Difference between revisions of "Overclocking"
Jump to navigation
Jump to search
(→SFX chip) |
|||
Line 1: | Line 1: | ||
==Chart== | ==Chart== | ||
− | Insert chart with systems and whether it has emus that can | + | Insert chart with systems and whether it has emus that can overclock. |
==Nintendo (NES)== | ==Nintendo (NES)== | ||
??? | ??? | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==SNES== | ==SNES== | ||
Line 16: | Line 10: | ||
The main SNES CPU can be overclocked. However it causes issues. With those who have tested it, the following issues occur: | The main SNES CPU can be overclocked. However it causes issues. With those who have tested it, the following issues occur: | ||
− | + | *4.1 MHz: Small amounts of sprite breakup occasionally; very little slowdown. | |
− | 5.1 MHz: Sprite breakup; no slowdown | + | *5.1 MHz: Sprite breakup; no slowdown |
− | 6.6 MHz: Color palette errors; sprites fail to render | + | *6.6 MHz: Color palette errors; sprites fail to render |
− | 7.6 MHz: Color palette errors; sprites fail to render. Freezes after a few minutes.<ref name="SNES overclock">http://web.archive.org/web/20070629163744/http://www.undergroundcm.com/index.php?option=com_content&task=view&id=15&Itemid=38</ref | + | *7.6 MHz: Color palette errors; sprites fail to render. Freezes after a few minutes.<ref name="SNES overclock">http://web.archive.org/web/20070629163744/http://www.undergroundcm.com/index.php?option=com_content&task=view&id=15&Itemid=38</ref> |
There are no SNES emulators that allow for an overclocking option, likely because of those issues. | There are no SNES emulators that allow for an overclocking option, likely because of those issues. | ||
Line 29: | Line 23: | ||
The SFX chip however can be overclocked with fewer issues on real hardware or emulation. | The SFX chip however can be overclocked with fewer issues on real hardware or emulation. | ||
− | Snes9x-Next allows for overclocking. | + | [[RetroArch|Snes9x-Next]] allows for SFX overclocking. |
+ | |||
+ | ==N64== | ||
+ | [[Mupen64Plus]] - VI Refresh | ||
+ | |||
+ | ==PS2== | ||
+ | [[PCSX2]] - VU Cycle Stealing allows for increased GPU performance at the cost of CPU cycles. | ||
+ | |||
+ | ==Neo Geo== | ||
+ | Final burn alpha. Issues??? | ||
==Mega Drive== | ==Mega Drive== |
Revision as of 20:15, 10 March 2014
Contents
Chart
Insert chart with systems and whether it has emus that can overclock.
Nintendo (NES)
???
SNES
Main CPU
The main SNES CPU can be overclocked. However it causes issues. With those who have tested it, the following issues occur:
- 4.1 MHz: Small amounts of sprite breakup occasionally; very little slowdown.
- 5.1 MHz: Sprite breakup; no slowdown
- 6.6 MHz: Color palette errors; sprites fail to render
- 7.6 MHz: Color palette errors; sprites fail to render. Freezes after a few minutes.[1]
There are no SNES emulators that allow for an overclocking option, likely because of those issues.
SFX chip
The SFX chip however can be overclocked with fewer issues on real hardware or emulation.
Snes9x-Next allows for SFX overclocking.
N64
Mupen64Plus - VI Refresh
PS2
PCSX2 - VU Cycle Stealing allows for increased GPU performance at the cost of CPU cycles.
Neo Geo
Final burn alpha. Issues???
Mega Drive
Can be overclocked leading to faster/smoother gameplay. http://www.youtube.com/watch?v=SVrElANZg2M