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Nintendo DS emulators

18,453 bytes added, 11:17, 17 May 2023
i don't think there's a reason for a link here, desmume remains generally recommended
{{Infobox console|title = Nintendo DS|logo = DSlitewhite.png|developer = [[File:Nintendo_ds.jpgNintendo]]|thumbtype = [[:Category:Handheld consoles|The Nintendo DS handheld Handheld game console]]The '''|generation = [[gametech:Nintendo DSCategory:Seventh-generation video game consoles|Nintendo DSSeventh generation]]''' is a handheld console produced by Nintendo in |release = 2004/2005. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the only console to have come close to the |discontinued = 2013|predecessor = [[Game Boy Advance emulators|Game Boy Advance]]|successor = [[PlayStation 2 Nintendo DSi emulators|PlayStation 2Nintendo DSi]] in lifetime sales, as a result of attracting a large amount of casual players, and even non-gamers, into the gaming community.|emulated = {{✓}}}}
Emulating the {{for|other emulators that run on NDS hardware|Emulators on DS}}  The '''[[wikipedia:Nintendo DS|Nintendo DS has proven to be ]]''' (NDS) is a pain handheld console produced by Nintendo on November 21, 2004, and had 2 ARM CPUs (ARM9 and ARM7) with 4 MBs of RAM. The main selling point was the use of dual screens for emulator authors due gameplay, with one being a touchscreen. It is the only console to its rather unusual hardware, although in some cases bugs that occur in emulators are due have come close to the games being poorly[[PlayStation 2 emulators|PlayStation 2]] in lifetime sales (154.02 million units), as a result of attracting a large number of casual players, and even non-optimized or programmedgamers, into the gaming community.
==Emulators==
<div style="max-width:100%; overflow:auto;">{| class="wikitable"|+PC|style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|<abbr title="The Nintendo DS is backward compatible with Game Boy Advance (GBA) cartridges. On top of that inserting a GBAcartridge in the Slot-2 of the Nintendo DS while a game is running can unlock various gameplay features for several DS games, GBA/DS connectivity section for more information about this.">[https://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators GBA]</abbr>! scope="col"|NDS[[Nintendo DSi emulators|DSi]]! scope="col"|DSi[[#DS/Wii connectivity|DS<br/>to<br/>Wii]]! scope="col"|[[#Nintendo Wi-Fi Connection|Wi-Fi/WFC]]! scope="col"|[[#DS Download Play|Download<br/>Play]]! scope="col"|[[libretro#Local wireless communication|Local]]! scope="col"|<small>[https://retroachievements.org/gameList.php?c=18 Retro<br/>Achievements]</small>! scope="col"|[[Libretro Core]]! scope="col"|[[Texture_packs#Texture_Replacement (3D)|<small>Texture<br/>Replacement</small>]]</abbr>! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
|style!colspan="text16"|PC / x86|-|[[melonDS]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://melonds.kuribo64.net/downloads.php {{MelonDSVer}}] [https:center;"//github.com/Arisotura/melonDS/actions <br/>Dev Builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=melonDSRA>melonDS libretro core two versions out of date (still on 0.9.3), and the generation 5 Pokemons are broken. If you turn on C-Gear, after a few minutes you'll be unable to save. [https://github.com/libretro/melonDS/issues/179#issuecomment-1407488464 '''You also can't use any wifi features'''] or do in game trades either or the game will freeze.</ref>|{{~}}<ref group=N name=noGBAbutsupportsconnection>[https://melonds.kuribo64.net/board/thread.php?id=1229 melonDS] and DeSmuME are not support backwards compatibility but supports [[#GBA/DS connectivity|GBA to DS connectivity]].</ref> ||{{✓}} ||{{✗}}[https://github.com/melonDS-emu/melonDS/issues/1000 *] ||{{✓}}<ref group=N name=WFCAlt>Possible with [https://wiimmfi.de/ Wimmfi], [https://kaeru.world/projects/wfc Kaeru] or [https://github.com/barronwaffles/dwc_network_server_emulator/wiki AltWFC/DWC].<br /> [https://melonds.kuribo64.net/board/thread.php?id=285 Tutorial: How to Connect to WFC in MelonDS]</ref> ||{{~}} ||{{~}} ||{{~}}<ref group=N name=lrRA>Only possible with libretro core. [https://github.com/melonDS-emu/melonDS/issues/1146 Github Issue page for standalone version].</ref> ||{{✓}} ||{{✗}}([https://melonds.kuribo64.net/comments.php?id=182 WIP]) ||{{✓}} ||{{✓}} ||{{✓}}|-|[[DeSmuME]]|stylealign=left|{{Icon|Windows|Linux|macOS|Web}}|[https://desmume.org/download/ {{DeSmuMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]|{{~}}<ref group=N name=noGBAbutsupportsconnection></ref> ||{{✗}} ||{{✗}} ||{{✓}}<ref group=N name=WFCAlt></ref> ||{{✗}} ||{{✗}} ||{{~}}<ref group=N name=lrRA></ref> ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[[BizHawk]]<br/><small>(melonDS 0.9.5)</small>|align="textleft|{{Icon|Windows|Linux}}|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{✗}} ||{{✓}} ||{{✗}} ||?<ref group=N name=WFCAlt></ref> ||? ||? ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}|-|[[No$|No$GBA]]|align=left|{{Icon|Windows|DOS}}|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]|{{✓}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}|-|[[GBE+]]|align=left|{{Icon|Windows|Linux|macOS}}|[https:center;"//github.com/shonumi/gbe-plus/releases {{GBEVer}}]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>|Multi-platform|style[[NooDS]]|align="textleft|{{Icon|Windows|Linux|macOS}}|[https://github.com/Hydr8gon/NooDS/releases git]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} <small>(WIP)</small>|-|[[mGBA#medusa|mGBA/medusa]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://mgba.io/downloads.html#medusa alpha 2]|{{✓}} ||{{✗}}[https:center;//mgba.io/timeline.html#IN+THE+FUTURE *] ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} || {{~}}<ref name="medusa suspended"/>||{{✗}} <small>(WIP)</small>|-|[https://corgids.wordpress.com/ CorgiDS]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/PSI-Rockin/CorgiDS/releases git]<br />[http://desmumewww.emucr.orgcom/search/downloadlabel/ CorgiDS SVN]|style{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}<ref>https://corgids.wordpress.com/2018/02/12/extended-break/</ref> ||{{✗}}|-|ndsemu|align="textleft|{{Icon|Windows}}|[https://github.com/rasky/ndsemu git]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}|-|[https://web.archive.org/web/20110225190819/http://neonds.com/ NeonDS]|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20100925152735/http:center;"//neonds.com/system/files/NeonDS_0.2.1.zip 0.2.1]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}}|-|styledasShiny|align="textleft|{{Icon|Windows|Linux}}|[https://github.com/Cydrak/dasShiny git]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}|-|[http://ds-duos.blogspot.com/ DuoS]|align=left|{{Icon|Windows}}|[http:center;"//www.emulator-zone.com/download.php/emulators/nds/duos/DuoS.zip 8/25/2012 Beta]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}|-|[[Ensata]]|stylealign="textleft|{{Icon|Windows}}|[http://www.mediafire.com/file/x0odmalrndt9m7a/Ensata+v1.4d.rar 1.4d]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}|-|[https://web.archive.org/web/20111130005614/http://ideasemu.biz/ iDeaS]|align=left|{{Icon|Windows|Linux}}|[http:center;"//www.emulator-zone.com/files/emulators/nds/ideas/ideas1040.7z 1.0.4.0]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}}|style-!colspan="text16"|Mobile / ARM|-|<small>[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]</small>|align=left|{{Icon|Android|iOS}}|[https:center;"//buildbot.libretro.com/nightly/ libretro core]|{{~}}<ref group=N name=noGBAbutsupportsconnection></ref> ||{{✗}} ||{{✗}} ||{{✓}}<ref group=N name=WFCAlt></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{}}|style="text-|[[DraStic]]|align=left|{{Icon|Android|Pandora|Pyra}}|[https://play.google.com/store/apps/details?id=com.dsemu.drastic&hl=en_US&gl=US {{DraSticVer}}]<br>[https:center;"//pyra-handheld.com/repo/apps/32 0.1 Pyra]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{}}
|-
|style="text-align[[melonDS]]<small> (unofficial)</small><br/><small>[https:center;"|DeSmuME X432R//docs.libretro.com/library/melonds/ melonds_libretro]</small>|stylealign="text-align:center;"left|{{Icon|Android|Multi-platformiOS}}|style="text[https://github.com/rafaelvcaetano/melonDS-alignandroid git]<br/>[https:center;"|//play.google.com/store/apps/details?id=me.magnum.melonds 1.8.0]<br/>[httphttps://shikaver01buildbot.webcrowlibretro.jpcom/ Buildnightly/ libretro core]<ref group=N name=melonDSRA></ref>|style{{~}}<ref group=N name="text-align:center;"noGBAbutsupportsconnection></ref> ||{{~}} ||{{}} || ? ||? ||? ||style{{~}}<ref group="textN>Only possible with libretro core but [https://github.com/rafaelvcaetano/melonDS-align:center;"android/discussions/1117 work-in-progress for standalone version].</ref> ||{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{}} ||{{~}} <small>(WIP)</small>
|-
|style="text-align:center;"|[[No$GBADelta]]|stylealign="text-align:center;"left|{{Icon|Windows, DOSiOS}}|style="text-align:center;"|[httphttps://problemkaputtgithub.decom/gba.htm 2.8drileytestut/Delta git]|style="text-align:center;"{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} ||{{✓}} ||{{✓}} ||{{~}}
|-
|style="text[https://inds.nerd.net/ iNDS]<br/><small>(nds4ios-derived)</small><br/><small>(DeSmuME-align:center;"|dasShinybased)</small>|stylealign="text-align:center;"left|{{Icon|Windows, LinuxiOS}}|style="text-align:center;"|[https://github.com/CydrakiNDS-Team/iNDS/dasShiny Gitreleases git]|style="text-align:center;"{{✗}} ||{{✗}} ||{{✗}} || ? ||{{✗}} ||{{✗}} ||{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} ||{{~}}
|-
|style="text-align:center;"|DuoSnds4ios|stylealign="text-align:center;"left|{{Icon|WindowsiOS}}|style="text-align:center;"|[http://wwwnds4ios.sendspaceangelxwind.com/filenet/ezoear 8i/25?page/2012 Betadownloads SVN]|style="text-align:center;"{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} ||{{~}}
|-
|style="text-align:center;"|[[Ensata]]DeeS|stylealign="text-align:center;"left|{{Icon|WindowsAndroid}}|style="text-align:center;"|[httphttps://www.mediafiregithub.com/downloadDeeSEmu/dr3gooki74kboio/Ensata_v1.4dDeeS 1.rar 10.4d8]|style="text-align:center;"{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} ||{{✓}} ||{{✓}} ||{{~}}
|-
|style[[NooDS]]|align="text-align:center;"left|{{Icon|iDeaSAndroid}}|style="text-align[https:center;"//github.com/Hydr8gon/NooDS git]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||Windows, Linux{{✗}} <small>(WIP)</small>|style="text-align:center;"|[http://ciacin.site90jeffq.com/ideas.php 1.0.4.0blog/nds4droid/ nds4droid]<br/><small>(DeSmuME-based)</small>|stylealign="text-alignleft|{{Icon|Android}}|[https:center;"//github.com/jquesnelle/nds4droid git]|{{✗}} ||{{✗}} ||{{✗}} || ? ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{✗}} ||{{✗}}|style-!colspan="text-align:center;16"|Console|style="text-|[[Virtual Console]]|align:center;"=left|{{Icon|WiiU}}||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{✓}}|style="text-|<small>[https://docs.libretro.com/library/desmume/ DeSmuME_libretro]</small>|align=left|{{Icon|Switch|PS4}}<br/>{{Icon|Vita}}|[https:center;"//www.retroarch.com/ 0.9.13]|{{~}}<ref group=N name=noGBAbutsupportsconnection></ref> ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{}} ||{{✓}} ||{{✓}} |style="text-align:center;"|{{}} ||{{✓}} ||{{✓}} | class="wikitable"|+Mobile{{✓}}
|-
! scope="col"|Name[[melonDS]]<br/><small>[https://docs.libretro.com/library/melonds/ melonds_libretro]</small>! scope|align="col"left|{{Icon|Switch|Operating System(s)! scope="col"Vita}}<br/>{{Icon|Latest VersionPS2}}! scope="col"|GBA! scope[https://buildbot.libretro.com/nightly/ libretro core]<ref group="col"|NDS! scopeN name="col"|melonDSRA></ref><br/>[https://github.com/rsduck/melonDS/releases git]<small> (Switch)</small><br/>[libretro|Libretro Corehttps://github.com/Rinnegatamante/melonDS-Vita git]<small>(Vita Port)</small><br/>[https://github.com/DanielSant0s/melonDS-PS2 git]<small> (PS2 Port)</small><br/>! scope|{{~}}<ref group=N name="col"noGBAbutsupportsconnection></ref> ||{{✓}} ||{{✗}} || ? || ? || ? ||{{~}}<ref group=N name=lrRA></ref> ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} |[[Recommended emulators|Recommended]]{{~}}
|-
|style="text-align:center;"|[[DraSticNooDS]]*|stylealign="text-align:center;"left|{{Icon|Switch|Vita}}<br/>{{Icon|AndroidPSP}}|style="text-align:center;"|[https://www.googlegithub.com/search?q=drastic+emulator+siteHydr8gon/NooDS git]<small> (Switch/Vita)</small><br/>[https:forum//github.mobilism.org&tbs=qdr:0,sbd:1 r2.5.0.3acom/Xiro28/NooDS_PSP git]<small>(PSP port)</small>|style="text-align:center;"{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} ||{{✓}} |style="text-align:center;"|{{}} ||{{~}}
|-
|style="text-align:center;"|Dsoid[[DeSmuME PSP]]|stylealign="text-align:center;"left|{{Icon|AndroidPSP}}|style="text-align:center;"|[httphttps://wwwcdn.emucrdiscordapp.com/searchattachments/label590011753849421846/Dsoid?&max870274164748079104/desmume_psp_4.zip V4][https://github.com/Xiro28/DeSmuME-results=12 SVNPSP git][https://github.com/Xiro28/desmume_psp_experimental Exp.]|style="text-align:center;"{{✗}} ||{{✗}} ||{{✗}} || ? ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{}}
|-
|style="text-align:center;"|nds4droidDesmumeX|stylealign="text-align:center;"left|{{Icon|AndroidXbox}}|style="text-align:center;"|[httphttps://www.emucr1emulation.com/searchforums/labeltopic/nds4droid?&max35774-desmumex-v087-new-results=12 SVNupdate 0.87]|style="text-align:center;"{{✗}} ||{{✗}} ||{{✗}} || ? ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} ||{{~}}
|-
|style="text-align:center;"[[DeSmuME PSP|nds4iosDSonPSP]]|stylealign="text-align:center;"left|{{Icon|iOSPSP}}|style="text-align:center;"|[httphttps://nds4ios.angelxwindwololo.net/idownloads/index.php/?pagedownload/downloads SVN1235 0.7]|style="text-align:center;"{{✗}} ||{{✗}} ||{{✗}} || ? ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} |style="text-align:center;"|? |style="text-align:center;"|{{}} <small>(POC)</small> |style="text-align:center;"|{{✗}}
|}
<nowiki/div>* <references group=N /nowiki>Payware, need rooted device, [http://lucky-patcher.netbew.com/ Lucky Patcher and Modded Play Store] to run.
===Comparisons===
* ;[[DeSmuMEmelonDS]] is very good<small class="plainlinks" style="font-weight:normal;">([https://wiimmfi.de/stat?m=25 servers])</small>:Unlike DeSmuME, melonDS can use Wi-Fi and has some DSi support. In terms of being user-friendly, options in melonDS are more simplified. Has similar DS game compatibility as DeSmuME. Both can run games at a higher internal resolution (sharper 3D objects) and very well developed can open ROMs inside a compressed archive (ZIP, RAR, 7Z etc.). Both can display the two screens in a variety of ways, but works best with higher end computersmelonDS has a hybrid mode. [https://i.imgur.com/S73Eb4m. This jpg (Example)] While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator aims for accuracy over speed but you can tinker that's gotten as far as it has, and it's been found to work reasonably well with the vast amount a handful of setting games. Switching to get some extra FPS OpenGL in core options may give a performance boost. ;[[DeSmuME]] <small class="plainlinks" style="font-weight:normal;">([https://wiimmfi.de/stat?m=25 servers])</small>:DeSmuME has had significant improvements since 2018; new features include less CPU/GPU resource usage and high-resolution 3D rendering, though Wi-Fi capability remains neither emulated nor supported. v0.9.13 from May 2022 is the first "Stable" build in over 7 years and is highly recommended over all previous builds (see though dev builds are also generally very usable). [[Common Problems OpenEmu]] uses a shallow fork of the v0.9.11 build and Solutionsshould be avoided as well.;[[DraStic]] :A payware, closed-source emulator for tips)[[Android emulators|Android]] devices that can run games at a decent speed even on potato phones. If youIt're still having s on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a hard time running anything without slight input delay. Some rumors have spread around that the output playing like syrup try No$GBA. DeSmuME developers deliberately put in issues to mess with pirated copies, though this is recommended regardless of your PC powerconsidered unsubstantiated. Like all post-16bit emulatorsAt the very least, DeSmuME isnyou shouldn't perfectexpect any support from Exophase and company if you use a pirated copy, though it is available for free on the Raspberry Pi and Odroid via RetroPie, and runs relatively well there: https://www. Expect nothing more than 60% at all timesyoutube.com/watch?v=715kg1-hmxA* ;[[No$|No$GBA]] focuses :Focuses on speed, and has major compatibility issues and glitchesas a result. As this Because it was first initially a GBA emulator, the DS' 3D added by the DS is features are still very poorly handled. However, it might be an '''It's a good option for a very low -end machine machines, but don't expect a lot of games to run perfectly, or at all'''. A fan program, No$Zoomer, was released for version 2.6 , which increases compatibility and more settingoptions, as well as the titular zooming optionand resizing abilities. The biggest boost addition is noise cancellation which will clear clears up the static that No$GBA makes with 3d its 3D rendering. Version 2.7a isnIt doesn't compatible with change accuracy though. No$Zoomer yet but does add resizing windows options but any increase of emulating skills is not noticeablenever rebased to newer No$GBA versions, and it looks like it was abandoned, so it likely never will. As of In v2.8 it supports , No$GBA became the first emulator to support DSi games, and is currently the only emulator that doeswhich has been their most notable feature. Only use No$GBA for DSi gamesthat don't work on other emulators, its debugging features (if you do translate/romhack 've taken up ROM-hacking for DS/GBA gamesor homebrew development) , if you value speed above everything, if you're using a potato PC, or just as a last resort. ;[[Delta]]:An open-source application for iOS with the ability to emulate many consoles and handhelds, including the DS. Since version 1.3, Delta Emulator allows you to emulate Nintendo DS with a DeSmuME or melonDS core. You will need to have DS BIOS or DSi BIOS to play DS/DSi games in Delta using the melonDS core. It also allows you to boot into DS/DSi home screen and functions similarly to melonDS. ;[[mGBA#medusa|mGBA/medusa]]:[[mGBA]] developer endrift is also creating a DS emulator, but it's very much a [https://mgba.io/timeline.html#IN+THE+FUTURE work-in-progress] and isn't nearly as far as melonDS in terms of the capabilities it's covered. As of March 2018, medusa's development is "suspended until further notice".<ref name="medusa suspended">https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation</ref> ;iDeaS:An abandoned and experimental DS emulator that uses a plug-in system, it's very slow and buggy but has partially gotten some features working, like the camera and slide accessories.;[[Ensata]]: Nintendo's official DS emulator that was leaked to the public. It's not very usable or compatible, but it can run a few games. '''Comparisons of several Nintendo DS emulators:'''* [https://emucross.com/the-next-generation-of-ds-emulators/ Looking Toward the Next Generation of DS Emulators] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 5 June 2017. Tested emulators: melonDS (0.2 and 0.3), medusa (Alpha 2) & GBE+ (1.1) compared to the mature DeSmuME.) ===High resolution===;[[melonDS]]:Has an OpenGL renderer with upscaling as of version 0.8.<ref name="melondsopengl">http://melonds.kuribo64.net/comments.php?id=90</ref> The renderer is much faster than DeSmuME's and supports increasing the internal resolution up to 16x native resolution. More features, such as texture filtering, are planned. ;DeSmuME X432R:A fork of DeSmuME that has graphical enhancements, such as an option to increase internal resolution and use MSAA. The devs of DeSmuME have now included an option for increased internal resolution (see below), making X432R outdated. See the [[DeSmuME]] page for more details.
===High Resolution===* DeSmuME X432R is a fork of DeSmuME, that has many more graphical enhancement such as an option to increase internal resolution and use MSAA, See the ;[[DeSmuME]] page for more details. Check out <small>([[http:libretro]])<//www.geocities.jp/gponys/desmume_aa.html this site] to see what you're missing out on.small>*libretro port of DeSmuME also :Also has an the option to increase internal resolution since the [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 August 8, 2015 /8/15 git commit]. It requires a very high-end CPU to run at a reasonable framerate.*;DraStic has :Has released a beta version supporting double the original resolution.*The ;Virtual Console <small>(Wii U's DS Virtual Console have )</small>:Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). However, there's no legit way to enable it without a homebrew-enabled console.
==Connectivity==
The DS offers five types of connections:* '''Local wireless communications''' - ''(Multiple cartridges)''* '''DS Download Play''' - ''(Single cartridge)''* '''Wi-Fi Connection''' - ''(Online multiplayer)''* '''DS/Wii connectivity'''* '''GBA/DS connectivity''' The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them. So far, the only emulator to actually make any progress is melonDS, but even that is still under development.  {| class="wikitable" style="text-align:center; vertical-align:middle;"|- style="font-weight:bold;"! Name! melonDS! DeSmuME! No$GBA |-| [[#GBA/DS connectivity|GBA/DS connectivity]]| {{✓}}| {{✓}}| {{~}}|-| [[#Nintendo Wi-Fi: Multiplayer, WFC and Connection|Nintendo Wi-Fi Connection]]| {{✓}}| {{✗}}| {{✗}}|-| [[#Local wireless communication|Local wireless communication]]| {{~}}| {{✗}}| {{✗}}|-| [[#DS Download Play|DS Download Play]]| {{~}}| {{✗}}| {{✗}}|-| [[#DS/Wiiconnectivity|DS/DSWii connectivity]]| {{✗}}| {{✗}}| {{✗}}|} ===Local wireless communication===* Local Multiplayer Players who have a copy of the same game can link together using the DS's wireless signals (given that the game offers this feature). melonDS supports wireless communication with several games, including ''New Super Mario Bros.'' and Download Play are not supported by any emulatorthe ''Pokémon'' games, but you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computers via LAN. No$GBA can emulate it connect but the connection fails somewhere during establishing before the actual connection (despite is finished. ===DS Download Play===This feature allows players with a DS and only one copy of a game to play together. This way, not everyone needs a copy of a game. The player with the physical cartridge will host the game while the names other players connect using a "downloaded" version received from the other host. Normally they are either simple mini-games, stripped-down demos of the main game, or a limited version of multiplayer. In most cases, it's better to use multi-cart instead. However, some games, like ''Mario Party DS showing just fine)'', require Download Play to use its multiplayer. Download Play is supported by melonDS. Like with local multiplayer, it is very hit and miss but unlocking the framerate helps. melonDS will often fail during the download process, but some games actually go as far as booting and sometimes in-game as well.* ===Nintendo Wi-Fi Connection=== Nintendo WFC had an online service that was available for the Wii and the DS that was free to use. It was shut down on May 20, 2014, due to the company GameSpy, the ones who were managing these servers, shutting down its multiplayer services after being bought out. A popular game that used this feature was ''Mario Kart DS''.  There was a third-party DeSmuME fork that successfully emulated with DeSmuME, WFC but has quite a bit of requirements requirement (Ethernet cable, though this can be circumvented with external software). After the service shutdown, there was a version compatible with the fan servers (restoring all DLC data , but sadly , most multiplayer games had their content lost forever). melonDS is one of the only emulators to offer Wi-Fi capabilities. It's still a work-in-progress, but it works relatively well. ===DS/Wii connectivity===* Uses wireless communication on the DSto connect to the Wii. The idea is parallel to the GBA Link Cable for the GameCube, and just like the Link Cable, [https://nintendo.fandom.com/wiki/Wii connection isn-to-DS_connectivity only a handful of games actually have this feature]. Some notable examples include: * ''Final Fantasy Crystal Chronicles: Echoes of Time'' - which is essentially the same as the DS port but can connect with other DSes with the game.* ''Pokémon Battle Revolution'' - in which players could transfer their Pokémon from the Generation IV main series games and use the DS as a controller. * ''Animal Crossing: City Folk'' - in which data could be transferred between the DS version (''Animal Crossing: Wild World''), and the ''Nintendo Channel''t on the Wii, where players could download demos of DS games to their console using Download Play (basically the same idea as the Download Station kiosk). So far, no emulator has been able to emulate this feature, nor have attempted to. If this were ever going to be emulated , it would require work on both ends. ===GBA/DS connectivity===Inserting a GBA cartridge in any capacitythe Slot-2 of the Nintendo DS while a game is running can unlock various gameplay features for [https://nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS games].
===GBA/DS Connectivity===Inserting a GBA card in Slot-2 in a Nintendo DS unit (thatIt's not a DSi) while a DS game is running could unlock various gameplay features unknown if No$GBA supports this, but it can be done in some DS games. DeSmuME can emulate this: while playing the DS ROM, go by going to "Config, > Slot 2 (GBA Slot)" and select "selecting GBA Cartridge". Now select Select the GBA ROM file, and make sure its <code>.sav </code> file is in the same folder. You may need to reset the game sometimes for it to see take effect. As of version 0.9, [https://melonds.kuribo64.net/comments.php?id=110 melonDS supports GBA connectivity] and even added support for the effect solar sensor on GBA Boktai cartridges used in-gameBoktai DS (Lunar Knight), something DeSmuME has yet to support. Either drag and drop the GBA ROM onto the program before starting or open the file before loading the NDS file.
==Nintendo DSi=={{Main|Nintendo DSi emulators}} ==Special hardware=={| class="wikitable" style="text-align:center; vertical-align:middle;"|- style="font-weight:bold;"! Name! DeSmuME! melonDS! No$GBA added  |-| Guitar Hero pad| {{✓}}| {{✗}}| {{✗}}|-| Piano for Easy Piano| {{✓}}| {{✗}}| {{✗}}|-| Taito paddle controller| {{✓}}| {{✗}}| {{✗}}|-| Rumble pack| {{✓}}| {{✗}}| {{✗}}|-| Nintendo Wireless Keyboard| {{~}}| {{✗}}| {{✗}}|-| Tilt sensor| {{✗}}| {{✗}}| {{✗}}|-| Pressure-sensitive touchscreen| {{✗}}| {{✗}}| {{✗}}|-| Slide controller| {{✗}}| {{✗}}| {{✗}}|-| DS camera| {{✗}}| {{✗}}| {{✗}}|-| Bayer DIDGIT| {{✗}}| {{✗}}| {{✗}}|-| iQue DS region lock| {{✓}}| {{~}}| {{✗}}|};Guitar Hero pad: Used in the "Guitar Hero: On Tour" series (required) and Band Hero DS. Supported by DeSmuME (Slot 2).;Piano for Easy Piano: Supported by DeSmuME (Slot 2).;Taito paddle controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2, and Space Bust-a-Move. Supported by DeSmuME (Slot 2).;Tilt sensor: Used in "Tony Hawk's Motion/Hue's Pixel Painter." No emulators support this add-on yet. (Slot 2);Pressure-sensitive touchscreen: Used in "Harvest Moon DS", "Colors!", "Metroid Prime: Hunters", "Okamiden" and "Rhythm Heaven". No emulators support this feature yet (can work with analog triggers or DualShock 2/3 pressure-sensitive face buttons).;Rumble pack: Supported by DeSmuME (Slot 2). Requires compatible Joystick.;Slide controller: Required by "Slide Adventure Mag Kid". Yasu made a shoddy [http://home.usay.jp/pc/etc/nds/iDeaS_slide.zip plug-in] for DSi games starting with iDeaS (the recommended version was 1.0.2.89.) to try to emulate it. No emulators support this add-on at the moment.;Nintendo Wireless Keyboard: Bundled with "Learn with Pokémon: Typing Adventure" (JP/EU/AU). The game refuses to boot without a keyboard, although but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it's playable using the on-screen keyboard on the lower screen, the keyboard isn't actually emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you'll need to blank out all the control/hotkey bindings of DeSmuME if you are going to play this game, because some games wont boot of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe, which purpose is playing *only* this game. In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the <code>.dll</code> should not matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates, instead.;DS camera: Accessory bundled with the Japan-only Face Training (a European localization for Christmas 2007 was canceled, and others have graphical glitchesit was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.;Bayer DIDGIT: A glucose meter for diabetic children with a game called ''Knock 'Em Downs: World's Fair'' that rewards them for checking their blood sugar levels regularly. The game has been dumped, but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course).
==Special Hardware=iQue DS region lock===* iQue is Nintendo'''Guitar Hero Pad:''' Used in the "Guitar Hero: On Tour" series s Chinese subsidiary (requiredpreviously a partnership between them and Wei Yen until 2013) and Band Hero , so when they released the DS. Supported by DeSmuME (Slot 2).* '''Piano for Easy Piano:''' Supported by DeSmuME (Slot 2).* '''Taito Paddle Controller:''' Compatible with Arkanoida few localized games, Space Invaders Extreme, Space Invaders Extreme 2 and Space Bust-a-Move. Supported by DeSmuME (Slot 2).* '''Tilt Sensor:''' Used their ROMs had special flags set in "Tony Hawkthem to check if the hardware that ran the cartridge was iQue's Motion/Hueor Nintendo's Pixel Painteras a sort of region lock." No emulators support Nintendo's own hardware would fail this add-on yet.* '''Rumble Pack:''' Supported by DeSmuME (Slot 2). Requires compatible Joystick.* '''Slide Controller:''' Required by check, throwing an "Slide Adventure Mag KidOnly for iQue DS". Yasu made error in white text on a shoddy [http://home.usay.jp/pc/etc/nds/iDeaS_slide.zip plug-in] for iDeaS (recommended version was 1.0.2.9.) to try to emulate itblack background. No emulators support other DS games have this add-on at the moment.* '''Pokémon Keyboard:''' Bundled with the Pokémon Typing game (JP/UK/FR). The game refuses to boot without a keyboardmechanism, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. While it's playable using the on-screen keyboard on the lower screen, the keyboard wasn't actually emulatednot even for Korean releases. There This region lock is a [http://pokemon-project.com/noticias/778-1/%C2%A1Juega-a-Pok%C3%A9mon-Typing-DS-con-tu-teclado patched version of DesMuMe with a Lua script] (Download by clicking on "Descargar".) that permits using the actual keyboard bypassed by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However3DS for these DS games, the way the Lua script was coded mapped the virtual numbers to the actual number pad, presumably because the actual number keys are mapped to hotkeyseven though 3DS games have their own region lock. However, you can blank the hotkeys and modify the Lua script. Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates, instead.* It'''DS Camera:''' Accessory bundled with the Japan-only Face Training. Not to be confused with the built-in DSi camera. No emulators exist for it at alls weird.
===iQue DS Region Lock===Nintendo released Emulators differ in their Nintendo DS in China under the name iQue DS, along with a few localized gamesbehavior to this region lock. Much like they did with the No$GBA toocrashes, while DeSmuME can load them. Except However, for one thing. While the Chinese DS ROMs are perfectly normal DS ROMsmelonDS, besides the tiny fact they have region locking implemented, preventing them you need a [[Emulator Files|Firmware Dump]] from running on any DS system that's not the Chinese an iQue DS model (but any 3DS from any region , otherwise, it will run these Chinese DS games, despite replicate the 3DSs games being region-locked. Go figure.) No other DS games - not even Korean releases - do thislock.
If you try to emulate those ROMs with No$GBA, it just crashes. DeSmuME The only way the ROM will at least boot, but always show the message that shows on real accept other hardware (non-iQueand thus emulators) DS hardware - is with a glowing message on hack involving a black background saying "Only for iQue DS" (in English) and just loop endlessly on that same screensimple byte change. In the event you're desperate to emulate those releases, you'll want to change the ROM (with Use a hex editor) - specifically to change the byte located at <code>0x1D must be changed </code> from value <code>80 </code> to <code>00</code>.
===Other issues===
Certain games, such as American Girl titles (e.g. , ''Julie Finds a Way'' and ''Kit Mystery Challenge'') , suffer from severe flickering issues which keep those games from being playable on most emulators; so far . [[DraStic]] is was the only first emulator able to run the two games properly, and while Desmume DeSmuME r5043 had an initial fix that worked around the flickering issuesglitch, it was removed in later revisions as it broke compatibility with Pokemon ''Pokémon SoulSilver '', among others; this has since been patched on r5531 once the true nature of the [https://sourceforge.net/p/desmume/bugs/1134/ bug] was better understood.The fix would be later incorporated into other emulators. ''Ultimate Mortal Kombat'' suffers from flickering and slowdown due to the way it loads sprites, though it isn't as serious in DraStic. ''Star Wars: The Clone Wars – Jedi Alliance'' is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system. ==References==<references /> ==See also==* [[Nintendo DSi emulators]]  {{Nintendo}}
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Nintendo consoles]]
[[Category:Seventh-generation video game consoles]]
[[Category:Nintendo DS emulators|*]]
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