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Nintendo Switch emulators

12,651 bytes added, 17 April
Emulation issues
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]
|release = March 2017
|predecessor = [[Wii U emulators|Wii U]], <br/>[[Nintendo 3DS emulators|3DS / (new ) 3DS]]
|emulated = {{✓}}
}}
==Emulators==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="9"|PC / x86
|-
|[[Ryujinx]] (龍神X)
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://ryujinx.org/download Nightly] <br><abbr title="LDN-enabled builds support local wireless multiplayer across the internet, LAN mode compatibility on local networks with Switch consoles on supported games, and ldn_mitm, which can connect Ryujinx to your CFW switch on the same Local Network.">[https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide LDN builds]</abbr>
|{{~}}
|{{~}}
|[https://github.com/Ryujinx/Ryujinx-Games-List/issues 83%<br/><small>3540 3554 out of 4256 4284 reported titles</small>]
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[yuzu]] (柚子)Sudachi
|align=left|{{Icon|Windows|Linux}}
|[https://yuzu-emugithub.org/helpcom/earlysudachi-accessemu/ EA] ($)<br/>[https://yuzu-emu.orgsudachi/downloads Mainlinereleases {{SudachiVer}}]|{{✓}}|{{~}}|{{?}}|{{✓}}|{{✓}}
|{{~}}
|-
|[[suyu]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://git.suyu.dev/suyu/suyu/releases {{SuyuVer}}]
|{{✓}}
|{{~}}
|[https://yuzu-emu.org/game/ 54%<br/><small>1457 out of 2699 reported titles</small>]<ref group=N>Obsolete list, there is a [https://github.com/yuzu-emu/yuzu/pull/11171 ongoing rewrite] project.</ref>{{?}}
|{{✓}}
|{{~}}
|{{~}}
|-
|[[yuzu]]
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/pineappleEA/pineapple-src/releases Pineapple EA builds]<br/>[https://yuzu-emu.org/ Former website (Offline)]<br/>[https://web.archive.org/web/20240304212345/https://yuzu-emu.org/ Former website (Last Archived Version)]<ref group=N>Official [[yuzu]] downloads have been taken down due to the [[Yuzu#Lawsuit|Nintendo Lawsuit]]</ref>
|{{✓}}
|{{~}}
|''[[Yuzu_Game_Compatibility_List|54%<br/><small>1457 out of 2699 reported titles</small>]]''<ref group=N>Obsolete list, there was a [http://web.archive.org/web/20240211051434/https://github.com/yuzu-emu/yuzu/pull/11171 ongoing rewrite] project, but yuzu is dead anyway.</ref>
|{{✓}}
|{{✗}}
|{{✗}}
|-
|NSEmu
|{{✗}}
|-
!colspan="9"|Mobile / ARM
|-
|[[yuzuRyujinx]] (柚子)|align=left|{{Icon|AndroidLinuxARM|macOS}}|[https://playryujinx.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea EA] ($)<br/>[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu Mainline (Google Play)]<br/>[https://github.com/yuzu-emu/yuzu-android/releases Mainline (GitHub)download Nightly]
|{{~}}
|{{~}}
|?[https://old.redditgithub.com/r/yuzuRyujinx/commentsRyujinx-Games-List/13xuovhissues 83%<br/current_compatibility_list_for_android><small>3554 out of 4284 reported titles</ *small>]|{{✓}}|{{✓}}
|{{✓}}
|-
|Sudachi
|align=left|{{Icon|iOS|Android}}
|[https://github.com/emuPlace/Sudachi/releases 0.0.1.7.6] (ipa)<br/>[https://github.com/sudachi-emu/sudachi/releases git] (apk)
|{{✓}}
|{{~}}
|-
|[[Strato]]
|align=left|{{Icon|Android}}
|[https://github.com/strato-emu/strato git]
|{{?}}
|{{?}}
|[https://github.com/strato-emu/compat-list/issues 4%<br/><small>58 out of 1426 reported titles</small>]
|{{✓}}
|{{✓}}
|{{~}}
|-
|[https://emuplace.app/emulators/sudachi/ Sudachi[suyu]] (酢橘)|align=left|{{Icon|iOSAndroid}}|[https://emuplacegit.app/emulators/sudachi/ipas/ 0.0suyu.1.7][https:dev/suyu/github.com/jarrodnorwellsuyu/Sudachi git]|releases {{?}}|{{?}}|{{?}}|{{✓SuyuVer}}]
|{{✓}}
|{{~}}
|-
|[[Ryujinx]] (龍神X)
|align=left|{{Icon|Android|iOS}}
|[https://github.com/Ryujinx/Ryujinx/pull/6057 Unreleased]
|?
|?
|?
|?
|{{✓}}
|WIP{{✗}}|{{✗}}
|-
|[[Skylineyuzu]]
|align=left|{{Icon|Android}}
|[https://cdnplay.discordappgoogle.com/attachmentsstore/546097900329893911apps/1104463310256091197details?id=org.yuzu.yuzu_emu.ea EA] ($)<br/>[https://play.google.com/edgestore/apps/details?id=org.yuzu.yuzu_emu Mainline (Google Play)]<br/>[https://github.com/yuzu-69.apk Edge 69emu/yuzu-android/releases Mainline (GitHub)]|{{?}}|{{?~}}|{{?}}[https://old.reddit.com/r/yuzu/comments/13xuovh/current_compatibility_list_for_android/ *]
|{{✓}}
|{{✗}}[https://www.nintendolife.com/news/2023/05/switch-android-emulator-skyline-halts-development-due-to-potential-legal-risks *]
|{{✗}}
|-
|[[Egg NS]] (蛋蛋模拟器)
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.xiaoji.gamesirnsemulator.x.google {{EggNSVer}}]
|{{✗}}
|[https://eggns.wordpress.com/2020/08/29/game-compatibility-list/ 78%<br/><small>172 out of 220 reported titles</small>]
|{{✗}}<br/><small>(stolen yuzucode)</small>
|{{✓}}
|{{✗}}
|-
|[[DamonSwitch]] (呆萌Switch模拟器)
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.damonplay.damonswitch.yuzu.ryujinx.emulator.free 1.0Preview]
|{{✗}}
|{{✗}}
|}
 
==Compatibility layers [[Compatibility layers|(...)]]==
<div style="overflow-x:auto;width:100%">
{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="9"|ARM
|-
|[[Strato]]
|align=left|{{Icon|Android}}
|[https://github.com/strato-emu/strato git]
|{{?}}
|{{?}}
|[https://github.com/strato-emu/compat-list/issues 4%<br/><small>58 out of 1426 reported titles</small>]
|{{✓}}
|{{✓}}
|{{~}}
|-
|[[Skyline]]
|align=left|{{Icon|Android}}
|[https://cdn.discordapp.com/attachments/546097900329893911/1104463310256091197/edge-69.apk Edge 69]
|{{?}}
|{{?}}
|{{?}}
|{{✓}}
|{{✗}}[https://www.nintendolife.com/news/2023/05/switch-android-emulator-skyline-halts-development-due-to-potential-legal-risks *]
|{{✗}}
|}
 
==Emulation focused Linux distros [[Recommended_Linux_distros#Emulation_focused|(...)]]==
<div style="overflow-x:auto;width:100%">
{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="9"|ARM
|-
|Horizon Linux
|{{✗}}
|}
</div>==Comparisons==<references group=N/>;Emulators:;[[Ryujinx]]::An open-source [[High/Low_level_emulation|hybrid approach]] emulator that's programmed in C#. Unlike yuzu, Ryujinx does not offer packaged early-access builds. However, work-in-progress features can still be tested by building locally from unmerged pull requests. Separately, Ryujinx has a closed source LDN-enabled build and there is a feature tracker for this [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN build for upstreaming]. As of August 2022, Vulkan API support is available. While Ryujinx is notable for its focus on compatibility and accuracy, users often experience more shader stuttering compared to yuzu. Ryujinx also has support for ARM64 Linux and macOS[https://web.archive.org/web/20240324024125/https://blog.ryujinx.org/the-impossible-port-macos/][https://github.com/Ryujinx/Ryujinx/pull/6057] and it's uses alternative approach to yuzu's NCE for improving performance when emulating on ARM systems[https://blog.ryujinx.org/progress-report-january-2024/]. :;[[yuzu]]::An open-source [[High/Low_level_emulation|HLE approach]] emulator made by many of [[Citra]]'s developers. As it was a hard fork of Citra, it shared many of its traits, namely cross-platform support and the use of OpenGL and Vulkan. Yuzu offered early access pre-compiled builds to its $5/month [[Emulators on Patreon|Patreon]] supporters, allowing them to try out new features before they're available in the main build. Because of this, many people assumed the emulator was strictly closed and paywalled, however, the source code for many of these new features was always publicly available and could even be compiled by anyone. Because of this, some users went as far as to publicly share their own unofficial "early access" builds. One of Ryujinxyuzu's notable feature is features was its decreased shader stuttering compared to Ryujinx, making itideal for weaker PCs. Yuzu also had both a free and paid version on Android which later saw greater improvements thanks to their implementation of [https://web.archive.org/web/20240227234130/https://github.com/yuzu-emu/yuzu/pull/12074 Native Code Execution (NCE)] and other fixes. Their [https://web.archive.org/web/20240229040019/https://github.com/yuzu-emu/yuzu/pull/12579 Device Mapping & SMMU] implementation also further helped reduce yuzu's focusing compatibility memory footprint and allow possible future optimizations. There were even more optimizations exclusive to the Linux-x86 and Android platforms thanks to "[http://web.archive.org/web/20240111173833/https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-adventures-and accuracy -kernels-with-benefits MADV_REMOVE]", but despite all the optimizations and improvements, only high-end devices are recommended for Android platform. In yuzu's last [https://web.archive.org/web/20240304205731/https://yuzu-emu.org/entry/yuzu-progress-report-jan-2024/ progress report for January 2024], they highlighted ongoing work on "multiprocess" and "services", which is crucial progress towards emulating applets and system functions like some of the [[#Hardware_features_and_peripherals|hardware features]]. Further development would have been required before it could be considered fully implemented. ::On March 4th 2024, a [[Yuzu#Lawsuit|lawsuit was filed by Nintendo]] against Tropic Haze LLC (aka yuzu) which unfortunately led to their decision to cease all development and official distribution of yuzu and Citra. Fortunately, it is easy to find an archive of the latest version, and its work is likely to be continued by other developers. According to suyu developers: The Switch SDK has more shader stutters compared been used illegally within the previous Yuzu developer team, which effectively makes the whole code radioactive[https://pastebin.com/6FYdz9Sr].  ::;[[Sudachi]]:::An experimental port of yuzu to iOS/iPadOS by Jarrod Norwell, a newer graphical user interface and versions for Linux and macOS are in the plans. [https://github.com/sudachi-emu/sudachi/commit/82ab497ccf277780290b579d1b6f3e719bde179c Rebased on latest EA-4176] and it has a separate repository for Windows and Android builds. Requires a paid Apple Developer Account or TrollStore in order to use the <code>com.apple.developer.kernel.increased-memory-limit</code> entitlement. Their discord server is shut down (see "2024 - Yuzu (Switch) vs. Nintendo" section of the [[Legal Status of Emulation]] page) ::;[[suyu]]:::A fork of yuzu continues from where that project left off ([https://gitlab.com/suyu-emu/suyu/-/blob/dev/README.md?ref_type=heads based on latest EA-4176]) on GitLab instead of Github suggested by the community due to potential takedown attempt. However, GitLab still took down the suyu repository due to the use of raw yuzu code. As a result, the Suyu team is now using their own repository. This decision, along with various precautions[https://old.reddit.com/r/emulation/comments/1bck011/heres_how_the_makers_of_the_suyu_switch_emulator/], suggests a desire to avoid [[Legal_Status_of_Emulation#Nintendo|legal claims similar to those faced by yuzu]]. Currently, the team is recruiting programmers to start studying the code. Thus, there's an adaptation period needed to see some serious advancements. In response to concerns about the project's financial motivations, the suyu team has emphasized a strict policy against accepting donations. They assure users that there is no intention to profit from the emulator. There have been inexperienced coding criticisms from some in the community directed at the current developers' work.
;:::Messages from Suyu developers about leaving the project: [[yuzu]]https:An open-source emulator made by many of [[Citra]]'s developers//pastebin. As itcom/6FYdz9Sr kksowo's a hard fork of Citra, it shares many of its traits, namely cross-platform support and the use of OpenGL and Vulkanmessage on Paste. This emulator currently offers early access builds to $5/month [[Emulators on Patreon|Patreon]bin] subscribers, which allows said Patreons to utilize new features prior to their eventual release on the mainline build. One of yuzu's notable feature is its performance and has less shader stutters compared to Ryujinx, so it's ideal for weaker PCs. Yuzu also has free and paid Android versions which greatly improved recently thanks to the support for [https://githubwww.reddit.com/yuzu-emur/suyu/comments/1c1hs3l/yuzuthe_death_of_suyu/pullThe Death of Suyu by u/12074 Native Code Execution (NCE)AMA2581 on r/suyu] and other improvements. Also on Linux x86 and Android platformsThe founder, however, states [https://yuzu-emuwww.reddit.orgcom/r/entrysuyu/yuzu-progress-report-dec-2023comments/1c1tnh5/founder_speaking_future/#androidthey will still maintain the project] as best they can. Their discord server is shut down (see "2024 -adventures-and-kernels-with-benefits latest versions Yuzu (Switch) vs. Nintendo" section of yuzu further optimizes the process through "MADV_REMOVE"[[Legal Status of Emulation]]page), a system call instructing the operating system to "freeing up" specific allocated memory pages, which greatly reduces '''immediate''' memory requirements, and also significantly decrease boot times, unfortunately the Windows kernel doesn’t have an equivalent to "MADV_REMOVE". Despite all the optimizations and improvements, only high-end devices are recommended for Androidproject could be considered dead.
:; Sudachi[[Egg NS]]::An experimental port of Yuzu Similar to iOSDamonPS2, it's a closed-source, payware/iPadOS by Jarrod Norwellmalware emulator only for Android. Requires a paid Apple Developer Account or TrollStore in order '''It is NOT recommended to use this emulator''' because there is significant controversy surrounding this emulator for the following reasons: touch controls require an expensive monthly membership to use , it expects to run on a high-end/flagship device within the <ballpark of a Qualcomm Snapdragon 8xx and 8 Gen 1, and it was discovered to have violated GPLv2 licensing requirements by illegally stealing code>comfrom yuzu and Skyline.appleHappy Chick is also a code-stolen emulator by this company.developerIts icon is edited from Happy Chick with Adobe Photoshop.kernel.increased-memory-limit</code> entitlementIts real headquarters location is in mainland China.
:;[[SkylineDamonSwitch]]:The predecessor :Developed by [[DamonPS2]] team. Closed-source, payware/malware emulator for Android only, known to steal code from other emulators. Even worse compatibility than Egg NS, it can barely run anything. '''It is NOT recommended to use this emulator'''. Damon company''' edited the Strato project[[yuzu]] icon with Adobe Photoshop for its own use. Development of Skyline ceased Its real headquarters location is in May 2023mainland China.
:;[[Strato]https://gbatemp.net/threads/sphinx-nintendo-switch-emulator.517276/ SphiNX]::A fork of Skyline that continues from where that project left off. It's an openSphiNX is a inactive closed-source [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. For the sake of convenienceSwitch emulator, the team bills the app as an The emulator, was a work in progress project but it functionally works like [[Wine]], running almost all the entire original code on bare metal except for what interfaces with the rest as of the system. Some titles can go ingame with poor framerate and minor glitches, but the Skyline team has done great work making 3D gamesnow, such as there''The Legend of Zelda: Breath of the Wild'', have graphical output, boosting FPS in many titles, and fixing bugs in gamess no public releases.
;Compatibility layers:;[[Egg NSSkyline]]:Similar to DamonPS2, it's :Skyline (formerly MonoNX and Lightswitch) is a closed-source, payware/malware emulator only free [[compatibility layer]] for the Nintendo Switch that runs on Androidand is written in C++ and Kotlin. '''It is NOT recommended to use this emulator''' because there is significant controversy surrounding this emulator for the following reasons: touch controls require an expensive monthly membership to useUnfortunately, it expects to run on a high-end/flagship device within the ballpark development of a Qualcomm Snapdragon 8xx and 8 Gen 1, and it was discovered to have violated GPLv2 licensing requirements by illegally stealing code from yuzu and Skyline. Happy Chick is also a code-stolen emulator by this company. Its icon is edited from Happy Chick with Adobe Photoshop. Its real headquarters location is ceased in mainland ChinaMay 2023.
::;[[DamonSwitchStrato]]:Developed by ::A fork of Skyline that continues from where that project left off. It's an open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[DamonPS2Android]] teamdevices. Closed-sourceFor the sake of convenience, payware/malware the team bills the app as an emulator for Android only, known to steal but it functionally works like [[Wine]], running almost all the entire original code from other emulatorson bare metal except for what interfaces with the rest of the system. Even worse compatibility than Egg NSSome titles can go ingame with poor framerate and minor glitches, but the Skyline team has done great work making 3D games, it can barely run anything. such as '''It is NOT recommended to use this emulator'The Legend of Zelda: Breath of the Wild'', have graphical output, boosting FPS in many titles, and fixing bugs in games. Damon company''' edited In March 2024, lead developer "Lynx" announced departure from the project and decided to step away from console emulation development[[yuzuhttps://old.reddit.com/r/EmulationOnAndroid/comments/1bb6ru8/lynx_lead_strato_dev_leaves_the_emulation_scene/]] icon with Adobe Photoshop for its own use. Its real headquarters location is in mainland ChinaThe project was then handed over to the other developers.
;Emulation focused Linux distros:; Horizon Linux::Horizon Linux is an open-source ARM64 Linux modified to run Nintendo Switch applications with hypervised CPU & IO, but still mostly relying on yuzu code in its Mizu shim to emulate functions such as the GPU. ''Puyo Puyo Tetris'' is semi-playable with audio output, and the emulator can also run several homebrew applications.
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! Ryujinx
! YuzuSudachi! yuzu
! Strato
|-
| colspan=2 | [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22308/~/home-menu-overview Switch HOME Menu]
|{{✗}}[https://github.com/Ryujinx/Ryujinx/issues/1381 *]|{{}}[https://github.com/sudachi-emu/sudachi/releases/tag/v0e54fcf][https://github.com/jarrodnorwell/Sudachi/pull/1]|{{~}}[http://web.archive.org/web/20240304205731/https://yuzu-emu.org/entry/yuzu-progress-report-jan-2024/#future-projects]
|{{✗}}
|-
| colspan=2 | [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22378/~/how-to-create-a-mii-on-nintendo-switch Mii Editor]
|{{✓}}
|{{✓}}|{{✓}}[https://web.archive.org/web/20240228000716/https://github.com/yuzu-emu/yuzu/pull/11569 *]
|{{✗}}
|-
| colspan=2 | [[#NSO_emulators|NSO emulators]]
|{{✓}}
|{{~✓}}|{{✓}}
|?
|-
| colspan=2 | [[Amiibo]]
|{{✓}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#amiibo-emulation *]
|{{✓}}
|{{✓}}
|{{✗}}
|-
| colspan=2 | [[Wikipedia:Nintendo_Labo|Nintendo Labo]]
|{{~}}[https://github.com/Ryujinx/Ryujinx-Games-List/issues?q=is%3Aissue+is%3Aopen+Nintendo+Labo+Toy-Con][https://github.com/Ryujinx/Ryujinx/issues/2500][https://github.com/Ryujinx/Ryujinx/pull/4007]
|{{?}}
|{{?}}
|{{?}}
|-
| rowspan=3 | [[#Connectivity|Connectivity]]
|Nintendo Switch Online
|{{✗}}
|{{✗}}
|{{✗}}
|-
|Local Wireless Play / LDN
|{{~}}
|{{~}}
|{{~}}
|-
|LAN Play
|{{✓}}
|{{✓}}
|{{✓}}
|{{✗}}
|-
| rowspan=2 3 | Controllers<ref group=N2N>Also see See [https://www.pcgamingwiki.com/wiki/Controller:Joy-Con PCGamingWiki: Joy-Con] page for more information about Joy-Con and PC connectivity/compatibility.</ref>
| Native Dual Joy-Con Support
|{{~}}[https://github.com/Ryujinx/Ryujinx/issues/3293 <abbr title="Only possible with 'BetterJoy' at the moment.">*</abbr>]
|{{Y}}|{{Y}}[https://web.archive.org/web/20220408213257/https://twitter.com/yuzuemu/status/1392967822402277376 *]
|?
|-
| [https://switchbrew.org/wiki/Ring-Con Ring-conCon]
|{{N}}[https://github.com/Ryujinx/Ryujinx/issues/1713 *]
|{{Y}}|{{Y}}[http://web.archive.org/web/20230726233204/https://github.com/yuzu-emu/yuzu/issues/8489 *]|?|-| [https://www.destructoid.com/which-switch-games-have-mouse-and-keyboard-support-list/ Keyboard & Mouse]|{{?~}}[https://github.com/Ryujinx/Ryujinx/issues/3156 *]|{{Y}}|{{Y}}<abbr title="Turn on Keyboard and Mouse options from yuzu GUI-Configuration-Controls-Advanced, shouldn't be confused with Mouse Panning.">*</abbr>|?
|-
| rowspan=4 | Inputs
| [https://www.nintendo.co.uk/Support/Nintendo-Switch/How-to-Check-the-IR-Motion-Camera-Functionality-1547323.html IR Motion Camera]
|{{N}}[https://github.com/Ryujinx/Ryujinx-Games-List/issues/4798 *]|{{Y}}|{{Y}}[https://web.archive.org/web/20240229133559/https://yuzu-emu.org/entry/yuzu-progress-report-jul-2022/#input-improvements *]
|{{N}}
|-
| [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22721/~/how-to-activate%2Fdeactivate-hd-rumble HD Rumble]
|{{N}}[https://github.com/Ryujinx/Ryujinx/issues/1659 *]
|{{N~}}|{{~}}[https://web.archive.org/web/20230330125729/https://github.com/yuzu-emu/yuzu/issues/4958#issuecomment-1235894977 *]|?
|-
| Motion Controls (Gyro)
| {{Y}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#motion-controls *]|{{Y}}| {{Y}}[https://web.archive.org/web/20220408213257/https://twitter.com/yuzuemu/status/1392967822402277376 *]|?
|-
| Touchscreen
|{{Y}}[https://github.com/Ryujinx/Ryujinx/issues/4574 *]
|{{Y}}
|{{Y}}[https://github.com/yuzu-emu/yuzu/issues/10065 *]
|{{?}}|-| colspan=2 | [[Amiibo]]|{{✓}}|{{✓}}|{{✗}}
|}
<references group=N2/div
===Connectivity===
;Local Wireless Play/LDN: Only works with other users of [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide Ryujinx's LDN builds] or [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here// yuzu] users, NOT with native Switch players. However, Ryujinx also allows for connecting to [https://blog.ryujinx.org/introducing-ldn3/ CFW Switch devices that are using the ldn_mitm submodule]. Also, there is a feature tracker for Ryujinx [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN upstreaming].:*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#animal-crossing-new-horizons LDN compatibility list]:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LDN compatibility list]
;LAN Play: Not to be confused with Local Wireless Play. This one is similar to [[:Category:Microsoft_consoles|XBOX systems]] System Link feature or [[:Category:Sony_consoles|PlayStation systems]] LAN tunneling feature. Please see XLink Kai's setup guides for [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup Ryujinx] and [https://www.teamxlink.co.uk/wiki/Yuzu_XLink_Kai_Setup yuzu]
;[[Nintendo Switch Online]]: There is no [[Preservation_projects#Private_Platform_Servers|preservation project for emulating Nintendo Switch Online private platform server service]] at the moment, or any kind of implementation on the emulator side to connect official servers.:*yuzu: [https://yuzu-emu.org/entry/ldn-is-here/#compatibility compatibility list for connectivity]:*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#animallan-crossingmode-new-horizons LDN games LAN Play compatibility list] and :*yuzu: [httpshttp://githubweb.archive.comorg/web/Ryujinx20240229141439/Ryujinxhttps:/wiki/Multiplayeryuzu-(LDNemu.org/entry/ldn-Localis-Wireless)-Guidehere/#lan-mode-games compatibility LAN Play compatibility list]. Also, you can play Super Mario Bros. 35 multiplayer using [https://smb35server.com/ special Ryujinx LDN build and smb35 revivial private server].:*;Nintendo Switch Online{{Main|Nintendo Switch Online}}For more information about other revive projects see [[Preservation_projects|Preservation projects]] page. You can play some of the multiplayer titles using [[Preservation_projects#Private_Game_Servers|revivial private servers]].
===NSO emulators===
:*[[Official emulators]]:*[[Nintendo Switch Online#List of emulators]]:*[[Wikipedia:List_of_Nintendo_Switch_Online_games]]
For the Nintendo Switch family of systems, Nintendo distributes retro games to subscribers of their Nintendo Switch Online service. Subscribers have access to games for the Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Game Boy (GB) and Game Boy Color (GBC). At the more expensive subscription tier, titled "Expansion Pack", players can also access Nintendo 64, Sega Genesis, and Game Boy Advance (GBA) games.
:*Ryujinx compatibility for NSO emulators: [https://github.com/Ryujinx/Ryujinx-Games-List/issues/3751 NSO N64], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/67 NSO NES], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/197 NSO SNES], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/3852 NSO Genesis], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/4407 NSO GameBoy], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/4409 NSO GameBoy Advance]. [https://github.com/Ryujinx/Ryujinx/pull/2959 This PR] change allows the JIT service, required by the NSO N64 emulator and Super Mario 3D All Stars (for Super Mario 64) to run.:*yuzu compatibility for NSO emulators: [https://web.archive.org/web/20240304181109/https://yuzu-emu.org/game/nintendo-64-nintendo-switch-online/ NSO N64], [https://web.archive.org/web/20240304181026/https://yuzu-emu.org/game/nintendo-entertainment-system-nintendo-switch-online/ NSO NES], [https://web.archive.org/web/20240304181520/https://yuzu-emu.org/game/super-nintendo-entertainment-system-nintendo-switch-online/ NSO SNES], [https://web.archive.org/web/20240304181426/https://yuzu-emu.org/game/sega-genesis-nintendo-switch-online/ NSO Genesis].'''It's important to note that, as mentioned in the [[#Emulators]] section, the compatibility list referenced here not up-to-date.'''[https://youtu.be/IG19iNUDQd4]
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! Ryujinx
! Sudachi
! yuzu
! Strato
|-
| rowspan=6 7 | Graphics
| [[Resolution|Resizable Internal Resolution]]
| {{Y}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#graphics-enhancements *]
| {{Y}}
| {{Y}}
|-
| [[Widescreen_hacks#Nintendo_Switch|Ultrawide hack]]<br/><small>Widescreen already supported on Nintendo Switch system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
| {{Y}}
| {{Y}}
| {{Y}}
| [[Texture_packs#Nintendo_Switch|Texture Replacement]]
| {{~}}<ref group=N2>According to a [https://blog.ryujinx.org/progress-report-april-2023/ Progress Report from April 2023], texture replacement, along with all of the Patreon goal features that have been previously met will be finished and delivered. [https://github.com/Ryujinx/Ryujinx/pull/5632 Implement texture replacement support for Ryujinx].</ref>
| {{~}}| {{~}}[https://web.archive.org/web/20240304194925/https://yuzu-emu.org/help/feature/game-modding/ *]
| {{N}}
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=3 5 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_PresetsShaders_and_filters#Notable_presets_for_ReShadeNotable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=-xsAzWZYkO0 (Demonstration)]</small>
|-
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
|{{N}}
|{{N}}
|{{N}}
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| colspan=5 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>[https://github.com/yuzu-emu/yuzu/issues/8061 Enhancement request for yuzu].</small>
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blobrtx-remix/main/docs/ProgrammingGuideDLSS.md DLSSwiki RTX Remix], XeSS and FSR 2+)</small>| colspan=3 5 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>[https://githubBesides, yuzu and Ryujinx already supports some of RTX Remix features.com<br/yuzu>On top of that you can use ReShade for post-emu/yuzu/issues/8061 Enhancement request for yuzu]processing.</small>
|-
| rowspan=4 5 | Performance
| [[30/60_FPS_cheat_codes#Nintendo_Switch|Internal Framerate Hack]]
| {{Y}}
| {{Y}}
| {{Y}}
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=4 5 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/DlZpEuU6IUg AFMF]''' or '''[https://youtu.be/vbbdP9ls2GY?t=375 LSFG]''' can be used with yuzu or Ryujinx, please be aware that some visual glitches and artifacts may occur at this time.
|-
| [[Overclocking|Overclock]]
| {{N}}
| {{N}}
| {{N}}
| {{N}}
|-
| Preload [[Wikipedia:Template:Disk_imagesROM_image|optical disc ROM image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>| {{N}}<ref group=N>There is no Preload image to RAM implementation for Ryujinx but it has a kinda similar enhancement called "Profiled Persistent Translation Cache"[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#profiled-persistent-translation-cache][https://blog.ryujinx.org/introducing-profiled-persistent-translation-cache/].</ref>
| {{N}}
| {{N}}
| {{N}}
|-
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=5 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies like NVIDIA's Reflex SDK isn't currently feasible. This is due to a combination of factors, including potential licensing issues[https://github.com/yuzu-emu/yuzu/issues/8060] and '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{Y}}
| {{Y}}
| {{Y}}
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{Y}}
| {{Y}}
| {{Y}}
| {{N}}
| {{N}}
| {{N}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
| {{Y}}
| {{Y}}[https://youtu.be/JYXrKnsP44s *]
| {{?}}
|-
| [[Shader_Presets|Shader Chain]]
| {{N}}
| {{N}}[https://github.com/yuzu-emu/yuzu/issues/12655 *]
| {{N}}
| {{N}}
| {{N}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?}}
| {{Y}}
| {{Y}}[https://youtu.be/JYXrKnsP44s *]
| {{?}}
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{N}}
| {{Y}}| {{Y}}[https://web.archive.org/web/20240304195247/https://yuzu-emu.org/help/feature/tas/ *]
| {{N}}
|-
| Rewind
| {{N}}
| {{N}}
| {{N}}
|-
| Fast-Forward/Turbo Speed
| {{~}}[https://github.com/Ryujinx/Ryujinx/pull/6456 *]
| {{N}}
| {{N}}
| Savestates
| {{N}}
| {{N}}| {{N}}[https://web.archive.org/web/20221109060249/https://github.com/yuzu-emu/yuzu/issues/5049 *]
| {{N}}
|-
| [https://tasvideos.org/Movies Movie recording/playback]
| {{N}}
| {{N}}
| {{N}}
| {{N}}
|-
| rowspan=8 9 | Quality of life
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| {{Y}}[https://github.com/Ryujinx/Ryujinx/pull/4390 *]
| {{~}}<ref group=Nname=PropertiesAddOns>yuzu or suyu has no dedicated interface like Ryujinx. All of cheats, updates, DLCs and mods in the Title Properties->Add-Ons column. See [https://github.com/yuzu-emu/yuzu/issues/10202 feature request] for this.</ref>| {{~}}<ref group=N name=PropertiesAddOns></ref>
| {{N}}
|-
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{Y}}
| {{~}}<ref group=Nname=PropertiesAddOns></ref>| {{~}}[https://github.com/yuzu-emu/yuzu/issues<ref group=N name=PropertiesAddOns></10202 *]ref>
| {{N}}
|-
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan=7 5 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
|-
| [[Save_disk_space_for_ISOs#Switch|Streamable compression format]]
| {{~}}<ref group=N name=Format>There is a [https://github.com/Ryujinx/Ryujinx/pull/6045 pull request] for adding trimming XCI files feature to Ryujinx. It's notable that Ryujinx allows loading .NSP files for both updates and DLCs directly, without installing them to the NAND. In contrast, [https://github.com/yuzu-emu/yuzu/issues/9963 yuzu requires installation of these files to the NAND]. See overview of formats [https://web.archive.org/web/20240301105606/https://yuzu-emu.org/wiki/overview-of-switch-game-formats/ here].</ref>| {{N}}<ref group=N name=Format></ref>| {{N}}<ref group=N name=Format></ref>
| {{N}}
|-
| Per-Game Profiles
| {{Y}}[https://old.reddit.com/r/Ryujinx/comments/mx6x61/custom_user_profiles_is_now_in_the_latest/jkcdyi5/ *]
| {{Y}}| {{Y}}[https://web.archive.org/web/20240302185515/https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-specific-ui-and-miscellaneous-changes *]
| {{?}}
|-
| Command Line Options
| {{Y}}[https://github.com/Ryujinx/Ryujinx/issues/4981#issuecomment-1550751066 *]
| {{Y}}[https://github.com/sudachi-emu/sudachi/blob/main/src/sudachi/main.cpp#L507 *]| {{Y}}[https://web.archive.org/web/20240229152519/https://github.com/yuzu-emu/yuzu/pull/5229 *]
| {{?}}
|-
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
| {{N}}
| {{N}}| {{N}}[https://web.archive.org/web/20230604180727/https://github.com/yuzu-emu/yuzu/issues/6812 *]| {{?}}|-| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]| {{Y}}| {{Y}}| {{Y}}
| {{?}}
|-
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29| Big Picture Mode]]
| {{N}}[https://github.com/Ryujinx/Ryujinx/issues/3725 *]
| {{N}}
| {{N}}
| {{?}}
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{~}}<abbr title="Currently requires Cheat Engine to work.">[https://gamebanana.com/scripts/11752 *]</abbr>
| {{N}}
| {{N}}
| {{N}}
|-
| [[Input_lag|Input lag-mitigating technique]]
| {{N}}
| {{N}}
| {{N}}
| {{N}}
|-
| rowspan=3 4 | Misc
| [https://retroachievements.org/game/8988 RetroAchievements]
| {{N}}
| {{N}}
| {{N}}
| {{N}}
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=5 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
|-
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| {{~}}<ref group=N2 name=freelook>Have to be done on a per game basis as the yuzu or Ryujinx didn't have a "Camera" feature like the Dolphin emulator at the moment, so look for game mods like [https://gamebanana.com/mods/480138 TOTK-UltraCam].</ref>
| {{~}}<ref group=N2 name=freelook></ref>
| {{~}}<ref group=N2 name=freelook></ref>
| {{?}}
| [[Wikipedia:Category:Debugging|Debug Features]]
| {{N}}[https://github.com/Ryujinx/Ryujinx/issues/5486 *]
| {{N}}
| {{N}}
| {{N}}
|}
</div>
 
==References==
<references />
;Notes
<references group=N2/>
<references group=N/>
==Emulation issues==
* MVG: [https://www.youtube.com/watch?v=xQmN-cxg21M How the Nintendo Switch Security was defeated]
* Ryujinx: [https://blog.ryujinx.org/ Blog], [https://discord.gg/ryujinx Discord]
* Yuzu: [https://web.archive.org/web/20240304180918/https://yuzu-emu.org/entry/ Blog], [https://discord.gg/yuzu-emu Discord]
* [https://switchbrew.org/wiki/Main_Page SwitchBrew]
* [https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering dekuNukem - Nintendo Switch reverse engineering attempts]
* [https://reswitched.github.io/awesome/ ReSwitched - Awesome Switch: resources]
 
==References==
<references />
{{Nintendo}}
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