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PCSX-Reloaded

719 bytes added, 23:51, 29 April 2019
PlayStation Classic: grammar
===PGXP Fork===
The PGXP fork<ref name="RetroCollect">{{cite web|url=http://www.retrocollect.com/News/perspective-correction-comes-to-sony-playstation-emulation-via-pcsxr-pgxp.html|title=Perspective Correction Comes To Sony PlayStation Emulation Via PCSXR-PGXP|publisher=RetroCollect|accessdate=2018-08-10|date=2016-05-17}}</ref> adds texture perspective correction, reduced polygon culling, and reduced polygon jitter (more so than mainline PCSX-Reloaded's GTE hack). Mainline has a major issue where a hack written for WipeOut causes slowdowns in many games. This is fixed by making the hack an option (in CPU settings; off by default), and also adds an option for CPU overclocking. It is recommended to '''use this fork until mainline fixes this issue'''.
===Features===
*Save Rewind feature (currently only macOS and Linux version)
*Snapshot feature (Currently only Windows version)
 
===PlayStation Classic===
To commemorate the 24th anniversary of the original PlayStation (and to capitalize on the recent trend of [[Emulation Boxes|classic consoles produced by Nintendo for their consoles]]), Sony released the [[wikipedia:PlayStation_Classic|PlayStation Classic]] on December 3rd, 2018. However, unlike Nintendo's "Classic Edition" consoles, which run their own in-house developed emulators [[Kachikachi]] and [[Canoe]], the PlayStation Classic uses PCSX-ReARMed due to its performance on lower-end devices and open-source license. The fact that it was commercializing an already free emulator, combined with a poor selection of games, ultimately lead to an unsuccessful launch week for Sony.
==Keybinds==
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