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Nintendo Switch emulators

3,572 bytes added, 26 March
Comparisons
==Emulators==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
|{{~}}
|{{~}}
|[https://github.com/Ryujinx/Ryujinx-Games-List/issues 83%<br/><small>3543 3554 out of 4280 4284 reported titles</small>]
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[yuzu]]Sudachi|align=left|{{Icon|Windows|Linux}}|[https://github.com/pineappleEA/pineapple-src/releases Pineapple EA builds]<br/>[https://yuzusudachi-emu.org/ Former website (Offline)]<brsudachi/>[https://web.archive.org/web/20240304212345/https://yuzu-emu.org/ Former website (Last Archived Version)releases {{SudachiVer}}]<ref group=N>Official [[Yuzu]] downloads have been taken down due to the [[History_of_emulation#Lawsuits|{{✓}}|{{~}}|{{?}}|Nintendo Lawsuit]]</ref>{{✓}}
|{{✓}}
|{{~}}
|''-|[http://web.archive.org/web/20240130155829/https://yuzu-emu.org/game/ 54%<br/><small>1457 out of 2699 reported titles</small>[suyu]]''<ref group|align=N>Obsolete list, there was a left|{{Icon|Windows|Linux|macOS}}|[httphttps://webgit.archivesuyu.orgdev/websuyu/20240211051434suyu/https://github.com/yuzu-emu/yuzu/pull/11171 ongoing rewritereleases {{SuyuVer}}] project, but yuzu is dead anyway.</ref>
|{{✓}}
|{{✗}}[[History_of_emulation#Lawsuits|*]]
|{{~}}
|{{?}}
|{{✓}}
|{{✓}}
|{{TBD}}
|-
|[[Suyuyuzu]]
|align=left|{{Icon|Windows|Linux}}
|[https://gitlabgithub.com/suyupineappleEA/pineapple-src/releases Pineapple EA builds]<br/>[https://yuzu-emu.org/ Former website (Offline)]<br/>[https://web.archive.org/web/20240304212345/https://yuzu-emu.org/suyuFormer website (Last Archived Version)]<ref group=N>Official [[yuzu]] downloads have been taken down due to the [[History_of_emulation#downloads gitLawsuits|Nintendo Lawsuit]]</ref>
|{{✓}}
|{{~}}
|''[httpshttp://gitlabweb.comarchive.org/web/20240130155829/suyu-emuhttps:/suyu/yuzu-emu.org/wikisgame/Compatibility 54%<br/><small>1457 out of 2699 reported titles</small>]''<ref group=N>Obsolete list, there was a [http://web.archive.org/web/20240211051434/https://github.com/yuzu-emu/yuzu/pull/11171 ongoing rewrite] project, but yuzu is dead anyway.</ref>
|{{✓}}
|{{}}[[History_of_emulation#Lawsuits|*]]|WIP{{✗}}
|-
|NSEmu
!colspan="9"|Mobile / ARM
|-
|[[yuzu]]Sudachi|align=left|{{Icon|iOS|Android}}|[https://play.googlegithub.com/storeemuPlace/appsSudachi/details?id=orgreleases 0.0.yuzu1.yuzu_emu7.ea EA6] ($)<br/>[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu Mainline (Google Playipa)]<br/>[https://github.com/yuzusudachi-emu/yuzu-androidsudachi/releases Mainline git] (GitHubapk)]
|{{✓}}
|{{~}}
|{{?[https://old.reddit.com/r/yuzu/comments/13xuovh/current_compatibility_list_for_android/ *]}}|{{✓}}
|{{✓}}
|{{✗}}[[History_of_emulation#Lawsuits|*]]
|{{~}}
|-
|[[Stratosuyu]]
|align=left|{{Icon|Android}}
|[https://githubgit.com/strato-emu/strato git]|{{?}}|{{?}}|[https://githubsuyu.comdev/strato-emusuyu/compat-listsuyu/issues 4%<br/><small>58 out of 1426 reported titles</small>]|releases {{SuyuVer}}]
|{{✓}}
|{{~}}
|-|Sudachi|align=left|{{Icon|iOS}}|0.0.1.7|{{?}}|{{?}}|{{?}}
|{{✓}}
|{{✓}}
|{{~TBD}}
|-
|[[Suyuyuzu]]
|align=left|{{Icon|Android}}
|WIP[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea EA] ($)<br/>[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu Mainline (Google Play)]<br/>[https://github.com/yuzu-emu/yuzu-android/releases Mainline (GitHub)]
|{{✓}}
|{{~}}
|?[https://old.reddit.com/r/yuzu/comments/13xuovh/current_compatibility_list_for_android/ *]
|{{✓}}
|{{}}[[History_of_emulation#Lawsuits|*]]|WIP{{✗}}
|-
|[[Ryujinx]]
|{{✓}}
|WIP
|-
|[[Skyline]]
|align=left|{{Icon|Android}}
|[https://cdn.discordapp.com/attachments/546097900329893911/1104463310256091197/edge-69.apk Edge 69]
|{{?}}
|{{?}}
|{{?}}
|{{✓}}
|{{✗}}[https://www.nintendolife.com/news/2023/05/switch-android-emulator-skyline-halts-development-due-to-potential-legal-risks *]
|{{✗}}
|-
|[[Egg NS]]
|{{✗}}
|[https://eggns.wordpress.com/2020/08/29/game-compatibility-list/ 78%<br/><small>172 out of 220 reported titles</small>]
|{{✗}}<br/><small>(stolen yuzucode)</small>
|{{✓}}
|{{✗}}
|{{✗}}
|{{✗}}
|}
 
==Compatibility layers [[Compatibility layers|(...)]]==
<div style="overflow-x:auto;width:100%">
{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="9"|ARM
|-
|[[Strato]]
|align=left|{{Icon|Android}}
|[https://github.com/strato-emu/strato git]
|{{?}}
|{{?}}
|[https://github.com/strato-emu/compat-list/issues 4%<br/><small>58 out of 1426 reported titles</small>]
|{{✓}}
|{{✓}}
|{{~}}
|-
|[[Skyline]]
|align=left|{{Icon|Android}}
|[https://cdn.discordapp.com/attachments/546097900329893911/1104463310256091197/edge-69.apk Edge 69]
|{{?}}
|{{?}}
|{{?}}
|{{✓}}
|{{✗}}[https://www.nintendolife.com/news/2023/05/switch-android-emulator-skyline-halts-development-due-to-potential-legal-risks *]
|{{✗}}
|}
 
==Emulation focused Linux distros [[Recommended_Linux_distros#Emulation_focused|(...)]]==
<div style="overflow-x:auto;width:100%">
{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="9"|ARM
|-
|Horizon Linux
|{{✗}}
|}
==Comparisons==;Emulators:;[[Ryujinx]]::An open-source [[High/Low_level_emulation|hybrid approach]] emulator that's programmed in C#. Unlike yuzu, Ryujinx does not offer packaged early-access builds. However, work-in-progress features can still be tested by building locally from unmerged pull requests. Separately, Ryujinx has a closed source LDN-enabled build and there is a feature tracker for this [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN build for upstreaming]. As of August 2022, Vulkan API support is available. While Ryujinx is notable for its focus on compatibility and accuracy, users often experience more shader stuttering compared to yuzu. Ryujinx also uses an alternative approach to yuzu's NCE for improving performance when emulating on ARM systems.[https://blog.ryujinx.org/progress-report-january-2024/]
:;[[yuzu]]::An open-source [[High/Low_level_emulation|HLE approach]] emulator made by many of [[Citra]]'s developers. As it's was a hard fork of Citra, it shares shared many of its traits, namely cross-platform support and the use of OpenGL and Vulkan. Yuzu offers offered early access pre-compiled builds to its $5/month [[Emulators on Patreon|Patreon]] supporters, allowing them to try out new features before they're available in the main build. HoweverBecause of this, many people assumed the emulator was strictly closed and paywalled, however, the source code for many of these new features is was always publicly available and can could even be compiled by anyone. Because of this, with some users went as far as to publicly sharing share their own unofficial "early access " builds. One of yuzu's notable features is was its decreased shader stuttering compared to Ryujinx, making it ideal for weaker PCs. Yuzu also has had both a free and paid version on Android versions which have greatly improved recently later saw greater improvements thanks to their implementation of [https://web.archive.org/web/20240227234130/https://github.com/yuzu-emu/yuzu/pull/12074 Native Code Execution (NCE)] and other improvementsfixes. Recent Their [https://web.archive.org/web/20240229040019/https://github.com/yuzu-emu/yuzu/pull/12579 Device Mapping & SMMU] implementations implementation also further have helped reduce yuzu's memory footprint, allowing and allow possible future optimizations and more. There are were even more optimizations exclusive to the Linux-x86 and Android platforms thanks to "[http://web.archive.org/web/20240111173833/https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-adventures-and-kernels-with-benefits MADV_REMOVE]" , but despite all the optimizations and improvements, only high-end devices are recommended for Android platform. YuzuIn yuzu's last [https://web.archive.org/web/20240304205731/https://yuzu-emu.org/entry/yuzu-progress-report-jan-2024/ progress report for January 2024 progress report] highlights , they highlighted ongoing work on "multiprocess" and "services", which is crucial progress for towards emulating applets and system functions like some of the [[#Hardware_features_and_peripherals|hardware features]], but further . Further development is would have been required before it's could be considered fully implemented.
:As of :On March 4th 2024, the a [[Legal_Status_of_Emulation#Nintendo|lawsuit was filed by Nintendo]] against Tropic Haze LLC has (aka yuzu) which unfortunately led to their unfortunate decision to cease all development and official distribution of Yuzu yuzu and Citra. Fortunately, it is easy to find an archive of the latest version, and they are it's work is likely to be continued by other peopledevelopers.
::;[[Sudachi]]:::An experimental port of Yuzu yuzu to iOS/iPadOS by Jarrod Norwell, a newer graphical user interface and versions for Android, Linux and macOS are in the plans. [https://github.com/sudachi-emu/sudachi/commit/82ab497ccf277780290b579d1b6f3e719bde179c Rebased on latest EA-4176] and it has a separate repository for Windows and Android builds. Requires a paid Apple Developer Account or TrollStore in order to use the <code>com.apple.developer.kernel.increased-memory-limit</code> entitlement.
::;[[Suyusuyu]]:::A fork of Yuzu yuzu continues from where that project left off ([https://gitlab.com/suyu-emu/suyu/-/blob/dev/README.md?ref_type=heads based on latest EA-4176]) on GitLab instead of Github suggested by the community due to potential takedown attempt. However, GitLab still took down the suyu repository due to the use of raw yuzu code. As a result, the Suyu team is now using their own repository. This decision, along with various precautions[https://old.reddit.com/r/emulation/comments/1bck011/heres_how_the_makers_of_the_suyu_switch_emulator/], suggests a desire to avoid [[Legal_Status_of_Emulation#Nintendo|legal claims similar to those faced by Yuzuyuzu]] (e.g. like older versions of yuzu, Suyu requires title keys for decryptionCurrently, in addition to firmware and production keys). Currently the team is recruiting programmers to start studying the code. '''Thus, there's an adaptation period needed to see some serious advancements'''. In response to concerns about the project's financial motivations, the Suyu suyu team has emphasized a strict policy against accepting donations. They assure users that there is no intention to profit from the emulator. '''There have been inexperienced coding criticisms from some in the community directed at the current developers work'''.
:;[[SkylineEgg NS]]:Skyline (formerly MonoNX and Lightswitch) :Similar to DamonPS2, it's a closed-source, payware/malware emulator only for Android. '''It is NOT recommended to use this emulator''' because there is a free [[compatibility layer]] significant controversy surrounding this emulator for the Nintendo Switch that runs following reasons: touch controls require an expensive monthly membership to use, it expects to run on Android a high-end/flagship device within the ballpark of a Qualcomm Snapdragon 8xx and 8 Gen 1, and it was discovered to have violated GPLv2 licensing requirements by illegally stealing code from yuzu and Skyline. Happy Chick is written in C++ and Kotlinalso a code-stolen emulator by this company. Its icon is edited from Happy Chick with Adobe Photoshop. Unfortunately, development of Skyline ceased Its real headquarters location is in May 2023mainland China.
:;[[StratoDamonSwitch]]::A fork of Skyline that continues from where that project left off. It's an open-source Developed by [[Compatibility layers|compatibility layerDamonPS2]] for ARMv8 [[Android]] devicesteam. For the sake of convenienceClosed-source, the team bills the app as an payware/malware emulatorfor Android only, but it functionally works like [[Wine]], running almost all the entire original known to steal code on bare metal except for what interfaces with the rest of the systemfrom other emulators. Some titles Even worse compatibility than Egg NS, it can go ingame with poor framerate and minor glitches, but the Skyline team has done great work making 3D games, such as barely run anything. '''The Legend of Zelda: Breath of the WildIt is NOT recommended to use this emulator''', have graphical output, boosting FPS in many titles, and fixing bugs in games. In March 2024, lead developer "Lynx" announced departure from Damon company''' edited the project and decided to step away from console emulation development[https://old.reddit.com/r/EmulationOnAndroid/comments/1bb6ru8/lynx_lead_strato_dev_leaves_the_emulation_scene/[yuzu]]icon with Adobe Photoshop for its own use. The project was then handed over to the other developersIts real headquarters location is in mainland China.
;Compatibility layers:;[[Egg NSSkyline]]:Similar to DamonPS2, it's :Skyline (formerly MonoNX and Lightswitch) is a closed-source, payware/malware emulator only free [[compatibility layer]] for the Nintendo Switch that runs on Androidand is written in C++ and Kotlin. '''It is NOT recommended to use this emulator''' because there is significant controversy surrounding this emulator for the following reasons: touch controls require an expensive monthly membership to useUnfortunately, it expects to run on a high-end/flagship device within the ballpark development of a Qualcomm Snapdragon 8xx and 8 Gen 1, and it was discovered to have violated GPLv2 licensing requirements by illegally stealing code from yuzu and Skyline. Happy Chick is also a code-stolen emulator by this company. Its icon is edited from Happy Chick with Adobe Photoshop. Its real headquarters location is ceased in mainland ChinaMay 2023.
::;[[DamonSwitchStrato]]:Developed by ::A fork of Skyline that continues from where that project left off. It's an open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[DamonPS2Android]] teamdevices. Closed-sourceFor the sake of convenience, payware/malware the team bills the app as an emulator for Android only, known to steal but it functionally works like [[Wine]], running almost all the entire original code from other emulatorson bare metal except for what interfaces with the rest of the system. Even worse compatibility than Egg NSSome titles can go ingame with poor framerate and minor glitches, but the Skyline team has done great work making 3D games, it can barely run anything. such as '''It is NOT recommended to use this emulator'The Legend of Zelda: Breath of the Wild'', have graphical output, boosting FPS in many titles, and fixing bugs in games. Damon company''' edited In March 2024, lead developer "Lynx" announced departure from the project and decided to step away from console emulation development[[yuzuhttps://old.reddit.com/r/EmulationOnAndroid/comments/1bb6ru8/lynx_lead_strato_dev_leaves_the_emulation_scene/]] icon with Adobe Photoshop for its own use. Its real headquarters location is in mainland ChinaThe project was then handed over to the other developers.
;Emulation focused Linux distros:; Horizon Linux::Horizon Linux is an open-source ARM64 Linux modified to run Nintendo Switch applications with hypervised CPU & IO, but still mostly relying on yuzu code in its Mizu shim to emulate functions such as the GPU. ''Puyo Puyo Tetris'' is semi-playable with audio output, and the emulator can also run several homebrew applications.
==Hardware features and peripherals==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! Ryujinx
! Suyusuyu! Sudachi
! yuzu
! Strato
|-
| colspan=2 | [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22308/~/home-menu-overview Switch HOME Menu]
|{{✗}}[https://github.com/Ryujinx/Ryujinx/issues/1381 *]|{{✓}}[https://youtugitlab.becom/MyGytIMpJ0Isuyu-emu/suyu/-/merge_requests/102]|{{✓}}[https://github.com/jarrodnorwell/Sudachi/pull/1]
|{{~}}[http://web.archive.org/web/20240304205731/https://yuzu-emu.org/entry/yuzu-progress-report-jan-2024/#future-projects]
|{{✗}}
|-
| colspan=2 | [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22378/~/how-to-create-a-mii-on-nintendo-switch Mii Editor]
|{{✓}}
|{{✓}}
|{{✓}}
|-
| colspan=2 | [[#NSO_emulators|NSO emulators]]
|{{✓}}
|{{✓}}
|{{✓}}
| colspan=2 | [[Amiibo]]
|{{✓}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#amiibo-emulation *]
|{{✓}}
|{{✓}}
|{{✓}}
| colspan=2 | [[Wikipedia:Nintendo_Labo|Nintendo Labo]]
|{{~}}[https://github.com/Ryujinx/Ryujinx-Games-List/issues?q=is%3Aissue+is%3Aopen+Nintendo+Labo+Toy-Con][https://github.com/Ryujinx/Ryujinx/issues/2500][https://github.com/Ryujinx/Ryujinx/pull/4007]
|{{?}}
|{{?}}
|{{?}}
| rowspan=3 | [[#Connectivity|Connectivity]]
|Nintendo Switch Online
|{{✗}}
|{{✗}}
|{{✗}}
|-
|Local Wireless Play / LDN
|{{~}}
|{{~}}
|{{~}}
|-
|LAN Play
|{{✓}}
|{{✓}}
|{{✓}}
| Native Dual Joy-Con Support
|{{~}}[https://github.com/Ryujinx/Ryujinx/issues/3293 <abbr title="Only possible with 'BetterJoy' at the moment.">*</abbr>]
|{{Y}}
|{{Y}}
|{{Y}}[https://web.archive.org/web/20220408213257/https://twitter.com/yuzuemu/status/1392967822402277376 *]
| [https://switchbrew.org/wiki/Ring-Con Ring-Con]
|{{N}}[https://github.com/Ryujinx/Ryujinx/issues/1713 *]
|{{Y}}
|{{Y}}
|{{Y}}[http://web.archive.org/web/20230726233204/https://github.com/yuzu-emu/yuzu/issues/8489 *]
| [https://www.destructoid.com/which-switch-games-have-mouse-and-keyboard-support-list/ Keyboard & Mouse]
|{{~}}[https://github.com/Ryujinx/Ryujinx/issues/3156 *]
|{{Y}}
|{{Y}}
|{{Y}}<abbr title="Turn on Keyboard and Mouse options from yuzu GUI-Configuration-Controls-Advanced, shouldn't be confused with Mouse Panning.">*</abbr>
| [https://www.nintendo.co.uk/Support/Nintendo-Switch/How-to-Check-the-IR-Motion-Camera-Functionality-1547323.html IR Motion Camera]
|{{N}}[https://github.com/Ryujinx/Ryujinx-Games-List/issues/4798 *]
|{{Y}}
|{{Y}}
|{{Y}}[https://web.archive.org/web/20240229133559/https://yuzu-emu.org/entry/yuzu-progress-report-jul-2022/#input-improvements *]
| [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22721/~/how-to-activate%2Fdeactivate-hd-rumble HD Rumble]
|{{N}}[https://github.com/Ryujinx/Ryujinx/issues/1659 *]
|{{~}}
|{{~}}
|{{~}}[https://web.archive.org/web/20230330125729/https://github.com/yuzu-emu/yuzu/issues/4958#issuecomment-1235894977 *]
| Motion Controls (Gyro)
|{{Y}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#motion-controls *]
|{{Y}}
|{{Y}}
|{{Y}}[https://web.archive.org/web/20220408213257/https://twitter.com/yuzuemu/status/1392967822402277376 *]
| Touchscreen
|{{Y}}[https://github.com/Ryujinx/Ryujinx/issues/4574 *]
|{{Y}}
|{{Y}}
|{{Y}}[https://github.com/yuzu-emu/yuzu/issues/10065 *]
==Enhancements==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! Ryujinx
! Suyusuyu! Sudachi
! yuzu
! Strato
| [[Resolution|Resizable Internal Resolution]]
| {{Y}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#graphics-enhancements *]
| {{Y}}
| {{Y}}
| {{Y}}
|-
| [[Widescreen_hacks#Nintendo_Switch|Ultrawide hack]]<br/><small>Widescreen already supported on Nintendo Switch system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
| {{Y}}
| {{Y}}
| {{Y}}
| [[Texture_packs#Nintendo_Switch|Texture Replacement]]
| {{~}}<ref group=N2>According to a [https://blog.ryujinx.org/progress-report-april-2023/ Progress Report from April 2023], texture replacement, along with all of the Patreon goal features that have been previously met will be finished and delivered. [https://github.com/Ryujinx/Ryujinx/pull/5632 Implement texture replacement support for Ryujinx].</ref>
| {{~}}
| {{~}}
| {{~}}[https://web.archive.org/web/20240304194925/https://yuzu-emu.org/help/feature/game-modding/ *]
| {{N}}
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=4 5 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=-xsAzWZYkO0 (Demonstration)]</small>
|-
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
|{{N}}
|{{N}}
|{{N}}
|{{N}}
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| colspan=4 5 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>[https://github.com/yuzu-emu/yuzu/issues/8061 Enhancement request for yuzu].</small>
|-
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
| rowspan=5 | Performance
| [[30/60_FPS_cheat_codes#Nintendo_Switch|Internal Framerate Hack]]
| {{Y}}
| {{Y}}
| {{Y}}
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=4 5 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/DlZpEuU6IUg AFMF]''' or '''[https://youtu.be/vbbdP9ls2GY?t=375 LSFG]''' can be used with yuzu or Ryujinx, please be aware that some visual glitches and artifacts may occur at this time.
|-
| [[Overclocking|Overclock]]
| {{N}}
| {{N}}
| {{N}}
|-
| Preload [[Wikipedia:ROM_image|ROM image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{~N}}<ref group=N>There is no Preload image to RAM implementation for Ryujinx but it has a kinda similar enhancement called "Profiled Persistent Translation Cache"[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#profiled-persistent-translation-cache][https://blog.ryujinx.org/introducing-profiled-persistent-translation-cache/].</ref>| {{N}}
| {{N}}
| {{N}}
|-
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
| colspan=4 5 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies like NVIDIA's Reflex SDK isn't currently feasible. This is due to a combination of factors, including potential licensing issues[https://github.com/yuzu-emu/yuzu/issues/8060] and '''likely''' doesn't offer enough benefit to justify the development effort.</small>
|-
| rowspan=5 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{Y}}
| {{Y}}
| {{Y}}
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{Y}}
| {{Y}}
| {{Y}}
| {{N}}
| {{N}}
| {{N}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
| {{Y}}
| {{Y}}
| {{Y}}[https://youtu.be/JYXrKnsP44s *]
| {{?}}
|-
| [[Shader_Presets|Shader Chain]]
| {{N}}
| {{N}}
| {{N}}
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?}}
| {{?Y}}| {{?Y}}| {{Y}}[https://youtu.be/JYXrKnsP44s *]
| {{?}}
|-
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{N}}
| {{Y}}
| {{Y}}
| {{Y}}[https://web.archive.org/web/20240304195247/https://yuzu-emu.org/help/feature/tas/ *]
|-
| Rewind
| {{N}}
| {{N}}
| {{N}}
| Fast-Forward/Turbo Speed
| {{~}}[https://github.com/Ryujinx/Ryujinx/pull/6456 *]
| {{N}}
| {{N}}
| {{N}}
|-
| Savestates
| {{N}}
| {{N}}
| {{N}}
|-
| [https://tasvideos.org/Movies Movie recording/playback]
| {{N}}
| {{N}}
| {{N}}
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| {{Y}}[https://github.com/Ryujinx/Ryujinx/pull/4390 *]
| {{~}}<ref group=N name=PropertiesAddOns>yuzu or Suyu suyu has no dedicated interface like Ryujinx. All of cheats, updates, DLCs and mods in the Title Properties->Add-Ons column. See [https://github.com/yuzu-emu/yuzu/issues/10202 feature request] for this.</ref>| {{~}}<ref group=N name=PropertiesAddOns></ref>
| {{~}}<ref group=N name=PropertiesAddOns></ref>
| {{N}}
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{Y}}
| {{~}}<ref group=N name=PropertiesAddOns></ref>
| {{~}}<ref group=N name=PropertiesAddOns></ref>
| {{~}}<ref group=N name=PropertiesAddOns></ref>
| [[Save_disk_space_for_ISOs#Switch|Streamable compression format]]
| {{~}}<ref group=N name=Format>There is a [https://github.com/Ryujinx/Ryujinx/pull/6045 pull request] for adding trimming XCI files feature to Ryujinx. It's notable that Ryujinx allows loading .NSP files for both updates and DLCs directly, without installing them to the NAND. In contrast, [https://github.com/yuzu-emu/yuzu/issues/9963 yuzu requires installation of these files to the NAND]. See overview of formats [https://web.archive.org/web/20240301105606/https://yuzu-emu.org/wiki/overview-of-switch-game-formats/ here].</ref>
| {{N}}<ref group=N name=Format></ref>
| {{N}}<ref group=N name=Format></ref>
| {{N}}<ref group=N name=Format></ref>
| Per-Game Profiles
| {{Y}}[https://old.reddit.com/r/Ryujinx/comments/mx6x61/custom_user_profiles_is_now_in_the_latest/jkcdyi5/ *]
| {{Y}}
| {{Y}}
| {{Y}}[https://web.archive.org/web/20240302185515/https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-specific-ui-and-miscellaneous-changes *]
| Command Line Options
| {{Y}}[https://github.com/Ryujinx/Ryujinx/issues/4981#issuecomment-1550751066 *]
| {{Y}}[https://gitlabgit.comsuyu.dev/suyu/suyu-emu/src/branch/dev/src/suyu/main.cpp#L473 *]| {{Y}}[https://github.com/sudachi-emu/sudachi/blob/devmain/src/suyusudachi/main.cpp?ref_type=heads#L492 L507 *]
| {{Y}}[https://web.archive.org/web/20240229152519/https://github.com/yuzu-emu/yuzu/pull/5229 *]
| {{?}}
|-
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
| {{N}}
| {{N}}
| {{N}}
|-
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
| {{Y}}
| {{Y}}
| {{Y}}
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
| {{N}}[https://github.com/Ryujinx/Ryujinx/issues/3725 *]
| {{N}}
| {{N}}
| {{N}}
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{~}}<abbr title="Currently requires Cheat Engine to work.">[https://gamebanana.com/scripts/11752 *]</abbr>
| {{N}}
| {{N}}
| {{N}}
|-
| [[Input_lag|Input lag-mitigating technique]]
| {{N}}
| {{N}}
| {{N}}
| rowspan=4 | Misc
| [https://retroachievements.org/game/8988 RetroAchievements]
| {{N}}
| {{N}}
| {{N}}
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=4 5 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
|-
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| {{~}}<ref group=N2 name=freelook>Have to be done on a per game basis as the yuzu or Ryujinx didn't have a "Camera" feature like the Dolphin emulator at the moment, so look for game mods like [https://gamebanana.com/mods/480138 TOTK-UltraCam].</ref>
| {{~}}<ref group=N2 name=freelook></ref>
| {{~}}<ref group=N2 name=freelook></ref>
| {{~}}<ref group=N2 name=freelook></ref>
| [[Wikipedia:Category:Debugging|Debug Features]]
| {{N}}[https://github.com/Ryujinx/Ryujinx/issues/5486 *]
| {{N}}
| {{N}}
| {{N}}
* Ryujinx: [https://blog.ryujinx.org/ Blog], [https://discord.gg/ryujinx Discord]
* Yuzu: [https://web.archive.org/web/20240304180918/https://yuzu-emu.org/entry/ Blog], [https://discord.gg/yuzu-emu Discord]
* Suyusuyu: [https://discord.gg/2gQRBp44KT Discord]
* [https://switchbrew.org/wiki/Main_Page SwitchBrew]
* [https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering dekuNukem - Nintendo Switch reverse engineering attempts]
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