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Nintendo DS emulators

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|title = Nintendo DS
|logo = DSlitewhite.png
|imagecaption=Nintendo DS Lite
|developer = [[:Nintendo]]
|type = [[:Category:ConsolesHandheld consoles|Handheld game console]]
|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]
|release = 2004(DS)<br/>2008 (DSi)
|discontinued = 2013
|predecessor = [[Game Boy Advance emulators|Game Boy Advance]]
|successor = [[Nintendo 3DS emulators|Nintendo (new) 3DS]]
|emulated = {{✓}}
}} {{for|other emulators that run on NDS hardware|Emulators on DS}}  The '''[[gametechwikipedia:Nintendo DS|Nintendo DS]]''' (NDS) is a handheld console produced by Nintendo in and released on November 21, 2004, and had 2 ARM CPUs (ARM9 and ARM7) with 4 MBs of RAM and was priced at {{Inflation|USD|149.99|2004}}. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the first and only console to have come close to the [[PlayStation 2 emulators|PlayStation 2]] in lifetime sales(154.02 million units), as a result of attracting a large amount number of casual players, and even non-gamers, into the gaming community. ;Remember, certain titles such as [[Wikipedia:Category:Nintendo_DSi_games|DSi retail]] and [[Wikipedia:List_of_DSiWare_games_and_applications|DSiWare]] games are exclusive to the DSi. Make sure your chosen emulator [[#Hardware_features_and_accessories|supports these variations (see "DSi exclusive features" section)]] if you want to play them.
==Emulators==
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"|-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GBA'''[[#Nintendo DSi|DSi]]'''! scope="col"|NDS[[#Enhancements|Enhancements]]! scope="col"|DSi[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]! scope="col"|[[libretro<small>Compatibility</small>! scope="col"|Libretro Core]]<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="911"|PC/ x86|-|[[melonDS]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|Dev Builds<ref group=N>[https://nightly.link/melonDS-emu/melonDS/workflows/build-windows/master/melonDS-windows-x86_64.zip Windows], [https://nightly.link/melonDS-emu/melonDS/workflows/build-ubuntu/master/melonDS-ubuntu-x86_64.zip Ubuntu], [https://nightly.link/melonDS-emu/melonDS/workflows/build-macos-universal/master/macOS-universal.zip macOS-universal]</ref><br/>[http://melonds.kuribo64.net/downloads.php {{MelonDSVer}}]<br/>[https://buildbot.libretro.com/nightly/ ''libretro core'']<ref group=N name=melonDSRA>Similar to Dolphin, PPSSPP and Citra libretro cores, the standalone version of melonDS is highly recommended over the libretro core as the libretro core version is outdated specifically two versions out of date (still on 0.9.3), and the generation 5 Pokemons are broken. If you turn on C-Gear, after a few minutes you'll be unable to save. [https://github.com/libretro/melonDS/issues/179#issuecomment-1407488464 '''You also can't use any wifi features'''] or do in game trades either or the game will freeze.</ref>|{{✓}} ||{{~}} ||{{~}} ||[https://melonds.kuribo64.net/board/forum.php?id=3 ?] ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[DeSmuME]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|Web}}|[httphttps://desmume.org/download/ 0{{DeSmuMEVer}}/Nightly]<br/>[https://buildbot.9libretro.11com/nightly/ libretro core]|{{✗}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[DeSmuME#Graphical_Enhancement|DeSmuME X432RBizHawk]]<abbr title="Uses melonDS 0.9.5 core for nintendo DS and DSi emulation, mGBA or VBA-Next cores for Game Boy Advance emulation">*</abbr>|Multi-platformalign=left|{{Icon|Windows|Linux}}|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://shikaver01.webcrowtasvideos.jporg/desmume_x432rBizHawk/indexReleaseHistory.html 2015-04-19{{BizHawkVer}}]|{{}} ||{{~}} ||{{~}} ||? ||{{}} ||{{}} ||{{~}}
|-
|[[melonDSNo$|No$GBA]]|align=left|{{Icon|Windows, Linux|DOS}}|[http://melonds.kuribo64problemkaputt.netde/downloadsgba.php 0.7htm {{No$GBAVer}}]|{{}} ||{{N}} ||{{~}} ||? ||{{}} ||{{✓}} ||{{~}} <small>(WIP)</small>
|-
|[[GBE+]]
|align=left|{{Icon|Windows, |Linux|macOS}}|[https://github.com/shonumi/gbe-plus/releases 1.2{{GBEVer}}]|{{✗}} ||{{?}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>|-|[[NooDS]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/Hydr8gon/NooDS/releases git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
|-
|[[mGBA#medusa|mGBA/medusa]]|align=left|{{Icon|Windows, |Linux|macOS}}|[https://mgba.io/downloads.html #medusa alpha 2]|{{}} ||{{}} ||{{✗}} ||? ||{{}} || {{~}}<ref name="medusa suspended"/>||{{✗}} <small>(WIP)</small>|-|[[SkyEmu]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/skylersaleh/SkyEmu/pull/321 Dev Builds]<br/>[https://github.com/skylersaleh/SkyEmu/releases {{SkyEmuVer}}]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
|-
|[https://corgids.wordpress.com/ CorgiDS]
|align=left|{{Icon|Windows, |Linux|macOS}}|[https://github.com/PSI-Rockin/CorgiDS/releases 0.1git]<br />[http://www.emucr.com/search/label/CorgiDS SVN]|{{✗}} ||{{}} ||{{✗}} ||? ||{{}} ||{{✗}}<ref>https://corgids.wordpress.com/2018/02/12/extended-break/</ref> ||{{✗}}
|-
|ndsemu
|align=left|{{Icon|Windows}}|[https://github.com/rasky/ndsemu Gitgit]|{{✗}} ||{{}} ||{{✗}} ||? ||{{}} ||{{✗}} ||{{✗}}
|-
|[[No$|No$GBA]]|Windows, [[DOS emulators|DOS]]|[https://web.archive.org/web/20110225190819/http://problemkaputtneonds.decom/gba.htm 2.9NeonDS]|{{✓}} |align=left|{{✓}} Icon||{{✓}Windows} ||{{✗}} ||{{✓}} ||{{~}}|-|NeonDS|Windows
|[https://web.archive.org/web/20100925152735/http://neonds.com/system/files/NeonDS_0.2.1.zip 0.2.1]
|{{✗}} ||{{}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
|dasShiny
|align=left|{{Icon|Windows, |Linux}}|[https://github.com/Cydrak/dasShiny Gitgit]|{{✗}} ||{{}} ||{{✗}} ||? ||{{}} ||{{✗}} ||{{✗}}
|-
|[http://ds-duos.blogspot.com/ DuoS]
|align=left|{{Icon|Windows}}|[http://www.emulator-zone.com/download.php/emulators/nds/duos/DuoS.zip 8/25/2012 Beta]|{{✗}} ||{{}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[Ensata]]
|align=left|{{Icon|Windows}}
|[http://www.mediafire.com/file/x0odmalrndt9m7a/Ensata+v1.4d.rar 1.4d]
|{{✗}} ||{{}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[https://wwwweb.gamulatorarchive.comorg/web/20111130005614/emulatorshttp:/nintendo-ds/windowsideasemu.biz/ideas iDeaS]|align=left|{{Icon|Windows, |Linux}}|[httpshttp://webwww.archiveemulator-zone.orgcom/webfiles/20150221150649emulators/http:nds/ideas/ciacin.site90.com/ajx/resolve_link.php?link=ideas1040.7z 1.0.4.0]|{{}} ||{{}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
|dust|align=left|{{Icon|Windows|Linux|Mac|Web}}|[https://github.com/kelpsyberry/dust git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}|-!colspan="910"|Mobile/ ARM|-|<small>[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]</small>|align=left|{{Icon|Android|iOS}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{✗}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[DraStic]]
|align=left|{{Icon|Android|Pandora|Pyra}}|[https://play.google.com/store/apps/details?id=com.dsemu.drastic&hl=en_US&gl=US {{DraSticVer}}]<br>[https://pyra-handheld.com/repo/apps/32 0.1 Pyra]|{{✗}} ||{{?}} ||{{?}} ||[https://pandorawiki.org/DraStic_Compatibility_List 68%<br/><small> 49 out of 73 reported titles (Pandora) </small>]<br />[https://xdaforums.com/t/drastic-ds-updated-to-v2-1-5-1a-xplay-compatibility-list-over-100-games-playable.2396919/ 88%<br/><small> 127 out of 145 reported titles (Android emulators) </small>] ||{{~}} ||{{✓}} ||{{✓}}|-|[[melonDS]]<small> (unofficial)</small><br/><small>[https://docs.libretro.com/library/melonds/ melonds_libretro]</small>|align=left|{{Icon|Android|iOS}}|[https://github.com/rafaelvcaetano/melonDS-android git]<br/>[https://play.google.com/store/apps/details?id=me.magnum.melonds 1.9.3]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=melonDSRA></ref>|{{✓}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}} <small>(WIP)</small>|-|[[Delta]]|align=left|{{Icon|iOS}}|[https://github.com/rileytestut/Delta git]|{{✗}} ||{{?}} ||{{?}} ||? ||{{✓}} ||{{✓}} ||{{~}}|-|[[SkyEmu]], Pandora|align=left|{{Icon|Android|iOS}}|[https://play.google.com/store/apps/details?id=com.dsemusky.SkyEmu v3.drastic 2] (Play)[https://www.5amazon.1com/SkyEmu-GBC-GBA-NDS-Emulator/dp/B0CGHK8QP5 v3.2a2] (Amazon)[https://github.com/skylersaleh/SkyEmu git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>|-|[[NooDS]]|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.hydra.noods 0.1]<br/>[https://github.com/Hydr8gon/NooDS/releases git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>|-|[https://inds.nerd.net/ iNDS]<br/><small>(nds4ios-derived)</small><br/><small>(DeSmuME-based)</small>|align=left|{{Icon|iOS}}|[https://github.com/iNDS-Team/iNDS/releases git]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✗}}
|-
|nds4ios
|[[iOS emulatorsalign=left|{{Icon|iOS]]}}
|[http://nds4ios.angelxwind.net/i/?page/downloads SVN]
|{{✗}} ||{{}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{}}
|-
|Dsoid[http://jeffq.com/blog/nds4droid/ nds4droid]<br/><small>(DeSmuME-based)</small>|[[Android emulatorsalign=left|{{Icon|Android]]}}|[httphttps://www.emucrgithub.com/searchjquesnelle/label/Dsoid?&max-results=12 SVNnds4droid git]|{{✗}} ||{{}} ||{{✗}} ||? ||{{}} ||{{✗}} ||{{✗}}
|-
!colspan="10"|nds4droidConsole|-|[[Android emulatorsVirtual Console]]|align=left|{{Icon|WiiU}}||Android{{?}} ||{{?}} ||{{?}} ||<small>[[Wikipedia:Virtual_Console#Titles_3|Only for selected titles]]</small> ||{{✗}} ||{{✗}} ||{{✓}}|-|TWL_FIRM|align=left|{{Icon|3DS}}|N/A|{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✓}}|-|<small>[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]</small>|align=left|{{Icon|Switch|PS4}}<br/>{{Icon|Vita}}|[https://www.retroarch.com/ 0.9.13]|{{✗}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{✓}}|-|[[melonDS]]<br/><small>[https://docs.libretro.com/library/melonds/ melonds_libretro]</small>|align=left|{{Icon|Switch|Vita}}<br/>{{Icon|PS2}}|[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=melonDSRA></ref><br/>[https://github.com/jquesnellersduck/melonDS/nds4droid Gitreleases git]<small> (Switch)</small><br/>[https://github.com/Rinnegatamante/melonDS-Vita git]<small>(Vita Port)</small><br/>[https://github.com/DanielSant0s/melonDS-PS2 git]<small> (PS2 Port)</small><br/>|{{✓}} ||{{~}} ||{{~}} ||? ||{{✓}} ||{{✓}} ||{{~}} <small>(WIP)</small>|-|[[NooDS]]|align=left|{{Icon|Switch|Vita|WiiU}}<br/>{{Icon|PSP}}|[https://github.com/Hydr8gon/NooDS git]<small> (Switch/Vita/WiiU)</small><br/>[https://github.com/Xiro28/NooDS_PSP git] <small>(PSP port)</small>|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{~}} <small>(WIP)</small>|-|[[DeSmuME PSP]]|align=left|{{Icon|PSP}}|[https://cdn.discordapp.com/attachments/590011753849421846/870274164748079104/desmume_psp_4.zip V4][https://github.com/Xiro28/DesmumePSPExperimental Experimental]|{{✗}} ||{{✗}} ||{{✗}} ||[[DeSmuME PSP|26%<br/><small>16 out of 63 reported titles </small>]] ||{{✓}} ||{{✓}} ||{{~}}|-|DesmumeX|align=left|{{Icon|Xbox}}|[https://www.1emulation.com/forums/topic/35774-desmumex-v087-new-update 0.87]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{~}}|-|[[DeSmuME PSP|DSonPSP]]|align=left|{{Icon|PSP}}|[https://wololo.net/downloads/index.php/download/1235 0.7]|{{✗}} ||{{✗}} ||{{✗}} ||? ||? ||{{✗}} <small>(POC)</small> ||{{✗}}
|}
</div>
<references group=N />
===Comparisons===
;[[DeSmuMEmelonDS]]: One of the most developed emulators for regular DS gamesUnlike DeSmuME, but works best with higher-end computers. This emulator aims for accuracy over speed but you can tinker with the vast amount of setting to get melonDS has some extra FPS (see [[Common Problems and Solutions]] for tips)DSi support. If you're still having a hard time running anything without the output playing like syrup try No$GBA, or DraStic emulated through [[BlueStacks]]. DeSmuME is generally recommended regardless In terms of your PC power. However, it's not perfect and is still very unoptimized. The official developers have taken major disdain for Wibeing user-Fi features (outside of an online play fork) and DSi features. Because of this unique development philosophyfriendly, you'll have to look for alternatives options in those casesmelonDS are more simplified. Has similar DS game compatibility as DeSmuME.;[[DraStic]]: A closed-source payware emulator for [[Android emulators|Android]] devices that Both can run games at a decent speed even on potato phones. Some unsubstantiated rumours have spread around that the developers deliberately put in issues to mess with pirated copies, though at the very least, don't expect any support from exophase higher internal resolution (sharper 3D objects) and company if you get your hands on can open ROMs inside a pirated copy. It's on par or better than DeSmuMecompressed archive (ZIP, RAR, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay7Z etc. Available for free on Raspberry Pi and Odroid via RetroPie).;[[No$|No$GBA]]: Focuses on speed, and has major compatibility issues and glitches as a result. But because it was originally a GBA emulator, Both can display the DS's 3D features are still very poorly handled. However, it might be an option for a very low-end machine but don't expect two screens in a lot variety of games to run perfectly, or at all. A fan program, No$Zoomer, was released for version 2.6 which increases compatibility and optionsways, as well as the titular zooming abilities. The biggest addition is noise cancellation which clears up static that No$GBA makes with its 3D rendering. No$Zoomer hasn't rebased yet but does add options for window resizingmelonDS has a hybrid mode. There haven't been any noticeable changes with regards to accuracy, however[https://i. As of v2imgur.8, No$GBA supports DSi games and is currently the only emulator that doescom/S73Eb4m. Only use No$GBA in the cases of DSi games, debugging jpg (if you've taken up romhacking for DS gamesExample), if you value speed above everything, or just as a last resort.;[[melonDS]]: Probably the first and only emulator that's provided any signs of hope for competition in the PC space. StapleButter's goal is to make an emulator that's better optimized and includes features that others lack, either intentionally or not. While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that's gotten as far as it has , and it has 's been found to work reasonably well with a handful of games. There's also hope that melonDS will implement DSi emulation Switching to OpenGL in the future<ref name="next direction for melonDS">http://melonds.kuribo64.net/commentscore options may give a performance boost.php?id=47&b=15</ref>In May 2023, though not much has been mentioned since and probably won't be added in until much later in development if everit was confirmed that there are plans for high-level emulation of Arm7 on MelonDS. It could surpass DeSmuME when it covers more features and supports more gamesThe project is codenamed MelonHLE. ;[[mGBA#medusa|medusaDeSmuME]]: [[mGBA]] developer endrift is also creating a DS emulatorDeSmuME has had significant improvements since 2018; new features include less CPU/GPU resource usage and high-resolution 3D rendering, but it's very much a workand Wi-Fi emulation has been reintroduced in-progress and isn't nearly as far as melonDS in terms of the capabilities it's coveredlatest builds. v0.9. As of March 2018, medusa's development 13 from May 2022 is the first "suspended until further noticeStable".<ref name="medusa suspended">https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation</ref>;iDeaS: An abandoned build in over 7 years and experimental DS emulator that uses a plug-in system, it's is highly recommended over all previous builds (though dev builds are also generally very slow and buggy but has partially gotten some features working like the camera and slide accessoriesusable).;[[EnsataOpenEmu]]: Nintendo's official DS emulator that was leaked to uses a shallow fork of the publicv0. It's not very usable or compatible but it can run a few games9.11 build and should be avoided as well.
===High Resolution===;DeSmuME X432R:A fork of DeSmuME, that has many more graphical enhancement such as an option to increase internal resolution and use MSAA, the devs of DeSmuME have included an option for increased internal resolution and X432R is outdated. See the [[DeSmuMEDraStic]] page for more details.;DeSmuME <small>:A (currently) closed-source emulator for [[libretroAndroid emulators|Android]]devices that can run games at a decent speed even on potato phones. It's on par with (or in some cases better than)</small>:Also has an option DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to increase internal resolution since mess with unofficial copies, though this is considered unsubstantiated. At the very least, you shouldn't expect any support from Exophase and company if you use a unofficial copy. It is available on the Raspberry Pi and Odroid via RetroPie, and runs relatively well[https://githubyoutu.combe/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 August 8, 2015 git commit715kg1-hmxA]. It requires a very high-end CPU As of March 5, 2024, due to run at a reasonable framerate.;DraStic:Has released a beta version supporting double yuzu lawsuits mainly focused on the original resolution.;Virtual Console <small>(Wii U)</small>:Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). HoweverZelda franchise, there's no legit way to enable the creator made it without a homebrew-enabled consolefree and plans on open sourcing the code.
==Connectivity==;[[No$|No$GBA]]===Local Multiplayer:Focuses on speed, and has major compatibility issues and glitches as a result. Because it was initially a GBA emulator, Withe DS' 3D features are still very poorly handled. '''It's a good option for low-Fi Connectionend machines, but don't expect a lot of games to run perfectly'''. A fan program, No$Zoomer, was released for version 2.6, which increases compatibility and Wii/DS Connection===* Local Multiplayer options, as well as the titular zooming and resizing abilities. The biggest addition is not supported by any emulator. noise cancellation which clears up static that No$GBA can emulate it but the connection fails somewhere during establishing the actual connection (despite the names from the other DS showing just fine)makes with its 3D rendering.* Download Play isnIt doesn't supported by any emulator so far, change accuracy though NDS-bootstrap homebrew on the Nintendo 3DS can boot some of them.* Nintendo WFC (Online Multiplayer) No$Zoomer never rebased to newer No$GBA versions, and it looks like it was successfully emulated with third-party DeSmuME forks but has quite a bit of requirement (Ethernet cableabandoned, though this can be circumvented with external software)so it likely never will. In v2. After service shutdown8, there was a version compatible with No$GBA became the fan servers (restoring all DLC data but sadly most multiplayer first emulator to support DSi games had , which has been their content lost forever)most notable feature.* DS/Wii connection isnOnly use No$GBA for DSi games that don't emulated in any capacity. work on other emulators, debugging (if you've taken up ROM-hacking for DS games or homebrew development), if you value speed above everything, if you'Pokémon Battle Revolution'' playability is very limited this wayre using a potato PC, or just as a last resort.
These features are not supported by ;[[Delta]]:An open-source application for iOS with the mainline DeSmuME project in particular due ability to timing inaccuracies emulate many consoles and ''creative differences''handhelds, and it's highly unlikely they including the DS. Since version 1.3, Delta Emulator allows you to emulate Nintendo DS with a DeSmuME or melonDS core. You will ever be included need to have DS BIOS or DSi BIOS to play DS/DSi games in Delta using the futuremelonDS core. If It also allows you're interested in these features, follow other projects to boot into DS/DSi home screen and refrain from contacting the developers about them as per their wishes in their "official stance" on Wi-Fi features in generalfunctions similarly to melonDS.
===GBA;[[mGBA#medusa|mGBA/DS Connectivity===medusa]]Inserting GBA cartridges in Slot-2 of the Nintendo DS while :[[mGBA]] developer endrift is also creating a game is running can unlock various gameplay features in some DS games. It's unknown if NO$GBA supports thisemulator, but it can be done 's very much a [https://mgba.io/timeline.html#IN+THE+FUTURE work-in DeSmuME by going to Config > Slot 2 (GBA Slot) -progress] and selecting GBA Cartridgeisn't nearly as far as melonDS in terms of the capabilities it's covered. Select the GBA ROM fileAs of March 2018, and make sure its medusa's development is "suspended until further notice".<coderef name="medusa suspended">https://mgba.savio/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation</coderef> file is in the same folder. You may need to reset the game for it to take effect. However, DeSmuME does not support features like the solar sensor from GBA Boktai cartridges used in Boktai DS (Lunar Knight).
==DSi==;iDeaSNintendo released the DSi :An abandoned and experimental DS emulator that uses a plug-in 2009system, doing away with Slot-2 (used by GBA cartridges it's very slow and Guitar Hero games) buggy but also adding new lighting effectshas partially gotten some features working, a like the camera, more RAM, and downloadable titles called DSiWare though those were capped to 16MB because they were installed slide accessories.;[[Ensata]]: Nintendo's official DS emulator that was leaked to the very small internal NAND memorypublic. DSiWare releases were also region locked, and the system language couldnIt't be changed. The Nintendo 3DS is also s not very usable or compatible with those , but it can run a few games and offers a way to back them up to an SD card.
===Game Formats==='''Comparisons of several Nintendo DS emulators:'''There are three types * [https://emucross.com/the-next-generation-of games using DSi hardware enhancements-ds-emulators/ Looking Toward the Next Generation of DS Emulators] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 5 June 2017. Tested emulators:melonDS (0.2 and 0.3), medusa (Alpha 2) & GBE+ (1.1) compared to the mature DeSmuME.)
===High resolution===;DSi-enhanced retail cartridges[[melonDS]]: Regular DS retail cartridges compatible Has an OpenGL renderer with the older DS models, but unlocking more RAM and features when used on the DSi, similar to some late GBC games on the GBAupscaling as of version 0.8. A couple of dozen games from Japan and US<ref name="melondsopengl">http://EUR relied on this methodmelonds. Those games will still boot on DS emulators but without the DSi enhancementskuribo64.net/comments.;DSi-exclusive retail cartridges: Retail cartridges relying heavily on php?id=90</ref> The renderer is much faster than DeSmuME's and supports increasing the DSi hardware features. A boot-internal resolution up error screen will show when attempting to load those on regular DS models (and by extension, emulators for those)16x native resolution. Only five games were released this wayMore features, either launch games or because they were too big to fit in 16MB.;DSiWare: Downloadable titles downloaded only through the DSi eShop (discontinued)such as texture filtering, or the Nintendo 3DS eShop (though it uses a different file packaging format). They have a 16MB size limitation and there are lots of interesting exclusives for the system released that wayplanned.
All three formats can be converted to *.nds format. Compared ;DeSmuME X432R:A fork of DeSmuME that has graphical enhancements, such as an option to regular DS games, DSi games had some additional header information that wasn't even correctly dumped in the earlier broken dumpsincrease internal resolution and use MSAA. The 2017 set has updated many devs of thoseDeSmuME have now included an option for increased internal resolution (see below), though it's still severely lacking in DSiWare exclusivesmaking X432R outdated. DSiWare dumps exist in both NDS format or CIA format (See the [[DeSmuME]] page for the ones who want to boot it on their 3DS)more details.
On ;[[DeSmuME]] <small>([[libretro]])</small>:Also has the old DS or DS Lite models, option to increase internal resolution since the [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 8/8/15 git commit]. It requires a very high-end CPU to run at a reasonable framerate.;DraStic:Has released a beta version supporting double the original resolution.;Virtual Console <small>(Wii U)</small>:Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as most Nintendo DS emulatorsa brightness setting). However, the first type will load in regular DS mode there's no legit way to enable it without any DSi enhancements, the second will show an error message, and the third will crash on boota homebrew-up due to missing encryption abilities and DSi hardware supportenabled console.
On ==Enhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! melonDS! DESmuME! Bizhawk! No$GBA! GBE+! SkyEmu! mGBA/medusa|-| rowspan=5 | Graphics| [[Resolution|Resizable Internal Resolution]]| {{Y}}| {{Y}}| {{Y}}| {{?}}||||-| [[Widescreen_hacks#Nintendo_DS|Widescreen hack]]<br/><small>Widescreen is possible thanks to specific codes made by the DSicommunity for a lot of DS games.</small>| {{Y}}[https://github.com/melonDS-emu/melonDS/issues/395 *]| {{?}}| {{?}}| {{?}}||||-| [[Texture_packs#Texture_Replacement_.283D.29|Texture packs]]| {{✗}}([https://melonds.kuribo64.net/comments.php?id=182 WIP]) | {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| Pre-rendering AA<br/3DS family of handhelds><small>(MSAA, the first two formats can be played on some select DSiSSAA)</small>| {{✗}}| {{Y}} (MSAA)| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| Super-compatible flashcarts like the resolution techniques<br/><small>(discontinued [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and now expensive[[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]]) CycloDS iEvolution flashcard (which won't work on a stock 3DS not with custom firmware </small>| colspan=7 | <small>Requires access to whitelist it). As for the third type, depth buffer and temporal data like motion-vectors so it's available for digital purchase quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulator at their respective stores 4k native with ease anyway.</small>|-| rowspan=3 | Performance| [[Overclocking|Overclock]]| {{~}}[https://melonds.kuribo64.net/board/thread.php?pid=2574#2574 *]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>(DSi Shop for DSi[https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], eShop for the 3DS[https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF]) </small>| colspan=7 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and installed unlikely to be feasible in the near future, however post-processing techniques such as apps [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the limited TWL NAND"Internal Framerate Hack"'''. In the 3DS<br/>While '''AFMF''' or '''LSFG''' casecould be used with melonDS or DESmuME?, they can also please be installed as custom titles in aware that some visual glitches and artifacts may occur at this time.cia format |-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(like all 3DS applicationsFXAA, TXAA and MLAA/SMAA)</small>| {{~}}<ref group=N3>Only possible with software renderer.</ref>| {{N}}<abbr title="Supports MSAA but here it's also a container there is no post-rendering AA technique supported.">*</abbr>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{Y}}| {{Y}}| {{?}}|||||-| [[Shaders_and_filters|Filters]]| {{N}}| {{?}}| {{?}}| {{?}}||||-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N3 name=lrRA></ref>| {{~}}<ref group=N3 name=lrRA></ref>| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| [https://github.com/melonDS-emu/melonDS/pull/1671 WIP]| {{Y}}| {{Y}}| {{?}}||||-| Rewind| {{N}}[https://melonds.kuribo64.net/board/thread.php?pid=5060 *]| {{~}}<ref group=N3 name=lrRA></ref>| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| Fast-Forward/Turbo Speed| {{Y}}| {{Y}}| {{?}}| {{?}}||||-| Savestates| {{Y}}| {{Y}}| {{?}}| {{?}}||||-| [https://tasvideos.org/Movies Movie recording/playback]| {{N}}[https://github.com/melonDS-emu/melonDS/issues/463 *]|||||||-| rowspan=2 | Controls| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Input_lag|Input lag-mitigating technique]]| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| rowspan=6 | Quality of life| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{Y}}| {{Y}}| {{?}}| {{?}}||||-| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}| {{Y}}||||||-| Per-Game Profiles||||||||-| Command Line Options||||||||-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]||||||||-| rowspan=5 | Misc| [[Netplay#Other|Netplay]]| {{N}}| {{~}}<ref group=N3 name=lrRA>Only possible with libretro core. [https://github.com/melonDS-emu/melonDS/issues/1146 Github Issue page for a adding RetroAchievements to the melonDS standalone version]. But DSi RetroAchievement are [https://docs.libretro.com/guides/retroachievements/#nintendo not supported].<code/ref>| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=7 | Exclusive to [https://www.emuvr.ndsnet/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| RetroAchievements<br/code> rom in this case[https://retroachievements.org/gameList.php?c=18 DS], and converting back and forth [https://retroachievements.org/gameList.php?c=78 DSi]| {{~}}<ref group=N3 name=lrRA></ref>| {{~}}<ref group=N3 name=lrRA></ref>| {{Y}}<ref group=N3 name=RABizHawk>[https://twitter.com/RetroCheevos/status/1647525064667955201?cxt=HHwWgoCw4afUl90tAAAA DSi RetroAchievements exclusive to BizHawk] at the moment.</ref>| {{N}}||||-| Free Look<br/><small>Free Look is possible)a enhancement feature that allows manipulation of the in-game camera.</small>| {{N}}| [https://old.reddit.com/r/emulation/comments/9lwy0r/desmume_begins_to_implement_a_freelook_feature/ WIP]| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Wikipedia:Category:Debugging|Debug Features]]| {{N}}[https://github.com/melonDS-emu/melonDS/issues/249 *]| {{Y}}| {{?}}| {{Y}}||||}</div><references group=N3/>
===EmulationHardware features and accessories==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"| colspan=2 | Name! DeSmuME! melonDS! No$GBA! GBE+! SkyEmu! mGBA/medusa!Bizhawk!TWL-FIRM|-| rowspan=5 | [[#Connectivity|Connectivity]]| [[#GBA/DS connectivity|GBA/DS connectivity]]| {{✓}}| {{✓}}| {{~}}||||||-| [[#Nintendo Wi-Fi Connection|Nintendo Wi-Fi Connection]]| {{~}}| {{✓}}| {{✗}}||||||-| [[#Local wireless communication|Local wireless communication]]| {{✗}}| {{~}}| {{✗}}|||||
|-
! scope| [[#DS Download Play|DS Download Play]]| {{✗}}| {{~}}| {{✗}}||||||-| [[#DS/Wii connectivity|DS/Wii connectivity]]| {{✗}}| {{✗}}[https://github.com/melonDS-emu/melonDS/issues/1000 *]| {{✗}}||||||-| rowspan=4 | Controllers| Guitar Hero pad| {{✓}}| {{✗}}<ref group=N2 name=Slot2MelonDS>If this [https://github.com/melonDS-emu/melonDS/pull/719 Pull request] gets merged, we could see Slot 2 peripherals supported on MelonDS.</ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Piano for Easy Piano| {{✓}}| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Taito paddle controller| {{✓}}| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Nintendo Wireless Keyboard| {{~}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| rowspan=5 | Inputs| Rumble pack| {{✓}}| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Tilt sensor| {{✗}}| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Pressure-sensitive touchscreen| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Slide controller| {{✗}}<ref group=N2 name=SlideControllerDeSmuME> There is an open [https://github.com/TASEmulators/desmume/pull/737 pull request] that implements support for this add-on.</ref>| {{✗}}<ref group=N2 name=Slot2MelonDS></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| DS camera| {{✗}}| {{✓}}<ref group=N2>melonDS supports outer and inner cameras in Physical Camera mode and as Image File.</ref>| {{~}}<ref group=N2 name="colnocash-whitenoise">no$gba supports whitenoise for the camera and microphone.</ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✓}}|-| rowspan=2 | Bayer DIDGIT| Communication| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Emulation| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| rowspan=2 | [https://dmitry.gr/?r=05.Projects&proj=28.%20pokewalker PokéWalker]| Communication| {{✗}}| {{✗}}|Name{{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| Emulation[https://github.com/UnrealPowerz/powar *]| {{✗}}| {{✗}}[https://github.com/UnrealPowerz/powar/issues/2 *]| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| colspan=2 | [[#Backwards_compatibility_for_Game_Boy_Advance.2FGBA_Mode|Backwards compatibility for Game Boy Advance/GBA Mode]]| {{✗}}| {{✗}}[https://melonds.kuribo64.net/board/thread.php?id=1229 *]| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| colspan=2 | iQue DS region lock| {{✓}}| {{~}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}|||-| colspan=2 | Ubisoft Thrustmaster| {{TBD}}| {{TBD}}| {{TBD}}| {{Y}}[https://shonumi.github.io/articles/art26.html *]| {{✗}}| {{✗}}|||-| colspan=2 | Inrou-Kun pedometer| {{TBD}}| {{TBD}}| {{TBD}}| {{Y}}[https://shonumi.github.io/articles/art26.html *]| {{✗}}| {{✗}}|||-| colspan=2 | Sega Card Reader| {{Y}}<ref group=N2 name=CardReaderDeSmuME>Supported in the latest nightly builds, on Windows only.</ref>| {{TBD}}| {{TBD}}| {{Y}}[https://shonumi.github.io/articles/art21.html *]| {{✗}}| {{✗}}|||-| colspan=2 | Magic Reader| {{TBD}}| {{TBD}}| {{TBD}}| {{Y}}[https://shonumi.github.io/articles/art23.html *]| {{✗}}| {{✗}}|||-! scopecolspan=10 | DSi exclusive features|-| rowspan=2 | DSi Inputs| Solar Sensor| {{✗}}| {{~}}<ref name=manual group=N2>Only manual configuration. No automatic detection.</ref>| {{~}}<ref name=manual group=N2 />| {{✗}}| {{✗}}| {{✗}}| {{~}}<ref name="col"manual group=N2 />| {{✗}}|-| Microphone| {{✗}}|Operating System(s){{✓}}<ref group=N2>melonDS supports microphone in External microphone, Blow noise and WAV file.</ref>! scope| {{~}}<ref group=N2 name="colnocash-whitenoise"></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✓}}|Latest Version-! scope| rowspan="col"3 | [[#DSi Game formats|DSi Game formats]]|DSi (enhanced)! scope="col"| {{✗}}| {{✓}}| {{~}}| {{✗}}| {{✗}}| {{✗}}| {{✓}}| {{✓}}|-|DSi (exclusive)! scope="col"| {{✗}}| {{✓}}| {{✓}}| {{✗}}| {{✗}}| {{✗}}| {{✓}}| {{✓}}|-|DSi (digital)& DSiWare| {{✗}}| {{✓}}| {{✓}}| {{✗}}| {{✗}}| {{✗}}! scope="col"|[[Recommended Emulators{{✓}}|Recommended]]{{✓}}
|-
|[[No$colspan=2 |No$GBA]]DSi SD Card|Windows, [[DOS emulators|DOS]]{{✗}}|[http://problemkaputt.de/gba.htm 2.9]{{✓}}|{{✓}} |{{✗}}|{{}} |{{✗}}|{{}} ||{{}}
|}
</div>
<references group=N2/>
===Connectivity===
The DS offers five types of connections:
* '''Local wireless communications''' - ''(Multiple cartridges)''
* '''DS Download Play''' - ''(Single cartridge)''
* '''Wi-Fi Connection''' - ''(Online multiplayer)''
* '''DS/Wii connectivity'''
* '''GBA/DS connectivity'''
 
The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them. So far, the only emulator to actually make any progress is melonDS, but even that is still under development.
 
====Local wireless communication====
Players who have a copy of the same game can link together using the DS's wireless signals (given that the game offers this feature).
 
melonDS supports wireless communication with several games, including ''New Super Mario Bros.'' and the ''Pokémon'' games, but you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computers via LAN. No$GBA can connect but fails before the actual connection is finished.
 
====DS Download Play====
This feature allows players with a DS and only one copy of a game to play together. This way, not everyone needs a copy of a game. The player with the physical cartridge will host the game while the other players connect using a "downloaded" version received from the host. Normally they are either simple mini-games, stripped-down demos of the main game, or a limited version of multiplayer. In most cases, it's better to use multi-cart instead. However, some games, like ''Mario Party DS'', require Download Play to use its multiplayer.
 
Download Play is supported by melonDS. Like with local multiplayer, it is very hit-and-miss but unlocking the framerate helps. melonDS will often fail during the download process, but some games actually go as far as booting and sometimes in-game as well.
 
====Nintendo Wi-Fi Connection====
{{Main|Nintendo Wi-Fi Connection}}
No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won't boot and others have graphical glitches. You'll need ====DS/Wii connectivity====Uses wireless communication on the DS to connect to enable "16MB DSi/retail" under the settingsWii. Emulation The idea is very iffy due parallel to a so-so DS emulation foundation in No$the GBALink Cable for the GameCube, and just like the camera is just spoofed as Link Cable, [https://nintendo.fandom.com/wiki/Wii-to-DS_connectivity only a static image but just causes an emulator crash whenever used, meaning handful of games that use it may boot but it won't be very playableactually have this feature]. Some notable examples include:
DSi used an encryption system for * ''Final Fantasy Crystal Chronicles: Echoes of Time'' - which is essentially the same as the DS port but can connect with other DSes with the game dumps that went on to be enhanced .* ''Pokémon Battle Revolution'' - in which players could transfer their Pokémon from the Generation IV main series games and used for use the 3DSDS as a controller. This encryption is checked at start* ''Animal Crossing: City Folk'' -up, hence why in which data could be transferred between the DS emulators donversion (''Animal Crossing: Wild World't even manage to boot DSiWare dumps. It's very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various ), and the ''creative differencesNintendo Channel'' unique on the Wii, where players could download demos of DS games to that projecttheir console using Download Play (basically the same idea as the Download Station kiosk).
So far, no emulator has been able to emulate this feature, nor have attempted to. If this were ever going to be emulated, it would require work on both ends. ====GBA/DS connectivity=BIOS Files===DSi emulation requires Inserting a copy of GBA cartridge in the lower 32KSlot-halves 2 of the ARM7Nintendo DS while a game is running can unlock various gameplay features for [https://ARM9 BIOSes nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS games].  It's unknown if No$GBA supports this, but it can be done in DeSmuME by going to Config > Slot 2 (BIOSDSI7.ROM GBA Slot) and BIOSDSI9selecting GBA Cartridge.Select the GBA ROM)file, which are different from the regular DS BIOS files and needed for make sure its <code>.sav</code> file is in the decryptionsame folder. All You may need to reset the needed files are bios7igame for it to take effect.bin, bios9i.bin, BIOSDSI7.ROM, BIOSDSI9As of version 0.ROM, BIOSNDS7.ROM9, and BIOSNDS9.ROM. These unicorns can be found [httphttps://archivemelonds.orgkuribo64.net/details/DSiFirmwareFiles herecomments.php?id=110 melonDS supports GBA connectivity]and even added support for the solar sensor on GBA Boktai cartridges used in Boktai DS (Lunar Knight), something DeSmuME has yet to support. Either drag and drop the GBA ROM onto the program before starting or open the file before loading the NDS file.
It's also advised (but still completely '''optional''') to use a NAND dump as well to increase ===Backwards compatibility for Game Boy Advance/GBA Mode===The Nintendo DS is backward compatible with Game Boy Advance (though adding games is more complex, and a soft-modding solution to dump it is still being worked onGBA)cartridges. Rename it to "DSi-1.mmc" (should Should not be about 250MB). Change "Reset/Startup Entrypoint to "confused with [[Game_Boy_Advance_emulators|Game Boy Advance emulation]] or [[#Connectivity|GBA/NDS BIOS" to now boot the emulator and games in DSi modeDS connectivity]]. Hex editing required to "install" new DSiWare titles, though loading retail games in DSi mode from the menu is still possible easily. This fixes lots of glitches and crashes related to languages and use None of the internal DSi fontemulators supports this feature currently.
==Special Hardware=Accessories===:''[[Wikipedia:List_of_Nintendo_DS_accessories|Wikipedia - List of Nintendo DS accessories]]'';Guitar Hero Padpad: Used in the "Guitar Hero: On Tour" series (required) and Band Hero DS. Supported by DeSmuME (Slot 2).
;Piano for Easy Piano: Supported by DeSmuME (Slot 2).
;Taito Paddle Controllerpaddle controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2 , and Space Bust-a-Move. Supported by DeSmuME (Slot 2).;Tilt Sensorsensor: Used in "Tony Hawk's Motion/Hue's Pixel Painter." No emulators support this add-on yet. (Slot 2);Pressure-sensitive touchscreen: Used in "Harvest Moon DS", "Colors!", "Metroid Prime: Hunters", "Okamiden" and "Rhythm Heaven". No emulators support this feature yet (can work with analog triggers or DualShock 2/3 pressure-sensitive face buttons).;Rumble Packpack: Supported by DeSmuME (Slot 2). Requires compatible Joystick.;Slide Controllercontroller: Required by "Slide Adventure Mag Kid". Yasu made a shoddy No emulators support this add-on at the moment. There is an [httphttps://homegithub.usay.jpcom/pcTASEmulators/etcdesmume/ndspull/iDeaS_slide.zip plug-in737 open PR] for iDeaS (recommended version was 1.0.2.9.) to try to emulate it. No emulators support DeSmuME that implements this add-on at the moment.;Pokémon Nintendo Wireless Keyboard: Bundled with the "Learn with Pokémon : Typing game Adventure" (JP/UKEU/FRAU). The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it's playable using the on-screen keyboard on the lower screen, the keyboard isn't actually emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you are going to 'll need to blank out all the control/hotkey bindings of DeSMuMe DeSmuME if you are going to play this game , because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe , which purpose is playing *only* the Pokémon typing gamesthis game. In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the <code>.dll</code> should not matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates, instead.;DS Cameracamera: Accessory bundled with the Japan-only Face Training (a European localization for Christmas 2007 was cancelledcanceled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.;Bayer DIDGIT: A glucose meter for diabetic children with a game entitled called ''Knock 'Em Downs: World's Fair'' that rewards them for checking their blood sugar levels regularly. The game has been dumped , but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course).
===iQue DS Region Lockregion lock===iQue is Nintendo's Chinese subsidiary (previously a partnership between them and Wei Yen until 2013), so when they released the DS with a few localized games, their ROMs had special flags set in them to check if the hardware that ran the cartridge was iQue's or Nintendo's as a sort of region lock. Nintendo's own hardware would fail this check, throwing an "Only for iQue DS" error in white text on a black background. No other DS games have this mechanism; , not even for Korean releases. This region lock is bypassed by the 3DS for these DS games, even though 3DS games have their own region lock. It's weird.
Emulators differ in their behaviour behavior to this region lock. No$GBA crashes, while DeSmuME can load them. DeSmuME is accurate to non-However, for melonDS, you need a [[Emulator Files|Firmware Dump]] from an iQue hardware and DS, otherwise, it will replicate the failureregion lock.
The only way the ROM will accept other hardware (and thus emulators) is with a hack, involving a simple byte change. Use a hex editor to change the byte located at <code>0x1D</code> from value <code>80</code> to <code>00</code>.
===Other issues===
Certain games, such as American Girl titles (e.g. , ''Julie Finds a Way'' and ''Kit Mystery Challenge'') , suffer from severe flickering issues which keep those games from being playable on most emulators. [[DraStic]] was the first emulator able to run the two games properly, and while Desmume DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with ''Pokemon Pokémon SoulSilver'' , among others; this has since been patched on r5531 once the true nature of the [https://sourceforge.net/p/desmume/bugs/1134/ bug] was better understood. The fix would be later incorporated in into other emulators. ''Ultimate Mortal Kombat'' suffers from flickering and slowdown due to the way it loads sprites, though it isn't as serious in DraStic. ''Star Wars: The Clone Wars – Jedi Alliance'' is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system. =Nintendo DSi={{Infobox console|title = Nintendo DSi|logo = DSiBlack.png|developer = [[:Nintendo]]|type = [[:Category:Handheld consoles|Handheld game console]]|generation = [[:Category:Seventh-generation video game consoles|Seventh generation]]|release = 2009|discontinued = 2014|predecessor=[[Game Boy Advance emulators|Game Boy Advance]], [[Nintendo DS emulators|DS]]|successor=[[Nintendo 3DS emulators|3DS family]]|emulated = {{✓}}}} Released on April 5, 2009, the '''[[wikipedia:Nintendo DSi|Nintendo DSi]]''' added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM), a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called "DSiWare". It cost {{Inflation|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}. The system, however, was region-locked, meaning that DSi exclusives from different regions couldn't be used. It also did away with backwards-compatiblity by removing Slot-2 which was used to load GBA cartridges and certain accessories (such as the Rumble Pak).  DSi emulation has been pretty neglected due to its small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera support. The only thing really notable is DSiWare, which saw several exclusive releases. No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won't boot and others have graphical glitches. You'll need to enable "16MB DSi/retail" under the settings in order to use it. Compatibility is very iffy due to No$GBA's already poor DS emulation, and the camera is just spoofed as a static image and will cause the emulator to crash whenever used, meaning games that uses it may boot, but won't be very playable. DSi used an encryption system for the game dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, hence why some Nintendo DS emulators don't even manage to boot DSiWare dumps. It's very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various creative differences unique to that project. As of version 0.9, melonDS has DSi emulation. It can connect to the internet and can play games with WFC online using libslirp or libpcap. It could become the most usable option for DSi emulation in the near future. Most of it is being done using the documentation that the No$GBA dev has already compiled on the subject<ref>http://melonds.kuribo64.net/board/thread.php?id=13</ref> ([https://problemkaputt.de/gbatek.htm GBATEK]). ==DSi Game formats==There are three types of games that uses the DSi hardware enhancements: ;DSi-enhanced retail cartridges: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it's just camera support, but may provide better performance with the extra RAM). Only a [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and is similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance. These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements. DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi and the titleID on the cartridge will say '''TWL''' instead of '''NTR'''.;DSi-exclusive retail cartridges: Retail cartridges that relies on the DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console(and by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below). ;DSiWare: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system were released as DSiWare. The Nintendo 3DS eShop also had some DSiWare for purchase (which used to be the only ''legal'' way of obtaining them), though it uses a different file packaging format than the DSi. The 3DS itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi.  All three formats can be converted to <code>.nds</code> format. Compared to regular DS games, DSi games have some additional header information that wasn't even correctly dumped in most early sets. Recent sets have since updated to the correct format. DSiWare dumps can exist in both <code>.nds</code> format and <code>.cia</code> format (for installation on a homebrewed 3DS). Even though it's possible to convert these titles to <code>.nds</code>, when attempting to run these games on a normal emulator it will either show an error message (when attempting to run a DSi-exclusive title), or will crash on boot-up (when attempting to run DSiWare) due to missing encryption abilities and lack of DSi hardware support. DSi-enhanced games will run as if it was on a regular DS model. On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcart(which won't work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at the 3DS eShop and are installed as apps to the limited TWL NAND. Users with custom firmware can also convert DSiWare to an installable <code>.cia</code> and even dump already installed ones back to <code>.nds</code>. Since both the DSi Shop and 3DS eShop have closed, the only way of obtaining DSiWare on the original system is by [[Modding Consoles/Flashcarts#Nintendo_DSi|homebrewing]] your DSi and launching the <code>.nds</code> ROM through Unlaunch or [[TWiLight Menu++]]. ==DSi Emulation Tutorial=====BIOS Files===DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (<code>BIOSDSI7.ROM</code> and <code>BIOSDSI9.ROM</code>), which are different from the regular DS BIOS files and needed for the decryption. melonDS also requires these files along with the regular DS BIOS and the DSi's firmware.bin. These unicorns can be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].
It's also advised (but still completely '''optional''') to use a NAND dump for No$GBA to increase compatibility, however a NAND dump is required in order to use melonDS. ===No$GBA===For now, NO$GBA is the most mature DS emulation project that supports the Nintendo DSi. Using the latest debugger version of NO$GBA is recommended. ;Game Loading Methods:;Simple .nds Loading:Requirements: These [https://archive.org/details/DSiFirmwareFiles files] with the NO$GBA version overwritten with the latest version. :DSiWare ROMs preserved online in romsets currently use the nds format, similar to regular Nintendo DS ROMs. If you change Emulation Settings > NDS Mode/Colors > DSi (retail/16MB), you can simply drag and drop all three types of DSi content on the emulator (or open the ROM), and it will run in DSi Mode. :However, it's recommended for retail cartridges to be loaded that way with the option "Emulation Settings > Reset/Startup Entry Point" set to "GBA/NDS BIOS". This loading method isn't recommended for DSiWare games because of some bugs introduced and the lack of ability to save altogether. However if you insist, do set that option "Reset/Startup Entry Point" to "Start Cartridge Directly" at your own risk for any unpleasant aspects of the experience. :;NAND Loading:Requirements are the same as [https://archive.org/details/DSiFirmwareFiles above]. If you have a real DSi unit, you can dump its NAND and use it instead of the included DSi-1.mmc file, so that you play that different game selection. :This option is more authentic to how real hardware works. It has much less bugs and a higher compatibility than the Simple nds loading method. DSiWare games were limited to a 128MB internal NAND memory or 40 games in the DSi Home Menu, whichever limitation comes first. The NAND is represented by the file "DSi-1.mmc" and hosts installed games (that will appear in the DSi Home Menu) and properly working game saves. While the DSi supported SD cards, it did NOT allow for game software to be booted from there. :Make sure to use "Emulation Settings > Reset/Startup Entry Point" at all times. The DSiWare titles that can be booted through this method will appear in the DSi Home Menu as separate slots than the "inserted game cartridge" icon. :Using Unlauncher, a homebrew exploit, games can be added to the NAND. However, this is an advanced technique, and generally heavily discouraged. Users of this software on real hardware were compelled to use custom firmwares that allowed for using game software from the SD card (normally impossible). This means that to take advantage of this method as an emulation user, you will be stuck with the pre-installed games on the commonly shared BIOS files online. :;SD Card Loading:The most recommended method, as per [http://hg101.proboards.com/thread/14716/emulate-dsi-dsiware these] [https://www.ngemu.com/threads/no-gba-3-0-dsiware-compatibility-list-using-the-nand.206911/ tutorials]. This method loads the game from the SD card instead of the NAND, and allows for an easier time adding new games to the emulator. :Requirements include these files to be placed in the same directory as NO$GBA. Not compatible with the previous methods, and so to be used in a folder with a fresh setup. :* [https://mega.nz/#!aJAyUQIb!OIOOrA_PMeTizDxnmf-5y5fekLxxZkRZfWGKEvV_Tx0 BIOS Files]: Required for DSi emulation.:* [https://mega.nz/#!qBY0DAJa!18nfxczgF-JxqyFxSogfej7G23vYSjJnQCIh_tdXUq0 Modified NAND]: Includes Unlauncher (Hold A to boot it, but not needed) and [[TWiLight Menu++]]:* [https://mega.nz/#!vERGXCwY!GSmvL2PODesi0Vmu-atKPXxxz1UyucHZyH9bXghM0a0 2GB SD Card]: Filename is DSi-1.SD:* A tool to mount a virtual SD drive, such as [https://www.osforensics.com/tools/mount-disk-images.html OSFMount]. To be used (Open DSi-1.SD > "Mount") with the 2GB SD Card to add new .nds files to it. Remember to disable "Read-Only" and to Dismount before using the emulator again. :Some issues are still present with this method. Refer to the next section for tips on how to deal with some of them. ===melonDS===The latest dev builds of melonDS can also boot the DSi Menu and load most DSiWare.To boot up the DSi Menu, you need specific files which can all be found [[Emulator_Files#Nintendo_DS_.2F_DSi|here]].==Known Issues=====No$GBA===Aside from general emulation problems inherited from the older DS emulation project, there are the following issues: * ''Microphone doesn't work.'' (DSiWare + any method) No known fix.* ''Camera doesn't work.'' (DSiWare + any method) Unimplemented. No known fix.* ''Wifi doesn't work.'' Unimplemented.* ''Touch Screen issues related to Screen Calibration'' (DSiWare + [[TWiLight Menu++]] or simple nds loading) The fix is to load the original DSi Home Menu first (holding B when resetting the emulator or loading it), then reset to TWiLight Menu++ (not holding any buttons) before loading the desired game.* ''Can't Save'' (DSiWare + simple nds loading) This method is hardware inaccurate to begin with. For best results, switch to [[TWiLight Menu++]] or Original NAND methods.===melonDS===melonDS has poor DSP support. DSiWare has to be launched from the NAND as it cannot boot them as .nds. =References==
<references />
 
{{Nintendo}}
[[Category:Consoles|!DS]][[Category:Handheld consoles|!DS]][[Category:Nintendo consoles|!DS]][[Category:Seventh-generation video game consoles|!DS]]
[[Category:Nintendo DS emulators|*]]
[[Category:ARM-based|!DS]]
[[Category:MAME Driver Status: Preliminary|!DS]]
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