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Nintendo DS emulators

24,372 bytes added, 8 April
BizHawk's MelonDS core has no such feature.
|title = Nintendo DS
|logo = DSlitewhite.png
|imagecaption=Nintendo DS Lite
|developer = [[:Nintendo]]
|type = [[:Category:ConsolesHandheld consoles|Handheld game console]]
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]
|release = 2004(DS)<br/>2008 (DSi)
|discontinued = 2013
|predecessor = [[Game Boy Advance emulators|Game Boy Advance]]
|successor = [[Nintendo 3DS emulators|Nintendo (new) 3DS]]
|emulated = {{✓}}
}} {{for|other emulators that run on NDS hardware|Emulators on DS}}  The '''[[gametechwikipedia:Nintendo DS|Nintendo DS]]''' (NDS) is a handheld console produced by Nintendo and released on November 21, 2004 , and had 2 ARM CPUs (ARM9 and ARM7) with 4MB 4 MBs of RAMand was priced at {{Inflation|USD|149.99|2004}}. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the only console to have come close to the [[PlayStation 2 emulators|PlayStation 2]] in lifetime sales (154.02 million units), as a result of attracting a large amount number of casual players, and even non-gamers, into the gaming community. ;Remember, certain titles such as [[Wikipedia:Category:Nintendo_DSi_games|DSi retail]] and [[Wikipedia:List_of_DSiWare_games_and_applications|DSiWare]] games are exclusive to the DSi. Make sure your chosen emulator [[#Hardware_features_and_accessories|supports these variations (see "DSi exclusive features" section)]] if you want to play them.
==Emulators==
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GBA'''[[#Nintendo DSi|DSi]]'''! scope="col"|NDS[[#Enhancements|Enhancements]]! scope="col"|DSi[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|[[libretro<small>Compatibility</small>! scope="col"|Libretro Core]]<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="911"|PC/ x86|-|[[melonDS]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|Dev Builds<ref group=N>[https://nightly.link/melonDS-emu/melonDS/workflows/build-windows/master/melonDS-windows-x86_64.zip Windows], [https://nightly.link/melonDS-emu/melonDS/workflows/build-ubuntu/master/melonDS-ubuntu-x86_64.zip Ubuntu], [https://nightly.link/melonDS-emu/melonDS/workflows/build-macos-universal/master/macOS-universal.zip macOS-universal]</ref><br/>[http://melonds.kuribo64.net/downloads.php {{MelonDSVer}}]<br/>[https://buildbot.libretro.com/nightly/ ''libretro core'']<ref group=N name=melonDSRA>Similar to Dolphin, PPSSPP and Citra libretro cores, the standalone version of melonDS is highly recommended over the libretro core as the libretro core version is outdated specifically two versions out of date (still on 0.9.3), and the generation 5 Pokemons are broken. If you turn on C-Gear, after a few minutes you'll be unable to save. [https://github.com/libretro/melonDS/issues/179#issuecomment-1407488464 '''You also can't use any wifi features'''] or do in game trades either or the game will freeze.</ref>|{{✓}} ||{{~}} ||{{~}} ||[https://melonds.kuribo64.net/board/forum.php?id=3 ?] ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[DeSmuME]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|Web}}|[https://ci.appveyordesmume.comorg/projectdownload/zeromus/desmume {{DeSmuMEVer}}/Nightly]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{✗}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[melonDSBizHawk]]<abbr title="Uses melonDS 0.9.5 core for nintendo DS and DSi emulation, mGBA or VBA-Next cores for Game Boy Advance emulation">*</abbr>|align=left|{{Icon|Windows, |Linux}}|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://melondstasvideos.kuribo64.netorg/BizHawk/downloadsReleaseHistory.php html {{MelonDSVerBizHawkVer}}]|{{}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}} <small>(WIP)</small>
|-
|[[DeSmuME#Graphical_EnhancementNo$|DeSmuME X432RNo$GBA]]|Multi-platformalign=left|{{Icon|Windows|DOS}}|[http://shikaver01problemkaputt.webcrow.jpde/desmume_x432r/indexgba.html 2015-04-19htm {{No$GBAVer}}]|{{}} ||{{N}} ||{{~}} ||? ||{{✗}} ||{{}} ||{{~}}
|-
|[[GBE+]]
|align=left|{{Icon|Windows, |Linux, |macOS (untested)}}
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]
|{{✗}} ||{{?}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>|-|[[NooDS]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/Hydr8gon/NooDS/releases git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>|-|[[mGBA#medusa|mGBA/medusa]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://mgba.io/downloads.html#medusa alpha 2]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} || {{~}}<ref name="medusa suspended"/>||{{✗}} <small>(WIP)</small>
|-
|[[mGBA#medusa|medusaSkyEmu]]|align=left|{{Icon|Windows, |Linux|macOS}}|[https://mgbagithub.iocom/skylersaleh/SkyEmu/pull/321 Dev Builds]<br/downloads>[https://github.html alpha 2com/skylersaleh/SkyEmu/releases {{SkyEmuVer}}]|{{}} ||{{}} ||{{✗}} ||? ||{{}} || {{}}<ref name="medusa suspended"/>||{{✗}} <small>(WIP)</small>
|-
|[https://corgids.wordpress.com/ CorgiDS]
|align=left|{{Icon|Windows, |Linux|macOS}}|[https://github.com/PSI-Rockin/CorgiDS/releases 0.1git]<br />[http://www.emucr.com/search/label/CorgiDS SVN]|{{✗}} ||{{}} ||{{✗}} ||? ||{{}} ||{{✗}}<ref>https://corgids.wordpress.com/2018/02/12/extended-break/</ref> ||{{✗}}
|-
|ndsemu
|align=left|{{Icon|Windows}}|[https://github.com/rasky/ndsemu Gitgit]|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}|-|[[No$|No$GBA]]|Windows, DOS|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]|{{✓}} ||{{✓}} ? ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[https://web.archive.org/web/20110225190819/http://neonds.com/ NeonDS]
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20100925152735/http://neonds.com/system/files/NeonDS_0.2.1.zip 0.2.1]
|{{✗}} ||{{}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
|dasShiny
|align=left|{{Icon|Windows, |Linux}}|[https://github.com/Cydrak/dasShiny Gitgit]|{{✗}} ||{{}} ||{{✗}} ||? ||{{}} ||{{✗}} ||{{✗}}
|-
|[http://ds-duos.blogspot.com/ DuoS]
|align=left|{{Icon|Windows}}
|[http://www.emulator-zone.com/download.php/emulators/nds/duos/DuoS.zip 8/25/2012 Beta]
|{{✗}} ||{{}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[Ensata]]
|align=left|{{Icon|Windows}}
|[http://www.mediafire.com/file/x0odmalrndt9m7a/Ensata+v1.4d.rar 1.4d]
|{{✗}} ||{{}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[https://web.archive.org/web/20111130005614/http://ideasemu.biz/ iDeaS]
|align=left|{{Icon|Windows, |Linux}}
|[http://www.emulator-zone.com/files/emulators/nds/ideas/ideas1040.7z 1.0.4.0]
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}} |-|dust|align=left|{{Icon|Windows|Linux|Mac|Web}} |[https://github.com/kelpsyberry/dust git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}
|-
!colspan="10"|[https:Mobile //github.com/Hydr8gon/NooDS NooDS]|Windows, Linux|[https://github.com/Hydr8gon/NooDS Git]|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}ARM
|-
!colspan|<small>[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]</small>|align="9"left|{{Icon|Android|iOS}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{✗}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||Console{{✓}}
|-
|[[Virtual ConsoleDraStic]]|Wii Ualign=left|{{Icon|Android|Pandora|Pyra}}|[https://play.google.com/store/apps/details?id=com.dsemu.drastic&hl=en_US&gl=US {{DraSticVer}}]<br>[https://pyra-handheld.com/repo/apps/32 0.1 Pyra]|{{✗}} ||{{?}} ||{{?}} ||[https://pandorawiki.org/DraStic_Compatibility_List 68%<br/><small> 49 out of 73 reported titles (Pandora) </small>]<br />[https://xdaforums.com/t/drastic-ds-updated-to-v2-1-5-1a-xplay-compatibility-list-over-100-games-playable.2396919/ 88%<br/><small> 127 out of 145 reported titles (Android) </small>] ||{{~}} ||{{}} ||{{✓}}
|-
|[[melonDS]]<small> (unofficial)</small><br/><small>[https://docs.libretro.com/library/melonds/ melonds_libretro]</small>|Switchalign=left|{{Icon|Android|iOS}}|[https://gbatempgithub.netcom/rafaelvcaetano/downloadmelonDS-android git]<br/>[https://play.google.com/store/apps/details?id=me.magnum.melonds-for-switch1.9.352013]<br/ 0>[https://buildbot.7libretro.4-2com/nightly/ libretro core]<ref group=N name=melonDSRA></ref>|{{}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}}<small>(WIP)</small>
|-
|[https://github.com/Hydr8gon/NooDS NooDS[Delta]]|Switchalign=left|{{Icon|iOS}}|[https://github.com/Hydr8gonrileytestut/NooDS GitDelta git]|{{✗}} ||{{?}} ||{{?}} ||? ||{{}} ||{{✓}} ||{{~}}
|-
!colspan|[[SkyEmu]]|align=left|{{Icon|Android|iOS}}|[https://play.google.com/store/apps/details?id="9"com.sky.SkyEmu v3.2] (Play)[https://www.amazon.com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||Mobile{{✗}} <small>(WIP)</small>
|-
|[[DraSticNooDS]]|[[Android emulatorsalign=left|{{Icon|Android]], Pandora,<br />Linux <small>(Raspberry Pi)</small>}}|[https://play.google.com/store/apps/details?id=com.dsemuhydra.noods 0.1]<br/>[https://github.drastic {{DraSticVer}}com/Hydr8gon/NooDS/releases git]|{{✗}} ||{{}} ||{{✗}} ||? ||{{}} ||{{✓}} ||{{}}<small>(WIP)</small>
|-
|[https://inds.nerd.net/ iNDS]<br/><small>(nds4ios -derived)</small><br/><small>(DeSmuME -based)</small>|[[iOS emulatorsalign=left|{{Icon|iOS]]}}|[https://github.com/iNDS-Team/iNDS/releases Gitgit]|{{✗}} ||{{}} ||{{✗}} ||? ||{{✗}} ||{{}} ||{{}}
|-
|nds4ios
|[[iOS emulatorsalign=left|{{Icon|iOS]]}}
|[http://nds4ios.angelxwind.net/i/?page/downloads SVN]
|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}|-|[http://jeffq.com/blog/nds4droid/ nds4droid]<br/><small>(DeSmuME-based)</small>|align=left|{{Icon|Android}}|[https://github.com/jquesnelle/nds4droid git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-!colspan="10"|Console|-|[[Virtual Console]]|align=left|{{Icon|WiiU}}||{{?}} ||{{?}} ||{{?}} ||<small>[[Wikipedia:Virtual_Console#Titles_3|Only for selected titles]]</small> ||{{✗}} ||{{✗}} ||{{✓}}|-|TWL_FIRM|align=left|{{Icon|3DS}}|N/A|{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✓}}|-|<small>[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]</small>|align=left|{{Icon|Switch|PS4}}<br/>{{Icon|Vita}}|[https://www.retroarch.com/ 0.9.13]|{{✗}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[[melonDS]]<br/><small>[https://docs.libretro.com/library/melonds/ melonds_libretro]</small>|align=left|{{Icon|Switch|Vita}}<br/>{{Icon|PS2}}|[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=melonDSRA></ref><br/>[https://github.com/rsduck/melonDS/releases git]<small> (Switch)</small><br/>[https://github.com/Rinnegatamante/melonDS-Vita git]<small>(Vita Port)</small><br/>[https://github.com/DanielSant0s/melonDS-PS2 git]<small> (PS2 Port)</small><br/>|{{✓}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}} <small>(WIP)</small>|-|[[NooDS]]|align=left|{{Icon|Switch|Vita|WiiU}}<br/>{{Icon|PSP}}|[https://github.com/Hydr8gon/NooDS git]<small> (Switch/Vita/WiiU)</small><br/>[https://github.com/Xiro28/NooDS_PSP git] <small>(PSP port)</small>|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{~}} <small>(WIP)</small>|-|[[DeSmuME PSP]]|align=left|{{Icon|PSP}}|[https://cdn.discordapp.com/attachments/590011753849421846/870274164748079104/desmume_psp_4.zip V4][https://github.com/Xiro28/DesmumePSPExperimental Experimental]|{{✗}} ||{{✗}} ||{{✗}} ||[[DeSmuME PSP|26%<br/><small>16 out of 63 reported titles </small>]] ||{{✓}} ||{{✓}} ||{{~}}
|-
|DsoidDesmumeX|[[Android emulatorsalign=left|{{Icon|Android]]Xbox}}|[httphttps://www.emucr1emulation.com/searchforums/labeltopic/Dsoid?&max35774-desmumex-v087-new-results=12 SVNupdate 0.87]|{{✗}} ||{{}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{~}}
|-
|[http://jeffq.com/blog/nds4droid/ nds4droid[DeSmuME PSP|DSonPSP]]<br/><small>(DeSmuME based)</small>|[[Android emulatorsalign=left|{{Icon|Android]]PSP}}|[https://githubwololo.net/downloads/index.comphp/jquesnelledownload/nds4droid Git1235 0.7]|{{✗}} ||{{}} ||{{✗}} ||{{✗}} ? ||? ||{{✗}} <small>(POC)</small> ||{{✗}}
|}
</div>
<references group=N />
===Comparisons===
;[[DeSmuMEmelonDS]]: One Unlike DeSmuME, melonDS has some DSi support. In terms of being user-friendly, options in melonDS are more simplified. Has similar DS game compatibility as DeSmuME. Both can run games at a higher internal resolution (sharper 3D objects) and can open ROMs inside a compressed archive (ZIP, RAR, 7Z etc.). Both can display the most developed emulators two screens in a variety of ways, but melonDS has a hybrid mode. [https://i.imgur.com/S73Eb4m.jpg (Example)] While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that's gotten as far as it has, and it's been found to work reasonably well with a handful of games. Switching to OpenGL in core options may give a performance boost. In May 2023, it was confirmed that there are plans for regular DS gameshigh-level emulation of Arm7 on MelonDS. The project is codenamed MelonHLE.  ;[[DeSmuME]]:DeSmuME has had significant improvements since 2018, though ; new features are still in development and are only available through either nightly/dev builds. It now uses include less CPU/GPU resourcesresource usage and high-resolution 3D rendering, and Wi-Fi is also underway. If you're worried about stability, then stick to emulation has been reintroduced in the latest stable releasebuilds. Otherwise, v0.9.13 from May 2022 is the latest first "Stable" build in over 7 years and is highly recommended over all previous builds (though dev builds will have more to offerare also generally very usable). (See [[Common Problems and SolutionsOpenEmu]] for tipsuses a shallow fork of the v0.9.11 build and should be avoided as well.) ;[[DraStic]]: A payware, (currently) closed-source emulator for [[Android emulators|Android]] devices that can run games at a decent speed even on potato phones. It's on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to mess with pirated unofficial copies, though this is considered unsubstantiated. At the very least, you shouldn't expect any support from Exophase and company if you use a pirated unofficial copy, though it . It is available for free on the Raspberry Pi and Odroid via RetroPie.;[[melonDS]]: Arisotura's goal is to make an emulator that's better optimized and includes features that others lack, either intentionally or not. While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that's gotten as far as it has and it has been found to work reasonably runs relatively well with a handful of games. There's also been progress made in emulating the DSi<ref name="melonDSi">http[https://melondsyoutu.kuribo64.netbe/comments715kg1-hmxA].php?id=94</ref><ref name="progress As of March 5, 2024, due to yuzu lawsuits mainly focused on DSi">http://melonds.kuribo64.net/comments.php?id=99&p</ref>the Zelda franchise, so far the creator made it's been able to boot into the firmware free and is being developed in a separate branch of plans on open sourcing the main project. It could surpass DeSmuME when it covers more featurescode. ;[[No$|No$GBA]]: Focuses on speed, and has major compatibility issues and glitches as a result. But because Because it was originally initially a GBA emulator, the DS's 3D features are still very poorly handled. However, it might be an '''It's a good option for a very low-end machine machines, but don't expect a lot of games to run perfectly, or at all'''. A fan program, No$Zoomer, was released for version 2.6 , which increases compatibility and options, as well as the titular zooming and resizing abilities. The biggest addition is noise cancellation which clears up static that No$GBA makes with its 3D rendering. It doesn't change accuracy though. No$Zoomer hasn't never rebased yet but does add options for window resizing. There haven't been any noticeable changes with regards to accuracynewer No$GBA versions, and it looks like it was abandoned, howeverso it likely never will. As of In v2.8, No$GBA supports DSi games and is currently became the first and only emulator that doesto support DSi games, which has been their most notable feature. Only use No$GBA in the cases of for DSi gamesthat don't work on other emulators, debugging (if you've taken up romhacking ROM-hacking for DS gamesor homebrew development), if you value speed above everything, if you're using a potato PC, or just as a last resort.;[[mGBA#medusa|medusa]]: [[mGBA]] developer endrift is also creating a DS emulator, but it's very much a work-in-progress and isn't nearly as far as melonDS in terms of the capabilities it's covered. As of March 2018, medusa's development is "suspended until further notice".<ref name="medusa suspended">https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation</ref>;iDeaS: An abandoned and experimental DS emulator that uses a plug-in system, it's very slow and buggy but has partially gotten some features working like the camera and slide accessories.;[[Ensata]]: Nintendo's official DS emulator that was leaked to the public. It's not very usable or compatible but it can run a few games.
;[[Delta]]:An open-source application for iOS with the ability to emulate many consoles and handhelds, including the DS. Since version 1.3, Delta Emulator allows you to emulate Nintendo DS with a DeSmuME or melonDS core. You will need to have DS BIOS or DSi BIOS to play DS/DSi games in Delta using the melonDS core. It also allows you to boot into DS/DSi home screen and functions similarly to melonDS. ;[[mGBA#medusa|mGBA/medusa]]:[[mGBA]] developer endrift is also creating a DS emulator, but it's very much a [https://mgba.io/timeline.html#IN+THE+FUTURE work-in-progress] and isn't nearly as far as melonDS in terms of the capabilities it's covered. As of March 2018, medusa's development is "suspended until further notice".<ref name="medusa suspended">https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation</ref> ;iDeaS:An abandoned and experimental DS emulator that uses a plug-in system, it's very slow and buggy but has partially gotten some features working, like the camera and slide accessories.;[[Ensata]]: Nintendo's official DS emulator that was leaked to the public. It's not very usable or compatible, but it can run a few games. '''Comparisons of several Nintendo DS emulators:'''* [https://emucross.com/the-next-generation-of-ds-emulators/ Looking Toward the Next Generation of DS Emulators] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 5 June 2017. Tested emulators: melonDS (0.2 and 0.3), medusa (Alpha 2) & GBE+ (1.1) compared to the mature DeSmuME.) ===High Resolutionresolution===;[[melonDS]]: Has added support for an OpenGL renderer and with upscaling as of version 0.8.<ref name="melondsopengl">http://melonds.kuribo64.net/comments.php?id=90</ref> The renderer is much faster than DeSmuME's and supports increasing the internal resolution up to 8x 16x native resolution. More features , such as texture filtering , are planned. ;DeSmuME X432R:A fork of DeSmuME, that has many more graphical enhancement enhancements, such as an option to increase internal resolution and use MSAA. The devs of DeSmuME have now included an option for increased internal resolution (see below), making X432R outdated. See the [[DeSmuME]] page for more details. ;[[DeSmuME ]] <small>([[libretro]])</small>:Also has an the option to increase internal resolution since the [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 August 8, 2015 /8/15 git commit]. It requires a very high-end CPU to run at a reasonable framerate.
;DraStic:Has released a beta version supporting double the original resolution.
;Virtual Console <small>(Wii U)</small>:Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). However, there's no legit way to enable it without a homebrew-enabled console.
==ConnectivityEnhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! melonDS! DESmuME! Bizhawk! No$GBA! GBE+! SkyEmu! mGBA/medusa|-| rowspan=5 | Graphics| [[Resolution|Resizable Internal Resolution]]| {{Y}}| {{Y}}| {{N}}| {{?}}||||-| [[Widescreen_hacks#Nintendo_DS|Widescreen hack]]<br/><small>Widescreen is possible thanks to specific codes made by the community for a lot of DS games.</small>| {{Y}}[https://github.com/melonDS-emu/melonDS/issues/395 *]| {{?}}| {{?}}| {{?}}||||-| [[Texture_packs#Texture_Replacement_.283D.29|Texture packs]]| {{✗}}([https://melonds.kuribo64.net/comments.php?id=182 WIP]) | {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>| {{✗}}| {{Y}} (MSAA)| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| colspan=7 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulator at 4k native with ease anyway.</small>|-| rowspan=3 | Performance| [[Overclocking|Overclock]]| {{~}}[https://melonds.kuribo64.net/board/thread.php?pid=2574#2574 *]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=7 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with melonDS or DESmuME?, please be aware that some visual glitches and artifacts may occur at this time.|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{~}}<ref group=N3>Only possible with software renderer.</ref>| {{N}}<abbr title="Supports MSAA but there is no post-rendering AA technique supported.">*</abbr>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{Y}}| {{Y}}| {{?}}|||||-| [[Shaders_and_filters|Filters]]| {{N}}| {{?}}| {{?}}| {{?}}||||-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N3 name=lrRA></ref>| {{~}}<ref group=N3 name=lrRA></ref>| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| [https://github.com/melonDS-emu/melonDS/pull/1671 WIP]| {{Y}}| {{Y}}| {{?}}||||-| Rewind| {{N}}[https://melonds.kuribo64.net/board/thread.php?pid=5060 *]| {{~}}<ref group=N3 name=lrRA></ref>| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| Fast-Forward/Turbo Speed| {{Y}}| {{Y}}| {{?}}| {{?}}||||-| Savestates| {{Y}}| {{Y}}| {{?}}| {{?}}||||-| [https://tasvideos.org/Movies Movie recording/playback]| {{N}}[https://github.com/melonDS-emu/melonDS/issues/463 *]|||||||-| rowspan=2 | Controls| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Input_lag|Input lag-mitigating technique]]| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| rowspan=6 | Quality of life| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{Y}}| {{Y}}| {{?}}| {{?}}||||-| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}| {{Y}}||||||-| Per-Game Profiles||||||||-| Command Line Options||||||||-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]||||||||-| rowspan=5 | Misc| [[Netplay#Other|Netplay]]| {{N}}| {{~}}<ref group=N3 name=lrRA>Only possible with libretro core. [https://github.com/melonDS-emu/melonDS/issues/1146 Github Issue page for adding RetroAchievements to the melonDS standalone version]. But DSi RetroAchievement are [https://docs.libretro.com/guides/retroachievements/#nintendo not supported].</ref>| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=7 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| RetroAchievements<br/>[https://retroachievements.org/gameList.php?c=18 DS], [https://retroachievements.org/gameList.php?c=78 DSi]| {{~}}<ref group=N3 name=lrRA></ref>| {{~}}<ref group=N3 name=lrRA></ref>| {{Y}}<ref group=N3 name=RABizHawk>[https://twitter.com/RetroCheevos/status/1647525064667955201?cxt=HHwWgoCw4afUl90tAAAA DSi RetroAchievements exclusive to BizHawk] at the moment.</ref>| {{N}}||||-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>| {{N}}| [https://old.reddit.com/r/emulation/comments/9lwy0r/desmume_begins_to_implement_a_freelook_feature/ WIP]| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Wikipedia:Category:Debugging|Debug Features]]| {{N}}[https://github.com/melonDS-emu/melonDS/issues/249 *]| {{Y}}| {{?}}| {{Y}}||||}</div><references group=N3/>
The DS offers five types of connections==Hardware features and accessories==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"| colspan=2 | Name! DeSmuME! melonDS! No$GBA* '''Local Wireless Communications''' ! GBE+! SkyEmu! mGBA/medusa!Bizhawk!TWL-FIRM|- ''(Multiple Cartridges)''* '''| rowspan=5 | [[#Connectivity|Connectivity]]| [[#GBA/DS connectivity|GBA/DS Download Play''' connectivity]]| {{✓}}| {{✓}}| {{~}}||||||- ''(Single Cartridge)''* '''| [[#Nintendo Wi-Fi Connection|Nintendo Wi-Fi Connection''' ]]| {{~}}| {{✓}}| {{✗}}||||||-| [[#Local wireless communication|Local wireless communication]]| {{✗}}| {{~}}| {{✗}}||||||- ''(Online Multiplayer)''* '''| [[#DS Download Play|DS Download Play]]| {{✗}}| {{~}}| {{✗}}||||||-| [[#DS/Wii connectivity|DS/Wii Connectivity'''connectivity]]| {{✗}}| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/1000 * '''GBA]| {{✗}}||||||-| rowspan=4 | Controllers| Guitar Hero pad| {{✓}}| {{✗}}<ref group=N2 name=Slot2MelonDS>If this [https://github.com/melonDS-emu/melonDS/pull/719 Pull request] gets merged, we could see Slot 2 peripherals supported on MelonDS.</ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Piano for Easy Piano| {{✓}}| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Taito paddle controller| {{✓}}| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Nintendo Wireless Keyboard| {{~}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| rowspan=5 | Inputs| Rumble pack| {{✓}}| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Tilt sensor| {{✗}}| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Pressure-sensitive touchscreen| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Slide controller| {{✗}}<ref group=N2 name=SlideControllerDeSmuME> There is an open [https://github.com/TASEmulators/desmume/pull/737 pull request] that implements support for this add-on.</ref>| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| DS Connectivity'''camera| {{✗}}| {{✓}}<ref group=N2>melonDS supports outer and inner cameras in Physical Camera mode and as Image File.</ref>| class{{~}}<ref group=N2 name="wikitablenocash-whitenoise" style>no$gba supports whitenoise for the camera and microphone.</ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✓}}|-| rowspan=2 | Bayer DIDGIT| Communication| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Emulation| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| rowspan=2 | [https://dmitry.gr/?r=05.Projects&proj=28.%20pokewalker PokéWalker]| Communication| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Emulation[https://github.com/UnrealPowerz/powar *]| {{✗}}| {{✗}}[https://github.com/UnrealPowerz/powar/issues/2 *]| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| colspan=2 | [[#Backwards_compatibility_for_Game_Boy_Advance.2FGBA_Mode|Backwards compatibility for Game Boy Advance/GBA Mode]]| {{✗}}| {{✗}}[https://melonds.kuribo64.net/board/thread.php?id=1229 *]| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| colspan=2 | iQue DS region lock| {{✓}}| {{~}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| colspan=2 | Ubisoft Thrustmaster| {{TBD}}| {{TBD}}| {{TBD}}| {{Y}}[https://shonumi.github.io/articles/art26.html *]| {{✗}}| {{✗}}|||-| colspan=2 | Inrou-Kun pedometer| {{TBD}}| {{TBD}}| {{TBD}}| {{Y}}[https://shonumi.github.io/articles/art26.html *]| {{✗}}| {{✗}}|||-| colspan=2 | Sega Card Reader| {{Y}}<ref group=N2 name=CardReaderDeSmuME>Supported in the latest nightly builds, on Windows only.</ref>| {{TBD}}| {{TBD}}| {{Y}}[https://shonumi.github.io/articles/art21.html *]| {{✗}}| {{✗}}|||-| colspan=2 | Magic Reader| {{TBD}}| {{TBD}}| {{TBD}}| {{Y}}[https://shonumi.github.io/articles/art23.html *]| {{✗}}| {{✗}}|||-! colspan=10 | DSi exclusive features|-| rowspan=2 | DSi Inputs| Solar Sensor| {{✗}}| {{~}}<ref name=manual group=N2>Only manual configuration. No automatic detection.</ref>| {{~}}<ref name=manual group=N2 />| {{✗}}| {{✗}}| {{✗}}| {{~}}<ref name=manual group=N2 />| {{✗}}|-| Microphone| {{✗}}| {{✓}}<ref group=N2>melonDS supports microphone in External microphone, Blow noise and WAV file.</ref>| {{~}}<ref group=N2 name="textnocash-align:center;whitenoise"></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✓}}
|-
! scope| rowspan="col"3 | [[#DSi Game formats|NameDSi Game formats]]! scope="col"|Operating SystemDSi (senhanced)! scope="col"|Latest Version{{✗}}| {{✓}}| {{~}}| {{✗}}! scope="col"|Local{{✗}}! scope="col"|Download Play{{✗}}! scope="col"|Wi-Fi{{✓}}! scope="col"|GBA/DS{{✓}}
|-
|[[melonDSDSi (exclusive)|melonDS]]{{✗}}|Windows, Linux{{✓}}|{{MelonDSVer}}|{{~}} |{{✗}}|{{~}} ||{{~}} ||{{}}
|-
|[[DeSmuME]]DSi (digital) & DSiWare|Mult-Platform{{✗}}| {{✓}}|{{DeSmuMEVer}}|{{✗}} |{{✗}}|{{✗}} ||{{~}} ||{{✓}}
|-
|[[No$colspan=2 |No$GBA]]DSi SD Card|Windows, [[Intel CPUs{{✗}}|DOS]]{{✓}}|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]|{{✗}} |{{✗}}|{{✗}} ||{{✗}} ||{{}}
|}
</div>
<references group=N2/>
===Connectivity===
The DS offers five types of connections:
* '''Local wireless communications''' - ''(Multiple cartridges)''
* '''DS Download Play''' - ''(Single cartridge)''
* '''Wi-Fi Connection''' - ''(Online multiplayer)''
* '''DS/Wii connectivity'''
* '''GBA/DS connectivity'''
The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them. So far, the only emulator to actually make any progress is melonDS, but even that is still under development.
====Local Wireless Communicationwireless communication====Players who have a copy of the same game can link together using the DS's wireless signals, (given that the game offers this feature). melonDS supports wireless communication with several games, including ''New Super Mario Bros.'' and the ''Pokémon'' games, but you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computers via LAN. No$GBA can connect but fails before the actual connection is finished. ====DS Download Play====This feature allows players with a DS and only one copy of a game to play together. This way, not everyone needs a copy of a game. The player with the physical cartridge will host the game while the other players connect using a "downloaded" version received from the host. Normally they are either simple mini-games, stripped-down demos of the main game, or a limited version of multiplayer. In most cases, it's better to use multi-cart instead. However, some games, like ''Mario Party DS'', require Download Play to use its multiplayer. Download Play is supported by melonDS. Like with local multiplayer, it is very hit-and-miss but unlocking the framerate helps. melonDS will often fail during the download process, but some games actually go as far as booting and sometimes in-game as well. ====Nintendo Wi-Fi Connection===={{Main|Nintendo Wi-Fi Connection}} ====DS/Wii connectivity====Uses wireless communication on the DS to connect to the Wii. The idea is parallel to the GBA Link Cable for the GameCube, and just like the Link Cable, [https://nintendo.fandom.com/wiki/Wii-to-DS_connectivity only a handful of games actually have this feature]. Some notable examples include: * ''Final Fantasy Crystal Chronicles: Echoes of Time'' - which is essentially the same as the DS port but can connect with other DSes with the game.* ''Pokémon Battle Revolution'' - in which players could transfer their Pokémon from the Generation IV main series games and use the DS as a controller. * ''Animal Crossing: City Folk'' - in which data could be transferred between the DS version (''Animal Crossing: Wild World''), and the ''Nintendo Channel'' on the Wii, where players could download demos of DS games to their console using Download Play (basically the same idea as the Download Station kiosk). So far, no emulator has been able to emulate this feature, nor have attempted to. If this were ever going to be emulated, it would require work on both ends.
melonDS supports wireless communication with several games, including ''New Super Mario Bros.'' and ''Pokemon'', but you need to have either multiple instances opened, which can slow down performance and cause more timing problems, or connect multiple computers via LAN. No$====GBA/DS connectivity====Inserting a GBA can emulate it but cartridge in the connection fails somewhere during establishing Slot-2 of the actual connection (despite the names from the other Nintendo DS while a game is running can unlock various gameplay features for [https://nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS showing just fine)games].
===DS Download Play===Players who both have a DS It's unknown if No$GBA supports this, but only one copy of a game it can use the "Download Play" be done in DeSmuME by going to play together without everyone needing a copy of Config > Slot 2 (GBA Slot) and selecting GBA Cartridge. Select the gameGBA ROM file, and make sure its <code>. The player with sav</code> file is in the physical cartridge will host same folder. You may need to reset the gamefor it to take effect. As of version 0.9, while [https://melonds.kuribo64.net/comments.php?id=110 melonDS supports GBA connectivity] and even added support for the other players connect using a "downloaded" version of itsolar sensor on GBA Boktai cartridges used in Boktai DS (Lunar Knight), something DeSmuME has yet to support. Normally they are simple mini-games Either drag and drop the GBA ROM onto the program before starting or stripped down versions of open the file before loading the main game, but some games like ''Mario Party DS'' requires Download Play in order to use its multiplayerNDS file.
Download Play isn't supported by any emulator so far, though ===Backwards compatibility for Game Boy Advance/GBA Mode===The Nintendo DS is backward compatible with Game Boy Advance (GBA) cartridges. Should not be confused with [[Game_Boy_Advance_emulators|Game Boy Advance emulation]] or [[Emulators on 3DS#Nintendo Connectivity|GBA/DS|NDS-bootstrapconnectivity]] homebrew on . None of the Nintendo 3DS can boot some of thememulators supports this feature currently. MelonDS fails during the download process though some actually go as far as booting, but never to the actual "game"
===Nintendo Wi-Fi ConnectionAccessories=== :''[[Wikipedia:List_of_Nintendo_DS_accessories|Wikipedia - List of NintendoDS accessories]]''s online service that was available for ;Guitar Hero pad: Used in the Wii "Guitar Hero: On Tour" series (required) and Band Hero DS . Supported by DeSmuME (Slot 2).;Piano for Easy Piano: Supported by DeSmuME (Slot 2).;Taito paddle controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2, and was free Space Bust-a-Move. Supported by DeSmuME (Slot 2).;Tilt sensor: Used in "Tony Hawk's Motion/Hue's Pixel Painter." No emulators support this add-on yet. (Slot 2);Pressure-sensitive touchscreen: Used in "Harvest Moon DS", "Colors!", "Metroid Prime: Hunters", "Okamiden" and "Rhythm Heaven". No emulators support this feature yet (can work with analog triggers or DualShock 2/3 pressure-sensitive face buttons).;Rumble pack: Supported by DeSmuME (Slot 2). Requires compatible Joystick.;Slide controller: Required by "Slide Adventure Mag Kid". No emulators support this add-on at the moment. There is an [https://github.com/TASEmulators/desmume/pull/737 open PR] for DeSmuME that implements this add-on.;Nintendo Wireless Keyboard: Bundled with "Learn with Pokémon: Typing Adventure" (JP/EU/AU). The game refuses to useboot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM. It was shutdown ] While it's playable using the on-screen keyboard on May 20the lower screen, 2014 due the keyboard isn't actually emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you'll need to blank out all the control/hotkey bindings of DeSmuME if you are going to play this game, because some of the company GameSpykeyboard keys also activate some controls; otherwise, who were pressing the Q key would also pause the ones managing these serversgame, shutting down its multiplayer services after being bought outgiven one example. A popular recommendation would be to have a separate copy of 32-bit DeSMuMe, which purpose is playing *only* this game . In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used this feature in building the <code>.dll</code> should not matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates, instead.;DS camera: Accessory bundled with the Japan-only Face Training (a European localization for Christmas 2007 was canceled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.;Bayer DIDGIT: A glucose meter for diabetic children with a game called ''Knock 'Mario Kart DSEm Downs: World's Fair''that rewards them for checking their blood sugar levels regularly. The game has been dumped, but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course).
There was ===iQue DS region lock===iQue is Nintendo's Chinese subsidiary (previously a partnership between them and Wei Yen until 2013), so when they released the DS with a third-party DeSmuME forks few localized games, their ROMs had special flags set in them to check if the hardware that successfully emulated WFC but has quite ran the cartridge was iQue's or Nintendo's as a bit sort of requirement (Ethernet cable, though region lock. Nintendo's own hardware would fail this can be circumvented with external software). After service shutdowncheck, there was throwing an "Only for iQue DS" error in white text on a version compatible with the fan servers (restoring all DLC data but sadly most multiplayer black background. No other DS games had their content lost forever)have this mechanism, not even for Korean releases. melonDS This region lock is one of bypassed by the only emulators to offer wi-fi capabilities3DS for these DS games, even though 3DS games have their own region lock. <!--can melonDS connect to any fan servers?--> It's still a work-in-progress, but it works relatively wellweird.
===DS/Wii Connectivity===Uses the wireless communication on the DS Emulators differ in their behavior to connect to the Wiithis region lock. The idea is parallel to the No$GBA Link Cable crashes, while DeSmuME can load them. However, for the GameCube, and just like the Link CablemelonDS, only you need a handful of games actually have this feature. Some notable examples are ''Pokemon Battle Revolution'' in which players could transfer their Pokemon to the game and use the [[Emulator Files|Firmware Dump]] from an iQue DS as a controller, ''Animal Crossing: City Folk'' in which data could be transferred between the DS version ''Animal Crossing: Wild World''otherwise, and the ''Nintendo Channel'' on it will replicate the Wii where players could download demos of DS games to their console using Download Playregion lock.
So far, no emulator has been able The only way the ROM will accept other hardware (and thus emulators) is with a hack involving a simple byte change. Use a hex editor to emulate this feature, nor have attempted to, and considering that change the GBAbyte located at <code>0x1D</GCN connectivity on Dolphin has yet code> from value <code>80</code> to fully functions, hints that this feature won't be emulated for a while. If this was ever going to be emulated, it would require work on both ends<code>00</code>.
===GBA/DS ConnectivityOther issues===Inserting Certain games, such as American Girl titles (e.g., ''Julie Finds a GBA cartridge Way'' and ''Kit Mystery Challenge''), suffer from severe flickering issues which keep those games from being playable on most emulators. [[DraStic]] was the first emulator able to run the two games properly, and while DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with ''Pokémon SoulSilver'', among others; this has since been patched on r5531 once the Slot-2 true nature of the Nintendo DS while a game is running can unlock various gameplay features for [https://nintendosourceforge.fandom.comnet/p/desmume/bugs/wiki1134/List_of_Nintendo_DS_games_with_GBA_connectivity some DS gamesbug]was better understood. The fix would be later incorporated into other emulators. It's unknown if NO$GBA supports this'Ultimate Mortal Kombat'' suffers from flickering and slowdown due to the way it loads sprites, but though it can be done isn't as serious in DeSmuME by going to Config > Slot 2 (GBA Slot) and selecting GBA CartridgeDraStic. Select the GBA ROM file''Star Wars: The Clone Wars – Jedi Alliance'' is an even more egregious example, make sure its <code>.sav</code> file is in the same folder. You may need to reset the game for it crashing due to take effect. DeSmuME, however, does not support GBA games with timing differences between actual hardware features like the solar sensor from GBA Boktai cartridges used in Boktai DS (Lunar Knight)and an emulated system.
=Nintendo DSi={{Infobox console|title =Nintendo DSi|logo =DSiBlack.png|developer =[[:Nintendo]]|type = [[File:DSiBlack.pngCategory:Handheld consoles|300pxHandheld game console]]|thumb|rightgeneration = [[:Category:Seventh-generation video game consoles|The design was very similar to the DS LiteSeventh generation]]Released on April 5, |release = 2009|discontinued = 2014|predecessor=[[Game Boy Advance emulators|Game Boy Advance]], the '''[[Nintendo DSi''' added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM), a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called "DSiWare". It cost {{InflationDS emulators|DS]]|USDsuccessor=[[Nintendo 3DS emulators|169.993DS family]]|2009emulated = {{✓}} at launch and later dropped to {{Inflation|USD|149.99|2010}}. The system, however, was region-locked, meaning that DSi exclusives from different regions couldn't be used and the system language couldn't be changed, and did away with backwards-compatiblity by removing Slot-2, which was used to load GBA cartridges and other gaming accesories (''i.e. Guitar Hero: On Tour'').
===Game Formats===There are three types Released on April 5, 2009, the '''[[wikipedia:Nintendo DSi|Nintendo DSi]]''' added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of games using RAM (compared to the previous 4MB of RAM), a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called "DSiWare". It cost {{Inflation|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}. The system, however, was region-locked, meaning that DSi hardware enhancements:exclusives from different regions couldn't be used. It also did away with backwards-compatiblity by removing Slot-2 which was used to load GBA cartridges and certain accessories (such as the Rumble Pak).
;DSi-enhanced retail cartridges: Regular DS retail cartridges compatible with the older DS models, but unlocks more RAM and features when used on the DSi, similar emulation has been pretty neglected due to some late GBC games on the GBA. A [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple its small library of dozen exclusive games] from Japan and US/EUR relied on this method, they will still boot on DS emulators, but without the DSi enhancements. lack of DSi-enhanced games also have an animated icon when displayed in the boot menu, which is the only indication titles that it's DSi-enhanced.;DSi-exclusive retail cartridges: Retail cartridges relying heavily on the DSi hardware features. A boot-up error screen will show when attempting to load those on regular DS models (and by extension, emulators for those). Only five games were released this way, either launch games or because they were too big for to be DSiWare.;DSiWare: Downloadable titles only avaliable through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and there were a lot of interesting exclusives for the system released as DSiWareprovide anything major besides camera support. The Nintendo 3DS only thing really notable is also compatible with those games and offers a way to back them up to an SD card but not the save files. The Nintendo 3DS eShop also offers some DSiWare for purchase, though it uses a different file packaging formatwhich saw several exclusive releases.
All No$GBA added support for DSi games of all three formats can be converted to <code>.nds</code> formatstarting with version 2. Compared to regular DS games8, DSi although some games had some additional header information that wasnwon't even correctly dumped boot and others have graphical glitches. You'll need to enable "16MB DSi/retail" under the settings in the earlier broken dumpsorder to use it. The 2017 set has updated many of those, though itCompatibility is very iffy due to No$GBA's still severely lacking in DSiWare exclusives. DSiWare dumps exist in both NDS format or CIA format (for already poor DS emulation, and the camera is just spoofed as a static image and will cause the ones who want emulator to crash whenever used, meaning games that uses it may boot it on their 3DS), but won't be very playable.
On DSi used an encryption system for the old DS or DS Lite modelsgame dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, as well as most hence why some Nintendo DS emulators, the first type will load in regular DS mode without any don't even manage to boot DSiWare dumps. It's very unlikely DSi enhancements, the second will show an error message, and the third will crash on boot-up mode emulation is ever going to be implemented in DeSmuME in particular due to missing encryption abilities and DSi hardware supportvarious creative differences unique to that project.
On the DSi/3DS family As of handheldsversion 0.9, the first two formats melonDS has DSi emulation. It can be played on some select DSi-compatible flashcarts like connect to the (discontinued internet and now expensive) CycloDS iEvolution flashcard (which won't work on a stock 3DS not can play games with custom firmware to whitelist it)WFC online using libslirp or libpcap. As It could become the most usable option for DSi emulation in the third type, near future. Most of it's available for digital purchase at their respective stores (DSi Shop for DSi, eShop for is being done using the 3DS) and installed as apps to documentation that the limited TWL NAND. In No$GBA dev has already compiled on the 3DS' case, they can also be installed as custom titles in .cia format (like all 3DS applications, but here it's also a container for a subject<coderef>http://melonds.kuribo64.net/board/thread.ndsphp?id=13</coderef> rom in this case, and converting back and forth is possible([https://problemkaputt.de/gbatek.htm GBATEK]).
==DSi Game formats=Emulation==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Operating System(s)! scope="col"|Latest Version! scope="col"|DSi (enhanced)! scope="col"|DSi (exclusive)! scope="col"|There are three types of games that uses the DSi (digital)! scope="col"|[[Recommended Emulators|Recommended]]|-|[[No$|No$GBA]]|Windows, [[Intel CPUs|DOS]]|[httphardware enhancements://problemkaputt.de/gba.htm 2.9b]|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}|-|[[melonDS|melonDS]]|Windows, Linux|alpha|{{✗}} ||{{✗}} ||{{~}} ||{{~}} <small>([http://melonds.kuribo64.net/comments.php?id=94 WIP])</small>|}
There hasn;DSi-enhanced retail cartridges: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it't been much of s just camera support, but may provide better performance with the extra RAM). Only a need for [http://www.rfgeneration.com/blogs/pdrydia/DSi emulation due -enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and is similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance. These games will still boot on any NDS emulators, but will be detected as if itwas on the original DS and will not load any DSi enhancements. DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi and the titleID on the cartridge will say '''TWL'''s small library instead of '''NTR'''.;DSi-exclusive retail cartridges: Retail cartridges that relies on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console(and lack by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below). ;DSiWare: Downloadable titles only available through the DSi-enhanced titles that provide anything major besides camara supportShop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system were released as DSiWare. The Nintendo 3DS eShop also had some DSiWare for purchase (which used to be the only thing really notable ''legal'' way of obtaining them), though it uses a different file packaging format than the DSi. The 3DS itself is also capable of running other DSiWare, which saw several exclusive releasessince the firmware used for backwards-compatibility is the same as the DSi.
No$GBA added support for DSi games of all All three formats starting with version 2can be converted to <code>.nds</code> format.8Compared to regular DS games, although DSi games have some games wonadditional header information that wasn't boot and others even correctly dumped in most early sets. Recent sets have graphical glitches. You'll need since updated to enable "16MB DSi/retail" under the settingscorrect format. Emulation is very iffy due to a so-so DS emulation foundation DSiWare dumps can exist in No$GBA, both <code>.nds</code> format and the camera is just spoofed as <code>.cia</code> format (for installation on a static image but just causes an emulator crash whenever used, meaning games that use it may boot but it won't be very playablehomebrewed 3DS).
Even though it's possible to convert these titles to <code>.nds</code>, when attempting to run these games on a normal emulator it will either show an error message (when attempting to run a DSi used an encryption system for the game dumps that went -exclusive title), or will crash on to be enhanced and used for the 3DS. This encryption is checked at startboot-up, hence why Nintendo DS emulators don't even manage (when attempting to boot run DSiWare dumps) due to missing encryption abilities and lack of DSi hardware support. It's very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various ''creative differences'' unique to that projectenhanced games will run as if it was on a regular DS model.
melonDS recently started attempts On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcart(which won't work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at DSi emulation the 3DS eShop and has been able are installed as apps to boot its the limited TWL NAND. Users with custom firmwarecan also convert DSiWare to an installable <ref name="melonDSi"code>http://melonds.kuribo64.net/comments.php?id=94cia</refcode> and even showed that it can boot ''Flipnote Studios'', but freezes when trying dump already installed ones back to create a new note.<ref name="progress on DSi"code>http://melonds.kuribo64.net/comments.php?id=99&pnds</refcode>. It's being worked on off an experimental branch and requires a lot of files to be dumped from Since both the DSi in order to workShop and 3DS eShop have closed, but it could become the most usable option for DSi emulation. Most only way of it obtaining DSiWare on the original system is being done using by [[Modding Consoles/Flashcarts#Nintendo_DSi|homebrewing]] your DSi and launching the documentation that the No$GBA devs have already compiled on the subject<code>.nds</code> ROM through Unlaunch or [[TWiLight Menu++]].
==DSi Emulation Tutorial==
===BIOS Files===
DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOSes BIOS files (<code>BIOSDSI7.ROM </code> and <code>BIOSDSI9.ROM</code>), which are different from the regular DS BIOS files and needed for the decryption. All melonDS also requires these files along with the needed files are bios7iregular DS BIOS and the DSi's firmware.bin. These unicorns can be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]]. It's also advised (but still completely '''optional''') to use a NAND dump for No$GBA to increase compatibility, bios9ihowever a NAND dump is required in order to use melonDS.bin ===No$GBA===For now, BIOSDSI7NO$GBA is the most mature DS emulation project that supports the Nintendo DSi. Using the latest debugger version of NO$GBA is recommended. ;Game Loading Methods:;Simple .nds Loading:Requirements: These [https://archive.org/details/DSiFirmwareFiles files] with the NO$GBA version overwritten with the latest version.ROM :DSiWare ROMs preserved online in romsets currently use the nds format, BIOSDSI9similar to regular Nintendo DS ROMs.If you change Emulation Settings > NDS Mode/Colors > DSi (retail/16MB), you can simply drag and drop all three types of DSi content on the emulator (or open the ROM), BIOSNDS7and it will run in DSi Mode.ROM :However, it's recommended for retail cartridges to be loaded that way with the option "Emulation Settings > Reset/Startup Entry Point" set to "GBA/NDS BIOS". This loading method isn't recommended for DSiWare games because of some bugs introduced and BIOSNDS9the lack of ability to save altogether.ROMHowever if you insist, do set that option "Reset/Startup Entry Point" to "Start Cartridge Directly" at your own risk for any unpleasant aspects of the experience. These unicorns can be found  :;NAND Loading:Requirements are the same as [httphttps://archive.org/details/DSiFirmwareFiles hereabove]. If you have a real DSi unit, you can dump its NAND and use it instead of the included DSi-1.mmc file, so that you play that different game selection. :This option is more authentic to how real hardware works. It has much less bugs and a higher compatibility than the Simple nds loading method. DSiWare games were limited to a 128MB internal NAND memory or 40 games in the DSi Home Menu, whichever limitation comes first. The NAND is represented by the file "DSi-1.mmc" and hosts installed games (that will appear in the DSi Home Menu) and properly working game saves. While the DSi supported SD cards, it did NOT allow for game software to be booted from there. :Make sure to use "Emulation Settings > Reset/Startup Entry Point" at all times. The DSiWare titles that can be booted through this method will appear in the DSi Home Menu as separate slots than the "inserted game cartridge" icon. :Using Unlauncher, a homebrew exploit, games can be added to the NAND. However, this is an advanced technique, and generally heavily discouraged. Users of this software on real hardware were compelled to use custom firmwares that allowed for using game software from the SD card (normally impossible). This means that to take advantage of this method as an emulation user, you will be stuck with the pre-installed games on the commonly shared BIOS files online.
It's also advised (but still completely '''optional''') to use a NAND dump :;SD Card Loading:The most recommended method, as well to increase compatibility (though adding games is more complex, and a softper [http://hg101.proboards.com/thread/14716/emulate-modding solution to dump it is still being worked on). Rename it to "DSidsi-1dsiware these] [https://www.mmc" (should be about 250MB)ngemu. Change "Resetcom/Startup Entrypoint to "GBAthreads/NDS BIOS" to now boot no-gba-3-0-dsiware-compatibility-list-using-the emulator and games in DSi mode-nand.206911/ tutorials]. Hex editing required to "install" new DSiWare titles, though loading retail games in DSi mode This method loads the game from the menu is still possible easily. This fixes lots SD card instead of glitches the NAND, and crashes related allows for an easier time adding new games to languages and use of the internal DSi fontemulator.
==Special Hardware==;Guitar Hero Pad: Used Requirements include these files to be placed in the "Guitar Hero: On Tour" series (required) and Band Hero DSsame directory as NO$GBA. Supported by DeSmuME (Slot 2).;Piano for Easy Piano: Supported by DeSmuME (Slot 2).;Taito Paddle Controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2 and Space Bust-a-Move. Supported by DeSmuME (Slot 2).;Tilt Sensor: Used in "Tony Hawk's Motion/Hue's Pixel Painter." No emulators support this add-on yet. (Slot 2);Rumble Pack: Supported by DeSmuME (Slot 2). Requires Not compatible Joystick.;Slide Controller: Required by "Slide Adventure Mag Kid". Yasu made a shoddy [http://home.usay.jp/pc/etc/nds/iDeaS_slide.zip plug-in] for iDeaS (recommended version was 1.0.2.9.) to try to emulate it. No emulators support this add-on at the moment.;Pokémon Keyboard: Bundled with the Pokémon Typing game (JP/UK/FR). The game refuses to boot without a keyboardprevious methods, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it's playable using the on-screen keyboard on the lower screen, the keyboard isn't actually emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard so to taps of the virtual Touch Screen. However, you are going to need to blank out all the control/hotkey bindings of DeSmuME if you are going to play this game because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe which purpose is playing *only* the Pokémon typing games. In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the <code>.dll</code> should not matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates, instead.;DS Camera: Accessory bundled folder with the Japan-only Face Training (a European localization for Christmas 2007 was canceled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.;Bayer DIDGIT: A glucose meter for children with a game entitled ''Knock 'Em Downs: World's Fair'' that rewards them for checking their blood sugar levels regularly. The game has been dumped but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course)fresh setup.
===iQue DS Region Lock===:* [https://mega.nz/#!aJAyUQIb!OIOOrA_PMeTizDxnmf-5y5fekLxxZkRZfWGKEvV_Tx0 BIOS Files]: Required for DSi emulation.iQue is Nintendo's Chinese subsidiary :* [https://mega.nz/#!qBY0DAJa!18nfxczgF-JxqyFxSogfej7G23vYSjJnQCIh_tdXUq0 Modified NAND]: Includes Unlauncher (previously a partnership between them Hold A to boot it, but not needed) and Wei Yen until 2013), so when they released the DS with [[TWiLight Menu++]]:* [https://mega.nz/#!vERGXCwY!GSmvL2PODesi0Vmu-atKPXxxz1UyucHZyH9bXghM0a0 2GB SD Card]: Filename is DSi-1.SD:* A tool to mount a few localized gamesvirtual SD drive, their ROMs had special flags set in them to check if the hardware that ran the cartridge was iQue's or Nintendo's such as a sort of region lock[https://www.osforensics.com/tools/mount-disk-images.html OSFMount]. To be used (Open DSi-1. Nintendo's own hardware would fail this check, throwing an SD > "Only for iQue DSMount" error in white text on a black background) with the 2GB SD Card to add new . No other DS games have this mechanism; not even for Korean releasesnds files to it. This region lock is bypassed by Remember to disable "Read-Only" and to Dismount before using the 3DS for these DS games, even though 3DS games have their own region lock. It's weirdemulator again.
Emulators differ in their behavior to :Some issues are still present with this region lockmethod. No$GBA crashes. DeSmuME is accurate Refer to non-iQue hardware and will replicate the failurenext section for tips on how to deal with some of them.
===melonDS===The only way latest dev builds of melonDS can also boot the ROM will accept other hardware (DSi Menu and thus emulators) is with a hackload most DSiWare.To boot up the DSi Menu, involving a simple byte changeyou need specific files which can all be found [[Emulator_Files#Nintendo_DS_. Use a hex editor to change 2F_DSi|here]].==Known Issues=====No$GBA===Aside from general emulation problems inherited from the byte located at <code>0x1D</code> from value <code>80</code> to <code>00</code>.older DS emulation project, there are the following issues:
===Other issues===* ''Microphone doesn't work.'' (DSiWare + any method) No known fix.Certain games, such as American Girl titles * ''Camera doesn't work.'' (eDSiWare + any method) Unimplemented.gNo known fix. * ''Wifi doesn'Julie Finds a Wayt work.'' and Unimplemented.* ''Kit Mystery ChallengeTouch Screen issues related to Screen Calibration'') suffer from severe flickering issues which keep those games from being playable on most emulators. (DSiWare + [[DraSticTWiLight Menu++]] was or simple nds loading) The fix is to load the original DSi Home Menu first (holding B when resetting the emulator able or loading it), then reset to run TWiLight Menu++ (not holding any buttons) before loading the two games properly, and while DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with desired game.* ''Can'Pokemon SoulSilvert Save'' among others; this has since been patched on r5531 once the true nature of the (DSiWare + simple nds loading) This method is hardware inaccurate to begin with. For best results, switch to [[https://sourceforgeTWiLight Menu++]] or Original NAND methods.net/p/desmume/bugs/1134/ bug] was better understood===melonDS===melonDS has poor DSP support. The fix would DSiWare has to be later incorporated in other emulators. ''Ultimate Mortal Kombat'' suffers launched from flickering and slowdown due to the way it loads sprites, though NAND as it isn't cannot boot them as serious in DraStic. ''Star Wars: The Clone Wars – Jedi Alliance'' is an even more egregious example, crashing due to timing differences between actual hardware and an emulated systemnds.
==References==
<references />
{{Nintendo}}
[[Category:Consoles|!DS]][[Category:Handheld consoles|!DS]][[Category:Nintendo consoles|!DS]][[Category:Seventh-generation video game consoles|!DS]]
[[Category:Nintendo DS emulators|*]]
[[Category:ARM-based|!DS]]
[[Category:MAME Driver Status: Preliminary|!DS]]
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