four. | ||
+ | :: One aspect commonly used to compare PCem and 86Box is the emulation performance. PCem v15 introduced a rewritten dynamic recompiler, which was primarily aimed at improving emulation performance in games; however, it also caused minor to severe performance regressions in other applications. 86Box uses the previous recompiler from PCem versions before v15, with optimizations performed by devs, as they have determined that the new one causes too many regressions to be adopted as a sensible default. There is a way for you to try out the new recompiler on 86Box, though. PCem’s emulation of some core system components, such as the Programmable Interval Timer (PIT), takes a few shortcuts to improve performance. These shortcuts are perfectly fine for games, which is what PCem targets; although, they have caused issues with the software preservation side of things. In addition to taking fewer shortcuts, 86Box also tries to follow the specifications of these components, rather than implement the minimum viable feature set, which is - once again - good enough for games, but not good enough for some other applications. Generally speaking, the more accurate a component’s emulation is made, the more host CPU horsepower it will require. In addition to taking fewer shortcuts, 86Box also tries to follow the specifications of these components, rather than implement the minimum viable feature set, which is - once again - good enough for games, but not good enough for some other applications.https://86box.net/2022/01/07/pcem-migration-guide.html | ||
+ | |- | ||
+ | |[https://dosbox-x.com/ DOSBox-X]/[https://docs.libretro.com/library/dosbox_pure/ DOSBox Pure]/[https://dosbox-staging.github.io/ DOSBox Staging]/[https://yesterplay.net/dosboxece/ DOSBox ECE]: | ||
+ | :[[DOSBox]] is another option for emulating many older computer games specially for pretty good performance with low-end computers unlike [[PCem]] or [[86Box]]. [[DOSBox]] is no longer updated but it has many "DOSBox forks" over the years. Windows 95/98/ME can be installed in "DOSBox forks" and also supports 3DFX Voodoo emulation but compatibility and accuracy aren't as good as PCem or 86Box. Even more forks are listed in the [https://github.com/dosbox-staging/dosbox-staging/wiki/DOSBox-forks "DOSBox forks" page of DOSBox Staging's GitHub wiki] or [[DOSBox#Forks|here]]. | ||
+ | ::'''[https://dosbox-x.com/ DOSBox-X]''' is vastly different from other "DOSBox forks" in that it aims to be a complete emulation package that covers all pre-2000 DOS and Windows 9x based hardware scenarios. It features more flexibility by way of config options and an accompanying frontend to customize the DOS VM further, and beyond games it also supports standard software for DOS, as well as DOS-based Windows including Windows 3.x and 9x/ME with 3D acceleration via 3dfx emulation just like DOSBox Pure. The project also has its own [https://dosbox-x.com/wiki wiki] which contains extensive documentation on DOSBox-X, and a summary of notable added features can be seen [https://dosbox-x.com/wiki/DOSBox%E2%80%90X%E2%80%99s-Feature-Highlights here]. While DOSBox-X currently supports emulation of [[#Intel_CPUs|IBM PC/XT/AT]], Toshiba AX/J3100, IBM PCjr/Tandy, and [https://emulation.gametechwiki.com/index.php/NEC_PC-9800_series NEC PC-9800 series] architecture, the maintainer, Jonathan Campbell, does not plan to add any other MS-DOS system. This limitation is mainly done to prevent bloating of the codebase, keeping it at a manageable level for himself while also staying organized. However, the codebase does contain stubbed source files for [https://emulation.gametechwiki.com/index.php/FM_Towns_emulators FM Towns] emulation in the event that other programmers want to add that functionality.<br/> | ||
+ | ::'''[https://docs.libretro.com/library/dosbox_pure/ DOSBox Pure]''' is a new DOSBox fork specifically built for RetroArch/Libretro. According to its project description it aims for simplicity and ease of use just like DOSBox Staging. On top of that it has an advantage over other "DOSBox forks" because of libretro features ([https://www.youtube.com/watch?v=W8zCEf9prmQ EmuVR support], [[Shader_Presets#RetroArch.2FLibretro|Shader presets/Overlays]] and configs etc.), with [https://www.youtube.com/watch?v=fA5SaT9uDa4 version 0.9.5] 3dfx emulation supported.<br/> | ||
+ | ::'''[https://yesterplay.net/dosboxece/ DOSBox ECE]''' is another active DOSBox fork. It is based on DOSBox SVN commits but with some additional patches such as MT32, FluidSynth and contains numerous patches with improvements that have been created by various users in the [https://www.vogons.org/viewforum.php?f=53 DOSBox forums on vogons.org]. Because of that it's called "Enhanced Community Edition", ECE for short. DOSBox ECE supports emulation of a 3dfx Voodoo card via internal (software or OpenGL) wrapper. | ||
+ | ::'''[https://dosbox-staging.github.io/ DOSBox Staging]''' is a DOSBox fork that focuses on ease of use, modern technology and best practices. [https://github.com/dosbox-staging/dosbox-staging/issues/339 3dfx emulation work-in-progress at the moment.] | ||
+ | |- | ||
+ | |[[MAME]]: | ||
+ | The emulation of various CPU types seen here regarding MAME are all over the place in the changelogs and seem confusing. However, MAME has preliminary support for the families of 286, 386/i386, 486/i486, and almost the entire range of Pentium CPUs. However, the color, sound, and graphics emulation for various CPUs and PCs based on the 286/386/486 architecture is acceptable. According to [http://www.progettoemma.net/mess/sysset.php ProjectMESS], many [http://www.progettoemma.net/mess/system.php?machine=ibm5170 IBM PC/AT 5170] family PCs running the 286 CPU have preliminary support. MAME [https://wiki.mamedev.org/index.php/MAME_0.146u3 0.146u3] (Jul 2012) added CPU types for Pentium MMX, Pentium Pro, Pentium II, Pentium III, and Pentium 4. | ||
+ | ::- [[MAME_compatibility_list#IBM|MAME compat list]] showing the sector for several IBM-type PC systems - most of which may work fine. | ||
+ | ::- [https://wiki.mamedev.org/index.php?title=Special:Search&limit=500&offset=0&profile=default&search=pentium wiki.mamedev.org's search results for Pentium] (e.g. 0.100u4, 0.103u4, 0.146u3, 0.148, 0.152, 0.156) | ||
+ | ::- [https://wiki.mamedev.org/index.php/MNW wiki.mamedev.org's list] for MACHINE_NOT_WORKING (Few systems based on a Pentium CPU) | ||
+ | ::- [https://wiki.mamedev.org/index.php/MIS wiki.mamedev.org's list] for MACHINE_IS_SKELETON drivers (Several PCs/systems based on a Pentium CPU) | ||
+ | |- | ||
+ | |[[Bochs]]: | ||
+ | A full x86 PC emulator with a focus on accuracy, that is typically used to develop and test operating systems and other low-level software. Its lack of proper timing emulation makes it not useful for anything pre-Pentium, and it is often too slow for newer systems to be playable. It is thus not recommended to use Bochs for gaming. | ||
+ | |- | ||
+ | |} | ||
= Pong Consoles (Pong In A Chip) = | = Pong Consoles (Pong In A Chip) = | ||
Line 1,005: | Line 977: | ||
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+ | | | ||
+ | |} | ||
+ | </div> | ||
+ | ==Notable Consoles== | ||
+ | On vary rare occasions, some consoles are more notable and should be treated like any other console on this site | ||
+ | <div style="max-width:100%; overflow:auto;"> | ||
+ | {| class="mw-collapsible mw-collapsed wikitable" style="text-align:left;" | ||
+ | ! scope="col"|Model | ||
+ | ! scope="col"|[[MAME]] support | ||
+ | ! scope="col"|No-intro collection | ||
+ | ! Internet Archive | ||
+ | ! scope="col"|Other support | ||
+ | ! scope="col"|Latest version | ||
+ | ! scope="col"|Description | ||
+ | ! | ||
+ | |- | ||
+ | |[[Color TV-Game emulators|Color TV-Game]] | ||
+ | |style="background:gainsboro;"|None | ||
+ | |No | ||
+ | |No | ||
+ | |style="background: LightGreen;"|Pong Consoles Simulation | ||
+ | |[https://github.com/ThomasVisvader/Pong git] | ||
| | | | ||
|} | |} | ||
− | = | + | ==References== |
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− | + | [[Category:Hardware]] | |
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