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Nintendo Switch emulators

No change in size, 13 January
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Enhancements
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| Frame generation technologies<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/yddrAyvyPQ8 AFMF]''' or '''[https://youtu.be/vbbdP9ls2GY?t=375 LSFG] ''' can be used with yuzu or Ryujinx''', please be aware that some visual glitches and artifacts may occur at this time.
|-
| [[Overclocking|Overclock]]
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