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Overclocking

147 bytes added, 17:40, 22 July 2020
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Fixed reference
On real hardware, overclocking is possible using [http://djky2k3.tripod.com/psx_oc.html this modification].
On emulators, [https://github.com/SonofUgly/PCSX-Reloaded/releases this modified build] of [[PCSX-Reloaded|PCSX-R]] as well as [http://ngemu.com/threads/pcsxr-pgxp.186369/ this fork] allow for overclocking, though most games will break past 1.5x clock speed. Recent builds of Beetle PSX (the libretro fork of Mednafen's PS1 core) also support overclocking, by way of removing timing penalties instead of increasing clock speed. EPSXe also natively supports overclocking up to 4x. Hydro Thunder benefits a lot from it, running at a constant 30 FPS without any other issues.
==PS2==
==3DO==
[[Phoenix (emulator)|Phoenix]] and standalone Windows version of [[4DO]] allows up to 4.0/400% of the original 3DO clock speed, making some low frame rate titles such as [[wikipedia:Doctor_Hauzer|Doctor Hauzer]] and [[wikipedia:Killing_Time_(video_game)|Killing Time]] more playable. Also possible to overclock CPU in [[libretro]] version of [[4DO]]<ref>https://docs.libretro.com/library/4doopera/#core-options</ref> in options in core's quick menu after game launch, but only to 2.0x speed, that still may seem slow.
The possibility of this function to break games (like incorrect physic and unplayable speed) is unknown.
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