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==N64==
==Neo Geo==
Final burn alpha. Issues???
<quotebox>*4.1 MHz: Small amounts of sprite breakup occasionally; very little slowdown.
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==Chart==
Insert chart with systems and whether it has emus that can oveclockoverclock.
==Nintendo (NES)==
???
==SNES==
The main SNES CPU can be overclocked. However it causes issues. With those who have tested it, the following issues occur:
*5.1 MHz: Sprite breakup; no slowdown
*6.6 MHz: Color palette errors; sprites fail to render
*7.6 MHz: Color palette errors; sprites fail to render. Freezes after a few minutes.<ref name="SNES overclock">http://web.archive.org/web/20070629163744/http://www.undergroundcm.com/index.php?option=com_content&task=view&id=15&Itemid=38</ref></quotebox>
There are no SNES emulators that allow for an overclocking option, likely because of those issues.
The SFX chip however can be overclocked with fewer issues on real hardware or emulation.
[[RetroArch|Snes9x-Next ]] allows for SFX overclocking. ==N64==[[Mupen64Plus]] - VI Refresh ==PS2==[[PCSX2]] - VU Cycle Stealing allows for increased GPU performance at the cost of CPU cycles. ==Neo Geo==Final burn alpha. Issues???
==Mega Drive==