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Nintendo DS emulators

22,877 bytes added, 8 April
BizHawk's MelonDS core has no such feature.
|title = Nintendo DS
|logo = DSlitewhite.png
|imagecaption=Nintendo DS Lite
|developer = [[:Nintendo]]
|type = [[:Category:ConsolesHandheld consoles|Handheld game console]]
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]
|release = 2004(DS)<br/>2008 (DSi)
|discontinued = 2013
|predecessor = [[Game Boy Advance emulators|Game Boy Advance]]
|successor = [[Nintendo 3DS emulators|Nintendo (new) 3DS]]
|emulated = {{✓}}
}} {{for|other emulators that run on NDS hardware|Emulators on DS}}  The '''[[gametechwikipedia:Nintendo DS|Nintendo DS]]''' (NDS) is a handheld console produced by Nintendo and released on November 21, 2004 , and had 2 ARM CPUs (ARM9 and ARM7) with 4MB 4 MBs of RAMand was priced at {{Inflation|USD|149.99|2004}}. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the only console to have come close to the [[PlayStation 2 emulators|PlayStation 2]] in lifetime sales (154.02 million units), as a result of attracting a large amount number of casual players, and even non-gamers, into the gaming community. ;Remember, certain titles such as [[Wikipedia:Category:Nintendo_DSi_games|DSi retail]] and [[Wikipedia:List_of_DSiWare_games_and_applications|DSiWare]] games are exclusive to the DSi. Make sure your chosen emulator [[#Hardware_features_and_accessories|supports these variations (see "DSi exclusive features" section)]] if you want to play them.
==Emulators==
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GBA'''[[#Nintendo DSi|DSi]]'''! scope="col"|NDS[[#Enhancements|Enhancements]]! scope="col"|DSi[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|[[libretro<small>Compatibility</small>! scope="col"|Libretro Core]]<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="911"|PC/ x86|-|[[melonDS]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|Dev Builds<ref group=N>[https://nightly.link/melonDS-emu/melonDS/workflows/build-windows/master/melonDS-windows-x86_64.zip Windows], [https://nightly.link/melonDS-emu/melonDS/workflows/build-ubuntu/master/melonDS-ubuntu-x86_64.zip Ubuntu], [https://nightly.link/melonDS-emu/melonDS/workflows/build-macos-universal/master/macOS-universal.zip macOS-universal]</ref><br/>[http://melonds.kuribo64.net/downloads.php {{MelonDSVer}}]<br/>[https://buildbot.libretro.com/nightly/ ''libretro core'']<ref group=N name=melonDSRA>Similar to Dolphin, PPSSPP and Citra libretro cores, the standalone version of melonDS is highly recommended over the libretro core as the libretro core version is outdated specifically two versions out of date (still on 0.9.3), and the generation 5 Pokemons are broken. If you turn on C-Gear, after a few minutes you'll be unable to save. [https://github.com/libretro/melonDS/issues/179#issuecomment-1407488464 '''You also can't use any wifi features'''] or do in game trades either or the game will freeze.</ref>|{{✓}} ||{{~}} ||{{~}} ||[https://melonds.kuribo64.net/board/forum.php?id=3 ?] ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[DeSmuME]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|Web}}|[https://ci.appveyordesmume.comorg/projectdownload/zeromus/desmume {{DeSmuMEVer}}/Nightly]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{✗}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[melonDSBizHawk]]<abbr title="Uses melonDS 0.9.5 core for nintendo DS and DSi emulation, mGBA or VBA-Next cores for Game Boy Advance emulation">*</abbr>|align=left|{{Icon|Windows, |Linux}}|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://melondstasvideos.kuribo64.netorg/BizHawk/downloadsReleaseHistory.php html {{MelonDSVerBizHawkVer}}]|{{}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}} <small>(WIP)</small>
|-
|[[DeSmuME#Graphical_EnhancementNo$|DeSmuME X432RNo$GBA]]|Multi-platformalign=left|{{Icon|Windows|DOS}}|[http://shikaver01problemkaputt.webcrow.jpde/desmume_x432r/indexgba.html 2015-04-19htm {{No$GBAVer}}]|{{}} ||{{N}} ||{{~}} ||? ||{{✗}} ||{{}} ||{{~}}
|-
|[[GBE+]]
|align=left|{{Icon|Windows, |Linux, |macOS (untested)}}
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]
|{{✗}} ||{{?}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>|-|[[NooDS]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/Hydr8gon/NooDS/releases git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>|-|[[mGBA#medusa|mGBA/medusa]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://mgba.io/downloads.html#medusa alpha 2]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} || {{~}}<ref name="medusa suspended"/>||{{✗}} <small>(WIP)</small>
|-
|[[mGBA#medusa|medusaSkyEmu]]|align=left|{{Icon|Windows, |Linux|macOS}}|[https://mgbagithub.iocom/skylersaleh/SkyEmu/pull/321 Dev Builds]<br/downloads>[https://github.html alpha 2com/skylersaleh/SkyEmu/releases {{SkyEmuVer}}]|{{}} ||{{}} ||{{✗}} ||? ||{{}} || {{}}<ref name="medusa suspended"/>||{{✗}} <small>(WIP)</small>
|-
|[https://corgids.wordpress.com/ CorgiDS]
|align=left|{{Icon|Windows, |Linux|macOS}}|[https://github.com/PSI-Rockin/CorgiDS/releases 0.1git]<br />[http://www.emucr.com/search/label/CorgiDS SVN]|{{✗}} ||{{}} ||{{✗}} ||? ||{{}} ||{{✗}}<ref>https://corgids.wordpress.com/2018/02/12/extended-break/</ref> ||{{✗}}
|-
|ndsemu
|align=left|{{Icon|Windows}}|[https://github.com/rasky/ndsemu Gitgit]|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}|-|[[No$|No$GBA]]|Windows, DOS|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]|{{✓}} ||{{✓}} ? ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[https://web.archive.org/web/20110225190819/http://neonds.com/ NeonDS]
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20100925152735/http://neonds.com/system/files/NeonDS_0.2.1.zip 0.2.1]
|{{✗}} ||{{}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
|dasShiny
|align=left|{{Icon|Windows, |Linux}}|[https://github.com/Cydrak/dasShiny Gitgit]|{{✗}} ||{{}} ||{{✗}} ||? ||{{}} ||{{✗}} ||{{✗}}
|-
|[http://ds-duos.blogspot.com/ DuoS]
|align=left|{{Icon|Windows}}
|[http://www.emulator-zone.com/download.php/emulators/nds/duos/DuoS.zip 8/25/2012 Beta]
|{{✗}} ||{{}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[Ensata]]
|align=left|{{Icon|Windows}}
|[http://www.mediafire.com/file/x0odmalrndt9m7a/Ensata+v1.4d.rar 1.4d]
|{{✗}} ||{{}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[https://web.archive.org/web/20111130005614/http://ideasemu.biz/ iDeaS]
|align=left|{{Icon|Windows, |Linux}}
|[http://www.emulator-zone.com/files/emulators/nds/ideas/ideas1040.7z 1.0.4.0]
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}} |-|dust|align=left|{{Icon|Windows|Linux|Mac|Web}} |[https://github.com/kelpsyberry/dust git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}
|-
!colspan="10"|[https:Mobile //github.com/Hydr8gon/NooDS NooDS]|Windows, Linux, macOS|[https://github.com/Hydr8gon/NooDS Git]|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}ARM
|-
!colspan|<small>[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]</small>|align="9"left|{{Icon|Android|iOS}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{✗}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||Console{{✓}}
|-
|[[Virtual ConsoleDraStic]]|Wii Ualign=left|{{Icon|Android|Pandora|Pyra}}|[https://play.google.com/store/apps/details?id=com.dsemu.drastic&hl=en_US&gl=US {{DraSticVer}}]<br>[https://pyra-handheld.com/repo/apps/32 0.1 Pyra]|{{✗}} ||{{?}} ||{{?}} ||[https://pandorawiki.org/DraStic_Compatibility_List 68%<br/><small> 49 out of 73 reported titles (Pandora) </small>]<br />[https://xdaforums.com/t/drastic-ds-updated-to-v2-1-5-1a-xplay-compatibility-list-over-100-games-playable.2396919/ 88%<br/><small> 127 out of 145 reported titles (Android) </small>] ||{{~}} ||{{}} ||{{✓}}
|-
|[[melonDS]]<small> (unofficial)</small><br/><small>[https://docs.libretro.com/library/melonds/ melonds_libretro]</small>|Switchalign=left|{{Icon|Android|iOS}}|[https://gbatempgithub.netcom/downloadrafaelvcaetano/melondsmelonDS-for-switchandroid git]<br/>[https://play.google.35201com/store/apps/ 0details?id=me.magnum.melonds 1.89.3]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=melonDSRA></ref>|{{}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}}<small>(WIP)</small>
|-
|[https://github.com/Hydr8gon/NooDS NooDS[Delta]]|Switchalign=left|{{Icon|iOS}}|[https://github.com/Hydr8gonrileytestut/NooDS GitDelta git]|{{✗}} ||{{?}} ||{{?}} ||? ||{{}} ||{{✓}} ||{{~}}
|-
!colspan|[[SkyEmu]]|align=left|{{Icon|Android|iOS}}|[https://play.google.com/store/apps/details?id="9"com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||Mobile{{✗}} <small>(WIP)</small>
|-
|[[DraSticNooDS]]|[[Android emulatorsalign=left|{{Icon|Android]], Pandora,<br />Linux <small>(Raspberry Pi)</small>}}|[https://play.google.com/store/apps/details?id=com.dsemuhydra.noods 0.1]<br/>[https://github.drastic {{DraSticVer}}com/Hydr8gon/NooDS/releases git]|{{✗}} ||{{}} ||{{✗}} ||? ||{{}} ||{{✓}} ||{{}}<small>(WIP)</small>
|-
|[https://inds.nerd.net/ iNDS]<br/><small>(nds4ios -derived)</small><br/><small>(DeSmuME -based)</small>|[[iOS emulatorsalign=left|{{Icon|iOS]]}}|[https://github.com/iNDS-Team/iNDS/releases Gitgit]|{{✗}} ||{{}} ||{{✗}} ||? ||{{✗}} ||{{}} ||{{}}
|-
|nds4ios
|[[iOS emulatorsalign=left|{{Icon|iOS]]}}
|[http://nds4ios.angelxwind.net/i/?page/downloads SVN]
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}|-|[http://jeffq.com/blog/nds4droid/ nds4droid]<br/><small>(DeSmuME-based)</small>|align=left|{{Icon|Android}}|[https://github.com/jquesnelle/nds4droid git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-!colspan="10"|Console|-|[[Virtual Console]]|align=left|{{Icon|WiiU}}||{{?}} ||{{?}} ||{{?}} ||<small>[[Wikipedia:Virtual_Console#Titles_3|Only for selected titles]]</small> ||{{✗}} ||{{✗}} ||{{✓}}|-|TWL_FIRM|align=left|{{Icon|3DS}}|N/A|{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✓}}|-|<small>[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]</small>|align=left|{{Icon|Switch|PS4}}<br/>{{Icon|Vita}}|[https://www.retroarch.com/ 0.9.13]|{{✗}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[[melonDS]]<br/><small>[https://docs.libretro.com/library/melonds/ melonds_libretro]</small>|align=left|{{Icon|Switch|Vita}}<br/>{{Icon|PS2}}|[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=melonDSRA></ref><br/>[https://github.com/rsduck/melonDS/releases git]<small> (Switch)</small><br/>[https://github.com/Rinnegatamante/melonDS-Vita git]<small>(Vita Port)</small><br/>[https://github.com/DanielSant0s/melonDS-PS2 git]<small> (PS2 Port)</small><br/>|{{✓}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}} <small>(WIP)</small>|-|[[NooDS]]|align=left|{{Icon|Switch|Vita|WiiU}}<br/>{{Icon|PSP}}|[https://github.com/Hydr8gon/NooDS git]<small> (Switch/Vita/WiiU)</small><br/>[https://github.com/Xiro28/NooDS_PSP git] <small>(PSP port)</small>|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{~}} <small>(WIP)</small>|-|[[DeSmuME PSP]]|align=left|{{Icon|PSP}}|[https://cdn.discordapp.com/attachments/590011753849421846/870274164748079104/desmume_psp_4.zip V4][https://github.com/Xiro28/DesmumePSPExperimental Experimental]|{{✗}} ||{{✗}} ||{{✗}} ||[[DeSmuME PSP|26%<br/><small>16 out of 63 reported titles </small>]] ||{{✓}} ||{{✓}} ||{{~}}
|-
|DsoidDesmumeX|[[Android emulatorsalign=left|{{Icon|Android]]Xbox}}|[httphttps://www.emucr1emulation.com/searchforums/labeltopic/Dsoid?&max35774-desmumex-v087-new-results=12 SVNupdate 0.87]|{{✗}} ||{{}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{~}}
|-
|[http://jeffq.com/blog/nds4droid/ nds4droid[DeSmuME PSP|DSonPSP]]<br/><small>(DeSmuME based)</small>|[[Android emulatorsalign=left|{{Icon|Android]]PSP}}|[https://githubwololo.net/downloads/index.comphp/jquesnelledownload/nds4droid Git1235 0.7]|{{✗}} ||{{}} ||{{✗}} ||{{✗}} ? ||? ||{{✗}} <small>(POC)</small> ||{{✗}}
|}
</div>
<references group=N />
===Comparisons===
;[[DeSmuMEmelonDS]]: One Unlike DeSmuME, melonDS has some DSi support. In terms of being user-friendly, options in melonDS are more simplified. Has similar DS game compatibility as DeSmuME. Both can run games at a higher internal resolution (sharper 3D objects) and can open ROMs inside a compressed archive (ZIP, RAR, 7Z etc.). Both can display the most developed emulators two screens in a variety of ways, but melonDS has a hybrid mode. [https://i.imgur.com/S73Eb4m.jpg (Example)] While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that's gotten as far as it has, and it's been found to work reasonably well with a handful of games. Switching to OpenGL in core options may give a performance boost. In May 2023, it was confirmed that there are plans for regular DS gameshigh-level emulation of Arm7 on MelonDS. The project is codenamed MelonHLE.  ;[[DeSmuME]]:DeSmuME has had significant improvements since 2018, though ; new features are still in development and are only available through either nightly/dev builds. It now uses include less CPU/GPU resourcesresource usage and high-resolution 3D rendering, and Wi-Fi is also underway. If you're worried about stability, then stick to emulation has been reintroduced in the latest stable releasebuilds. Otherwise, v0.9.13 from May 2022 is the latest first "Stable" build in over 7 years and is highly recommended over all previous builds (though dev builds will have more to offerare also generally very usable). (See [[Common Problems and SolutionsOpenEmu]] for tipsuses a shallow fork of the v0.9.11 build and should be avoided as well.) ;[[DraStic]]: A payware, (currently) closed-source emulator for [[Android emulators|Android]] devices that can run games at a decent speed even on potato phones. It's on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to mess with pirated unofficial copies, though this is considered unsubstantiated. At the very least, you shouldn't expect any support from Exophase and company if you use a pirated unofficial copy, though it . It is available for free on the Raspberry Pi and Odroid via RetroPie.;[[melonDS]]: Arisotura's goal is to make an emulator that's better optimized and includes features that others lack, either intentionally or not. While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that's gotten as far as it has and it has been found to work reasonably runs relatively well with a handful of games. There's also been progress made in emulating the DSi<ref name="melonDSi">http[https://melondsyoutu.kuribo64.netbe/comments715kg1-hmxA].php?id=94</ref><ref name="progress As of March 5, 2024, due to yuzu lawsuits mainly focused on DSi">http://melonds.kuribo64.net/comments.php?id=99&p</ref>the Zelda franchise, so far the creator made it's been able to boot into the firmware free and is being developed in a separate branch of plans on open sourcing the main project. It could surpass DeSmuME when it covers more featurescode. ;[[No$|No$GBA]]: Focuses on speed, and has major compatibility issues and glitches as a result. But because Because it was originally initially a GBA emulator, the DS's 3D features are still very poorly handled. However, it might be an '''It's a good option for a very low-end machine machines, but don't expect a lot of games to run perfectly, or at all'''. A fan program, No$Zoomer, was released for version 2.6 , which increases compatibility and options, as well as the titular zooming and resizing abilities. The biggest addition is noise cancellation which clears up static that No$GBA makes with its 3D rendering. It doesn't change accuracy though. No$Zoomer hasn't never rebased yet but does add options for window resizing. There haven't been any noticeable changes with regards to accuracynewer No$GBA versions, and it looks like it was abandoned, howeverso it likely never will. As of In v2.8, No$GBA supports DSi games and is currently became the first and only emulator that doesto support DSi games, which has been their most notable feature. Only use No$GBA in the cases of for DSi gamesthat don't work on other emulators, debugging (if you've taken up romhacking ROM-hacking for DS gamesor homebrew development), if you value speed above everything, if you're using a potato PC, or just as a last resort. ;[[Delta]]:An open-source application for iOS with the ability to emulate many consoles and handhelds, including the DS. Since version 1.3, Delta Emulator allows you to emulate Nintendo DS with a DeSmuME or melonDS core. You will need to have DS BIOS or DSi BIOS to play DS/DSi games in Delta using the melonDS core. It also allows you to boot into DS/DSi home screen and functions similarly to melonDS. ;[[mGBA#medusa|mGBA/medusa]]: [[mGBA]] developer endrift is also creating a DS emulator, but it's very much a [https://mgba.io/timeline.html#IN+THE+FUTURE work-in-progress ] and isn't nearly as far as melonDS in terms of the capabilities it's covered. As of March 2018, medusa's development is "suspended until further notice".<ref name="medusa suspended">https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation</ref> ;iDeaS: An abandoned and experimental DS emulator that uses a plug-in system, it's very slow and buggy but has partially gotten some features working , like the camera and slide accessories.;[[Ensata]]: Nintendo's official DS emulator that was leaked to the public. It's not very usable or compatible , but it can run a few games.
'''Comparisons of several Nintendo DS emulators:'''
* [https://emucross.com/the-next-generation-of-ds-emulators/ Looking Toward the Next Generation of DS Emulators] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 5 June 2017. Tested emulators: melonDS (0.2 and 0.3), medusa (Alpha 2) & GBE+ (1.1) compared to the mature DeSmuME.)
===High Resolutionresolution===;[[melonDS]]: Has added support for an OpenGL renderer and with upscaling as of version 0.8.<ref name="melondsopengl">http://melonds.kuribo64.net/comments.php?id=90</ref> The renderer is much faster than DeSmuME's and supports increasing the internal resolution up to 8x 16x native resolution. More features , such as texture filtering , are planned. ;DeSmuME X432R:A fork of DeSmuME, that has many more graphical enhancement enhancements, such as an option to increase internal resolution and use MSAA. The devs of DeSmuME have now included an option for increased internal resolution (see below), making X432R outdated. See the [[DeSmuME]] page for more details. ;[[DeSmuME ]] <small>([[libretro]])</small>:Also has an the option to increase internal resolution since the [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 August 8, 2015 /8/15 git commit]. It requires a very high-end CPU to run at a reasonable framerate.
;DraStic:Has released a beta version supporting double the original resolution.
;Virtual Console <small>(Wii U)</small>:Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). However, there's no legit way to enable it without a homebrew-enabled console.
==ConnectivityEnhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! melonDS! DESmuME! Bizhawk! No$GBA! GBE+! SkyEmu! mGBA/medusa|-| rowspan=5 | Graphics| [[Resolution|Resizable Internal Resolution]]| {{Y}}| {{Y}}| {{N}}| {{?}}||||-| [[Widescreen_hacks#Nintendo_DS|Widescreen hack]]<br/><small>Widescreen is possible thanks to specific codes made by the community for a lot of DS games.</small>| {{Y}}[https://github.com/melonDS-emu/melonDS/issues/395 *]| {{?}}| {{?}}| {{?}}||||-| [[Texture_packs#Texture_Replacement_.283D.29|Texture packs]]| {{✗}}([https://melonds.kuribo64.net/comments.php?id=182 WIP]) | {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>| {{✗}}| {{Y}} (MSAA)| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| colspan=7 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulator at 4k native with ease anyway.</small>|-| rowspan=3 | Performance| [[Overclocking|Overclock]]| {{~}}[https://melonds.kuribo64.net/board/thread.php?pid=2574#2574 *]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=7 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with melonDS or DESmuME?, please be aware that some visual glitches and artifacts may occur at this time.|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{~}}<ref group=N3>Only possible with software renderer.</ref>| {{N}}<abbr title="Supports MSAA but there is no post-rendering AA technique supported.">*</abbr>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{Y}}| {{Y}}| {{?}}|||||-| [[Shaders_and_filters|Filters]]| {{N}}| {{?}}| {{?}}| {{?}}||||-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N3 name=lrRA></ref>| {{~}}<ref group=N3 name=lrRA></ref>| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| [https://github.com/melonDS-emu/melonDS/pull/1671 WIP]| {{Y}}| {{Y}}| {{?}}||||-| Rewind| {{N}}[https://melonds.kuribo64.net/board/thread.php?pid=5060 *]| {{~}}<ref group=N3 name=lrRA></ref>| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| Fast-Forward/Turbo Speed| {{Y}}| {{Y}}| {{?}}| {{?}}||||-| Savestates| {{Y}}| {{Y}}| {{?}}| {{?}}||||-| [https://tasvideos.org/Movies Movie recording/playback]| {{N}}[https://github.com/melonDS-emu/melonDS/issues/463 *]|||||||-| rowspan=2 | Controls| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Input_lag|Input lag-mitigating technique]]| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| rowspan=6 | Quality of life| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{Y}}| {{Y}}| {{?}}| {{?}}||||-| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}| {{Y}}||||||-| Per-Game Profiles||||||||-| Command Line Options||||||||-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]||||||||-| rowspan=5 | Misc| [[Netplay#Other|Netplay]]| {{N}}| {{~}}<ref group=N3 name=lrRA>Only possible with libretro core. [https://github.com/melonDS-emu/melonDS/issues/1146 Github Issue page for adding RetroAchievements to the melonDS standalone version]. But DSi RetroAchievement are [https://docs.libretro.com/guides/retroachievements/#nintendo not supported].</ref>| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=7 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| RetroAchievements<br/>[https://retroachievements.org/gameList.php?c=18 DS], [https://retroachievements.org/gameList.php?c=78 DSi]| {{~}}<ref group=N3 name=lrRA></ref>| {{~}}<ref group=N3 name=lrRA></ref>| {{Y}}<ref group=N3 name=RABizHawk>[https://twitter.com/RetroCheevos/status/1647525064667955201?cxt=HHwWgoCw4afUl90tAAAA DSi RetroAchievements exclusive to BizHawk] at the moment.</ref>| {{N}}||||-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>| {{N}}| [https://old.reddit.com/r/emulation/comments/9lwy0r/desmume_begins_to_implement_a_freelook_feature/ WIP]| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Wikipedia:Category:Debugging|Debug Features]]| {{N}}[https://github.com/melonDS-emu/melonDS/issues/249 *]| {{Y}}| {{?}}| {{Y}}||||}</div><references group=N3/>
The DS offers five types of connections==Hardware features and accessories==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"| colspan=2 | Name! DeSmuME! melonDS! No$GBA* '''Local Wireless Communications''' ! GBE+! SkyEmu! mGBA/medusa!Bizhawk!TWL-FIRM|- ''(Multiple Cartridges)''* '''| rowspan=5 | [[#Connectivity|Connectivity]]| [[#GBA/DS connectivity|GBA/DS Download Play''' connectivity]]| {{✓}}| {{✓}}| {{~}}||||||- ''(Single Cartridge)''* '''| [[#Nintendo Wi-Fi Connection|Nintendo Wi-Fi Connection''' ]]| {{~}}| {{✓}}| {{✗}}||||||-| [[#Local wireless communication|Local wireless communication]]| {{✗}}| {{~}}| {{✗}}||||||- ''(Online Multiplayer)''* '''| [[#DS Download Play|DS Download Play]]| {{✗}}| {{~}}| {{✗}}||||||-| [[#DS/Wii connectivity|DS/Wii Connectivity'''connectivity]]| {{✗}}| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/1000 * '''GBA]| {{✗}}||||||-| rowspan=4 | Controllers| Guitar Hero pad| {{✓}}| {{✗}}<ref group=N2 name=Slot2MelonDS>If this [https://github.com/melonDS-emu/melonDS/pull/719 Pull request] gets merged, we could see Slot 2 peripherals supported on MelonDS.</ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Piano for Easy Piano| {{✓}}| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Taito paddle controller| {{✓}}| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Nintendo Wireless Keyboard| {{~}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| rowspan=5 | Inputs| Rumble pack| {{✓}}| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Tilt sensor| {{✗}}| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Pressure-sensitive touchscreen| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Slide controller| {{✗}}<ref group=N2 name=SlideControllerDeSmuME> There is an open [https://github.com/TASEmulators/desmume/pull/737 pull request] that implements support for this add-on.</ref>| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| DS Connectivity'''camera| {{✗}}| {{✓}}<ref group=N2>melonDS supports outer and inner cameras in Physical Camera mode and as Image File.</ref>| class{{~}}<ref group=N2 name="wikitablenocash-whitenoise" style>no$gba supports whitenoise for the camera and microphone.</ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✓}}|-| rowspan=2 | Bayer DIDGIT| Communication| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Emulation| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| rowspan=2 | [https://dmitry.gr/?r=05.Projects&proj=28.%20pokewalker PokéWalker]| Communication| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Emulation[https://github.com/UnrealPowerz/powar *]| {{✗}}| {{✗}}[https://github.com/UnrealPowerz/powar/issues/2 *]| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| colspan=2 | [[#Backwards_compatibility_for_Game_Boy_Advance.2FGBA_Mode|Backwards compatibility for Game Boy Advance/GBA Mode]]| {{✗}}| {{✗}}[https://melonds.kuribo64.net/board/thread.php?id=1229 *]| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| colspan=2 | iQue DS region lock| {{✓}}| {{~}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| colspan=2 | Ubisoft Thrustmaster| {{TBD}}| {{TBD}}| {{TBD}}| {{Y}}[https://shonumi.github.io/articles/art26.html *]| {{✗}}| {{✗}}|||-| colspan=2 | Inrou-Kun pedometer| {{TBD}}| {{TBD}}| {{TBD}}| {{Y}}[https://shonumi.github.io/articles/art26.html *]| {{✗}}| {{✗}}|||-| colspan=2 | Sega Card Reader| {{Y}}<ref group=N2 name=CardReaderDeSmuME>Supported in the latest nightly builds, on Windows only.</ref>| {{TBD}}| {{TBD}}| {{Y}}[https://shonumi.github.io/articles/art21.html *]| {{✗}}| {{✗}}|||-| colspan=2 | Magic Reader| {{TBD}}| {{TBD}}| {{TBD}}| {{Y}}[https://shonumi.github.io/articles/art23.html *]| {{✗}}| {{✗}}|||-! colspan=10 | DSi exclusive features|-| rowspan=2 | DSi Inputs| Solar Sensor| {{✗}}| {{~}}<ref name=manual group=N2>Only manual configuration. No automatic detection.</ref>| {{~}}<ref name=manual group=N2 />| {{✗}}| {{✗}}| {{✗}}| {{~}}<ref name=manual group=N2 />| {{✗}}|-| Microphone| {{✗}}| {{✓}}<ref group=N2>melonDS supports microphone in External microphone, Blow noise and WAV file.</ref>| {{~}}<ref group=N2 name="textnocash-align:center;whitenoise"></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✓}}
|-
! scope| rowspan="col"3 | [[#DSi Game formats|NameDSi Game formats]]! scope="col"|Operating SystemDSi (senhanced)! scope="col"|Latest Version{{✗}}| {{✓}}| {{~}}| {{✗}}! scope="col"|Local{{✗}}! scope="col"|Download Play{{✗}}! scope="col"|Wi-Fi{{✓}}! scope="col"|GBA/DS{{✓}}
|-
|[[melonDSDSi (exclusive)|melonDS]]{{✗}}|Windows, Linux{{✓}}|{{MelonDSVer}}|{{~}} |{{✗}}|{{~}} ||{{~}} ||{{}}
|-
|[[DeSmuME]]DSi (digital) & DSiWare|Mult-Platform{{✗}}| {{✓}}|{{DeSmuMEVer}}|{{✗}} |{{✗}}|{{✗}} ||{{~}} ||{{✓}}
|-
|[[No$colspan=2 |No$GBA]]DSi SD Card|Windows, [[Intel CPUs{{✗}}|DOS]]{{✓}}|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]|{{✗}} |{{✗}}|{{✗}} ||{{✗}} ||{{}}
|}
</div>
<references group=N2/>
===Connectivity===
The DS offers five types of connections:
* '''Local wireless communications''' - ''(Multiple cartridges)''
* '''DS Download Play''' - ''(Single cartridge)''
* '''Wi-Fi Connection''' - ''(Online multiplayer)''
* '''DS/Wii connectivity'''
* '''GBA/DS connectivity'''
The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them. So far, the only emulator to actually make any progress is melonDS, but even that is still under development.
====Local Wireless Communicationwireless communication====Players who have a copy of the same game can link together using the DS' s wireless signals (given that the game offers this feature).
melonDS supports wireless communication with several games, including ''New Super Mario Bros.'' and the ''PokemonPokémon''games, but you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computers via LAN. No$GBA is able to can connect, but fails before the actual connection is finished.
====DS Download Play====Players who both have This feature allows players with a DS but and only one copy of a game can use "Download Play" to play together without . This way, not everyone needing needs a copy of the a game. The player with the physical cartridge will host the game while the other players connects connect using a "downloaded" version received from the host. Normally they are either simple mini-games or , stripped -down versions demos of the main game, so in or a limited version of multiplayer. In most cases , it is 's better to use connect using multiple cartridges multi-cart instead. However, there are some games, like ''Mario Party DS'', that requires require Download Play in order to use its multiplayer.
Download Play isn't is supported by any emulator so farmelonDS. Like with local multiplayer, though [[Emulators on 3DS#Nintendo DS|NDSit is very hit-bootstrap]] homebrew on and-miss but unlocking the Nintendo 3DS can boot some of themframerate helps. melonDS fails will often fail during the download process though , but some games actually go as far as booting, but never to the actual "and sometimes in-game"as well.
====Nintendo Wi-Fi Connection==== {{Main|Nintendo's online service that was available for the Wii and DS and was free to use. It was shutdown on May 20, 2014 due to the company GameSpy, the ones who were managing these servers, shutting down its multiplayer services after being bought out. A popular game that used this feature was ''Mario Kart DS''. Wi-Fi Connection}}
There was a third-party DeSmuME forks that successfully emulated WFC but has quite a bit of requirement (Ethernet cable, though this can be circumvented with external software)====DS/Wii connectivity====Uses wireless communication on the DS to connect to the Wii. After The idea is parallel to the service shutdownGBA Link Cable for the GameCube, there was a version compatible with and just like the fan servers (restoring all DLC data but sadly most multiplayer games had their content lost forever)Link Cable, [https://nintendo.fandom. melonDS is one of the only emulators com/wiki/Wii-to offer Wi-Fi capabilities. It's still DS_connectivity only a work-in-progress, but it works relatively wellhandful of games actually have this feature].Some notable examples include:
===DS/Wii Connectivity===Uses * ''Final Fantasy Crystal Chronicles: Echoes of Time'' - which is essentially the wireless communication on same as the DS to port but can connect to with other DSes with the Wiigame. The idea is parallel to the GBA Link Cable for the GameCube, and just like the Link Cable, only a handful of games actually have this feature. Some notable examples are * ''Pokemon Pokémon Battle Revolution'' - in which players could transfer their Pokemon to Pokémon from the game Generation IV main series games and use the DS as a controller, . * ''Animal Crossing: City Folk'' - in which data could be transferred between the DS version (''Animal Crossing: Wild World''), and the ''Nintendo Channel'' on the Wii , where players could download demos of DS games to their console using Download Play (basically the same idea as the Download Station kiosk).
So far, no emulator has been able to emulate this feature, nor have attempted to, and considering that the GBA/GCN connectivity on Dolphin has yet to fully functions, hints that this feature won't be emulated for a while. If this was were ever going to be emulated, it would require work on both ends.
====GBA/DS Connectivityconnectivity====Inserting a GBA cartridge in the Slot-2 of the Nintendo DS while a game is running can unlock various gameplay features for [https://nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS games]. It's unknown if No$GBA supports this, but it can be done in DeSmuME by going to Config > Slot 2 (GBA Slot) and selecting GBA Cartridge. Select the GBA ROM file, make sure its <code>.sav</code> file is in the same folder. You may need to reset the game for it to take effect. DeSmuME, however, does not support GBA games with hardware features like the solar sensor from GBA Boktai cartridges used in Boktai DS (Lunar Knight).
==Nintendo DSi==[[File:DSiBlack.png|300px|thumb|right|The design was very similar to the DS Lite]]Released on April 5, 2009, the It'''Nintendo DSi''' added new lighting effectss unknown if No$GBA supports this, an inner but it can be done in DeSmuME by going to Config > Slot 2 (GBA Slot) and outer 0selecting GBA Cartridge.3 megapixel digital cameras, 16MB of RAM (compared to Select the previous 4MB of RAM), a faster ARM9 CPU clocked at 133 MHzGBA ROM file, and offered downloadable titles called "DSiWare"make sure its <code>. It cost {{Inflation|USD|169sav</code> file is in the same folder.99|2009}} at launch and later dropped You may need to reset the game for it to {{Inflation|USD|149take effect.99|2010}}As of version 0. The system9, however, was region-locked, meaning that DSi exclusives from different regions couldn't be used [https://melonds.kuribo64.net/comments.php?id=110 melonDS supports GBA connectivity] and even added support for the system language couldn't be changed. It also did away with backwards-compatiblity by removing Slot-2 which was used to load solar sensor on GBA Boktai cartridges and other gaming accessories used in Boktai DS (''iLunar Knight), something DeSmuME has yet to support.e. Guitar Hero: On Tour'') Either drag and drop the GBA ROM onto the program before starting or open the file before loading the NDS file.
===Backwards compatibility for Game FormatsBoy Advance/GBA Mode===The Nintendo DS is backward compatible with Game Boy Advance (GBA) cartridges. Should not be confused with [[Game_Boy_Advance_emulators|Game Boy Advance emulation]] or [[#Connectivity|GBA/DS connectivity]]. None of the emulators supports this feature currently. ===Accessories===:''[[Wikipedia:List_of_Nintendo_DS_accessories|Wikipedia - List of Nintendo DS accessories]]'';Guitar Hero pad: Used in the "Guitar Hero: On Tour" series (required) and Band Hero DS. Supported by DeSmuME (Slot 2).;Piano for Easy Piano: Supported by DeSmuME (Slot 2).;Taito paddle controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2, and Space Bust-a-Move. Supported by DeSmuME (Slot 2).;Tilt sensor: Used in "Tony Hawk's Motion/Hue's Pixel Painter." No emulators support this add-on yet. (Slot 2);Pressure-sensitive touchscreen: Used in "Harvest Moon DS", "Colors!", "Metroid Prime: Hunters", "Okamiden" and "Rhythm Heaven". No emulators support this feature yet (can work with analog triggers or DualShock 2/3 pressure-sensitive face buttons).;Rumble pack: Supported by DeSmuME (Slot 2). Requires compatible Joystick.;Slide controller: Required by "Slide Adventure Mag Kid". No emulators support this add-on at the moment. There is an [https://github.com/TASEmulators/desmume/pull/737 open PR] for DeSmuME that implements this add-on.;Nintendo Wireless Keyboard: Bundled with "Learn with Pokémon: Typing Adventure" (JP/EU/AU). The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it's playable using the on-screen keyboard on the lower screen, the keyboard isn't actually emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you'll need to blank out all the control/hotkey bindings of DeSmuME if you are going to play this game, because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe, which purpose is playing *only* this game. In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the <code>.dll</code> should not matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates, instead.;DS camera: Accessory bundled with the Japan-only Face Training (a European localization for Christmas 2007 was canceled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.;Bayer DIDGIT: A glucose meter for diabetic children with a game called ''Knock 'Em Downs: World's Fair'' that rewards them for checking their blood sugar levels regularly. The game has been dumped, but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course). ===iQue DS region lock===iQue is Nintendo's Chinese subsidiary (previously a partnership between them and Wei Yen until 2013), so when they released the DS with a few localized games, their ROMs had special flags set in them to check if the hardware that ran the cartridge was iQue's or Nintendo's as a sort of region lock. Nintendo's own hardware would fail this check, throwing an "Only for iQue DS" error in white text on a black background. No other DS games have this mechanism, not even for Korean releases. This region lock is bypassed by the 3DS for these DS games, even though 3DS games have their own region lock. It's weird. Emulators differ in their behavior to this region lock. No$GBA crashes, while DeSmuME can load them. However, for melonDS, you need a [[Emulator Files|Firmware Dump]] from an iQue DS, otherwise, it will replicate the region lock. The only way the ROM will accept other hardware (and thus emulators) is with a hack involving a simple byte change. Use a hex editor to change the byte located at <code>0x1D</code> from value <code>80</code> to <code>00</code>. ===Other issues===Certain games, such as American Girl titles (e.g., ''Julie Finds a Way'' and ''Kit Mystery Challenge''), suffer from severe flickering issues which keep those games from being playable on most emulators. [[DraStic]] was the first emulator able to run the two games properly, and while DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with ''Pokémon SoulSilver'', among others; this has since been patched on r5531 once the true nature of the [https://sourceforge.net/p/desmume/bugs/1134/ bug] was better understood. The fix would be later incorporated into other emulators. ''Ultimate Mortal Kombat'' suffers from flickering and slowdown due to the way it loads sprites, though it isn't as serious in DraStic. ''Star Wars: The Clone Wars – Jedi Alliance'' is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system. =Nintendo DSi={{Infobox console|title = Nintendo DSi|logo = DSiBlack.png|developer = [[:Nintendo]]|type = [[:Category:Handheld consoles|Handheld game console]]|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]|release = 2009|discontinued = 2014|predecessor=[[Game Boy Advance emulators|Game Boy Advance]], [[Nintendo DS emulators|DS]]|successor=[[Nintendo 3DS emulators|3DS family]]|emulated = {{✓}}}} Released on April 5, 2009, the '''[[wikipedia:Nintendo DSi|Nintendo DSi]]''' added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM), a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called "DSiWare". It cost {{Inflation|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}. The system, however, was region-locked, meaning that DSi exclusives from different regions couldn't be used. It also did away with backwards-compatiblity by removing Slot-2 which was used to load GBA cartridges and certain accessories (such as the Rumble Pak).  DSi emulation has been pretty neglected due to its small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera support. The only thing really notable is DSiWare, which saw several exclusive releases. No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won't boot and others have graphical glitches. You'll need to enable "16MB DSi/retail" under the settings in order to use it. Compatibility is very iffy due to No$GBA's already poor DS emulation, and the camera is just spoofed as a static image and will cause the emulator to crash whenever used, meaning games that uses it may boot, but won't be very playable. DSi used an encryption system for the game dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, hence why some Nintendo DS emulators don't even manage to boot DSiWare dumps. It's very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various creative differences unique to that project. As of version 0.9, melonDS has DSi emulation. It can connect to the internet and can play games with WFC online using libslirp or libpcap. It could become the most usable option for DSi emulation in the near future. Most of it is being done using the documentation that the No$GBA dev has already compiled on the subject<ref>http://melonds.kuribo64.net/board/thread.php?id=13</ref> ([https://problemkaputt.de/gbatek.htm GBATEK]). ==DSi Game formats==
There are three types of games that uses the DSi hardware enhancements:
;DSi-enhanced retail cartridges: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it's just camera support, but may provide better performance with the extra RAM). Only a [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and is similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance. These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements. DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi and the titleID on the cartridge will say '''TWL''' instead of '''NTR'''.
;DSi-exclusive retail cartridges: Retail cartridges that relies on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console(and by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below).
;DSiWare: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system were released as DSiWare. The Nintendo 3DS eShop also has had some DSiWare for purchase (which is used to be the only ''legal'' way of obtaining them now), though it uses a different file packaging format than the DSi. The system 3DS itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi.
All three formats can be converted to <code>.nds</code> format. Compared to regular DS games, DSi games have some additional header information that wasn't even correctly dumped in most early sets. The 2017 set has Recent sets have since updated many of these to the correct format, though it's still severely lacking in DSiWare exclusives. DSiWare dumps can exist in both <code>.nds</code> format and <code>.cia</code> format (for installation on a homebrewed 3DS).
Even though it's possible to convert these titles to <code>.nds</code>, when attempting to run these games on a normal emulator it will either show an error message (when attempting to run a DSi-exclusive title), or will crash on boot-up (when attempting to run DSiWare) due to missing encryption abilities and lack of DSi hardware support. DSi-enhanced games will run as if it was on a regular DS model.
On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcart(which won't work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at the 3DS eShop and are installed as apps to the limited TWL NAND. Users with custom firmware can also convert DSiWare to an installable <code>.cia</code> and even dump already installed ones back to <code>.nds</code>. Since both the DSi Shop has and 3DS eShop have closed, the only way of obtaining DSiWare on the physical original system is by [[Modding Consoles/Flashcarts#Nintendo_DSi|homebrewing]] your DSi and either launching the <code>.nds</code> ROM through Unlaunch or [[https:TWiLight Menu++]]. ==DSi Emulation Tutorial=====BIOS Files===DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (<code>BIOSDSI7.ROM</code> and <code>BIOSDSI9.ROM</dsicode>), which are different from the regular DS BIOS files and needed for the decryption. melonDS also requires these files along with the regular DS BIOS and the DSi's firmware.bin.cfwThese unicorns can be found [[Emulator_Files#Nintendo_DS_.guide/installing-dsiware2F_DSi| installinghere] it to the system]. It's also advised (but still completely '''optional''') to use a NAND dump for No$GBA to increase compatibility, however a NANDdump is required in order to use melonDS. ===No$GBA===For now, or launching NO$GBA is the most mature DS emulation project that supports the Nintendo DSi. Using the <code>latest debugger version of NO$GBA is recommended. ;Game Loading Methods:;Simple .nds<Loading:Requirements: These [https://archive.org/details/code> ROM through UnlaunchDSiFirmwareFiles files] with the NO$GBA version overwritten with the latest version.
===:DSiWare ROMs preserved online in romsets currently use the nds format, similar to regular Nintendo DS ROMs. If you change Emulation==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Operating System(s)! scope="col"|Latest Version! scope="col"|Settings > NDS Mode/Colors > DSi (enhancedretail/16MB)! scope="col"|, you can simply drag and drop all three types of DSi content on the emulator (exclusiveor open the ROM)! scope="col"|, and it will run in DSi (digital)! scope="col"|[[Recommended Emulators|Recommended]]|-|[[No$|No$GBA]]|Windows, [[Intel CPUs|DOS]]|[http://problemkaputtMode.de/gba.htm 2.9b]|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}|-|[[melonDS|melonDS]]|Windows, Linux|alpha|{{✗}} ||{{✗}} ||{{~}} ||{{~}} <small>([http://melonds.kuribo64.net/comments.php?id=94 WIP])</small>|}
There hasn:However, it't been much of a need s recommended for DSi emulation due retail cartridges to itbe loaded that way with the option "Emulation Settings > Reset/Startup Entry Point" set to "GBA/NDS BIOS". This loading method isn's small library t recommended for DSiWare games because of exclusive games some bugs introduced and the lack of DSi-enhanced titles that provide anything major besides camera supportability to save altogether. The only thing really notable is DSiWareHowever if you insist, which saw several exclusive releasesdo set that option "Reset/Startup Entry Point" to "Start Cartridge Directly" at your own risk for any unpleasant aspects of the experience.
No$GBA added support for :;NAND Loading:Requirements are the same as [https://archive.org/details/DSiFirmwareFiles above]. If you have a real DSi games of all three formats starting with version 2.8unit, although some games won't boot you can dump its NAND and others have graphical glitches. You'll need to enable ''"16MB DSi/retail"'' under the settings in order to use itinstead of the included DSi-1. Compatibility is very iffy due to No$GBA's already poor DS emulationmmc file, and the camera is just spoofed as a static image and will causes the emulator to crash whenever used, meaning games so that you play that uses it may boot, but won't be very playabledifferent game selection.
DSi used an encryption system for :This option is more authentic to how real hardware works. It has much less bugs and a higher compatibility than the game dumps that went on Simple nds loading method. DSiWare games were limited to be enhanced and used for a 128MB internal NAND memory or 40 games in the 3DSDSi Home Menu, whichever limitation comes first. This encryption The NAND is checked at startrepresented by the file "DSi-up, hence why Nintendo DS emulators don't even manage to boot DSiWare dumps1.mmc" and hosts installed games (that will appear in the DSi Home Menu) and properly working game saves. It's very unlikely While the DSi-mode emulation is ever going supported SD cards, it did NOT allow for game software to be implemented in DeSmuME in particular due to various ''creative differences'' unique to that projectbooted from there.
melonDS recently started attempts at DSi emulation and has been able :Make sure to boot the system's firmware<ref name="melonDSiuse "Emulation Settings >http:Reset//melondsStartup Entry Point" at all times.kuribo64.net/comments.php?id=94</ref> and even showed The DSiWare titles that it can boot ''Flipnote Studios'', but freezes when attempting to create a new note.<ref name="progress on DSi">http://melonds.kuribo64.net/comments.php?id=99&p</ref>. It's being worked on off an experimental branch and requires a lot of files to be dumped from the DSi booted through this method will appear in order to work, but it could become the most usable option for DSi emulation in Home Menu as separate slots than the near future. Most of it is being done using the documentation that the No$GBA devs have already compiled on the subject"inserted game cartridge" icon.
===BIOS Files===DSi emulation requires :Using Unlauncher, a copy of homebrew exploit, games can be added to the lower 32K-halves NAND. However, this is an advanced technique, and generally heavily discouraged. Users of this software on real hardware were compelled to use custom firmwares that allowed for using game software from the ARM7/ARM9 BIOS files SD card (<code>BIOSDSI7normally impossible).ROM</code> and <code>BIOSDSI9.ROM</code>)This means that to take advantage of this method as an emulation user, which are different from you will be stuck with the pre-installed games on the regular DS commonly shared BIOS files and needed for the decryption. All the needed files are <code>bios7i.bin</code>, <code>bios9i.bin</code>, <code>BIOSDSI7.ROM</code>, <code>BIOSDSI9.ROM</code>, <code>BIOSNDS7.ROM</code>, and <code>BIOSNDS9.ROM</code>. These unicorns can be found [http://archive.org/details/DSiFirmwareFiles here]online.
It's also advised (but still completely '''optional''') to use a NAND dump :;SD Card Loading:The most recommended method, as well to increase compatibility (though adding games is more complex, and a softper [http://hg101.proboards.com/thread/14716/emulate-modding solution to dump it is still being worked on). Rename it to "DSidsi-1dsiware these] [https://www.mmc" (should be about 250MB)ngemu. In No$GBA, change ''"Resetcom/Startup Entrypoint"'' to ''"GBAthreads/NDS BIOS"'' to now boot no-gba-3-0-dsiware-compatibility-list-using-the emulator and games in DSi mode-nand. Hex editing is required in order to "install" new DSiWare titles206911/ tutorials]. Using a This method loads the game from the SD card instead of the NAND dump fixes a lot of glitches , and crashes related allows for an easier time adding new games to languages and use of the internal DSi fontemulator.
==Special Hardware==;Guitar Hero Pad: Used Requirements include these files to be placed in the "Guitar Hero: On Tour" series (required) and Band Hero DSsame directory as NO$GBA. Supported by DeSmuME (Slot 2).;Piano for Easy Piano: Supported by DeSmuME (Slot 2).;Taito Paddle Controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2 and Space Bust-a-Move. Supported by DeSmuME (Slot 2).;Tilt Sensor: Used in "Tony Hawk's Motion/Hue's Pixel Painter." No emulators support this add-on yet. (Slot 2);Rumble Pack: Supported by DeSmuME (Slot 2). Requires Not compatible Joystick.;Slide Controller: Required by "Slide Adventure Mag Kid". Yasu made a shoddy [http://home.usay.jp/pc/etc/nds/iDeaS_slide.zip plug-in] for iDeaS (recommended version was 1.0.2.9.) to try to emulate it. No emulators support this add-on at the moment.;Pokémon Keyboard: Bundled with the Pokémon Typing game (JP/UK/FR). The game refuses to boot without a keyboardprevious methods, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it's playable using the on-screen keyboard on the lower screen, the keyboard isn't actually emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard so to taps of the virtual Touch Screen. However, you are going to need to blank out all the control/hotkey bindings of DeSmuME if you are going to play this game because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe which purpose is playing *only* the Pokémon typing games. In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the <code>.dll</code> should not matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates, instead.;DS Camera: Accessory bundled folder with the Japan-only Face Training (a European localization for Christmas 2007 was canceled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.;Bayer DIDGIT: A glucose meter for diabetic children with a game called ''Knock 'Em Downs: World's Fair'' that rewards them for checking their blood sugar levels regularly. The game has been dumped but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course)fresh setup.
===iQue DS Region Lock===:* [https://mega.nz/#!aJAyUQIb!OIOOrA_PMeTizDxnmf-5y5fekLxxZkRZfWGKEvV_Tx0 BIOS Files]: Required for DSi emulation.iQue is Nintendo's Chinese subsidiary :* [https://mega.nz/#!qBY0DAJa!18nfxczgF-JxqyFxSogfej7G23vYSjJnQCIh_tdXUq0 Modified NAND]: Includes Unlauncher (previously a partnership between them Hold A to boot it, but not needed) and Wei Yen until 2013), so when they released the DS with [[TWiLight Menu++]]:* [https://mega.nz/#!vERGXCwY!GSmvL2PODesi0Vmu-atKPXxxz1UyucHZyH9bXghM0a0 2GB SD Card]: Filename is DSi-1.SD:* A tool to mount a few localized gamesvirtual SD drive, their ROMs had special flags set in them to check if the hardware that ran the cartridge was iQue's or Nintendo's such as a sort of region lock[https://www.osforensics.com/tools/mount-disk-images.html OSFMount]. To be used (Open DSi-1. Nintendo's own hardware would fail this check, throwing an SD > "Only for iQue DSMount" error in white text on a black background) with the 2GB SD Card to add new . No other DS games have this mechanism; not even for Korean releasesnds files to it. This region lock is bypassed by Remember to disable "Read-Only" and to Dismount before using the 3DS for these DS games, even though 3DS games have their own region lock. It's weirdemulator again.
Emulators differ in their behavior to :Some issues are still present with this region lockmethod. No$GBA crashes. DeSmuME & MelonDS is accurate Refer to non-iQue hardware and will replicate the failurenext section for tips on how to deal with some of them.
===melonDS===The only way latest dev builds of melonDS can also boot the ROM will accept other hardware (DSi Menu and thus emulators) is with a hackload most DSiWare.To boot up the DSi Menu, involving a simple byte changeyou need specific files which can all be found [[Emulator_Files#Nintendo_DS_. Use a hex editor to change 2F_DSi|here]].==Known Issues=====No$GBA===Aside from general emulation problems inherited from the byte located at <code>0x1D</code> from value <code>80</code> to <code>00</code>.older DS emulation project, there are the following issues:
===Other issues===* ''Microphone doesn't work.'' (DSiWare + any method) No known fix.Certain games, such as American Girl titles * ''Camera doesn't work.'' (eDSiWare + any method) Unimplemented.gNo known fix. * ''Wifi doesn'Julie Finds a Wayt work.'' and Unimplemented.* ''Kit Mystery ChallengeTouch Screen issues related to Screen Calibration'') suffer from severe flickering issues which keep those games from being playable on most emulators. (DSiWare + [[DraSticTWiLight Menu++]] was or simple nds loading) The fix is to load the original DSi Home Menu first (holding B when resetting the emulator able or loading it), then reset to run TWiLight Menu++ (not holding any buttons) before loading the two games properly, and while DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with desired game.* ''Can'Pokemon SoulSilvert Save'' among others; this has since been patched on r5531 once the true nature of the (DSiWare + simple nds loading) This method is hardware inaccurate to begin with. For best results, switch to [[https://sourceforgeTWiLight Menu++]] or Original NAND methods.net/p/desmume/bugs/1134/ bug] was better understood===melonDS===melonDS has poor DSP support. The fix would DSiWare has to be later incorporated in other emulators. ''Ultimate Mortal Kombat'' suffers launched from flickering and slowdown due to the way it loads sprites, though NAND as it isn't cannot boot them as serious in DraStic. ''Star Wars: The Clone Wars – Jedi Alliance'' is an even more egregious example, crashing due to timing differences between actual hardware and an emulated systemnds.
==References==
<references />
{{Nintendo}}
[[Category:Consoles|!DS]][[Category:Handheld consoles|!DS]][[Category:Nintendo consoles|!DS]][[Category:Seventh-generation video game consoles|!DS]]
[[Category:Nintendo DS emulators|*]]
[[Category:ARM-based|!DS]]
[[Category:MAME Driver Status: Preliminary|!DS]]
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