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Nintendo DS emulators

10,112 bytes added, 11:17, 17 May 2023
i don't think there's a reason for a link here, desmume remains generally recommended
{{Infobox console|title = Nintendo DS|logo = DSlitewhite.png|developer = [[:Nintendo]]|type = [[:Category:Handheld consoles|Handheld game console]]|generation = [[File:Nintendo_ds.jpgCategory:Seventh-generation video game consoles|Seventh generation]]|release = 2004|discontinued = 2013|predecessor = [[Game Boy Advance emulators|thumbGame Boy Advance]]|successor = [[Nintendo DSi emulators|The Nintendo DS handheld consoleDSi]]|emulated = {{✓}}}} {{for|other emulators that run on NDS hardware|Emulators on DS}}  The '''[[gametechwikipedia:Nintendo DS|Nintendo DS]]''' (NDS) is a handheld console produced by Nintendo in on November 21, 2004/2005, and had 2 ARM CPUs (ARM9 and ARM7) with 4 MBs of RAM. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the only console to have come close to the [[PlayStation 2 emulators|PlayStation 2]] in lifetime sales(154.02 million units), as a result of attracting a large amount number of casual players, and even non-gamers, into the gaming community.
==Emulators==
<div style="max-width:100%; overflow:auto;">{| class="wikitable"|style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|<abbr title="The Nintendo DS is backward compatible with Game Boy Advance (GBA) cartridges. On top of that inserting a GBAcartridge in the Slot-2 of the Nintendo DS while a game is running can unlock various gameplay features for several DS games, GBA/DS connectivity section for more information about this.">[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators GBA]</abbr>! scope="col"|NDS[[Nintendo DSi emulators|DSi]]! scope="col"|DSi[[#DS/Wii connectivity|DS<br/>to<br/>Wii]]! scope="col"|[[#Nintendo Wi-Fi Connection|Wi-Fi/WFC]]! scope="col"|[[#DS Download Play|Download<br/>Play]]! scope="col"|[[libretro#Local wireless communication|Local]]! scope="col"|<small>[https://retroachievements.org/gameList.php?c=18 Retro<br/>Achievements]</small>! scope="col"|[[Libretro Core]]! scope="col"|[[Texture_packs#Texture_Replacement (3D)|<small>Texture<br/>Replacement</small>]]</abbr>! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
!colspan="816"|PC/ x86|-|[[melonDS]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://melonds.kuribo64.net/downloads.php {{MelonDSVer}}] [https://github.com/Arisotura/melonDS/actions <br/>Dev Builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=melonDSRA>melonDS libretro core two versions out of date (still on 0.9.3), and the generation 5 Pokemons are broken. If you turn on C-Gear, after a few minutes you'll be unable to save. [https://github.com/libretro/melonDS/issues/179#issuecomment-1407488464 '''You also can't use any wifi features'''] or do in game trades either or the game will freeze.</ref>|{{~}}<ref group=N name=noGBAbutsupportsconnection>[https://melonds.kuribo64.net/board/thread.php?id=1229 melonDS] and DeSmuME are not support backwards compatibility but supports [[#GBA/DS connectivity|GBA to DS connectivity]].</ref> ||{{✓}} ||{{✗}}[https://github.com/melonDS-emu/melonDS/issues/1000 *] ||{{✓}}<ref group=N name=WFCAlt>Possible with [https://wiimmfi.de/ Wimmfi], [https://kaeru.world/projects/wfc Kaeru] or [https://github.com/barronwaffles/dwc_network_server_emulator/wiki AltWFC/DWC].<br /> [https://melonds.kuribo64.net/board/thread.php?id=285 Tutorial: How to Connect to WFC in MelonDS]</ref> ||{{~}} ||{{~}} ||{{~}}<ref group=N name=lrRA>Only possible with libretro core. [https://github.com/melonDS-emu/melonDS/issues/1146 Github Issue page for standalone version].</ref> ||{{✓}} ||{{✗}}([https://melonds.kuribo64.net/comments.php?id=182 WIP]) ||{{✓}} ||{{✓}} ||{{✓}}|-|[[DeSmuME]]|align=left|{{Icon|Windows|Linux|macOS|Web}}|[https://desmume.org/download/ {{DeSmuMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{~}}<ref group=N name=noGBAbutsupportsconnection></ref> ||{{✗}} ||{{✗}} ||{{✓}}<ref group=N name=WFCAlt></ref> ||{{✗}} ||{{✗}} ||{{~}}<ref group=N name=lrRA></ref> ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[[BizHawk]]<br/><small>(melonDS 0.9.5)</small>|align=left|{{Icon|Windows|Linux}}|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{✗}} ||{{✓}} ||{{✗}} ||?<ref group=N name=WFCAlt></ref> ||? ||? ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}|-|[[No$|No$GBA]]|align=left|{{Icon|Windows|DOS}}|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]|{{✓}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}|-|[[GBE+]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>|-|[[NooDS]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/Hydr8gon/NooDS/releases git]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>|-|[[mGBA#medusa|mGBA/medusa]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://mgba.io/downloads.html#medusa alpha 2]|{{✓}} ||{{✗}}[https://mgba.io/timeline.html#IN+THE+FUTURE *] ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} || {{~}}<ref name="medusa suspended"/>||{{✗}} <small>(WIP)</small>
|-
|style="text-align[https:center;"|[[DeSmuME]//corgids.wordpress.com/ CorgiDS]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|Multi-platformmacOS}}|style="text[https://github.com/PSI-align:center;"|Rockin/CorgiDS/releases git]<br />[http://desmumewww.emucr.orgcom/search/downloadlabel/ CorgiDS SVN]|style="text-align:center;"{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} ||style="text{{✗}}<ref>https://corgids.wordpress.com/2018/02/12/extended-align:center;"break/</ref> ||{{✗}}
|-
|style="text-align:center;"|DeSmuME X432Rndsemu|stylealign="text-align:center;"left|{{Icon|Multi-platformWindows}}|style="text-align:center;"|[httphttps://shikaver01github.webcrow.jpcom/rasky/ Buildndsemu git]|style="text-align:center;"{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} ||{{✗}} ||{{✗}}
|-
|style="text-align[https://web.archive.org/web/20110225190819/http:center;"|[[GBE+]//neonds.com/ NeonDS]|stylealign="text-align:center;"left|{{Icon|Windows/Linux}}|style="text-align:center;"|[https://githubweb.archive.org/web/20100925152735/http://neonds.com/shonumisystem/gbe-plusfiles/tree/nds-support NDS supportNeonDS_0.2.1.zip 0.2.1]|style="text-align:center;"{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{(WIP)}}
|-
|styledasShiny|align="text-align:center;"left|{{Icon|Windows|Linux}}|[https://github.com/StapleButterCydrak/melonDS MelonDSdasShiny git]|style="text-align:center;"{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||Windows/Linux{{✗}} |style="text-align:center;"|[http://melonds.kuribo64.net/board/thread.php?id=33 0.3]{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} ||{{✗}} |style="text-align:center;"|{{(WIP)}}
|-
|style="text[http://ds-align:center;"|[[mGBA|Medusa]duos.blogspot.com/ DuoS]|stylealign="text-align:center;"left|{{Icon|Windows/Linux}}|style="text-align:center;"|[httpshttp://mgbawww.emulator-zone.iocom/download.php/emulators/nds/downloadsduos/DuoS.html alpha 2zip 8/25/2012 Beta]|style="text-align:center;"{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{(WIP)}}
|-
|style="text-align:center;"|ndsemu[[Ensata]]|stylealign="text-align:center;"left|{{Icon|Windows}}|style="text-align:center;"|[httpshttp://githubwww.mediafire.com/raskyfile/x0odmalrndt9m7a/ndsemu GitHubEnsata+v1.4d.rar 1.4d]|style="text-align:center;"{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
|-
|style="text-align[https://web.archive.org/web/20111130005614/http:center;"|[[No$GBA]//ideasemu.biz/ iDeaS]|stylealign="text-align:center;"left|{{Icon|Windows, DOS|Linux}}|style="text-align:center;"|[http://problemkaputtwww.emulator-zone.decom/gbafiles/emulators/nds/ideas/ideas1040.7z 1.htm 20.8e4.0]|style="text-align:center;"{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{✗}}
|-
!colspan="816"|PC ~ Dead projectsMobile / ARM
|-
|style="text-align<small>[https:center;"|dasShiny//docs.libretro.com/library/desmume/ DeSmuME_libretro]</small>|stylealign="text-align:center;"left|{{Icon|Android|Windows, LinuxiOS}}|style="text-align:center;"|[https://githubbuildbot.libretro.com/Cydraknightly/dasShiny Gitlibretro core]|style{{~}}<ref group="text-align:center;"N name=noGBAbutsupportsconnection></ref> ||{{✗}} ||{{}} |style="text-align:center;"|{{}}<ref group=N name=WFCAlt></ref> |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} ||{{✓}} ||{{✓}} |style="text-align:center;"|{{}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|style[[DraStic]]|align="text-align:center;"left|{{Icon|DuoSAndroid|style="text-align:center;"Pandora|WindowsPyra}}|style="text-align:center;"|[httphttps://wwwplay.sendspacegoogle.com/filestore/ezoear 8apps/25details?id=com.dsemu.drastic&hl=en_US&gl=US {{DraSticVer}}]<br>[https:/2012 Beta/pyra-handheld.com/repo/apps/32 0.1 Pyra]|style="text-align:center;"{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} ||{{✓}} ||{{✓}}
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|style="text-align:center;"|[[EnsatamelonDS]]<small> (unofficial)</small><br/><small>[https://docs.libretro.com/library/melonds/ melonds_libretro]</small>|stylealign="text-align:center;"left|{{Icon|Android|WindowsiOS}}|style="text[https://github.com/rafaelvcaetano/melonDS-align:center;"|android git]<br/>[httphttps://wwwplay.mediafiregoogle.com/downloadstore/dr3gooki74kboioapps/Ensata_v1details?id=me.4dmagnum.rar melonds 1.4d8.0]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=melonDSRA></ref>|style{{~}}<ref group="text-align:center;"N name=noGBAbutsupportsconnection></ref> ||{{~}} ||{{}} || ? ||? ||? ||style{{~}}<ref group="textN>Only possible with libretro core but [https://github.com/rafaelvcaetano/melonDS-align:center;"android/discussions/1117 work-in-progress for standalone version].</ref> ||{{}} |style="text-align:center;"|{{}} ||{{✓}} |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{~}} <small>(WIP)</small>
|-
|style="text-align:center;"|iDeaS[[Delta]]|stylealign="text-align:center;"left|{{Icon|Windows, LinuxiOS}}|style="text-align:center;"|[httphttps://ciacin.site90github.com/ideas.php 1.0.4.0rileytestut/Delta git]|style="text-align:center;"{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} ||{{✓}} ||{{✓}} ||{{~}}
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!colspan|[https://inds.nerd.net/ iNDS]<br/><small>(nds4ios-derived)</small><br/><small>(DeSmuME-based)</small>|align="8"left|{{Icon|iOS}}|[https://github.com/iNDS-Team/iNDS/releases git]|{{✗}} ||{{✗}} ||{{✗}} || ? ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||Mobile{{~}}
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|style="text-align:center;"|[[DraStic]]nds4ios|stylealign="text-align:center;"left|{{Icon|AndroidiOS}}|style="text-align:center;"|[httpshttp://wwwnds4ios.googleangelxwind.comnet/i/search?q=drastic+emulator+site:forum.mobilism.org&tbs=qdr:0,sbd:1 r2.5.0.3apage/downloads SVN]|style="text-align:center;"{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{~}}
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|style="text-align:center;"|DsoidDeeS|stylealign="text-align:center;"left|{{Icon|Android}}|style="text-align:center;"|[httphttps://www.emucrgithub.com/searchDeeSEmu/label/Dsoid?&max-results=12 SVNDeeS 1.0.8]|style="text-align:center;"{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} ||{{✓}} ||{{✓}} ||{{~}}
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|style="text-align:center;"|nds4droid[[NooDS]]|stylealign="text-align:center;"left|{{Icon|Android}}|style="text-align:center;"|[httphttps://www.emucrgithub.com/search/labelHydr8gon/nds4droid?&max-results=12 SVNNooDS git]|style="text-align:center;"{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} ||{{✓}} ||{{✓}} |style="text-align:center;"|{{}} <small>(WIP)</small>
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|style="text[http://jeffq.com/blog/nds4droid/ nds4droid]<br/><small>(DeSmuME-based)</small>|align=left|{{Icon|Android}}|[https:center;"//github.com/jquesnelle/nds4droid git]|{{✗}} ||{{✗}} ||{{✗}} || ? ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||nds4ios{{✗}}|style-!colspan="text16"|Console|-|[[Virtual Console]]|align=left|{{Icon|WiiU}}||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}|-|<small>[https:center;"//docs.libretro.com/library/desmume/ DeSmuME_libretro]</small>|align=left|{{Icon|Switch|PS4}}<br/>{{Icon|Vita}}|iOS[https://www.retroarch.com/ 0.9.13]|style{{~}}<ref group="textN name=noGBAbutsupportsconnection></ref> ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}|-align:center;"|[http[melonDS]]<br/><small>[https://nds4iosdocs.angelxwindlibretro.netcom/ilibrary/?pagemelonds/downloads SVNmelonds_libretro]</small>|align=left|{{Icon|Switch|Vita}}<br/>{{Icon|PS2}}|style[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name="textmelonDSRA></ref><br/>[https://github.com/rsduck/melonDS/releases git]<small> (Switch)</small><br/>[https://github.com/Rinnegatamante/melonDS-alignVita git]<small>(Vita Port)</small><br/>[https:center;"//github.com/DanielSant0s/melonDS-PS2 git]<small> (PS2 Port)</small><br/>|{{~}}<ref group=N name=noGBAbutsupportsconnection></ref> ||{{✓}} ||{{✗}} || ? || ? || ? ||{{~}}<ref group=N name=lrRA></ref> ||{{✓}} ||{{}} ||{{✓}} ||{{✓}} ||{{~}}|style="text-|[[NooDS]]|align=left|{{Icon|Switch|Vita}}<br/>{{Icon|PSP}}|[https://github.com/Hydr8gon/NooDS git]<small> (Switch/Vita)</small><br/>[https:center;"//github.com/Xiro28/NooDS_PSP git] <small>(PSP port)</small>|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{}} ||{{~}}|-|[[DeSmuME PSP]]|stylealign="textleft|{{Icon|PSP}}|[https://cdn.discordapp.com/attachments/590011753849421846/870274164748079104/desmume_psp_4.zip V4][https://github.com/Xiro28/DeSmuME-alignPSP git][https:center;"//github.com/Xiro28/desmume_psp_experimental Exp.]|{{✗}} ||{{✗}} ||{{✗}} || ? ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{}}|style="text-|DesmumeX|align=left|{{Icon|Xbox}}|[https:center;"//www.1emulation.com/forums/topic/35774-desmumex-v087-new-update 0.87]|{{✗}} ||{{✗}} ||{{✗}} || ? ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{~}}|style="text-|[[DeSmuME PSP|DSonPSP]]|align=left|{{Icon|PSP}}|[https:center;"//wololo.net/downloads/index.php/download/1235 0.7]|{{✗}} ||{{✗}} ||{{✗}} || ? ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} <small>(POC)</small> ||{{✗}}
|}
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<references group=N />
===Comparisons===
* ;[[DeSmuMEmelonDS]] is one of the most developed emulators for regular DS games, but works best with higher end computers. This emulator aims for accuracy over speed but you can tinker with the vast amount of setting to get some extra FPS <small class="plainlinks" style="font-weight:normal;">(see [[Common Problems and Solutionshttps://wiimmfi.de/stat?m=25 servers]] for tips). If you're still having a hard time running anything without the output playing like syrup try No$GBA</small>:Unlike DeSmuME, or Drastic emulated through Bluestacks. DeSmuME is generally recommended regardless of your PC power. However it's not perfect and still very unoptimized. DeSmuME won't cover melonDS can use Wi-Fi features (outside of an online play fork) or and has some DSi emulation either because support. In terms of some aspects of its unique development philosophybeing user-friendly, so you'll have to look for other alternatives for thoseoptions in melonDS are more simplified. Has similar DS game compatibility as DeSmuME.* [[DraStic]] is a closed source payware emulator for Android devices that Both can run games at decent speed even on potato phones, there's unsubstantiated rumors that the devs deliberately put in issues to mess with the pirated version though. It's on par or better than DeSmuMe, and emulating it through Bluestacks on PC is actually a viable higher internal resolution (sharper 3D objects) and fast alternative aside from can open ROMs inside a slight input delaycompressed archive (ZIP, RAR, 7Z etc.* [[No$GBA]] focuses on speed, and has major compatibility issues and glitches). As this was first Both can display the two screens in a GBA emulatorvariety of ways, the 3D added by the DS is still very poorly handled. However, it might be an option for a very low end machine but don't expect melonDS has a lot of games to run perfectly, or at allhybrid mode. [https://i. A fan program, No$Zoomer, was released for version 2imgur.6 which increases compatibility and more setting, as well as the titular zooming optioncom/S73Eb4m. The biggest boost is noise cancellation which will clear up jpg (Example)] While the static developers of No$GBA makes with 3d rendering. Version 2.7a isn't compatible with No$Zoomer yet but does add resizing windows options but any increase of emulating skills is not noticeable. As of v2.8 it supports DSi gameshad documented the Wi-Fi capabilities first, and melonDS is currently the first and only emulator that does. Only use No$GBA for DSi games, its debugging features (if you do translate/romhack DS/GBA games), if you value emulation speed above everything, or as a last resort.* [[melonDS]] is a recent DS emulator by ex-DeSmuMe devs who want to make a better optimized emulator eventually including features the existing emulators either don't have or have but are marred with other problems. It's still very early in the works but can boot some games. A couple other new emulators are also under development.* [[ensata]] is a leaked official DS emulator by Nintendo. Itgotten as far as it has, and it's not very usable or compatible, but does run been found to work reasonably well with a few handful of games.* [[iDeaS]] is Switching to OpenGL in core options may give a dead experimental DS emulator with a plug-in system. It's very slow and buggy, but some features like the camera and the slide accessory were only emulated partially by iDeaS. Not recommendedperformance boost.
;[[DeSmuME]] <small class="plainlinks" style="font-weight:normal;">([https://wiimmfi.de/stat?m=High Resolution===25 servers])</small>* DeSmuME X432R is a fork of :DeSmuME, that has many more graphical enhancement such as an option to increase internal had significant improvements since 2018; new features include less CPU/GPU resource usage and high-resolution and use MSAA3D rendering, See though Wi-Fi capability remains neither emulated nor supported. v0.9.13 from May 2022 is the first "Stable" build in over 7 years and is highly recommended over all previous builds (though dev builds are also generally very usable). [[DeSmuMEOpenEmu]] page for more detailsuses a shallow fork of the v0. Check out [http://www9.geocities11 build and should be avoided as well.jp/gponys/desmume_aa.html this site;[[DraStic]] to see what you're missing out on.*libretro port of DeSmuME also has an option to increase internal resolution since [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 August 8A payware, 2015 git commitclosed-source emulator for [[Android emulators|Android]]. It requires a very high-end CPU to devices that can run games at reasonable framerate.*DraStic has released a beta version supporting double the original resolutiondecent speed even on potato phones.*The Wii UIt's DS Virtual Console have a configuration file on par with support for x2 internal resolution without any significant performance hit (as well as or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a brightness setting)slight input delay. HoweverSome rumors have spread around that the developers deliberately put in issues to mess with pirated copies, therethough this is considered unsubstantiated. At the very least, you shouldn's no legit way to enable t expect any support from Exophase and company if you use a pirated copy, though it without a homebrewis available for free on the Raspberry Pi and Odroid via RetroPie, and runs relatively well there: https://www.youtube.com/watch?v=715kg1-enabled console.hmxA
==Connectivity==;[[No$|No$GBA]]===Local Multiplayer, Wi-Fi Connection:Focuses on speed, and Wii/DS Connection===* Local Multiplayer is not supported by any emulatorhas major compatibility issues and glitches as a result. No$Because it was initially a GBA can emulate it but the connection fails somewhere during establishing the actual connection (despite the names from emulator, the other DS showing just fine)' 3D features are still very poorly handled.* Download Play isn'''It's a good option for low-end machines, but don't supported by any emulator so far, though NDS-bootstrap homebrew on the Nintendo 3DS can boot some expect a lot of themgames to run perfectly'''.* Nintendo WFC (Online Multiplayer) A fan program, No$Zoomer, was successfully emulated with third-party DeSmuME forksreleased for version 2.6, but has quite a bit of requirements (Ethernet cablewhich increases compatibility and options, as well as the titular zooming and resizing abilities. The biggest addition is noise cancellation which clears up static that No$GBA makes with its 3D rendering. It doesn't change accuracy though this can be circumvented with external software). After service shutdownNo$Zoomer never rebased to newer No$GBA versions, there and it looks like it was a version compatible with abandoned, so it likely never will. In v2.8, No$GBA became the fan servers (restoring all DLC data but sadly most multiplayer first emulator to support DSi games had , which has been their content lost forever)most notable feature.* DS/Wii connection isnOnly use No$GBA for DSi games that don't emulated in any capacity. work on other emulators, debugging (if you've taken up ROM-hacking for DS games or homebrew development), if you value speed above everything, if you'Pokémon Battle Revolution'' playability is very limited this wayre using a potato PC, or just as a last resort.
These features are not supported by ;[[Delta]]:An open-source application for iOS with the mainline DeSmuME project in particular due ability to timing inaccuracies emulate many consoles and ''creative differences''handhelds, and it's highly unlikely they including the DS. Since version 1.3, Delta Emulator allows you to emulate Nintendo DS with a DeSmuME or melonDS core. You will ever be included need to have DS BIOS or DSi BIOS to play DS/DSi games in Delta using the futuremelonDS core. If It also allows you're interested in these features, follow other projects to boot into DS/DSi home screen and refrain from contacting the developers about them as per their wishes in their "official stance" on Wi-Fi features in generalfunctions similarly to melonDS.
===GBA;[[mGBA#medusa|mGBA/medusa]]:[[mGBA]] developer endrift is also creating a DS Connectivity===Inserting emulator, but it's very much a GBA card [https://mgba.io/timeline.html#IN+THE+FUTURE work-in Slot-2 progress] and isn't nearly as far as melonDS in a Nintendo DS unit (thatterms of the capabilities it's not a DSi) while a DS game is running could unlock various gameplay features in some DS gamescovered. DeSmuME can emulate this: while playing the DS ROMAs of March 2018, go to medusa's development is "Config, Slot 2 (GBA Slot)suspended until further notice" and select .<ref name="GBA Cartridgemedusa suspended">https://mgba. Now select the GBA ROM file, and make sure its sav file is in the same folder. You may need to reset the game sometimes to see the effect inio/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-game.explanation</ref>
Features ;iDeaS:An abandoned and experimental DS emulator that uses a plug-in system, it's very slow and buggy but has partially gotten some features working, like the solar sensor in Boktai camera and slide accessories.;[[Ensata]]: Nintendo's official DS (Lunar Knight) using emulator that was leaked to the GBA Boktai cartridges in Slot-2 are public. It's not emulated yet on the other handvery usable or compatible, but it can run a few games.
==DSi=='''Comparisons of several Nintendo DS emulators:'''Nintendo released * [https://emucross.com/the DSi in 2009, doing away with Slot-2 next-generation-of-ds-emulators/ Looking Toward the Next Generation of DS Emulators] (used by GBA cartridges and Guitar Hero games) but also adding new lighting effectsBy [[Dolphin]] tester, a camera, more RAM[https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 5 June 2017. Tested emulators: melonDS (0.2 and downloadable titles called DSiWare though those were capped to 16MB because they were installed to the very small internal NAND memory0. DSiWare releases were also region locked3), and the system language couldn't be changedmedusa (Alpha 2) & GBE+ (1. The Nintendo 3DS is also compatible with those games and offers a way 1) compared to back them up to an SD cardthe mature DeSmuME.)
===Game FormatsHigh resolution===There;[[melonDS]]:Has an OpenGL renderer with upscaling as of version 0.8.<ref name="melondsopengl">http://melonds.kuribo64.net/comments.php?id=90</ref> The renderer is much faster than DeSmuME's three types of games using DSi hardware enhancements:and supports increasing the internal resolution up to 16x native resolution. More features, such as texture filtering, are planned.
* '''DSi-enhanced retail cartridges;DeSmuME X432R:''' Regular DS retail cartridges compatible with the older DS models, but unlocking more RAM and features when used on the DSi, similar to some late GBC games on the GBA. A couple fork of dozen games from Japan and US/EUR relied on this method. Those games will still boot on DS emulators but without the DSi DeSmuME that has graphical enhancements.* '''DSi-exclusive retail cartridges:''' Retail cartridges relying heavily on the DSi hardware features. A boot-up error screen will show when attempting , such as an option to load those on regular DS models (increase internal resolution and by extension, emulators use MSAA. The devs of DeSmuME have now included an option for thoseincreased internal resolution (see below). Only five games were released this way, either launch games or because they were too big to fit in 16MBmaking X432R outdated.* '''DSiWare:''' Downloadable titles downloaded only through the DSi eShop (discontinued), or See the Nintendo 3DS eShop (though it uses a different file packaging format). They have a 16MB size limitation and there's lots of interesting exclusives [[DeSmuME]] page for the system released that waymore details.
All three formats can be converted ;[[DeSmuME]] <small>([[libretro]])</small>:Also has the option to *increase internal resolution since the [https://github.nds formatcom/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 8/8/15 git commit]. Compared It requires a very high-end CPU to regular DS games, DSi games had some additional header information that wasn't even correctly dumped in run at a reasonable framerate.;DraStic:Has released a beta version supporting double the earlier broken dumpsoriginal resolution.;Virtual Console <small>(Wii U)</small>:Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). The 2017 set has updated many of thoseHowever, though itthere's still severely lacking in DSiWare exclusives. DSiWare dumps exist in both NDS format, or CIA format (for the ones who want no legit way to boot enable it on their 3DS)without a homebrew-enabled console.
On the old ==Connectivity==The DS or offers five types of connections:* '''Local wireless communications''' - ''(Multiple cartridges)''* '''DS Lite models, as well as most Nintendo Download Play''' - ''(Single cartridge)''* '''Wi-Fi Connection''' - ''(Online multiplayer)''* '''DS emulators, the first type will load in regular /Wii connectivity'''* '''GBA/DS mode without any DSi enhancements, the second will show an error message, and the third will crash on boot-up due to missing encryption abilities and DSi hardware support.connectivity'''
On the DSi/3DS family of handheldsThe major challenge with emulating multiplayer functionalities is timing inaccuracies, the first two formats can be played on some select DSi-compatible flashcarts like the (discontinued and now expensive) CycloDS iEvolution flashcard (which won't work on a stock 3DS have made many projects, such as DeSmuME, not with custom firmware want to whitelist it)implement them. As for the third type So far, it's available for digital purchase at their respective stores (DSi Shop for DSi, eShop for the 3DS) and installed as apps only emulator to the limited TWL NAND. In the 3DS' case, they can also be installed as custom titles in .cia format (like all 3DS applicationsactually make any progress is melonDS, but here it's also a container for an .nds rom in this case, and converting back and forth even that is possible)still under development.
{| class="wikitable" style==Emulation==="text-align:center; vertical-align:middle;"{| class- style="wikitablefont-weight:bold;"! Name! melonDS! DeSmuME! No$GBA |-| [[#GBA/DS connectivity|GBA/DS connectivity]]| {{✓}}| {{✓}}| {{~}}|-| [[#Nintendo Wi-Fi Connection|Nintendo Wi-Fi Connection]]| {{✓}}| {{✗}}| {{✗}}|-| [[#Local wireless communication|Local wireless communication]]| {{~}}| {{✗}}| {{✗}}
|-
! scope="col"|Name! scope="col"[[#DS Download Play|Operating System(s)! scope="col"|Latest Version! scope="col"|DSi (enhanced)DS Download Play]]! scope="col"|DSi (exclusive){{~}}! scope="col"|DSi (digital){{✗}}! scope="col"|[[Recommended emulators|Recommended]]{{✗}}
|-
|style="text-align:center;"|[[No$GBA]]#DS/Wii connectivity|style="text-align:center;"|Windows, DOS|style="text-align:center;"|[http:DS//problemkaputt.de/gba.htm 2.8eWii connectivity]]|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|✓{{✗}}|style="text-align:center;"|✓|style="text-align:center;"|{{}}
|}
===Local wireless communication===Players who have a copy of the same game can link together using the DS's wireless signals (given that the game offers this feature). melonDS supports wireless communication with several games, including ''New Super Mario Bros.'' and the ''Pokémon'' games, but you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computers via LAN. No$GBA added support for DSi games can connect but fails before the actual connection is finished. ===DS Download Play===This feature allows players with a DS and only one copy of all three formats starting with version 2a game to play together.8This way, although some games wont boot and others have graphical glitchesnot everyone needs a copy of a game. You'll need to enable The player with the physical cartridge will host the game while the other players connect using a "16MB DSi/retaildownloaded" under version received from the settingshost. Emulation is very iffy due to a so Normally they are either simple mini-so DS emulation foundation in NO$GBAgames, and stripped-down demos of the camera is just spoofed as main game, or a static image but just causes an emulator crash whenever usedlimited version of multiplayer. In most cases, it's better to use multi-cart instead. However, meaning some games that , like ''Mario Party DS'', require Download Play to use it may boot but it won't be very playableits multiplayer.
DSi used an encryption system for the game dumps that went on to be enhanced Download Play is supported by melonDS. Like with local multiplayer, it is very hit and used for miss but unlocking the 3DSframerate helps. This encryption is checked at start-upmelonDS will often fail during the download process, hence why DS emulators don't even manage to boot DSiWare dumps. It's very unlikely DSibut some games actually go as far as booting and sometimes in-mode emulation is ever going to be implemented in Desmume in particular due to various ''creative differences'' unique to that projectgame as well.
===BIOS FilesNintendo Wi-Fi Connection===DSi emulation requires a copy of the lower 32K-halves of Nintendo had an online service that was available for the ARM7/ARM9 BIOSes (BIOSDSI7.ROM Wii and BIOSDSI9.ROM), which are different from the regular DS BIOS files and needed for the decryptionthat was free to use. All the needed files are bios7i.bin It was shut down on May 20, bios9i.bin2014, BIOSDSI7.ROMdue to the company GameSpy, BIOSDSI9.ROMthe ones who were managing these servers, BIOSNDS7shutting down its multiplayer services after being bought out.ROM, and BIOSNDS9.ROM. These unicorns can be found [http://archive.org/details/DSiFirmwareFiles here]A popular game that used this feature was ''Mario Kart DS''.
There was a third-party DeSmuME fork that successfully emulated WFC but has quite a bit of requirement (Ethernet cable, though this can be circumvented with external software). After the service shutdown, there was a version compatible with the fan servers (restoring all DLC data, but sadly, most multiplayer games had their content lost forever). melonDS is one of the only emulators to offer Wi-Fi capabilities. It's also advised still a work-in-progress, but it works relatively well. ===DS/Wii connectivity===Uses wireless communication on the DS to connect to the Wii. The idea is parallel to the GBA Link Cable for the GameCube, and just like the Link Cable, [https://nintendo.fandom.com/wiki/Wii-to-DS_connectivity only a handful of games actually have this feature]. Some notable examples include: * ''Final Fantasy Crystal Chronicles: Echoes of Time'' - which is essentially the same as the DS port but can connect with other DSes with the game.* ''Pokémon Battle Revolution'' - in which players could transfer their Pokémon from the Generation IV main series games and use the DS as a controller. * ''Animal Crossing: City Folk'' - in which data could be transferred between the DS version (but still completely ''Animal Crossing: Wild World'optional'), and the ''Nintendo Channel''on the Wii, where players could download demos of DS games to their console using Download Play (basically the same idea as the Download Station kiosk) . So far, no emulator has been able to emulate this feature, nor have attempted to. If this were ever going to use be emulated, it would require work on both ends. ===GBA/DS connectivity===Inserting a GBA cartridge in the Slot-2 of the Nintendo DS while a NAND dump as well game is running can unlock various gameplay features for [https://nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS games].  It's unknown if No$GBA supports this, but it can be done in DeSmuME by going to increase compatibility Config > Slot 2 (though adding games GBA Slot) and selecting GBA Cartridge. Select the GBA ROM file, and make sure its <code>.sav</code> file is more complexin the same folder. You may need to reset the game for it to take effect. As of version 0.9, [https://melonds.kuribo64.net/comments.php?id=110 melonDS supports GBA connectivity] and even added support for the solar sensor on GBA Boktai cartridges used in Boktai DS (Lunar Knight), something DeSmuME has yet to support. Either drag and drop the GBA ROM onto the program before starting or open the file before loading the NDS file. ==Nintendo DSi=={{Main|Nintendo DSi emulators}} ==Special hardware=={| class="wikitable" style="text-align:center; vertical-align:middle;"|- style="font-weight:bold;"! Name! DeSmuME! melonDS! No$GBA |-| Guitar Hero pad| {{✓}}| {{✗}}| {{✗}}|-| Piano for Easy Piano| {{✓}}| {{✗}}| {{✗}}|-| Taito paddle controller| {{✓}}| {{✗}}| {{✗}}|-| Rumble pack| {{✓}}| {{✗}}| {{✗}}|-| Nintendo Wireless Keyboard| {{~}}| {{✗}}| {{✗}}|-| Tilt sensor| {{✗}}| {{✗}}| {{✗}}|-| Pressure-sensitive touchscreen| {{✗}}| {{✗}}| {{✗}}|-| Slide controller| {{✗}}| {{✗}}| {{✗}}|-| DS camera| {{✗}}| {{✗}}| {{✗}}|-| Bayer DIDGIT| {{✗}}| {{✗}}| {{✗}}|-| iQue DS region lock| {{✓}}| {{~}}| {{✗}}|};Guitar Hero pad: Used in the "Guitar Hero: On Tour" series (required) and Band Hero DS. Supported by DeSmuME (Slot 2).;Piano for Easy Piano: Supported by DeSmuME (Slot 2).;Taito paddle controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2, and Space Bust-a soft-modding solution to dump it is still being worked onMove. Supported by DeSmuME (Slot 2). Rename it to ;Tilt sensor: Used in "Tony Hawk's Motion/Hue's Pixel Painter."DSiNo emulators support this add-1on yet.mmc(Slot 2);Pressure-sensitive touchscreen: Used in "Harvest Moon DS", " Colors!", "Metroid Prime: Hunters", "Okamiden" and "Rhythm Heaven". No emulators support this feature yet (should be about 250MBcan work with analog triggers or DualShock 2/3 pressure-sensitive face buttons).;Rumble pack: Supported by DeSmuME (Slot 2). Change Requires compatible Joystick.;Slide controller: Required by "ResetSlide Adventure Mag Kid". Yasu made a shoddy [http://Startup Entrypoint home.usay.jp/pc/etc/nds/iDeaS_slide.zip plug-in] for iDeaS (the recommended version was 1.0.2.9.) to try to emulate it. No emulators support this add-on at the moment.;Nintendo Wireless Keyboard: Bundled with "GBALearn with Pokémon: Typing Adventure" (JP/EU/NDS BIOS" AU). The game refuses to now boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it's playable using the emulator on-screen keyboard on the lower screen, the keyboard isn't actually emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you'll need to blank out all the control/hotkey bindings of DeSmuME if you are going to play this game, because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe, which purpose is playing *only* this game. In that copy, place the patched ROM, the Lua script, and games a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in DSi modebuilding the <code>.dll</code> should not matter. Hex editing required to "install" new DSiWare titles) Even then, though loading retail games in DSi mode from not only is the menu emulated workaround a little slow, but saving is still possible easilybroken. Use savestates, instead. This fixes lots of glitches ;DS camera: Accessory bundled with the Japan-only Face Training (a European localization for Christmas 2007 was canceled, and crashes related it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to languages and use be confused with the built-in DSi camera. No emulators exist for it at all.;Bayer DIDGIT: A glucose meter for diabetic children with a game called ''Knock 'Em Downs: World's Fair'' that rewards them for checking their blood sugar levels regularly. The game has been dumped, but no support for the glucose meter peripheral exists as of the internal DSi fonttime of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course).
==Special Hardware=iQue DS region lock===* iQue is Nintendo'''Guitar Hero Pad:''' Used in the "Guitar Hero: On Tour" series s Chinese subsidiary (requiredpreviously a partnership between them and Wei Yen until 2013) and Band Hero , so when they released the DS. Supported by DeSmuME (Slot 2).* '''Piano for Easy Piano:''' Supported by DeSmuME (Slot 2).* '''Taito Paddle Controller:''' Compatible with Arkanoid, Space Invaders Extremea few localized games, Space Invaders Extreme 2 and Space Bust-a-Move. Supported by DeSmuME (Slot 2).* '''Tilt Sensor:''' Used their ROMs had special flags set in "Tony Hawkthem to check if the hardware that ran the cartridge was iQue's Motion/Hueor Nintendo's Pixel Painteras a sort of region lock." No emulators support Nintendo's own hardware would fail this add-on yet.* '''Rumble Pack:''' Supported by DeSmuME (Slot 2). Requires compatible Joystick.* '''Slide Controller:''' Required by check, throwing an "Slide Adventure Mag KidOnly for iQue DS". Yasu made error in white text on a shoddy [http://home.usay.jp/pc/etc/nds/iDeaS_slide.zip plug-in] for iDeaS (recommended version was 1.0.2.9.) to try to emulate itblack background. No emulators support other DS games have this add-on at the moment.* '''Pokémon Keyboard:''' Bundled with the Pokémon Typing game (JP/UK/FR). The game refuses to boot without a keyboardmechanism, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fixnot even for Korean releases. While it's playable using the on-screen keyboard on the lower screen, the keyboard wasn't actually emulated. There This region lock is a [http://pokemon-project.com/noticias/778-1/%C2%A1Juega-a-Pok%C3%A9mon-Typing-DS-con-tu-teclado patched version of DesMuMe with a Lua script] (Download bypassed by clicking on "Descargar".) that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, the way the Lua script was coded mapped the virtual numbers to the actual number pad3DS for these DS games, presumably because the actual number keys are mapped to hotkeyseven though 3DS games have their own region lock. However, you can blank the hotkeys and modify the Lua script. Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates, instead.* It'''DS Camera:''' Accessory bundled with the Japan-only Face Training (an European localization for Christmas 2007 was cancelled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at alls weird.
===iQue DS Region Lock===Nintendo released Emulators differ in their Nintendo DS in China under the name iQue DS, along with a few localized gamesbehavior to this region lock. Much like they did with the No$GBA toocrashes, while DeSmuME can load them. Except However, for one thing. While the Chinese DS ROMs are perfectly normal DS ROMsmelonDS, besides the tiny fact they have region locking implemented, preventing them you need a [[Emulator Files|Firmware Dump]] from running on any DS system that's not the Chinese an iQue DS model (but any 3DS from any region , otherwise, it will run these Chinese DS games, despite replicate the 3DSs games being region-locked. Go figure.) No other DS games - not even Korean releases - do thislock.
If you try to emulate those ROMs with No$GBA, it just crashes. DeSmuME The only way the ROM will at least boot, but always show the message that shows on real accept other hardware (non-iQueand thus emulators) DS hardware - is with a glowing message on hack involving a black background saying "Only for iQue DS" (in English) and just loop endlessly on that same screensimple byte change. In the event you're desperate to emulate those releases, you'll want to change the ROM (with Use a hex editor) - specifically to change the byte located at <code>0x1D must be changed </code> from value <code>80 </code> to <code>00</code>.
===Other issues===
Certain games, such as American Girl titles (e.g. , ''Julie Finds a Way'' and ''Kit Mystery Challenge'') , suffer from severe flickering issues which keep those games from being playable on most emulators; so far . [[DraStic]] is was the only first emulator able to run the two games properly, and while Desmume DeSmuME r5043 had an initial fix that worked around the flickering issuesglitch, it was removed in later revisions as it broke compatibility with Pokemon ''Pokémon SoulSilver '', among others; this has since been patched on r5531 once the true nature of the [https://sourceforge.net/p/desmume/bugs/1134/ bug] was better understood.The fix would be later incorporated into other emulators. ''Ultimate Mortal Kombat'' suffers from flickering and slowdown due to the way it loads sprites, though it isn't as serious in DraStic. ''Star Wars: The Clone Wars – Jedi Alliance'' is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system. ==References==<references /> ==See also==* [[Nintendo DSi emulators]]  {{Nintendo}}
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Nintendo consoles]]
[[Category:Seventh-generation video game consoles]]
[[Category:Nintendo DS emulators|*]]
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