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Nintendo DS emulators

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Emulators
{{Infobox console|title = Nintendo DS|logo = DSlitewhite.png|developer = [[File:Nintendo_ds.jpgNintendo]]|thumbtype = [[:Category:Handheld consoles|The Nintendo DS handheld Handheld game console]]The '''|generation = [[gametech:Nintendo DSCategory:Seventh-generation video game consoles|Nintendo DSSeventh generation]]''' is a handheld console produced by Nintendo in |release = 2004/2005. The main selling point was the use of dual screens for gameplay, with one being a touchscreen. It is the only console to have come close to the |discontinued = 2013|predecessor = [[Game Boy Advance emulators|Game Boy Advance]]|successor = [[PlayStation 2 Nintendo DSi emulators|PlayStation 2Nintendo DSi]] in lifetime sales, as a result of attracting a large amount of casual players, and even non-gamers, into the gaming community.|emulated = {{✓}}}}
Emulating the The '''[[wikipedia:Nintendo DS|Nintendo DS has proven to be ]]''' (NDS) is a pain handheld console produced by Nintendo on November 21, 2004, and had 2 ARM CPUs (ARM9 and ARM7) with 4MB of RAM. The main selling point was the use of dual screens for emulator authors due gameplay, with one being a touchscreen. It is the only console to its rather unusual hardware, although in some cases bugs that occur in emulators are due have come close to the games being poorly[[PlayStation 2 emulators|PlayStation 2]] in lifetime sales (154.02 million units), as a result of attracting a large number of casual players, and even non-optimized or programmedgamers, into the gaming community.
==Emulators==
{| class="wikitable"|+PC|style="text-align:center;"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|[[Game Boy Advance emulators|GBA]]! scope="col"|NDS[[Nintendo DSi emulators|DSi]]
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulatorsEmulators|Recommended]]|-!colspan="9"|PC / x86|-|[[DeSmuME]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://desmume.org/download/ {{DeSmuMEVer}}]|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|style="text-align:center;"|dasShiny[[melonDS]]|stylealign="text-align:center;"left|{{Icon|Windows, |Linux|macOS}}|style="text-align[http:center;"|//melonds.kuribo64.net/downloads.php {{MelonDSVer}}] [https://github.com/CydrakArisotura/melonDS/actions <br/dasShiny Git>Dev Builds]|style="text-align:center;"{{✗}} ||{{~}} ||{{✓}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{✓}} |style="text-align:center;"|{{✓}}
|-
|style="text-align:center;"|[[DeSmuMeDeSmuME#DeSmuME X432R|DeSmuME X432R]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS|Multi-platformFreeBSD}}|style="text-align[http:center;"|[//web.archive.org/web/20150920170430im_/http://buildbotshikaver01.orphiswebcrow.netjp/desmumedesmume_x432r/ SVNindex.html 2015-04-19]|style="text-align:center;"{{✗}} ||{{✗}} ||{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{✗}}
|-
|style[[GBE+]]|align="text-align:center;"left|{{Icon|DeSmuMe X432RWindows|style="text-align:center;"Linux|Multi-platformmacOS}}|style="text-align:center;"|[httphttps://shikaver01github.webcrow.jpcom/shonumi/gbe-plus/ Buildreleases {{GBEVer}}]|style="text-align:center;"{{✓}} ||{{✗}} ||{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{✗}} <small>(WIP)</small>
|-
|style="text-align:center;"[[mGBA#medusa|DuoSmedusa]]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS}}|style="text-align:center;"|[httphttps://wwwmgba.sendspaceio/downloads.com/file/ezoear 8/25/2012 Betahtml alpha 2]|style="text-align:center;"{{✓}} ||{{✗}} ||{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{|style}}<ref name="text-align:center;medusa suspended"/>||{{}}
|-
|style="text-align[https:center;"|[[Ensata]//corgids.wordpress.com/ CorgiDS]|stylealign="text-align:center;"left|{{Icon|Windows|Linux|macOS}}|style="text[https://github.com/PSI-align:center;"|Rockin/CorgiDS/releases git]<br />[http://www.mediafireemucr.com/downloadsearch/dr3gooki74kboiolabel/Ensata_v1.4d.rar 1.4dCorgiDS SVN]|style="text-align:center;"{{✗}} ||{{✗}} ||{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}<ref>https://corgids.wordpress.com/2018/02/12/extended-break/</ref> |style="text-align:center;"|{{}}
|-
|style="text-align:center;"|iDeaSndsemu|stylealign="text-align:center;"left|{{Icon|Windows, Linux}}|style="text-align:center;"|[httphttps://ciacin.site90github.com/ideas.php 1.0.4.0rasky/ndsemu git]|style="text-align:center;"{{✗}} ||{{✗}} ||{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{}}
|-
|style[[No$|No$GBA]]|align=left|{{Icon|Windows|DOS}}|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]|{{✓}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}|-|[https://web.archive.org/web/20110225190819/http://neonds.com/ NeonDS]|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20100925152735/http://neonds.com/system/files/NeonDS_0.2.1.zip 0.2.1]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}|-|dasShiny|align="textleft|{{Icon|Windows|Linux}}|[https://github.com/Cydrak/dasShiny git]|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}|-|[http://ds-duos.blogspot.com/ DuoS]|align=left|{{Icon|Windows}}|[http:center;"//www.emulator-zone.com/download.php/emulators/nds/duos/DuoS.zip 8/25/2012 Beta]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}|-|[[No$GBAEnsata]]|stylealign="textleft|{{Icon|Windows}}|[http://www.mediafire.com/file/x0odmalrndt9m7a/Ensata+v1.4d.rar 1.4d]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}|-|[https://web.archive.org/web/20111130005614/http://ideasemu.biz/ iDeaS]|align=left|{{Icon|Windows|Linux}}|[http:center;"//www.emulator-zone.com/files/emulators/nds/ideas/ideas1040.7z 1.0.4.0]|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}|-|[[NooDS]]|align=left|{{Icon|Windows, DOS|Linux|macOS}}|[https://github.com/Hydr8gon/NooDS/releases git]|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}|style-!colspan="text9"|Mobile / ARM|-|[[DraStic]]|align=left|{{Icon|Android|Pandora|Pyra}}|[https://forum.mobilism.org/viewtopic.php?f=422&t=3629008 {{DraSticVer}}]<br>[https://pyra-handheld.com/repo/apps/32 0.1 Pyra]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}|-|[[melonDS]] <small>(unofficial)</small>|align=left|{{Icon|Android}}|[https://github.com/rafaelvcaetano/melonDS-android git][https://play.google.com/store/apps/details?id=me.magnum.melonds 1.7.0]|{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}|-|[https://inds.nerd.net/ iNDS]<br/><small>(nds4ios derived)</small><br/><small>(DeSmuME based)</small>|align=left|{{Icon|iOS}}|[https:center;"//github.com/iNDS-Team/iNDS/releases git]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}|-|nds4ios|align=left|{{Icon|iOS}}|[http://problemkaputtnds4ios.angelxwind.denet/i/?page/downloads SVN]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}|-|[http://gbajeffq.htm 2com/blog/nds4droid/ nds4droid]<br/><small>(DeSmuME based)</small>|align=left|{{Icon|Android}}|[https://github.7ccom/jquesnelle/nds4droid git]|style="text{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}|-|[[NooDS]]|align=left|{{Icon|Android}}|[https:center;"//github.com/Hydr8gon/NooDS git]|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{}} ||{{✗}}|style-!colspan="text9"|Console|-|[[Virtual Console]]|align=left|{{Icon|WiiU}}||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}|-|[[DeSmuME PSP]]|align=left|{{Icon|PSP}}|[https://cdn.discordapp.com/attachments/590011753849421846/870274164748079104/desmume_psp_4.zip V4][https://github.com/Xiro28/DeSmuME-PSP git][https:center;"//github.com/Xiro28/desmume_psp_experimental Exp.]|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{}} ||{{✗}}|-|DesmumeX|stylealign="textleft|{{Icon|Xbox}}|[https://www.1emulation.com/forums/topic/35774-desmumex-v087-new-update 0.87]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}|-|[[melonDS]]|align=left|{{Icon|Switch}}|[https:center;"//github.com/rsduck/melonDS/releases git]|{{✗}} ||{{}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}|-|[[NooDS]]|stylealign="textleft|{{Icon|Switch|Vita}}|[https://github.com/Hydr8gon/NooDS git]<small> (Switch/Vita)</small><br/>[https://github.com/Xiro28/NooDS-PSP git] <small>(PSP port)</small>|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}|-|[[DeSmuME PSP|DSonPSP]]|align=left|{{Icon|PSP}}|[https:center;"//wololo.net/downloads/index.php/download/1235 0.7]|{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} <small>(POC)</small> ||{{}}
|}
 ===Comparisons===;[[melonDS]]: Unlike DeSmuME, melonDS can use wifi, and has some DSi support. In terms of being user-friendly, options in melonDS are more simplified. Has similar DS game compatibility as DeSmuME. Both can run games at a higher internal resolution (sharper 3D objects) and can open roms inside an archive (zip, rar, 7z). Both can display the two screens in a variety of ways, but melonDS has a hybrid mode. [https://i.imgur.com/S73Eb4m.jpg (Example)] While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that's gotten as far as it has and it has been found to work reasonably well with a handful of games. melonDS does not have custom file paths yet (all saves will be created where the rom is). Switching to OpenGL in core options may give a performance boost.;[[DeSmuME]]: DeSmuME has had significant improvements since 2018, though new features are still in development and are only available through either nightly/dev builds. It now uses less CPU/GPU resources, and Wi-Fi is also underway. The latest "Stable" build is no longer recommended as it's over 5 years old and lacks any new features. [[OpenEmu]] uses a shallow fork of the stable build and should be avoided as well. If you do run into issues on the dev builds, then try switching back to the last stable build (see [[Common Problems and Solutions]] for tips).;[[DraStic]]: A payware, closed-source emulator for [[Android emulators|Android]] devices that can run games at a decent speed even on potato phones. It's on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to mess with pirated copies, though this is considered unsubstantiated. At the very least, you shouldn't expect any support from Exophase and company if you use a pirated copy, though it is available for free on the Raspberry Pi and Odroid via RetroPie.;[[No$|No$GBA]]: Focuses on speed, and has major compatibility issues and glitches as a result. Because it was originally a GBA emulator, the DS's 3D features are still very poorly handled. However, it's a good option for low-end machines but don't expect a lot of games to run perfectly. A fan program, No$Zoomer, was released for version 2.6 which increases compatibility and options, as well as the titular zooming and resizing abilities. The biggest addition is noise cancellation which clears up static that No$GBA makes with its 3D rendering. It doesn't change accuracy though. No$Zoomer never rebased to newer no$gba versions, and looks like it's abandoned so likely never will. In v2.8, No$GBA became the first emulator to supports DSi games, which has been their most notable feature. Only use No$GBA for DSi games that don't work on other emulators, debugging (if you've taken up romhacking for DS games or homebrew development), if you value speed above everything, if you're using a potato PC, or just as a last resort.;[[mGBA#medusa|medusa]]: [[mGBA]] developer endrift is also creating a DS emulator, but it's very much a work-in-progress and isn't nearly as far as melonDS in terms of the capabilities it's covered. As of March 2018, medusa's development is "suspended until further notice".<ref name="medusa suspended">https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation</ref>;iDeaS: An abandoned and experimental DS emulator that uses a plug-in system, it's very slow and buggy but has partially gotten some features working like the camera and slide accessories.;[[Ensata]]: Nintendo's official DS emulator that was leaked to the public. It's not very usable or compatible but it can run a few games. '''Comparisons of several Nintendo DS emulators:'''* [https://emucross.com/the-next-generation-of-ds-emulators/ Looking Toward the Next Generation of DS Emulators] (By [[Dolphin]] tester, [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], AKA Justin M. Chadwick. 5 June 2017. Tested emulators: melonDS (0.2 and 0.3), medusa (Alpha 2) & GBE+ (1.1) compared to the mature DeSmuME.) ===High resolution===;melonDS: Has an OpenGL renderer with upscaling as of version 0.8.<ref name="melondsopengl">http://melonds.kuribo64.net/comments.php?id=90</ref> The renderer is much faster than DeSmuME's and supports increasing the internal resolution up to 16x native resolution. More features such as texture filtering are planned.;DeSmuME X432R:A fork of DeSmuME that has graphical enhancement such as an option to increase internal resolution and use MSAA. The devs of DeSmuME have now included an option for increased internal resolution (see below), making X432R outdated. See the [[DeSmuME]] page for more details.;DeSmuME <small>([[libretro]])</small>:Also has an option to increase internal resolution since [https://github.com/libretro/desmume/commit/5e430dfbc22f9d54c77f291304a38352ee1e5a63 August 8, 2015 git commit]. It requires a very high-end CPU to run at a reasonable framerate.;DraStic:Has released a beta version supporting double the original resolution.;Virtual Console <small>(Wii U)</small>:Has a configuration file with support for x2 internal resolution without any significant performance hit (as well as a brightness setting). However, there's no legit way to enable it without a homebrew-enabled console. ==Connectivity==The DS offers five types of connections:* '''Local wireless communications''' - ''(Multiple cartridges)''* '''DS Download Play''' - ''(Single cartridge)''* '''Wi-Fi Connection''' - ''(Online multiplayer)''* '''DS/Wii connectivity'''* '''GBA/DS connectivity''' {| class="wikitable"|+Mobilestyle="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|GBALocal! scope="col"|NDSDownload Play! scope="col"|[[libretro|Libretro Core]]Wi-Fi! scope="col"|[[Recommended emulators|Recommended]]|-|style="text-align:center;"|[[DraStic]]|style="text-align:center;"|Android|style="text-align:center;"|[https://www.sendspace.com/fileGBA/8llqqj r2.1.6.2a]|style="text-align:center;"|✗|style="text-align:center;"|✓|style="text-align:center;"|✗|style="text-align:center;"|✓DS
|-
|style="text-align:center;"[[melonDS|DsoidmelonDS]]|stylealign="text-align:center;"left|{{Icon|Windows|AndroidLinux}}|style="text-align:center;"|[http://wwwmelonds.emucrkuribo64.net/downloads.php {{MelonDSVer}}] <br> [https://github.com/searchArisotura/labelmelonDS/Dsoid?&max-results=12 SVNactions Dev Bulids]|style="text-align:center;"{{~}} ||{{~}} |style="text-align:center;"|{{}} |style="text-align:center;"||style="text-align:center;"|✗{{✓}}
|-
|style[[DeSmuME]]|align="text-align:center;"left|{{Icon|Windows|nds4droidLinux|style="text-align:center;"macOS|AndroidFreeBSD}}|style="text-align:center;"|[httphttps://wwwdesmume.emucr.comorg/searchdownload/label/nds4droid?&max-results=12 SVN{{DeSmuMEVer}}]|style="text-align:center;"|{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{~}} |style="text-align:center;"|{{✓}}
|-
|style="text-align:center;"[[No$|nds4iosNo$GBA]]|stylealign="text-align:center;"left|{{Icon|Windows|iOSDOS}}|style="text-align:center;"|[http://nds4iosproblemkaputt.angelxwindde/gba.net/i/?page/downloads SVNhtm {{No$GBAVer}}]|style="text-align:center;"|{{}} |style="text-align:center;"|{{✗}} |style="text-align:center;"|{{}} |style="text-align:center;"|{{✗}}
|}
The major challenge with emulating multiplayer functionalities is timing inaccuracies, which have made many projects, such as DeSmuME, not want to implement them. So far, the only emulator to actually make any progress is melonDS, but even that is still under development.  ===ComparisonsLocal wireless communication===* [[DeSmuMe]] is very goodPlayers who have a copy of the same game can link together using the DS' wireless signals (given that the game offers this feature). melonDS supports wireless communication with several games, including ''New Super Mario Bros.'' and very well developed ''Pokemon'', but you need to have either multiple instances opened, which can slow down overall performance, or connect multiple computers via LAN. No$GBA can connect but works best fails before the actual connection is finished. ===DS Download Play===This feature allows players with higher end computersa DS device, and only one copy of a game, to play together. This emulator aims for accuracy over speed but you can tinker way, everyone doesn't need to have a copy of the game. The player with the vast amount physical cartridge will host the game while the other players connects using a "downloaded" version received from the host. Normally they are either simple mini-games, stripped-down demos of the main game, or a limited version of setting multiplayer. In most cases it's better to use multi-cart instead, however, there are some games, like ''Mario Party DS'', that require Download Play to get use its multiplayer. Download Play is supported by melonDS. Like with local multiplayer, it is very hit and miss but unlocking the framerate helps. melonDS will often fail during the download process, but some extra FPS (see [[Common Problems games actually go as far as booting and Solutions]] sometimes in-game as well. ===Nintendo Wi-Fi Connection=== Nintendo's online service that was available for tipsthe Wii and DS and was free to use. It was shut down on May 20, 2014, due to the company GameSpy, the ones who were managing these servers, shutting down its multiplayer services after being bought out. A popular game that used this feature was ''Mario Kart DS''.  There was a third-party DeSmuME fork that successfully emulated WFC but has quite a bit of requirement (Ethernet cable, though this can be circumvented with external software). After the service shutdown, there was a version compatible with the fan servers (restoring all DLC data but sadly most multiplayer games had their content lost forever). If you melonDS is one of the only emulators to offer Wi-Fi capabilities. It're s still having a hard time running anything without work-in-progress, but it works relatively well. ===DS/Wii connectivity===Uses wireless communication on the DS to connect to the Wii. The idea is parallel to the GBA Link Cable for the output playing GameCube, and just like syrup try no$gbathe Link Cable, only a handful of games actually have this feature. DeSmuMe Some notable examples are ''Final Fantasy Crystal Chronicles: Echoes of Time'' which is recommended regardless essentially the same as the DS port but can connect with other DS' with the game, ''Pokemon Battle Revolution'' in which players could transfer their Pokemon to the game and use the DS as a controller, ''Animal Crossing: City Folk'' in which data could be transferred between the DS version ''Animal Crossing: Wild World'', and the ''Nintendo Channel'' on the Wii where players could download demos of your PC powerDS games to their console using Download Play (basically the same idea as the Download Station kiosk). Like all post-16bit emulators So far, no emulator has been able to emulate this feature, DeSmuMe isn't perfectnor have attempted to. Expect nothing more than 60% at all times If this was ever going to be emulated, it would require work on both ends.* DeSmuMe X432R is ===GBA/DS connectivity===Inserting a fork GBA cartridge in the Slot-2 of DeSmuMe, has the Nintendo DS while a stupid name and game is made running can unlock various gameplay features for [https://nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS games].  It's unknown if No$GBA supports this, but it can be done in DeSmuME by a Chinamangoing to Config > Slot 2 (GBA Slot) and selecting GBA Cartridge. Select the GBA ROM file, make sure it's essentially everything DeSmuMe <code>.sav</code> file is but in the same folder. You may need to reset the game for it to take effect. As of version 0.9, melonDS supports GBA connectivity and even added support for the solar sensor on GBA Boktai cartridges used in Boktai DS (Lunar Knight), something DeSmuME has many more graphical enhancement such as an option yet to increase internal resolution, See support. Either drag and drop the GBA ROM onto the program before starting or open the file before loading the NDS file. ==Nintendo DSi=={{Main|Nintendo DSi emulators}} ==Special hardware==;Guitar Hero pad: Used in the [[DeSmuMe]] page "Guitar Hero: On Tour" series (required) and Band Hero DS. Supported by DeSmuME (Slot 2).;Piano for more detailsEasy Piano: Supported by DeSmuME (Slot 2).;Taito paddle controller: Compatible with Arkanoid, Space Invaders Extreme, Space Invaders Extreme 2, and Space Bust-a-Move. Supported by DeSmuME (Slot 2).;Tilt sensor: Used in "Tony Hawk's Motion/Hue's Pixel Painter." No emulators support this add-on yet. (Slot 2);Rumble pack: Supported by DeSmuME (Slot 2). Requires compatible Joystick.;Slide controller: Required by "Slide Adventure Mag Kid". Check out Yasu made a shoddy [http://wwwhome.geocitiesusay.jp/gponyspc/etc/desmume_aands/iDeaS_slide.html this sitezip plug-in] for iDeaS (the recommended version was 1.0.2.9.) to try to see what you're missing out emulate it. No emulators support this add-onat the moment.* ;Pokémon keyboard: Bundled with the Pokémon Typing game (JP/UK/FR). The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [[No$GBAhttp://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.]] focuses While it's playable using the on-screen keyboard on speedthe lower screen, and has major compatibility issues and glitchesthe keyboard isn't actually emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. As However, you are going to need to blank out all the control/hotkey bindings of DeSmuME if you are going to play this was first game because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a GBA emulatorseparate copy of 32-bit DeSMuMe which purpose is playing *only* the Pokémon typing games. In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the 3D added by <code>.dll</code> should not matter.) Even then, not only is the DS emulated workaround a little slow but saving is still very poorly handledbroken. Use savestates, instead. However;DS camera: Accessory bundled with the Japan-only Face Training (a European localization for Christmas 2007 was canceled, and it might was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be an option confused with the built-in DSi camera. No emulators exist for it at all.;Bayer DIDGIT: A glucose meter for diabetic children with a very low end machine game called ''Knock 'Em Downs: World's Fair'' that rewards them for checking their blood sugar levels regularly. The game has been dumped but donno support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course). ===iQue DS region lock===iQue is Nintendo't expect s Chinese subsidiary (previously a partnership between them and Wei Yen until 2013), so when they released the DS with a lot of few localized games , their ROMs had special flags set in them to run perfectlycheck if the hardware that ran the cartridge was iQue's or Nintendo's as a sort of region lock. Nintendo's own hardware would fail this check, or at allthrowing an "Only for iQue DS" error in white text on a black background. No other DS games have this mechanism; not even for Korean releases. A fan programThis region lock is bypassed by the 3DS for these DS games, noeven though 3DS games have their own region lock. It's weird. Emulators differ in their behavior to this region lock. No$zoomerGBA crashes. DeSmuME can load them. However, was released for version 2melonDS, you need a [[Emulator Files|Firmware Dump]] from an iQue DS, otherwise, it will replicate the region lock.6 which increases compatibility  The only way the ROM will accept other hardware (and more settingthus emulators) is with a hack, involving a simple byte change. Use a hex editor to change the byte located at <code>0x1D</code> from value <code>80</code> to <code>00</code>. ===Other issues===Certain games, such as well as American Girl titles (e.g. ''Julie Finds a Way'' and ''Kit Mystery Challenge'') suffer from severe flickering issues which keep those games from being playable on most emulators. [[DraStic]] was the titular zooming option. first emulator able to run the biggest boost is noise cancellation which will clear up two games properly, and while DeSmuME r5043 had an initial fix that worked around the static no$gba makes glitch, it was removed in later revisions as it broke compatibility with 3d rendering''Pokemon SoulSilver'' among others; this has since been patched on r5531 once the true nature of the [https://sourceforge. Version 2net/p/desmume/bugs/1134/ bug] was better understood. The fix would be later incorporated in other emulators.7a ''Ultimate Mortal Kombat'' suffers from flickering and slowdown due to the way it loads sprites, though it isn't compatible with no$zoomer yet but does add resizing windows options but any increase of emulating skills as serious in DraStic. ''Star Wars: The Clone Wars – Jedi Alliance'' is not noticeable. Only use no$gba as a last resortan even more egregious example, crashing due to timing differences between actual hardware and an emulated system==References==<references /> {{Nintendo}}
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Nintendo consoles]]
[[Category:Seventh-generation video game consoles]]
[[Category:Nintendo DS emulators|*]]
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