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Nintendo Switch emulators

91 bytes added, 10:56, 18 September 2021
Emulators
|imagecaption = The Switch in its two forms, portable (above) and docked (below).
|developer = [[:Nintendo]]
|type = [[:Category:ConsolesHybrid consoles|Home Hybrid video game console]]
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]
|release = 2017
|predecessor = [[Wii U emulators|Wii U]]
|emulated = {{~}}
}}
 
The '''[[wikipedia:Nintendo Switch|Nintendo Switch]]''' is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017 and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Switch was known as the NX (short for NeXt or Nintendo "Cross") and was widely speculated up until its announcement. Aside from specialized components unique to the console, the hardware is more or less off-the-shelf, being built around a semi-custom variant of Nvidia's Tegra X1 system-on-a-chip which was also used on a number of [[Android emulators|Android devices]]. The Switch contains 4 ARM Cortex-A57 CPUs and 4 ARM Cortex-A53 CPUs running at 1.020 GHz with 4GB of RAM and a proprietary GPU codenamed GM20B.
While Nintendo intended to step up the security of the console, vulnerabilities were still found early on that allowed tons of system files to be dumped, including dumps of games in the form of romfs.istorage archives, an exefs folder, and license files. These game dumps eventually got shared online by scene groups except for their licenses but were missing important files to run and even if they had been completed, there were no custom homebrew apps let alone solutions to load unofficial game dumps for the system. A number of prominent hacking teams (starting with shuffle2 and fail0verflow in collaboration) all came across a new exploit independently of each other that allowed complete control over the system, later officially recognized by Nvidia as CVE-2018-6242.
A "debugging emulator" for the Nintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with "no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design". It was then revealed that A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams were already working on announced the release of [[yuzu|their own emulatorwritten in c++]] in secret, followed by which was capable of booting some homebrew applications; within a couple of weeks yet another developer releasing an emulator named [[Ryujinx]], written in c# by developer gdkchan, was released showing successful booting of commercial Switch games Puyo Puyo Tetris and Sonic Mania.
==Emulators==
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
! colspan="56"|PC / x86
|-
|[[yuzu]]
|align=left|{{Icon|Windows|Linux}}
|[https://yuzu-emu.org/downloadsNightly][https://github.com/ Nightlyyuzu-emu/yuzu git]|{{✓}}|{{✓}}
|{{✓}}
|{{~}}
|-
|[[Ryujinx]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://ryujinx.org/#/Build Nightly][https://github.com/Ryujinx/Ryujinx git]|{{✓}}|{{✓}}
|{{✓}}
|{{~}}
|-
|NSEmu
|align=left|{{Icon|Windows}}
|[https://github.com/RKX1209/nsemu Gitgit]|{{}}|{{✗}}|-|[https://gbatemp.net/threads/sphinx-nintendo-switch-emulator.517276/ SphiNX]|align=left|{{Icon|Windows}}|{{✗}} (WIP)
|{{✗}}
|{{✗}}
|Mephisto
|align=left|{{Icon|Linux|macOS}}
|[https://github.com/reswitched/Mephisto/releases v1.2.1], [https://github.com/reswitched/Mephisto Gitgit]|{{✓}}
|{{✗}}
|{{✗}}
|CageTheUnicorn
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/reswitched/CageTheUnicorn Gitgit]|{{✓}}
|{{✗}}
|{{✗}}
!colspan="10"|Mobile / ARM
|-
|[https://eggns.wordpress.com Egg NS[Skyline]]
|align=left|{{Icon|Android}}
|[https://drive.googlegithub.com/uskyline-emu/0skyline/uc?id=15jYpgxZZKcstAqxZYg5_znDiXS41Shep&export=download 1.0.3releases git]
|{{✓}}
|{{✓}}|{{✗}}<small> (WIP)</small>
|-
|[https://githubeggns.wordpress.com/skyline-emu/skyline SkylineEgg NS]
|align=left|{{Icon|Android}}
|[https://githubdrive.google.com/skyline-emufile/skylined/releases 01RygOcWDULuwoGSORDrtCXHHof1KoldKO/view 2.1.36 Beta 5]|{{✗}}
|{{✓}}
|{{✗}}
;[[yuzu]] <small class="plainlinks" style="font-weight:normal;">([https://yuzu-emu.org/game compatibility])</small>
:An open-source emulator made by many of [[Citra]]'s developers. It advanced so quickly the team had many games working fully in a matter of months. As it is a hard fork of Citra it shares many of its traits, namely cross-platform support and the use of OpenGL (though unlike Citra it also supports Vulkan). Top-tier hardware is required to get decent speeds in most games at the moment; many Many 2D games now render graphics properly and at good speeds, ; many 3D games are playable with some even reaching full speed, and a lot of exclusives are playable already but can't be considered perfect yet. The development team continually works to improve compatibility and accuracy, and This emulator currently offers paywalled early access builds that introduce new features early through to $5/month [[Emulators on Patreon|Patreon]]subscribers which allows them to utilize new features prior to their eventual release on the mainline build. One of yuzu's notable features is its disk-based shader cache for OpenGL, negating the need to compile shaders on the fly on every boot. Resolution scaler was disabled some time ago due to bugs, but in July 2021 work on reimplementing resolution scaler has started.
;[[Ryujinx]] <small class="plainlinks" style="font-weight:normal;">([https://github.com/Ryujinx/Ryujinx-Games-List/issues compatibility])</small>
:Another An open-source emulator that's programmed in C#. Most 2D games are now booting and running at comfortable speeds and many 3D games are playable. It also supports resolution upscaling to 4K and beyond; custom upscaling/downscaling ratios are supported. Ryujinx now has a disk-based shader cache. Unlike yuzu, Ryujinx does not offer packaged early access builds; however, it is still possible to test newly developed work-in-progress features can still be tested by using pre-built Appveyor packages, builds or building locally from unmerged pull requests. Separately, there is now Ryujinx has released a special closed source LDN-enabled preview build supporting local wireless multiplayer across the internet, as well as LAN mode compatibility on local networks with Switch consoles on supported games. As of August 2021, Vulkan API support has been added.
;SphiNXEgg NS:A closed-source emulator that's been Claimed the first spot in getting games running on Android. 81 titles are purported to work, and the works since late July/August 2018rest are either not working or assumed to fail. It can boot some homebrews as well as There is significant controversy surrounding this emulator for the following reasons: the title screen current version lacks any onscreen buttons and instead requires users to purchase a specific controller; it expects to run on a high-end device within the ballpark of one commercial game. Seems a Qualcomm Snapdragon 855/855+/865/865+; it was discovered to be have violated GPLv2 licensing requirements by using code from yuzu in a one person project for personal training more than a fully fledged community projectdisallowed manner. Made by the Chinese illegal market.
;Skyline
:An open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. For the sake of convenience, the team bills the app as an emulator, but it functionally works like [[Wine]], running almost all of the original code on bare metal except for what interfaces with the rest of the system. At the moment, Skyline does not have any graphical output, but some games do boot with audioonly.
;Egg NS==See also==:Claimed the first spot in getting games running on Android. 81 titles are known to work, and the rest are either not working or assumed to fail. That's about it for positive things; the current version lacks any onscreen buttons, and instead forces users to purchase a specific controller. It also expects to run on a high-end device within the ballpark of a Qualcomm Snapdragon 855/855+/865/865+. Combine all that with users needing to log into their service to use the emulator, and you can imagine there was quite a controversy. The fact that it was eventually discovered to have lifted code straight from yuzu (which uses a license with * [[Licensing#Definition|stronger copyleft conditionsEmulators on Switch]]) did not help.
==References==
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Home consoles]]
[[Category:Hybrid consoles]]
[[Category:Eighth-generation video game consoles]]
[[Category:Very early emulation]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Switch emulators|*]]
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