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PCSX-Reloaded

157 bytes added, 23:37, 13 January 2020
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'''[[wikipedia:PCSX-Reloaded|PCSX-Reloaded]]''', also known as '''PCSX-R''' or '''PCSXR''', is an open-source, plugin-based [[PlayStation emulators|PlayStation emulator]].
==DownloadsDownload==* {| cellpadding="4"|-|align=center|{{Icon|Win-big}}|'''[http://ngemu.com/threads/pcsxr-pgxp.186369/ PGXP fork]('''<br/><small>[https://github.com/iCatButler/pcsxr SourceGitHub])</small>|-|align=center|{{Icon|Win-big}}* |'''[http://www.emucr.com/search/label/PCSX-Reloaded/ Windows Dev Builds]'''<br><small>Compiled by emucr</small>|-|colspan="3"|<hr/>* |-|align=center|{{Icon|Mac-big}}|[http://consoleemu.com/emulator/pcsx-reloaded macOS Dev Builds]<br><small>Compiled by consoleemu</small>* |-|align=center|{{Icon|Lin-big}}|[https://launchpad.net/~rebuntu16/+archive/pcsx-reloaded-svn+unofficial Launchpad Repo (Ubuntu)]* |-|align=center|{{Icon|Lin-big}}|[https://wiki.archlinux.org/index.php/PCSX-Reloaded Arch Linux builds] (Several different types of builds)|-'''Mobile devices:'''* [https://github.com/notaz/pcsx_rearmed PCSX-ReARMed] (For ARM devices |align=center|{{Icon|Pandora- see [[libretro]]. Source code only.)big}}* |[http://repo.openpandora.org/?page=detail&app=package.pcsx_rearmed.notaz PCSX-ReARMedPandora port] (For Pandora handheld PC's made between 2010<br><small>[https://github.com/libretro/pcsx_rearmed PCSX-2013)ReARMed Source]</small>|}
==Overview==
===PCSX ReARMed===
'''PCSX ReARMed''' is a fork of '''PCSX Reloaded''' and only available on mobile devices as a libretro core (e.g. [[RetroArch]]). It differs from the Reloaded version in that it has special optimizations for systems that have an ARM architecture-based CPU. It is available to run on various handheld consoles with fairly strong specifications (Think 2010's-onwards) like the [[PlayStation_Vita_emulators|Sony PlayStation Vita]], [[Nintendo_3DS_emulators|Nintendo 3DS]] and [[Nintendo_Switch_emulators|Nintendo Switch]]. This emulator in the libretro build initially used the P.E.Op.S. graphics plugin (reasonably accurate, but slow) from around 2012 (When the emulator was probably included in libretro) 2010 to 2019; now it uses a port of PCSX4ALL's Unai renderer, which is less accurate, but much faster (eg. 10-20fps faster) in normal situations, aside from FMVs, loading, and special effects. Following that, the CHD compression format, that shrinks disc images into more manageable sizes, has been enabled on this emulator on RetroArch (And later on 3DS), and these images will load and run much faster than '.bin/.cue' files - greatly reducing framerate dips, i.e. in FMVs & loading zones.<ref name="RA-3DS_Full-speed-PS1">{{cite web|url=https://www.libretro.com/index.php/retroarch-3ds-full-speed-ps1-now-possible-with-pcsx-rearmed-w-unai-renderer/|title=RetroArch 3DS: Full speed PS1 now possible with PCSX ReARMed w/ Unai renderer!|publisher=Libretro|accessdate=2019-09-26|date=September 25, 2019}}</ref>
===PlayStation Classic===

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