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PC Engine (TurboGrafx-16) emulators

984 bytes added, 22:28, 22 August 2022
Added information about the PC Engine and TG16's composite color palette along with updating info about what cores RetroArch uses.
===Comparisons===
;[[Mednafen]]:Much like its other original cores, it does very well, even having two profiles: PCE-Accurate and PCE-Fast. Despite being CLI-based, a fork of an older version that has a GUI has emerged called pcejin. [[RetroArch]] uses the PCE-Accurate and PCE-Fast core cores for its beetle fork.
;[[Ootake]]:It's okay for general purposes.
;[[MAME]]:Has a <code>pce</code> driver <small>(and a child driver called <code>tg16</code>)</small>. In all revisions it emulates, MAME reports it as working and the graphics as okay, but the sound is imperfect.
;[[MagicEngine]]:Unfortunately trialware that costs €15 euro. There are better options available for free.
;NitroGrafx: is a DS TurboGrafx emulator for Nintendo DS. It is included with [[TWiLight Menu++]].
 
==Emulation issues==
===Color palette===
The color palettes generated by the PC Engine for Composite and RGB actually differ due to it's own color tables being non-linear. This can result in colors ending up looking wrong or blended when the system is emulated or played in RGB. A palette was eventually made mathematically and with some extra tweaks from the PC Engine's RGB to YUV lookup table after it's HuC6270 video chip had been decapped. This palette is used by default in the PC Engine core for the [[MiSTer]]. <ref>https://www.retrorgb.com/pc-engine-palette-improvements-the-amazing-people-behind-the-technology.html</ref> It can be downloaded for use in other emulators and devices: https://github.com/Kitrinx/TG16_Palette
 
[[File:PCE_TG16_Composite_RGB_Palette.png|thumb|250px|An example of the color inaccuracy with the regular RGB color palette when compared to the Composite palette. Take note of the second blue gradient in the sky in both images.]]
[[Category:Consoles]]
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