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PCSX-Reloaded

244 bytes removed, 04:45, 19 August 2016
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==Downloads==
*[http://ngemu.com/threads/160319pcsxr-pgxp.186369/page-54#post-2486385 PGXP fork]([https://github.com/iCatButler/pcsxr Source])*[https://github.com/SonofUgly/PCSX-Reloaded/releases SonofUgly's fork]
*[http://www.emucr.com/search/label/PCSX-Reloaded/ Windows Dev Builds]
*[http://consoleemu.com/emulator/pcsx-reloaded OS X Dev Builds]
Check [[Recommended PS1 Plugins]] for plugin configurations.
Mainline has The PGXP fork reduces polygon wobble, adds perspective correct texture mapping, and reduces polygon culling, as well adds the option for overclocking. It also fixes a major issue where in mainline, wherein a hack written for WipeOut causes slowdowns in many games. [https://github.com/SonofUgly/PCSX-Reloaded A The fork by SonofUgly] fixes does this by making the hack an option(in CPU settings; off by default), and also adds an option for CPU overclocking. It is recommended to use this fork until mainline fixes this issue. The PGXP fork adds texture perspective correction as well as the overclocking and fixes from SonofUgly. It is likely the best fork to use, but might have some issues compared to SonofUgly's fork.
'''PCSX-Reloaded features''':

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