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Nintendo DS emulators

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{{Infobox console|title = Nintendo DS|logo = DSlitewhite.png|imagecaption=Nintendo DS Lite|developer = [[File:Nintendo_ds.jpgNintendo]]|thumbtype = [[:Category:Handheld consoles|The Nintendo DS handheld Handheld game console]]The '''|generation = [[gametech:Nintendo DSCategory:Seventh-generation video game consoles|Nintendo DSSeventh generation]]''' is a handheld console produced by Nintendo in |release=2004(DS)<br/2005. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the only console to have come close to the >2008 (DSi)|discontinued = 2013|predecessor = [[Game Boy Advance emulators|Game Boy Advance]]|successor=[[PlayStation 2 Nintendo 3DS emulators|PlayStation 2(new) 3DS]] in lifetime sales, as a result of attracting a large amount of casual players, and even non-gamers, into the gaming community.|emulated = {{✓}}}}
Emulating the {{for|other emulators that run on NDS hardware|Emulators on DS}}  The '''[[wikipedia:Nintendo DS|Nintendo DS has proven to be ]]''' (NDS) is a pain handheld console produced by Nintendo and released on November 21, 2004, and had 2 ARM CPUs (ARM9 and ARM7) with 4 MBs of RAM and was priced at {{Inflation|USD|149.99|2004}}. The main selling point was the use of dual screens for emulator authors due gameplay, with one being a touchscreen. It is the only console to have come close to its rather unusual hardwarethe [[PlayStation 2 emulators|PlayStation 2]] in lifetime sales (154.02 million units), as a result of attracting a large number of casual players, and even non-gamers, into the gaming community. ;Remember, although in some cases bugs that occur in emulators certain titles such as [[Wikipedia:Category:Nintendo_DSi_games|DSi retail]] and [[Wikipedia:List_of_DSiWare_games_and_applications|DSiWare]] games are due exclusive to the games being poorly-optimized or programmedDSi. Make sure your chosen emulator [[#Hardware_features_and_accessories|supports these variations (see "DSi exclusive features" section)]] if you want to play them.
==Emulators==
<div style="overflow-x:auto;width:100%">{| class="wikitable"|+PC|style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GBA'''[[#Nintendo DSi|DSi]]'''! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|NDS[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|DSi<small>Compatibility</small>! scope="col"|[[libretro<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Libretro Core]]Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
|style!colspan="text11"|PC / x86|-|[[melonDS]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|Dev Builds<ref group=N>[https:center;"//nightly.link/melonDS-emu/melonDS/workflows/build-windows/master/melonDS-windows-x86_64.zip Windows], [https://nightly.link/melonDS-emu/melonDS/workflows/build-ubuntu/master/melonDS-ubuntu-x86_64.zip Ubuntu], [https://nightly.link/melonDS-emu/melonDS/workflows/build-macos-universal/master/macOS-universal.zip macOS-universal]</ref><br/>[http://melonds.kuribo64.net/downloads.php {{MelonDSVer}}]<br/>[https://buildbot.libretro.com/nightly/ ''libretro core'']<ref group=N name=melonDSRA>Similar to Dolphin, PPSSPP and Citra libretro cores, the standalone version of melonDS is highly recommended over the libretro core as the libretro core version is outdated specifically two versions out of date (still on 0.9.3), and the generation 5 Pokemons are broken. If you turn on C-Gear, after a few minutes you'll be unable to save. [https://github.com/libretro/melonDS/issues/179#issuecomment-1407488464 '''You also can't use any wifi features'''] or do in game trades either or the game will freeze.</ref>|{{✓}} ||{{~}} ||{{~}} ||[https://melonds.kuribo64.net/board/forum.php?id=3 ?] ||{{✓}} ||{{✓}} ||{{✓}}|-|[[DeSmuME]]|stylealign=left|{{Icon|Windows|Linux|macOS|Web}}|[https://desmume.org/download/ {{DeSmuMEVer}}/Nightly]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{✗}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[[BizHawk]]|align=left|{{Icon|Windows|Linux}}|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{✓}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|[[No$|No$GBA]]|align=left|{{Icon|Windows|DOS}}|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]|{{✓}} ||{{N}} ||{{~}} ||? ||{{✗}} ||{{✓}} ||{{~}}|-|[[GBE+]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]|{{✗}} ||{{?}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>|-|[[NooDS]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/Hydr8gon/NooDS/releases git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>|-|[[mGBA#medusa|mGBA/medusa]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://mgba.io/downloads.html#medusa alpha 2]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} || {{~}}<ref name="textmedusa suspended"/>||{{✗}} <small>(WIP)</small>|-|[[SkyEmu]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]<br/>[https://github.com/skylersaleh/SkyEmu/releases {{SkyEmuVer}}]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>|-|[https://corgids.wordpress.com/ CorgiDS]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/PSI-Rockin/CorgiDS/releases git]<br />[http://www.emucr.com/search/label/CorgiDS SVN]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}}<ref>https://corgids.wordpress.com/2018/02/12/extended-break/</ref> ||{{✗}}|-|ndsemu|align=left|{{Icon|Windows}}|[https://github.com/rasky/ndsemu git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-|[https://web.archive.org/web/20110225190819/http://neonds.com/ NeonDS]|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20100925152735/http://neonds.com/system/files/NeonDS_0.2.1.zip 0.2.1]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}|-|dasShiny|align=left|{{Icon|Windows|Linux}}|[https://github.com/Cydrak/dasShiny git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-|[http://ds-duos.blogspot.com/ DuoS]|align=left|{{Icon|Windows}}|[http://www.emulator-zone.com/download.php/emulators/nds/duos/DuoS.zip 8/25/2012 Beta]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}|-|[[Ensata]]|align=left|{{Icon|Windows}}|[http:center;"//www.mediafire.com/file/x0odmalrndt9m7a/Ensata+v1.4d.rar 1.4d]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}|Multi-platform|style[https://web.archive.org/web/20111130005614/http://ideasemu.biz/ iDeaS]|align="textleft|{{Icon|Windows|Linux}}|[http://www.emulator-zone.com/files/emulators/nds/ideas/ideas1040.7z 1.0.4.0]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}|-|dust|align=left|{{Icon|Windows|Linux|Mac|Web}}|[https:center;//github.com/kelpsyberry/dust git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|-!colspan="10"|Mobile / ARM|-|<small>[httphttps://docs.libretro.com/library/desmume/ DeSmuME_libretro]</small>|align=left|{{Icon|Android|iOS}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{✗}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[[DraStic]]|align=left|{{Icon|Android|Pandora|Pyra}}|[https://play.google.com/store/apps/details?id=com.dsemu.drastic&hl=en_US&gl=US {{DraSticVer}}]<br>[https://pyra-handheld.com/repo/apps/32 0.1 Pyra]|{{✗}} ||{{?}} ||{{?}} ||[https://pandorawiki.org/downloadDraStic_Compatibility_List 68%<br/><small> 49 out of 73 reported titles (Pandora) </small>]<br />[https://xdaforums.com/t/drastic-ds-updated-to-v2-1-5-1a-xplay-compatibility-list-over-100-games-playable.2396919/ 88%<br/><small> 127 out of 145 reported titles (Android) </small>] ||{{~}} ||{{✓}} ||{{✓}}|-|[[melonDS]]<small> (unofficial)</small><br/><small>[https://docs.libretro.com/library/melonds/ melonds_libretro]</small>|align=left|{{Icon|Android|iOS}}|[https://github.com/rafaelvcaetano/melonDS-android git]<br/>[https://play.google.com/store/apps/details?id=me.magnum.melonds 1.9.3]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=melonDSRA></ref>|{{✓}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}} <small>(WIP)</small>|-|[[Delta]]|align=left|{{Icon|iOS}}|[https://apps.apple.com/us/app/delta-game-emulator/id1048524688 AppStore]<br/>[https://github.com/rileytestut/Delta git]|{{✗}} ||{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|[[SkyEmu]]|align=left|{{Icon|Android|iOS}}|[https://play.google.com/store/apps/details?id=com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>|-|[[NooDS]]|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]<br/>[https://github.com/Hydr8gon/NooDS/releases git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>|-|[https://inds.nerd.net/ iNDS]<br/><small>(nds4ios-derived)</small><br/><small>(DeSmuME-based)</small>|align=left|{{Icon|iOS}}|[https://github.com/iNDS-Team/iNDS/releases git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}|-|nds4ios|align=left|{{Icon|iOS}}|[http://nds4ios.angelxwind.net/i/?page/ downloads SVN]|style{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}|-|[http://jeffq.com/blog/nds4droid/ nds4droid]<br/><small>(DeSmuME-based)</small>|align=left|{{Icon|Android}}|[https://github.com/jquesnelle/nds4droid git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-!colspan="text10"|Console|-|[[Virtual Console]]|align=left|{{Icon|WiiU}}||{{?}} ||{{?}} ||{{?}} ||<small>[[Wikipedia:Virtual_Console#Titles_3|Only for selected titles]]</small> ||{{✗}} ||{{✗}} ||{{✓}}|-|TWL_FIRM|align=left|{{Icon|3DS}}|N/A|{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✓}}|-|<small>[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]</small>|align=left|{{Icon|Switch|PS4}}<br/>{{Icon|Vita}}|[https://www.retroarch.com/ 0.9.13]|{{✗}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[[melonDS]]<br/><small>[https://docs.libretro.com/library/melonds/ melonds_libretro]</small>|align=left|{{Icon|Switch|Vita}}<br/>{{Icon|PS2}}|[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=melonDSRA></ref><br/>[https://github.com/rsduck/melonDS/releases git]<small> (Switch)</small><br/>[https://github.com/Rinnegatamante/melonDS-Vita git]<small>(Vita Port)</small><br/>[https://github.com/DanielSant0s/melonDS-PS2 git]<small> (PS2 Port)</small><br/>|{{✓}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}} <small>(WIP)</small>|-|[[NooDS]]|align=left|{{Icon|Switch|Vita|WiiU}}<br/>{{Icon|PSP}}|[https://github.com/Hydr8gon/NooDS git]<small> (Switch/Vita/WiiU)</small><br/>[https://github.com/Xiro28/NooDS_PSP git] <small>(PSP port)</small>|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{~}} <small>(WIP)</small>|-|[[DeSmuME PSP]]|align=left|{{Icon|PSP}}|[https://cdn.discordapp.com/attachments/590011753849421846/870274164748079104/desmume_psp_4.zip V4][https://github.com/Xiro28/DesmumePSPExperimental Experimental]|{{✗}} ||{{✗}} ||{{✗}} ||[[DeSmuME PSP|26%<br/><small>16 out of 63 reported titles </small>]] ||{{✓}} ||{{✓}} ||{{~}}|-|DesmumeX|align=left|{{Icon|Xbox}}|[https:center//www.1emulation.com/forums/topic/35774-desmumex-v087-new-update 0.87]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{~}}|-|[[DeSmuME PSP|DSonPSP]]|align=left|{{Icon|PSP}}|[https://wololo.net/downloads/index.php/download/1235 0.7]|{{✗}} ||{{✗}} ||{{✗}} ||? ||? ||{{✗}} <small>(POC)</small> ||{{✗}}|}</div><references group=N /> ===Comparisons===;[[melonDS]]:Unlike DeSmuME, melonDS has some DSi support. In terms of being user-friendly, options in melonDS are more simplified. Has similar DS game compatibility as DeSmuME. Both can run games at a higher internal resolution (sharper 3D objects) and can open ROMs inside a compressed archive (ZIP, RAR, 7Z etc.). Both can display the two screens in a variety of ways, but melonDS has a hybrid mode. [https://i.imgur.com/S73Eb4m.jpg (Example)] While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that's gotten as far as it has, and it's been found to work reasonably well with a handful of games. Switching to OpenGL in core options may give a performance boost. In May 2023, it was confirmed that there are plans for high-level emulation of Arm7 on MelonDS. The project is codenamed MelonHLE. ;[[DeSmuME]]:DeSmuME has had significant improvements since 2018;new features include less CPU/GPU resource usage and high-resolution 3D rendering, and Wi-Fi emulation has been reintroduced in the latest builds. v0.9.13 from May 2022 is the first "Stable"build in over 7 years and is highly recommended over all previous builds (though dev builds are also generally very usable). [[OpenEmu]] uses a shallow fork of the v0.9.11 build and should be avoided as well. ;[[DraStic]]:A (currently) closed-source emulator for [[Android emulators|Android]] devices that can run games at a decent speed even on potato phones. It's on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to mess with unofficial copies, though this is considered unsubstantiated. At the very least, you shouldn't expect any support from Exophase and company if you use a unofficial copy. It is available on the Raspberry Pi and Odroid via RetroPie, and runs relatively well[https://youtu.be/715kg1-hmxA]. As of March 5, 2024, due to yuzu lawsuits mainly focused on the Zelda franchise, the creator made it free and plans on open sourcing the code. ;[[No$|No$GBA]]:Focuses on speed, and has major compatibility issues and glitches as a result. Because it was initially a GBA emulator, the DS' 3D features are still very poorly handled. '''It's a good option for low-end machines, but don't expect a lot of games to run perfectly'''. A fan program, No$Zoomer, was released for version 2.6, which increases compatibility and options, as well as the titular zooming and resizing abilities. The biggest addition is noise cancellation which clears up static that No$GBA makes with its 3D rendering. It doesn't change accuracy though. No$Zoomer never rebased to newer No$GBA versions, and it looks like it was abandoned, so it likely never will. In v2.8, No$GBA became the first emulator to support DSi games, which has been their most notable feature. Only use No$GBA for DSi games that don't work on other emulators, debugging (if you've taken up ROM-hacking for DS games or homebrew development), if you value speed above everything, if you're using a potato PC, or just as a last resort. ;[[BizHawk]]:Uses melonDS 0.9.5 core for nintendo DS and DSi emulation, mGBA or VBA-Next cores for Game Boy Advance emulation ;[[Delta]]:An open-source [[Multi-system_emulators|multi-system emulator]] for iOS with the ability to emulate many consoles and handhelds, including the DS. Since version 1.3, Delta Emulator allows you to emulate Nintendo DS with a DeSmuME or melonDS (0.9.1)[https://melonds.kuribo64.net/comments.php?id=199] core. You will need to have DS BIOS or DSi BIOS to play DS/DSi games in Delta using the melonDS core. It also allows you to boot into DS/DSi home screen and functions similarly to melonDS. ;[[mGBA#medusa|mGBA/medusa]]:[[mGBA]] developer endrift is also creating a DS emulator, but it's very much a [https://mgba.io/timeline.html#IN+THE+FUTURE work-in-progress] and isn't nearly as far as melonDS in terms of the capabilities it's covered. As of March 2018, medusa's development is "suspended until further notice".<ref name="medusa suspended">https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation</ref> ;iDeaS:An abandoned and experimental DS emulator that uses a plug-in system, it's very slow and buggy but has partially gotten some features working, like the camera and slide accessories.;[[Ensata]]: Nintendo's official DS emulator that was leaked to the public. It's not very usable or compatible, but it can run a few games. '''Comparisons of several Nintendo DS emulators:'''* [https://emucross.com/the-next-generation-of-ds-emulators/ Looking Toward the Next Generation of DS Emulators] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 5 June 2017. Tested emulators: melonDS (0.2 and 0.3), medusa (Alpha 2) & GBE+ (1.1) compared to the mature DeSmuME.) ===High resolution===;[[melonDS]]:Has an OpenGL renderer with upscaling as of version 0.8.<ref name="melondsopengl">http://melonds.kuribo64.net/comments.php?id=90</ref> The renderer is much faster than DeSmuME's and supports increasing the internal resolution up to 16x native resolution. More features, such as texture filtering, are planned. ;DeSmuME X432R:A fork of DeSmuME that has graphical enhancements, such as an option to increase internal resolution and use MSAA. The devs of DeSmuME have now included an option for increased internal resolution (see below), making X432R outdated. See the [[DeSmuME]] page for more details. ;[[DeSmuME]] <small>([[libretro]])</small>:Also has the option to increase internal resolution since the [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 8/8/15 git commit]. It requires a very high-end CPU to run at a reasonable framerate.;DraStic:Has released a beta version supporting double the original resolution.;Virtual Console <small>(Wii U)</small>:Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). However, there's no legit way to enable it without a homebrew-enabled console. ==Enhancements==<div style="textoverflow-alignx:centerauto;width:100%"|✓>{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|✗|- style="textfont-alignweight:centerbold;"! colspan=2 | Name! melonDS! DESmuME! Bizhawk! No$GBA! GBE+! SkyEmu! mGBA/medusa|-| rowspan=5 | Graphics| [[Resolution|Resizable Internal Resolution]]| {{Y}}| {{Y}}| {{N}}| {{?}}||||-| [[Widescreen_hacks#Nintendo_DS|Widescreen hack]]<br/><small>Widescreen is possible thanks to specific codes made by the community for a lot of DS games.</small>| {{Y}}[https://github.com/melonDS-emu/melonDS/issues/395 *]| {{?}}| {{?}}| {{?}}||||style-| [[Texture_packs#Texture_Replacement_.283D.29|Texture packs]]| {{✗}}([https://melonds.kuribo64.net/comments.php?id=182 WIP]) | {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>| {{✗}}| {{Y}} (MSAA)| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| colspan=7 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulator at 4k native with ease anyway.</small>|-| rowspan=3 | Performance| [[Overclocking|Overclock]]| {{~}}[https://melonds.kuribo64.net/board/thread.php?pid=2574#2574 *]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=7 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "textInternal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with melonDS or DESmuME?, please be aware that some visual glitches and artifacts may occur at this time.|-| rowspan=6 | Post-alignProcessing| [[Wikipedia:Category:center;Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{~}}<ref group=N3>Only possible with software renderer.</ref>| {{N}}<abbr title="Supports MSAA but there is no post-rendering AA technique supported.">*</abbr>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{Y}}| {{Y}}| {{?}}|||||-| [[Shaders_and_filters|Filters]]| {{N}}| {{?}}| {{?}}| {{?}}||||-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N3 name=lrRA></ref>| {{~}}<ref group=N3 name=lrRA></ref>| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| [https://github.com/melonDS-emu/melonDS/pull/1671 WIP]| {{Y}}| {{Y}}| {{?}}||||-| Rewind| {{N}}[https://melonds.kuribo64.net/board/thread.php?pid=5060 *]| {{~}}<ref group=N3 name=lrRA></ref>| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| Fast-Forward/Turbo Speed| {{Y}}| {{Y}}| {{?}}| {{?}}||||-| Savestates| {{Y}}| {{Y}}| {{?}}| {{?}}||||-| [https://tasvideos.org/Movies Movie recording/playback]| {{N}}[https://github.com/melonDS-emu/melonDS/issues/463 *]|||||||-| rowspan=2 | Controls| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Input_lag|Input lag-mitigating technique]]| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| rowspan=6 | Quality of life| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{Y}}| {{Y}}| {{?}}| {{?}}||||-| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}| {{Y}}||||||-| Per-Game Profiles||||||||-| Command Line Options|||||||
|-
|style="text-align:center;"|DeSmuME X432R|style="text-align:center;"|Multi-platform|style="text-align:center;"|[http://shikaver01[Frontends#Graphical_User_Interfaces_.webcrow28GUIs.jp/ Build29|Big Picture Mode]]|style="text-align:center;"||style="text-align:center;"||style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✓
|-
|stylerowspan="text-align:center;"5 | Misc|[[No$GBANetplay#Other|Netplay]]|style="text-align:center;"|Windows, DOS{{N}}|style{{~}}<ref group=N3 name="text-align:center;"|lrRA>Only possible with libretro core. [httphttps://problemkaputtgithub.com/melonDS-emu/melonDS/issues/1146 Github Issue page for adding RetroAchievements to the melonDS standalone version].deBut DSi RetroAchievement are [https:/gba/docs.htm 2libretro.8dcom/guides/retroachievements/#nintendo not supported].</ref>|style="text-align:center;"|✓{{N}}|style="text-align:center;"|✓{{N}}|style="text-align:center;"|✓{{N}}|style="text-align:center;"|✗{{N}}|style="text-align:center;"|✗{{N}}
|-
|style="text-align:center;"[[Virtual_reality#VR_game_room_simulations|dasShiny|style="text-align:center;"|Windows, LinuxEmuVR support]]|stylecolspan="text-align:center;"7 | Exclusive to [https://githubwww.comemuvr.net/Cydrakwiki/dasShiny GitInstallation_Guide#Downloads libretro cores]|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗at the moment.
|-
|styleRetroAchievements<br/>[https://retroachievements.org/gameList.php?c="text-align18 DS], [https:center;"//retroachievements.org/gameList.php?c=78 DSi]|DuoS{{~}}<ref group=N3 name=lrRA></ref>|style{{~}}<ref group=N3 name="text-align:center;"|WindowslrRA></ref>|style{{Y}}<ref group=N3 name="text-align:center;"|RABizHawk>[httphttps://www.sendspacetwitter.com/fileRetroCheevos/ezoear 8status/251647525064667955201?cxt=HHwWgoCw4afUl90tAAAA DSi RetroAchievements exclusive to BizHawk] at the moment.</2012 Beta]ref>|style="text-align:center;"|✗{{N}}|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗
|-
|style="textFree Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-align:center;"|[[Ensata]]game camera.</small>|style="text-align:center;"|Windows{{N}}|style="text-align:center;"|[httphttps://wwwold.mediafirereddit.com/downloadr/emulation/comments/9lwy0r/dr3gooki74kboiodesmume_begins_to_implement_a_freelook_feature/Ensata_v1.4d.rar 1.4dWIP]|style="text-align:center;"|✗{{N}}|style="text-align:center;"|✓{{N}}|style="text-align:center;"|✗{{N}}|style="text-align:center;"|✗{{N}}|style="text-align:center;"|✗{{N}}
|-
|style="text-align[[Wikipedia:center;"|iDeaS|style="text-alignCategory:center;"Debugging|Windows, LinuxDebug Features]]|style="text-align:center;"|{{N}}[httphttps://ciacin.site90github.com/ideas.php 1.0.4.0melonDS-emu/melonDS/issues/249 *]|style="text-align:center;"{{Y}}|{{?}}|style="text-align:center;"|✓{{Y}}|style="text-align:center;"|✗|style="text-align:center;"|✗|style="text-align:center;"|✗
|}
</div><references group=N3/> ==Hardware features and accessories==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"| colspan=2 | Name! DeSmuME! melonDS! No$GBA! GBE+Mobile! SkyEmu! mGBA/medusa!Bizhawk!TWL-FIRM
|-
! scope| rowspan=5 | [[#Connectivity|Connectivity]]| [[#GBA/DS connectivity|GBA/DS connectivity]]| {{✓}}| {{✓}}| {{~}}||||||-| [[#Nintendo Wi-Fi Connection|Nintendo Wi-Fi Connection]]| {{~}}| {{✓}}| {{✗}}||||||-| [[#Local wireless communication|Local wireless communication]]| {{✗}}| {{~}}| {{✗}}||||||-| [[#DS Download Play|DS Download Play]]| {{✗}}| {{~}}| {{✗}}||||||-| [[#DS/Wii connectivity|DS/Wii connectivity]]| {{✗}}| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/1000 *]| {{✗}}||||||-| rowspan=4 | Controllers| Guitar Hero pad| {{✓}}| {{✗}}<ref group=N2 name=Slot2MelonDS>If this [https://github.com/melonDS-emu/melonDS/pull/719 Pull request] gets merged, we could see Slot 2 peripherals supported on MelonDS.</ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Piano for Easy Piano| {{✓}}| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Taito paddle controller| {{✓}}| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Nintendo Wireless Keyboard| {{~}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| rowspan=5 | Inputs| Rumble pack| {{✓}}| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Tilt sensor| {{✗}}| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Pressure-sensitive touchscreen| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Slide controller| {{✗}}<ref group=N2 name=SlideControllerDeSmuME> There is an open [https://github.com/TASEmulators/desmume/pull/737 pull request] that implements support for this add-on.</ref>| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| DS camera| {{✗}}| {{✓}}<ref group=N2>melonDS supports outer and inner cameras in Physical Camera mode and as Image File.</ref>| {{~}}<ref group=N2 name="colnocash-whitenoise">no$gba supports whitenoise for the camera and microphone.</ref>| {{✗}}| {{✗}}|Name{{✗}}! scope| {{✗}}| {{✓}}|-| rowspan="col"2 | Bayer DIDGIT| Communication| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Emulation| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||Operating System(s)-! scope| rowspan=2 | [https://dmitry.gr/?r=05.Projects&proj="col"28.%20pokewalker PokéWalker]| Communication| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Emulation[https://github.com/UnrealPowerz/powar *]| {{✗}}| {{✗}}[https://github.com/UnrealPowerz/powar/issues/2 *]| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||Latest Version-! scope| colspan="col"2 | [[#Backwards_compatibility_for_Game_Boy_Advance.2FGBA_Mode|Backwards compatibility for Game Boy Advance/GBAMode]]| {{✗}}| {{✗}}[https://melonds.kuribo64.net/board/thread.php?id=1229 *]| {{✗}}| {{✗}}| {{✗}}| {{✗}}||! scope|-| colspan="col"2 | iQue DS region lock| {{✓}}| {{~}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||NDS-! scope| colspan="col"2 | Ubisoft Thrustmaster| {{TBD}}| {{TBD}}| {{TBD}}|{{Y}}[https://shonumi.github.io/articles/art26.html *]| {{✗}}| {{✗}}|||-| colspan=2 | Inrou-Kun pedometer| {{TBD}}| {{TBD}}| {{TBD}}| {{Y}}[libretrohttps://shonumi.github.io/articles/art26.html *]| {{✗}}| {{✗}}|||-| colspan=2 | Sega Card Reader| {{Y}}<ref group=N2 name=CardReaderDeSmuME>Supported in the latest nightly builds, on Windows only.</ref>| {{TBD}}| {{TBD}}|Libretro Core{{Y}}[https://shonumi.github.io/articles/art21.html *]| {{✗}}| {{✗}}|||-| colspan=2 | Magic Reader| {{TBD}}| {{TBD}}| {{TBD}}| {{Y}}[https://shonumi.github.io/articles/art23.html *]| {{✗}}| {{✗}}|||-! scopecolspan=10 | DSi exclusive features|-| rowspan=2 | DSi Inputs| Solar Sensor| {{✗}}| {{~}}<ref name=manual group=N2>Only manual configuration. No automatic detection.</ref>| {{~}}<ref name=manual group=N2 />| {{✗}}| {{✗}}| {{✗}}| {{~}}<ref name=manual group=N2 />| {{✗}}|-| Microphone| {{✗}}| {{✓}}<ref group=N2>melonDS supports microphone in External microphone, Blow noise and WAV file.</ref>| {{~}}<ref group=N2 name="colnocash-whitenoise"></ref>| {{✗}}| {{✗}}| {{✗}}|[[Recommended emulators{{✗}}|Recommended]]{{✓}}
|-
|stylerowspan="text-align:center;"3 |[[DraStic#DSi Game formats|DSi Game formats]]*|style="text-align:center;"DSi (enhanced)|Android{{✗}}|style="text-align:center;"{{✓}}|[https://www.google.com/search?q=drastic+emulator+site:forum.mobilism.org&tbs=qdr:0,sbd:1 r2.4.0.1a]{{~}}|style="text-align:center;"|{{}}|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"{{✓}}|{{}}
|-
|style="text-align:center;"DSi (exclusive)|Dsoid{{✗}}|style="text-align:center;"|Android{{✓}}|style="text-align:center;"|[http://www.emucr.com/search/label/Dsoid?&max-results=12 SVN]{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"{{✓}}|{{✓}}
|-
|style="text-align:center;"DSi (digital) & DSiWare|nds4droid{{✗}}|style="text-align:center;"|Android{{✓}}|style="text-align:center;"|[http://www.emucr.com/search/label/nds4droid?&max-results=12 SVN]{{✓}}|style="text-align:center;"|{{}}|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"{{✓}}|{{✓}}
|-
|stylecolspan="text-align:center;"2 |nds4iosDSi SD Card|style="text-align:center;"{{✗}}|iOS{{✓}}|style="text-align:center;"{{✓}}|[http://nds4ios.angelxwind.net/i/?page/downloads SVN]{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|{{}}|style="text-align:center;"|{{}}
|}
<nowiki/div>*<references group=N2/nowiki>Payware, need rooted device, [http===Connectivity===The DS offers five types of connections:* '''Local wireless communications''' - ''(Multiple cartridges)''* '''DS Download Play''' - ''(Single cartridge)''* '''Wi-Fi Connection''' - ''(Online multiplayer)''* '''DS/Wii connectivity'''* '''GBA/lucky-patcher.netbew.com/ Lucky Patcher and Modded Play Store] to run.DS connectivity'''
The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them. So far, the only emulator to actually make any progress is melonDS, but even that is still under development.  ===Comparisons=Local wireless communication====Players who have a copy of the same game can link together using the DS's wireless signals (given that the game offers this feature).* [[DeSmuME]] is very goodmelonDS supports wireless communication with several games, including ''New Super Mario Bros.'' and very well developed the ''Pokémon'' games, but works best with higher end you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computersvia LAN. No$GBA can connect but fails before the actual connection is finished. ====DS Download Play====This emulator aims for accuracy over speed but you can tinker feature allows players with the vast amount a DS and only one copy of setting a game to get some extra FPS (see [[Common Problems and Solutions]] for tips)play together. This way, not everyone needs a copy of a game. If you're still having The player with the physical cartridge will host the game while the other players connect using a hard time running anything without "downloaded" version received from the output playing like syrup try No$GBAhost. DeSmuME is recommended regardless Normally they are either simple mini-games, stripped-down demos of the main game, or a limited version of your PC powermultiplayer. Like all post-16bit emulators In most cases, DeSmuME isnit't perfects better to use multi-cart instead. Expect nothing more than 60% at all times.* [[No$GBA]] focuses on speedHowever, and has major compatibility issues and glitches. As this was first a GBA emulatorsome games, the 3D added by the like ''Mario Party DS '', require Download Play to use its multiplayer. Download Play is still very poorly handledsupported by melonDS. HoweverLike with local multiplayer, it might be an option for a is very low end machine hit-and-miss but don't expect a lot of games to run perfectly, or at allunlocking the framerate helps. A fan programmelonDS will often fail during the download process, No$Zoomer, was released for version 2.6 which increases compatibility but some games actually go as far as booting and more setting, sometimes in-game as well as . ====Nintendo Wi-Fi Connection===={{Main|Nintendo Wi-Fi Connection}} ====DS/Wii connectivity====Uses wireless communication on the DS to connect to the titular zooming optionWii. The biggest boost idea is noise cancellation which will clear up parallel to the static No$GBA makes with 3d renderingLink Cable for the GameCube, and just like the Link Cable, [https://nintendo. Version 2fandom.7a isncom/wiki/Wii-to-DS_connectivity only a handful of games actually have this feature]. Some notable examples include: * 't compatible with No$Zoomer yet but does add resizing windows options but any increase 'Final Fantasy Crystal Chronicles: Echoes of emulating skills Time'' - which is not noticeableessentially the same as the DS port but can connect with other DSes with the game. As of v2* ''Pokémon Battle Revolution'' - in which players could transfer their Pokémon from the Generation IV main series games and use the DS as a controller.8 it supports DSi games* ''Animal Crossing: City Folk'' - in which data could be transferred between the DS version (''Animal Crossing: Wild World''), and is currently the only emulator that does. Only use No$GBA for DSi games''Nintendo Channel'' on the Wii, its debugging features (if you do translate/romhack where players could download demos of DS/GBA gamesto their console using Download Play (basically the same idea as the Download Station kiosk) or as a last resort. So far, no emulator has been able to emulate this feature, nor have attempted to. If this were ever going to be emulated, it would require work on both ends.
===High Resolution=GBA/DS connectivity====* DeSmuME X432R is Inserting a fork GBA cartridge in the Slot-2 of DeSmuME, that has many more graphical enhancement such as an option to increase internal resolution and use MSAA, See the [[DeSmuME]] page Nintendo DS while a game is running can unlock various gameplay features for more details. Check out [httphttps://www.geocities.jp/gponys/desmume_aa.html this site] to see what you're missing out onnintendo.*libretro port of DeSmuME also has an option to increase internal resolution since [https://githubfandom.com/libretrowiki/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 August 8, 2015 git commitList_of_Nintendo_DS_games_with_GBA_connectivity several DS games]. It requires a very high-end CPU to run at reasonable framerate.*DraStic has released a beta version supporting double the original resolution.*The Wii U's DS Virtual Console have a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). However, there's no legit way to enable it without a homebrew-enabled console.
==Connectivity=====Wi-Fi: Multiplayer, WFC and Wii/DS===* Local Multiplayer and Download Play are not supported by any emulator. It's unknown if No$GBA supports this, but it can emulate it but be done in DeSmuME by going to Config > Slot 2 (GBA Slot) and selecting GBA Cartridge. Select the connection fails somewhere during establishing GBA ROM file, and make sure its <code>.sav</code> file is in the actual connection (despite same folder. You may need to reset the names from the other DS showing just fine)game for it to take effect.* Nintendo WFC was successfully emulated with DeSmuME, but has quite a bit As of requirements (Ethernet cableversion 0.9, though this can be circumvented with external software)[https://melonds.kuribo64.net/comments. After service shutdown, there was a version compatible with php?id=110 melonDS supports GBA connectivity] and even added support for the fan servers solar sensor on GBA Boktai cartridges used in Boktai DS (restoring all DLC data but sadly most multiplayer games had their content lost foreverLunar Knight), something DeSmuME has yet to support.* DS/Wii connection isn't emulated in any capacity Either drag and drop the GBA ROM onto the program before starting or open the file before loading the NDS file.
===Backwards compatibility for Game Boy Advance/GBA/DS ConnectivityMode===Inserting a GBA card in Slot-2 in a The Nintendo DS unit (that's not a DSi) while a DS game is running could unlock various gameplay features in some DS games. DeSmuME can emulate this: while playing the DS ROM, go to "Config, Slot 2 backward compatible with Game Boy Advance (GBA Slot)" and select "GBA Cartridge"cartridges. Now select the Should not be confused with [[Game_Boy_Advance_emulators|Game Boy Advance emulation]] or [[#Connectivity|GBA ROM file, and make sure its sav file is in the same folder/DS connectivity]]. You may need to reset None of the game sometimes to see the effect in-gameemulators supports this feature currently.
==DSi=Accessories===:''[[Wikipedia:List_of_Nintendo_DS_accessories|Wikipedia - List of Nintendo DS accessories]]'';Guitar Hero pad: Used in the "Guitar Hero: On Tour" series (required) and Band Hero DS. Supported by DeSmuME (Slot 2).;Piano for Easy Piano: Supported by DeSmuME (Slot 2).;Taito paddle controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2, and Space Bust-a-Move. Supported by DeSmuME (Slot 2).;Tilt sensor: Used in "Tony Hawk's Motion/Hue's Pixel Painter." No emulators support this add-on yet. (Slot 2);Pressure-sensitive touchscreen: Used in "Harvest Moon DS", "Colors!", "Metroid Prime: Hunters", "Okamiden" and "Rhythm Heaven". No emulators support this feature yet (can work with analog triggers or DualShock 2/3 pressure-sensitive face buttons).;Rumble pack: Supported by DeSmuME (Slot 2). Requires compatible Joystick.;Slide controller: Required by "Slide Adventure Mag Kid". No$GBA added emulators support this add-on at the moment. There is an [https://github.com/TASEmulators/desmume/pull/737 open PR] for DSi games starting DeSmuME that implements this add-on.;Nintendo Wireless Keyboard: Bundled with "Learn with Pokémon: Typing Adventure" (JP/EU/AU). The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it's playable using the on-screen keyboard on the lower screen, the keyboard isn't actually emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you'll need to blank out all the control/hotkey bindings of DeSmuME if you are going to play this game, because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe, which purpose is playing *only* this game. In that copy, place the patched ROM, the Lua script, and a 32-bit version 2of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the <code>.dll</code> should not matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates, instead.8;DS camera: Accessory bundled with the Japan-only Face Training (a European localization for Christmas 2007 was canceled, although some games wont boot and others have graphical glitchesit was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.;Bayer DIDGIT: A glucose meter for diabetic children with a game called ''Knock 'Em Downs: World's Fair'' that rewards them for checking their blood sugar levels regularly. The game has been dumped, but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course).
==Special Hardware=iQue DS region lock===* iQue is Nintendo'''Guitar Hero Pad:''' Used in the "Guitar Hero: On Tour" series s Chinese subsidiary (requiredpreviously a partnership between them and Wei Yen until 2013) and Band Hero , so when they released the DS. Supported by DeSmuME (Slot 2).* '''Piano for Easy Piano:''' Supported by DeSmuME (Slot 2).* '''Taito Paddle Controller:''' Compatible with Arkanoida few localized games, Space Invaders Extreme, Space Invaders Extreme 2 and Space Bust-a-Move. Supported by DeSmuME (Slot 2).* '''Tilt Sensor:''' Used their ROMs had special flags set in "Tony Hawkthem to check if the hardware that ran the cartridge was iQue's Motion/Hueor Nintendo's Pixel Painteras a sort of region lock." No emulators support Nintendo's own hardware would fail this add-on yet.* '''Rumble Pack:''' Supported by DeSmuME (Slot 2). Requires compatible Joystick.* '''Slide Controller:''' Required by check, throwing an "Slide Adventure Mag KidOnly for iQue DS". Yasu made error in white text on a shoddy [http://home.usay.jp/pc/etc/nds/iDeaS_slide.zip plug-in] for iDeaS (recommended version was 1.0.2.9.) to try to emulate itblack background. No emulators support other DS games have this add-on at the moment.* '''Pokémon Keyboard:''' Bundled with the Pokémon Typing game (JP/UK/FR). The game refuses to boot without a keyboardmechanism, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. While it's playable using the on-screen keyboard on the lower screen, the keyboard wasn't actually emulatednot even for Korean releases. There This region lock is a [http://pokemon-project.com/noticias/778-1/%C2%A1Juega-a-Pok%C3%A9mon-Typing-DS-con-tu-teclado patched version of DesMuMe with a Lua script] (Download by clicking on "Descargar".) that permits using the actual keyboard bypassed by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However3DS for these DS games, the way the Lua script was coded mapped the virtual numbers to the actual number pad, presumably because the actual number keys are mapped to hotkeyseven though 3DS games have their own region lock. However, you can blank the hotkeys and modify the Lua script. Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates, instead.* It'''DS Camera:''' Accessory bundled with the Japan-only Face Training. Not to be confused with the built-in DSi camera. No emulators exist for it at alls weird.
===iQue DS Region Lock===Nintendo released Emulators differ in their Nintendo DS in China under the name iQue DS, along with a few localized gamesbehavior to this region lock. Much like they did with the No$GBA toocrashes, while DeSmuME can load them. Except However, for one thing. While the Chinese DS ROMs are perfectly normal DS ROMsmelonDS, besides the tiny fact they have region locking implemented, preventing them you need a [[Emulator Files|Firmware Dump]] from running on any DS system that's not the Chinese an iQue DS model (but any 3DS from any region , otherwise, it will run these Chinese DS games, despite replicate the 3DSs games being region-locked. Go figure.) No other DS games - not even Korean releases - do thislock.
If you try to emulate those ROMs with No$GBA, it just crashes. DeSmuME The only way the ROM will at least boot, but always show the message that shows on real accept other hardware (non-iQueand thus emulators) DS hardware - is with a glowing message on hack involving a black background saying "Only for iQue DS" (in English) and just loop endlessly on that same screensimple byte change. In the event you're desperate to emulate those releases, you'll want to change the ROM (with Use a hex editor) - specifically to change the byte located at <code>0x1D must be changed </code> from value <code>80 </code> to <code>00</code>.
===Other issues===
Certain games, such as American Girl titles (e.g. , ''Julie Finds a Way'' and ''Kit Mystery Challenge'') , suffer from severe flickering issues which keep those games from being playable on most emulators; so far . [[DraStic]] is was the only first emulator able to run the two games properly, and while it has been patched in Desmume DeSmuME r5043had an initial fix that worked around the glitch, the fix it was eventually removed in later revisions as it broke compatibility for Pokemon with ''Pokémon SoulSilver '', among others; this has since been patched on r5531 once the true nature of the [https://sourceforge.net/p/desmume/bugs/1134/ bug] was better understood. The fix would be later incorporated into other emulators. ''Ultimate Mortal Kombat'' suffers from flickering and slowdown due to the way it loads sprites, though it isn't as serious in DraStic. ''Star Wars: The Clone Wars – Jedi Alliance'' is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system. =Nintendo DSi={{Infobox console|title = Nintendo DSi|logo = DSiBlack.png|developer = [[:Nintendo]]|type = [[:Category:Handheld consoles|Handheld game console]]|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]|release = 2009|discontinued = 2014|predecessor=[[Game Boy Advance emulators|Game Boy Advance]], [[Nintendo DS emulators|DS]]|successor=[[Nintendo 3DS emulators|3DS family]]|emulated = {{✓}}}} Released on April 5, 2009, the '''[[wikipedia:Nintendo DSi|Nintendo DSi]]''' added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM), a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called "DSiWare". It cost {{Inflation|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}. The system, however, was region-locked, meaning that DSi exclusives from different regions couldn't be used. It also did away with backwards-compatiblity by removing Slot-2 which was used to load GBA cartridges and certain accessories (such as the Rumble Pak).  DSi emulation has been pretty neglected due to its small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera support. The only thing really notable is DSiWare, which saw several exclusive releases. No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won't boot and others have graphical glitches. You'll need to enable "16MB DSi/retail" under the settings in order to use it. Compatibility is very iffy due to No$GBA's already poor DS emulation, and the camera is just spoofed as a static image and will cause the emulator to crash whenever used, meaning games that uses it may boot, but won't be very playable. DSi used an encryption system for the game dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, hence why some Nintendo DS emulators don't even manage to boot DSiWare dumps. It's very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various creative differences unique to that project. As of version 0.9, melonDS has DSi emulation. It can connect to the internet and can play games with WFC online using libslirp or libpcap. It could become the most usable option for DSi emulation in the near future. Most of it is being done using the documentation that the No$GBA dev has already compiled on the subject<ref>http://melonds.kuribo64.net/board/thread.php?id=13</ref> ([https://problemkaputt.de/gbatek.htm GBATEK]). ==DSi Game formats==There are three types of games that uses the DSi hardware enhancements: ;DSi-enhanced retail cartridges: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it's just camera support, but may provide better performance with the extra RAM). Only a [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and is similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance. These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements. DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi and the titleID on the cartridge will say '''TWL''' instead of '''NTR'''.;DSi-exclusive retail cartridges: Retail cartridges that relies on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console(and by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below). ;DSiWare: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system were released as DSiWare. The Nintendo 3DS eShop also had some DSiWare for purchase (which used to be the only ''legal'' way of obtaining them), though it uses a different file packaging format than the DSi. The 3DS itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi.  All three formats can be converted to <code>.nds</code> format. Compared to regular DS games, DSi games have some additional header information that wasn't even correctly dumped in most early sets. Recent sets have since updated to the correct format. DSiWare dumps can exist in both <code>.nds</code> format and <code>.cia</code> format (for installation on a homebrewed 3DS). Even though it's possible to convert these titles to <code>.nds</code>, when attempting to run these games on a normal emulator it will either show an error message (when attempting to run a DSi-exclusive title), or will crash on boot-up (when attempting to run DSiWare) due to missing encryption abilities and lack of DSi hardware support. DSi-enhanced games will run as if it was on a regular DS model. On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcart(which won't work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at the 3DS eShop and are installed as apps to the limited TWL NAND. Users with custom firmware can also convert DSiWare to an installable <code>.cia</code> and even dump already installed ones back to <code>.nds</code>. Since both the DSi Shop and 3DS eShop have closed, the only way of obtaining DSiWare on the original system is by [[Modding Consoles/Flashcarts#Nintendo_DSi|homebrewing]] your DSi and launching the <code>.nds</code> ROM through Unlaunch or [[TWiLight Menu++]]. ==DSi Emulation Tutorial=====BIOS Files===DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (<code>BIOSDSI7.ROM</code> and <code>BIOSDSI9.ROM</code>), which are different from the regular DS BIOS files and needed for the decryption. melonDS also requires these files along with the regular DS BIOS and the DSi's firmware.bin. These unicorns can be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]]. It's also advised (but still completely '''optional''') to use a NAND dump for No$GBA to increase compatibility, however a NAND dump is required in order to use melonDS. ===No$GBA===For now, NO$GBA is the most mature DS emulation project that supports the Nintendo DSi. Using the latest debugger version of NO$GBA is recommended. ;Game Loading Methods:;Simple .nds Loading:Requirements: These [https://archive.org/details/DSiFirmwareFiles files] with the NO$GBA version overwritten with the latest version. :DSiWare ROMs preserved online in romsets currently use the nds format, similar to regular Nintendo DS ROMs. If you change Emulation Settings > NDS Mode/Colors > DSi (retail/16MB), you can simply drag and drop all three types of DSi content on the emulator (or open the ROM), and it will run in DSi Mode. :However, it's recommended for retail cartridges to be loaded that way with the option "Emulation Settings > Reset/Startup Entry Point" set to "GBA/NDS BIOS". This loading method isn't recommended for DSiWare games because of some bugs introduced and the lack of ability to save altogether. However if you insist, do set that option "Reset/Startup Entry Point" to "Start Cartridge Directly" at your own risk for any unpleasant aspects of the experience. :;NAND Loading:Requirements are the same as [https://archive.org/details/DSiFirmwareFiles above]. If you have a real DSi unit, you can dump its NAND and use it instead of the included DSi-1.mmc file, so that you play that different game selection. :This option is more authentic to how real hardware works. It has much less bugs and a higher compatibility than the Simple nds loading method. DSiWare games were limited to a 128MB internal NAND memory or 40 games in the DSi Home Menu, whichever limitation comes first. The NAND is represented by the file "DSi-1.mmc" and hosts installed games (that will appear in the DSi Home Menu) and properly working game saves. While the DSi supported SD cards, it did NOT allow for game software to be booted from there. :Make sure to use "Emulation Settings > Reset/Startup Entry Point" at all times. The DSiWare titles that can be booted through this method will appear in the DSi Home Menu as separate slots than the "inserted game cartridge" icon. :Using Unlauncher, a homebrew exploit, games can be added to the NAND. However, this is an advanced technique, and generally heavily discouraged. Users of this software on real hardware were compelled to use custom firmwares that allowed for using game software from the SD card (normally impossible). This means that to take advantage of this method as an emulation user, you will be stuck with the pre-installed games on the commonly shared BIOS files online. :;SD Card Loading:The most recommended method, as per [http://hg101.proboards.com/thread/14716/emulate-dsi-dsiware these] [https://www.ngemu.com/threads/no-gba-3-0-dsiware-compatibility-list-using-the-nand.206911/ tutorials]. This method loads the game from the SD card instead of the NAND, and allows for an easier time adding new games to the emulator. :Requirements include these files to be placed in the same directory as NO$GBA. Not compatible with the previous methods, and so to be used in a folder with a fresh setup. :* [https://mega.nz/#!aJAyUQIb!OIOOrA_PMeTizDxnmf-5y5fekLxxZkRZfWGKEvV_Tx0 BIOS Files]: Required for DSi emulation.:* [https://mega.nz/#!qBY0DAJa!18nfxczgF-JxqyFxSogfej7G23vYSjJnQCIh_tdXUq0 Modified NAND]: Includes Unlauncher (Hold A to boot it, but not needed) and [[TWiLight Menu++]]:* [https://mega.nz/#!vERGXCwY!GSmvL2PODesi0Vmu-atKPXxxz1UyucHZyH9bXghM0a0 2GB SD Card]: Filename is DSi-1.SD:* A tool to mount a virtual SD drive, such as [https://www.osforensics.com/tools/mount-disk-images.html OSFMount]. To be used (Open DSi-1.SD > "Mount") with the 2GB SD Card to add new .nds files to it. Remember to disable "Read-Only" and to Dismount before using the emulator again. :Some issues are still present with this method. Refer to the next section for tips on how to deal with some of them. ===melonDS===The latest dev builds of melonDS can also boot the DSi Menu and load most DSiWare.To boot up the DSi Menu, you need specific files which can all be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].==Known Issues=====No$GBA===Aside from general emulation problems inherited from the older DS emulation project, there are the following issues: * ''Microphone doesn't work.'' (DSiWare + any method) No known fix.* ''Camera doesn't work.'' (DSiWare + any method) Unimplemented. No known fix.* ''Wifi doesn't work.'' Unimplemented.* ''Touch Screen issues related to Screen Calibration'' (DSiWare + [[TWiLight Menu++]] or simple nds loading) The fix is to load the original DSi Home Menu first (holding B when resetting the emulator or loading it), then reset to TWiLight Menu++ (not holding any buttons) before loading the desired game.* ''Can't Save'' (DSiWare + simple nds loading) This method is hardware inaccurate to begin with. For best results, switch to [[TWiLight Menu++]] or Original NAND methods.===melonDS===melonDS has poor DSP support. DSiWare has to be launched from the NAND as it cannot boot them as .nds=References=<references /> {{Nintendo}}
[[Category:Consoles|!DS]][[Category:Handheld consoles|!DS]][[Category:Nintendo consoles|!DS]][[Category:Seventh-generation video game consoles|!DS]]
[[Category:Nintendo DS emulators|*]]
[[Category:ARM-based|!DS]]
[[Category:MAME Driver Status: Preliminary|!DS]]
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