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PCSX-Reloaded

52 bytes added, 05:34, 25 August 2016
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==Downloads==
*[http://ngemu.com/threads/pcsxr-pgxp.186369/ PGXP fork] ([https://github.com/iCatButler/pcsxr Source])
*[http://www.emucr.com/search/label/PCSX-Reloaded/ Windows Dev Builds]
*[http://consoleemu.com/emulator/pcsx-reloaded OS X Dev Builds]
Check [[Recommended PS1 Plugins]] for plugin configurations.
The PGXP fork reduces polygon wobble, adds texture perspective correct texture mappingcorrection, and reduces reduced polygon culling, as well adds the option for overclockingand reduced polygon jitter (more so than mainline PCSX-R's GTE hack). It also fixes Mainline has a major issue in mainline, wherein where a hack written for WipeOut causes slowdowns in many games. The fork does this This is fixed by making the hack an option (in CPU settings; off by default), and also adds an option for CPU overclocking. It is recommended to use this forkuntil mainline fixes this issue
'''PCSX-Reloaded features''':

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