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Nintendo DS emulators

848 bytes added, 15:55, 2 August 2020
melonDS now uses libslirp, which means you don't need ethernet, and now working DSi Wifi
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[Game Boy Advance emulators|GBA]]
! scope="col"|NDS
! scope="col"|[[Nintendo DSiemulators|DSi]]
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|Active
|[[melonDS]]
|align=left|{{Icon|Windows|Linux}}
|[http://melonds.kuribo64.net/downloads.php {{MelonDSVer}}] [https://github.com/Arisotura/melonDS/actions <br/>Dev Builds]|{{✗}} ||{{✓}} ||{{~}} * ||{{✓}} ||{{✓}} ||{{✓}} <small>(WIP)</small>
|-
|[[DeSmuME#Graphical_Enhancement|DeSmuME X432R]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://web.archive.org/web/20150920170430im_/http://shikaver01.webcrow.jp/desmume_x432r/index.html 2015-04-19]|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
|-
|[[GBE+]]
|-
|[[mGBA#medusa|medusa]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://mgba.io/downloads.html alpha 2]
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} || {{✗}}<ref name="medusa suspended"/>||{{✗}} <small>(WIP)</small>
|-
|[https://corgids.wordpress.com/ CorgiDS]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/PSI-Rockin/CorgiDS/releases 0.1]<br />[http://www.emucr.com/search/label/CorgiDS SVN]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}<ref>https://corgids.wordpress.com/2018/02/12/extended-break/</ref> ||{{✗}}
|-
|[[DraStic]]
|align=left|{{Icon|Android|LinuxPandora}}
|[https://play.google.com/store/apps/details?id=com.dsemu.drastic {{DraSticVer}}]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[[melonDS]]<small> (unofficial)</small>
|align=left|{{Icon|Android}}
|[https://github.com/rafaelvcaetano/melonDS-android Git]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}} (WIP)
|-
|[https://inds.nerd.net/ iNDS]<br/><small>(nds4ios derived)</small><br/><small>(DeSmuME based)</small>
|[http://nds4ios.angelxwind.net/i/?page/downloads SVN]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}
|-
|Dsoid
|align=left|{{Icon|Android}}
|[http://www.emucr.com/search/label/Dsoid?&max-results=12 SVN]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[http://jeffq.com/blog/nds4droid/ nds4droid]<br/><small>(DeSmuME based)</small>
|[[melonDS]]
|align=left|{{Icon|Switch}}
|[https://gbatemp.net/downloadthreads/melonds-for-switch.35201518300/ 0page-62#post-9077251 Latest Build]<br/>[https://github.8.3com/RSDuck/melonDS/tree/switch Git]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
|-
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
|}
<small><nowiki>*</nowiki>Only emulated in the latest Dev Builds.</small>
===Comparisons===
;[[DeSmuME]]: One of the most developed emulators for regular DS games. DeSmuME has had significant improvements since 2018, though new features are still in development and are only available through either nightly/dev builds. It now uses less CPU/GPU resources, and Wi-Fi is also underway. If you're worried about stability, then stick to the latest stable release. Otherwise, the latest dev builds will have more to offer. (See [[Common Problems and Solutions]] for tips.)
;[[DraStic]]: A payware, closed-source emulator for [[Android emulators|Android]] devices that can run games at a decent speed even on potato phones. It's on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to mess with pirated copies, though this is considered unsubstantiated. At the very least, you shouldn't expect any support from Exophase and company if you use a pirated copy, though it is available for free on the Raspberry Pi and Odroid via RetroPie.
;[[melonDS]]: Arisotura's goal is to make an emulator that's better optimized and includes features that others lack, either intentionally or not. While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that's gotten as far as it has and it has been found to work reasonably well with a handful of games. There's also been progress made in emulating the DSi<ref name="melonDSi">http://melonds.kuribo64.net/comments.php?id=94</ref><ref name="progress on DSi">http://melonds.kuribo64.net/comments.php?id=99&p</ref>, so far it's been able to boot into the firmware and load some DSiWare, but "DSi mode" support for retail games is being developed in a separate branch of the main projectstill unsupported. It could surpass 's on par with DeSmuME when it covers more in terms of compatibility, but lack some features.;[[No$|No$GBA]]: Focuses on speed, and has major compatibility issues and glitches as a result. But because it was originally a GBA emulator, the DS's 3D features are still very poorly handled. However, it might be an option for a very low-end machine but don't expect a lot of games to run perfectly, or at all. A fan program, No$Zoomer, was released for version 2.6 which increases compatibility and options, as well as the titular zooming abilities. The biggest addition is noise cancellation which clears up static that No$GBA makes with its 3D rendering. No$Zoomer hasn't rebased yet but does add options for window resizing. There haven't been any noticeable changes with regards to accuracy, however. As of In v2.8, No$GBA became the first emulator to supports DSi games and is currently the first and only emulator that does, which has been their most notable feature. Only use No$GBA in the cases of for DSi gamesthat don't work on other emulators, debugging (if you've taken up romhacking for DS gamesor homebrew development), if you value speed above everything, or just as a last resort.
;[[mGBA#medusa|medusa]]: [[mGBA]] developer endrift is also creating a DS emulator, but it's very much a work-in-progress and isn't nearly as far as melonDS in terms of the capabilities it's covered. As of March 2018, medusa's development is "suspended until further notice".<ref name="medusa suspended">https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation</ref>
;iDeaS: An abandoned and experimental DS emulator that uses a plug-in system, it's very slow and buggy but has partially gotten some features working like the camera and slide accessories.
|align=left|{{Icon|Windows|Linux}}
|{{MelonDSVer}}
|{{~}} ||{{~}} ||{{~}} ||{{}}<small>(Git)</small>
|-
|[[DeSmuME]]
===DS Download Play===
Players who both have a DS but only one copy of a game can use "Download Play" to play together without everyone needing a copy of the game. The player with the physical cartridge will host the game while the other players connects using a "downloaded" version received from the host. Normally they are either simple mini-games or , stripped down versions demos of the main game, so in or a limited version of multiplayer. In most cases it is 's better to use connect using multiple cartridges multi-cart instead. However, however there are some games, like ''Mario Party DS'', that requires Download Play in order to use its multiplayer.
Download Play isn't is supported by any emulator so farmelonDS. Like with local multiplayer, though [[Emulators on 3DS#Nintendo DS|NDS-bootstrap]] homebrew on it is very hit and miss but unlocking the Nintendo 3DS can boot some of themframerate helps. melonDS fails will often fail during the download process though , but some games actually go as far as booting, but never to the actual "and sometimes in-game"as well.
===Nintendo Wi-Fi Connection===
===DS/Wii Connectivity===
Uses the wireless communication on the DS to connect to the Wii. The idea is parallel to the GBA Link Cable for the GameCube, and just like the Link Cable, only a handful of games actually have this feature. Some notable examples are ''Final Fantasy Crystal Chronicles: Echoes of Time'' which is essentially the same as the DS port but can connect with other DS' with the game, ''Pokemon Battle Revolution'' in which players could transfer their Pokemon to the game and use the DS as a controller, ''Animal Crossing: City Folk'' in which data could be transferred between the DS version ''Animal Crossing: Wild World'', and the ''Nintendo Channel'' on the Wii where players could download demos of DS games to their console using Download Play (basically the same idea as the Download Station kiosk).
So far, no emulator has been able to emulate this feature, nor have attempted to, and considering that the GBA/GCN connectivity on Dolphin has yet to fully functionsachieve full functionality (and a lack of interesting titles that uses it), hints that this feature won't be emulated for a while. If this was ever going to be emulated, it would require work on both ends.
===GBA/DS Connectivity===
Inserting a GBA cartridge in the Slot-2 of the Nintendo DS while a game is running can unlock various gameplay features for [https://nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS games].  It's unknown if No$GBA supports this, but it can be done in DeSmuME by going to Config > Slot 2 (GBA Slot) and selecting GBA Cartridge. Select the GBA ROM file, make sure its <code>.sav</code> file is in the same folder. You may need to reset the game for it to take effect. DeSmuME, however, does not The latest git of melonDS added support for GBA games with hardware features like connectivity and even added support for the solar sensor from on GBA Boktai cartridges used in Boktai DS (Lunar Knight), something DeSmuME has yet to support. Either drag-and-drop the GBA ROM onto the program before starting or open the file before loading the NDS file.
==Nintendo DSi==
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