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Nintendo Switch emulators

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;[[Ryujinx]]
:An open-source [[High/Low_level_emulation|hybrid approach]] emulator that's programmed in C#. Unlike yuzu, Ryujinx does not offer packaged early-access builds. However, work-in-progress features can still be tested by building locally from unmerged pull requests. Separately, Ryujinx has a closed source LDN-enabled build and there is a feature tracker for this [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN build for upstreaming]. As of August 2022, Vulkan API support is available. One of While Ryujinx's is notable feature is it's focusing for its focus on compatibility and accuracy but has , users often experience more shader stutters stuttering compared to yuzu. Also it has Ryujinx also uses an alternative approach (alternative to yuzu's NCE) for emulation improving performance when emulating on ARM systems for improving performance.[https://blog.ryujinx.org/progress-report-january-2024/]
;[[yuzu]]
:An open-source [[High/Low_level_emulation|HLE approach]] emulator made by many of [[Citra]]'s developers. As it's a hard fork of Citra, it shares many of its traits, namely cross-platform support and the use of OpenGL and Vulkan. Also Yuzu offers early access pre-compiled builds to its $5/month [[Emulators on Patreon|Patreon]] supporters, these builds allow supporters allowing them to try out new features before they're released available in the main versionbuild. However, if you have experience building the source code for these new features is publicly available and compiling, you can build your own version. Alternativelybe compiled by anyone, with some users create and share publicly sharing their own unofficial early access builds. One of yuzu's notable feature features is its performance and has less decreased shader stutters stuttering compared to Ryujinx, so making it's ideal for weaker PCs. Yuzu also has free and paid Android versions which have greatly improved recently thanks to the support for their implementation of [https://github.com/yuzu-emu/yuzu/pull/12074 Native Code Execution (NCE)] and other improvements. Recent [https://github.com/yuzu-emu/yuzu/pull/12579 Device Mapping & SMMU] implementation implementations further have further helps reducing helped reduce yuzu's memory footprint, allowing future optimizations and more. Also there There are even more optimizations exclusive to the Linux-x86 and Android platforms thanks to the "[https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-adventures-and-kernels-with-benefits MADV_REMOVE]" but despite all the optimizations and improvements, only high-end devices are recommended for Android platform. The yuzuYuzu's [https://yuzu-emu.org/entry/yuzu-progress-report-jan-2024/ January 2024 progress report] highlights ongoing work on "multiprocess" and "services". This progress is crucial for emulating applets and enabling emulating system functions like the [[#Hardware_features_and_peripherals|QLaunch HOME Menu]], but further development is required before these features are fully implemented. '''The [[History_of_emulation#Lawsuits|recent lawsuit filed by Nintendo]] against the Yuzu emulator, has led to the unfortunate decision to cease official distribution of Yuzu and Citra'''.
:'''As of March 4th 2024, the [[History_of_emulation#Lawsuits|lawsuit filed by Nintendo]] against Tropic Haze LLC has led to their unfortunate decision to cease official distribution of Yuzu and Citra'''. ; [[Sudachi]]
::An experimental port of Yuzu to iOS/iPadOS by Jarrod Norwell. Requires a paid Apple Developer Account or TrollStore in order to use the <code>com.apple.developer.kernel.increased-memory-limit</code> entitlement.
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