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Nintendo DS emulators

6,680 bytes removed, 15:55, 2 August 2020
melonDS now uses libslirp, which means you don't need ethernet, and now working DSi Wifi
==Emulators==
{| class="wikitable" style="text-align:center;"
|-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|[[Game Boy Advance emulators|GBA]]
! scope="col"|NDS
! scope="col"|[[Nintendo DSiemulators|DSi]]
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="9"|PC/ x86
|-
|[[DeSmuME]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://ci.appveyor.com/project/zeromus/desmume {{DeSmuMEVer}}]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[melonDS]]
|align=left|{{Icon|Windows, |Linux}}|[http://melonds.kuribo64.net/downloads.php {{MelonDSVer}}] [https://github.com/Arisotura/melonDS/actions <br/>Dev Builds]|{{✗}} ||{{✓}} ||{{~}} * ||{{✓}} ||{{✓}} ||{{✓}} <small>(WIP)</small>
|-
|[[DeSmuME#Graphical_Enhancement|DeSmuME X432R]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://web.archive.org/web/20150920170430im_/http://shikaver01.webcrow.jp/desmume_x432r/index.html 2015-04-19]|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
|-
|[[GBE+]]
|align=left|{{Icon|Windows, |Linux, |macOS (untested)}}
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
|-
|[[mGBA#medusa|medusa]]
|align=left|{{Icon|Windows, |Linux|macOS}}
|[https://mgba.io/downloads.html alpha 2]
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} || {{✗}}<ref name="medusa suspended"/>||{{✗}} <small>(WIP)</small>
|-
|[https://corgids.wordpress.com/ CorgiDS]
|align=left|{{Icon|Windows, |Linux|macOS}}
|[https://github.com/PSI-Rockin/CorgiDS/releases 0.1]<br />[http://www.emucr.com/search/label/CorgiDS SVN]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}<ref>https://corgids.wordpress.com/2018/02/12/extended-break/</ref> ||{{✗}}
|-
|ndsemu
|align=left|{{Icon|Windows}}
|[https://github.com/rasky/ndsemu Git]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[No$|No$GBA]]
|align=left|{{Icon|Windows, |DOS}}
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[https://web.archive.org/web/20110225190819/http://neonds.com/ NeonDS]
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20100925152735/http://neonds.com/system/files/NeonDS_0.2.1.zip 0.2.1]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|dasShiny
|align=left|{{Icon|Windows, |Linux}}
|[https://github.com/Cydrak/dasShiny Git]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[http://ds-duos.blogspot.com/ DuoS]
|align=left|{{Icon|Windows}}
|[http://www.emulator-zone.com/download.php/emulators/nds/duos/DuoS.zip 8/25/2012 Beta]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[[Ensata]]
|align=left|{{Icon|Windows}}
|[http://www.mediafire.com/file/x0odmalrndt9m7a/Ensata+v1.4d.rar 1.4d]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[https://web.archive.org/web/20111130005614/http://ideasemu.biz/ iDeaS]
|align=left|{{Icon|Windows, |Linux}}
|[http://www.emulator-zone.com/files/emulators/nds/ideas/ideas1040.7z 1.0.4.0]
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[https://github.com/Hydr8gon/NooDS NooDS]
|align=left|{{Icon|Windows, |Linux, |macOS}}
|[https://github.com/Hydr8gon/NooDS Git]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
!colspan="9"|Console|-|[[Virtual Console]]|Wii U||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}|-|[[melonDS]]|Switch|[https://gbatemp.net/download/melonds-for-switch.35201/ 0.8.3]|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}|-|[https://github.com/Hydr8gon/NooDS NooDS]|Switch|[https:Mobile //github.com/Hydr8gon/NooDS Git]|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}|-!colspan="9"|MobileARM
|-
|[[DraStic]]
|[[align=left|{{Icon|Android emulators|Android]], Pandora,<br />Linux <small>(Raspberry Pi)</small>}}
|[https://play.google.com/store/apps/details?id=com.dsemu.drastic {{DraSticVer}}]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[[melonDS]]<small> (unofficial)</small>
|align=left|{{Icon|Android}}
|[https://github.com/rafaelvcaetano/melonDS-android Git]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}} (WIP)
|-
|[https://inds.nerd.net/ iNDS]<br/><small>(nds4ios derived)</small><br/><small>(DeSmuME based)</small>
|[[iOS emulatorsalign=left|{{Icon|iOS]]}}
|[https://github.com/iNDS-Team/iNDS/releases Git]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|nds4ios
|[[iOS emulatorsalign=left|{{Icon|iOS]]}}
|[http://nds4ios.angelxwind.net/i/?page/downloads SVN]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}
|-
|Dsoid
|[[Android emulators|Android]]
|[http://www.emucr.com/search/label/Dsoid?&max-results=12 SVN]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[http://jeffq.com/blog/nds4droid/ nds4droid]<br/><small>(DeSmuME based)</small>
|[[Android emulatorsalign=left|{{Icon|Android]]}}
|[https://github.com/jquesnelle/nds4droid Git]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
!colspan="9"|Console
|-
|[[Virtual Console]]
|align=left|{{Icon|WiiU}}
|
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}
|-
|[[melonDS]]
|align=left|{{Icon|Switch}}
|[https://gbatemp.net/threads/melonds-for-switch.518300/page-62#post-9077251 Latest Build]<br/>[https://github.com/RSDuck/melonDS/tree/switch Git]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[https://github.com/Hydr8gon/NooDS NooDS]
|align=left|{{Icon|Switch}}
|[https://github.com/Hydr8gon/NooDS Git]
|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
|}
<small><nowiki>*</nowiki>Only emulated in the latest Dev Builds.</small>
===Comparisons===
;[[DeSmuME]]: One of the most developed emulators for regular DS games. DeSmuME has had significant improvements since 2018, though new features are still in development and are only available through either nightly/dev builds. It now uses less CPU/GPU resources, and Wi-Fi is also underway. If you're worried about stability, then stick to the latest stable release. Otherwise, the latest dev builds will have more to offer. (See [[Common Problems and Solutions]] for tips.)
;[[DraStic]]: A payware, closed-source emulator for [[Android emulators|Android]] devices that can run games at a decent speed even on potato phones. It's on par with (or in some cases better than) DeSmuME, and emulating it through BlueStacks on PC may actually be a viable and fast alternative aside from a slight input delay. Some rumors have spread around that the developers deliberately put in issues to mess with pirated copies, though this is considered unsubstantiated. At the very least, you shouldn't expect any support from Exophase and company if you use a pirated copy, though it is available for free on the Raspberry Pi and Odroid via RetroPie.
;[[melonDS]]: Arisotura's goal is to make an emulator that's better optimized and includes features that others lack, either intentionally or not. While the developers of No$GBA had documented the Wi-Fi capabilities first, melonDS is the first and only emulator that's gotten as far as it has and it has been found to work reasonably well with a handful of games. There's also been progress made in emulating the DSi<ref name="melonDSi">http://melonds.kuribo64.net/comments.php?id=94</ref><ref name="progress on DSi">http://melonds.kuribo64.net/comments.php?id=99&p</ref>, so far it's been able to boot into the firmware and load some DSiWare, but "DSi mode" support for retail games is being developed in a separate branch of the main projectstill unsupported. It could surpass 's on par with DeSmuME when it covers more in terms of compatibility, but lack some features.;[[No$|No$GBA]]: Focuses on speed, and has major compatibility issues and glitches as a result. But because it was originally a GBA emulator, the DS's 3D features are still very poorly handled. However, it might be an option for a very low-end machine but don't expect a lot of games to run perfectly, or at all. A fan program, No$Zoomer, was released for version 2.6 which increases compatibility and options, as well as the titular zooming abilities. The biggest addition is noise cancellation which clears up static that No$GBA makes with its 3D rendering. No$Zoomer hasn't rebased yet but does add options for window resizing. There haven't been any noticeable changes with regards to accuracy, however. As of In v2.8, No$GBA became the first emulator to supports DSi games and is currently the first and only emulator that does, which has been their most notable feature. Only use No$GBA in the cases of for DSi gamesthat don't work on other emulators, debugging (if you've taken up romhacking for DS gamesor homebrew development), if you value speed above everything, or just as a last resort.
;[[mGBA#medusa|medusa]]: [[mGBA]] developer endrift is also creating a DS emulator, but it's very much a work-in-progress and isn't nearly as far as melonDS in terms of the capabilities it's covered. As of March 2018, medusa's development is "suspended until further notice".<ref name="medusa suspended">https://mgba.io/2018/03/09/holy-grail-bugs-revisited/#postscript-a-several-month-late-explanation</ref>
;iDeaS: An abandoned and experimental DS emulator that uses a plug-in system, it's very slow and buggy but has partially gotten some features working like the camera and slide accessories.
|-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|Local
|-
|[[melonDS|melonDS]]
|align=left|{{Icon|Windows, |Linux}}
|{{MelonDSVer}}
|{{~}} ||{{~}} ||{{~}} ||{{}}<small>(Git)</small>
|-
|[[DeSmuME]]
|Mult-Platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|{{DeSmuMEVer}}
|{{✗}} ||{{✗}} ||{{~}} ||{{✓}}
|-
|[[No$|No$GBA]]
|align=left|{{Icon|Windows, [[Intel CPUs|DOS]]}}
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
===DS Download Play===
Players who both have a DS but only one copy of a game can use "Download Play" to play together without everyone needing a copy of the game. The player with the physical cartridge will host the game while the other players connects using a "downloaded" version received from the host. Normally they are either simple mini-games or , stripped down versions demos of the main game, so in or a limited version of multiplayer. In most cases it is 's better to use connect using multiple cartridges multi-cart instead. However, however there are some games, like ''Mario Party DS'', that requires Download Play in order to use its multiplayer.
Download Play isn't is supported by any emulator so farmelonDS. Like with local multiplayer, though [[Emulators on 3DS#Nintendo DS|NDS-bootstrap]] homebrew on it is very hit and miss but unlocking the Nintendo 3DS can boot some of themframerate helps. melonDS fails will often fail during the download process though , but some games actually go as far as booting, but never to the actual "and sometimes in-game"as well.
===Nintendo Wi-Fi Connection===
===DS/Wii Connectivity===
Uses the wireless communication on the DS to connect to the Wii. The idea is parallel to the GBA Link Cable for the GameCube, and just like the Link Cable, only a handful of games actually have this feature. Some notable examples are ''Final Fantasy Crystal Chronicles: Echoes of Time'' which is essentially the same as the DS port but can connect with other DS' with the game, ''Pokemon Battle Revolution'' in which players could transfer their Pokemon to the game and use the DS as a controller, ''Animal Crossing: City Folk'' in which data could be transferred between the DS version ''Animal Crossing: Wild World'', and the ''Nintendo Channel'' on the Wii where players could download demos of DS games to their console using Download Play (basically the same idea as the Download Station kiosk).
So far, no emulator has been able to emulate this feature, nor have attempted to, and considering that the GBA/GCN connectivity on Dolphin has yet to fully functionsachieve full functionality (and a lack of interesting titles that uses it), hints that this feature won't be emulated for a while. If this was ever going to be emulated, it would require work on both ends.
===GBA/DS Connectivity===
Inserting a GBA cartridge in the Slot-2 of the Nintendo DS while a game is running can unlock various gameplay features for [https://nintendo.fandom.com/wiki/List_of_Nintendo_DS_games_with_GBA_connectivity several DS games].  It's unknown if No$GBA supports this, but it can be done in DeSmuME by going to Config > Slot 2 (GBA Slot) and selecting GBA Cartridge. Select the GBA ROM file, make sure its <code>.sav</code> file is in the same folder. You may need to reset the game for it to take effect. DeSmuME, however, does not The latest git of melonDS added support for GBA games with hardware features like connectivity and even added support for the solar sensor from on GBA Boktai cartridges used in Boktai DS (Lunar Knight), something DeSmuME has yet to support. Either drag-and-drop the GBA ROM onto the program before starting or open the file before loading the NDS file.
==Nintendo DSi==
[[File:DSiBlack.png|300px|thumb|right|The design was very similar to the DS Lite]]Released on April 5, 2009, the '''Nintendo DSi''' added new lighting effects, an inner and outer 0.3 megapixel digital cameras, 16MB of RAM (compared to the previous 4MB of RAM), a faster ARM9 CPU clocked at 133 MHz, and offered downloadable titles called "DSiWare". It cost {{InflationMain|USD|169.99|2009}} at launch and later dropped to {{Inflation|USD|149.99|2010}}. The system, however, was region-locked, meaning that DSi exclusives from different regions couldn't be used and the system language couldn't be changed. It also did away with backwards-compatiblity by removing Slot-2 which was used to load GBA cartridges and other gaming accessories (''i.e. Guitar Hero: On Tour'').  ===Game Formats===There are three types of games that uses the DSi hardware enhancements: ;DSi-enhanced retail cartridges: A regular game cartridge that is compatible with the older NDS models, but unlocks more RAM and features when used on the DSi (commonly it's just camera support, but may provide better performance with the extra RAM). Only a [http://www.rfgeneration.com/blogs/pdrydia/DSi-enhanced-titles-an-incomplete-list-1969.php couple of games] had this feature and is similar to how some late Game Boy Color games (mainly the ones made by Capcom or WayForward in the early 2000s) would offer additional feature if played on the Game Boy Advance. These games will still boot on any NDS emulators, but will be detected as if it was on the original DS and will not load any DSi enhancements. DSi-enhanced games will also have an animated icon when displayed in the boot menu of the DSi and the titleID on the cartridge will say '''TWL''' instead of '''NTR'''.;DSi-exclusive retail cartridges: Retail cartridges that relies on the Nintendo DSi hardware features. An error screen will show when attempting to load one of these games on a regular DS console(and by extension, emulators also). These cartridges where white instead of gray and only [https://en.wikipedia.org/wiki/Nintendo_DSi#Software_library five games] were physically released this way, either as launch titles or because they were too big to be sold as DSiWare (see below). ;DSiWare: Downloadable titles only available through the DSi Shop (discontinued as of March 31, 2017). They have a 16MB size limitation due to the small size of the internal NAND and a lot of interesting exclusives for the system released as DSiWare. The Nintendo 3DS eShop also has some DSiWare for purchase (which is the only ''legal'' way of obtaining them now), though it uses a different file packaging format than the DSi. The system itself is also capable of running other DSiWare since the firmware used for backwards-compatibility is the same as the DSi.  All three formats can be converted to <code>.nds</code> format. Compared to regular DS games, DSi games have some additional header information that wasn't even correctly dumped in most early sets. The 2017 set has updated many of these to the correct format, though it's still severely lacking in DSiWare exclusives. DSiWare dumps exist in both <code>.nds</code> format and <code>.cia</code> format (for installation on a homebrewed 3DS). Even though it's possible to convert these titles to <code>.nds</code>, when attempting to run these games on a normal emulator it will either show an error message (when attempting to run a DSi-exclusive title), or will crash on boot-up (when attempting to run DSiWare) due to missing encryption abilities and lack of DSi hardware support. DSi-enhanced games will run as if it was on a regular DS model. On the DSi/3DS family of handhelds, the first two formats can be played on some select DSi-compatible flashcarts like the discontinued and expensive CycloDS iEvolution flashcart(which won't work on a stock 3DS unless you install custom firmware to whitelist it). As for the third type, some are only available for digital purchase at the 3DS eShop and are installed as apps to the limited TWL NAND. Users with custom firmware can also convert DSiWare to an installable <code>.cia</code> and even dump already installed ones back to <code>.nds</code>. Since the DSi Shop has closed, the only way of obtaining DSiWare on the physical system is by [[Modding Consoles/Flashcarts#Nintendo_DSi|homebrewing]] your DSi and either [https://dsi.cfw.guide/installing-dsiware| installing] it to the system's NAND, or launching the <code>.nds</code> ROM through Unlaunch. ===Emulation==={| class="wikitable" style="text-align:center;"|-! scope="col"|Name! scope="col"|Operating System(s)! scope="col"|Latest Version! scope="col"|DSi (enhanced)! scope="col"|DSi (exclusive)! scope="col"|DSi (digital)! scope="col"|[[Recommended Emulators|Recommended]]|-|[[No$|No$GBA]]|Windows, [[Intel CPUs|DOS]]|[http://problemkaputt.de/gba.htm 2.9b]|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}|-|[[melonDS|melonDS]]|Windows, Linux|alpha|{{✗}} ||{{✗}} ||{{~}} ||{{~}} <small>([http://melonds.kuribo64.net/comments.php?id=94 WIP])</small>|} There hasn't been much of a need for DSi emulation due to it's small library of exclusive games and lack of DSi-enhanced titles that provide anything major besides camera support. The only thing really notable is DSiWare, which saw several exclusive releases. No$GBA added support for DSi games of all three formats starting with version 2.8, although some games won't boot and others have graphical glitches. You'll need to enable ''"16MB DSi/retail"'' under the settings in order to use it. Compatibility is very iffy due to No$GBA's already poor DS emulation, and the camera is just spoofed as a static image and will causes the emulator to crash whenever used, meaning games that uses it may boot, but won't be very playable.  DSi used an encryption system for the game dumps that went on to be enhanced and used for the 3DS. This encryption is checked at start-up, hence why Nintendo DS emulators don't even manage to boot DSiWare dumps. It's very unlikely DSi-mode emulation is ever going to be implemented in DeSmuME in particular due to various ''creative differences'' unique to that project. melonDS recently started attempts at DSi emulation and has been able to boot the system's firmware<ref name="melonDSi">http://melonds.kuribo64.net/comments.php?id=94</ref> and even showed that it can boot ''Flipnote Studios'', but freezes when attempting to create a new note.<ref name="progress on DSi">http://melonds.kuribo64.net/comments.php?id=99&p</ref>. It's being worked on off an experimental branch and requires a lot of files to be dumped from the DSi in order to work, but it could become the most usable option for DSi emulation in the near future. Most of it is being done using the documentation that the No$GBA devs have already compiled on the subject. ===BIOS Files===DSi emulation requires a copy of the lower 32K-halves of the ARM7/ARM9 BIOS files (<code>BIOSDSI7.ROM</code> and <code>BIOSDSI9.ROM</code>), which are different from the regular DS BIOS files and needed for the decryption. All the needed files are <code>bios7i.bin</code>, <code>bios9i.bin</code>, <code>BIOSDSI7.ROM</code>, <code>BIOSDSI9.ROM</code>, <code>BIOSNDS7.ROM</code>, and <code>BIOSNDS9.ROM</code>. These unicorns can be found [http://archive.org/details/DSiFirmwareFiles here]. It's also advised (but still completely '''optional''') to use a NAND dump as well to increase compatibility (though adding games is more complex, and a soft-modding solution to dump it is still being worked on). Rename it to "DSi-1.mmc" (should be about 250MB). In No$GBA, change ''"Reset/Startup Entrypoint"'' to ''"GBA/NDS BIOS"'' to now boot the emulator and games in DSi mode. Hex editing is required in order to "install" new DSiWare titles. Using a NAND dump fixes a lot of glitches and crashes related to languages and use of the internal DSi font.
==Special Hardware==
;Pokémon Keyboard: Bundled with the Pokémon Typing game (JP/UK/FR). The game refuses to boot without a keyboard, but it can be run on emulators with an anti-piracy fix and another DeSmuME-specific save bug fix. There is also [http://pokemonlog.com/pokemon-fuligin-download-rom/ a pre-patched ROM.] While it's playable using the on-screen keyboard on the lower screen, the keyboard isn't actually emulated. There is [https://github.com/AnimeCommander/Learn.With.Pokemon-Typing-Adventure.lua/blob/master/Pok%C3%A9mon%20Typing%20DS%20Keyboard%20Script.lua a Lua script] that permits using the actual keyboard by mapping presses of the actual keyboard to taps of the virtual Touch Screen. However, you are going to need to blank out all the control/hotkey bindings of DeSmuME if you are going to play this game because some of the keyboard keys also activate some controls; otherwise, pressing the Q key would also pause the game, given one example. A recommendation would be to have a separate copy of 32-bit DeSMuMe which purpose is playing *only* the Pokémon typing games. In that copy, place the patched ROM, the Lua script, and a 32-bit version of [https://sourceforge.net/projects/luabinaries/files/5.1.5/Windows%20Libraries/Dynamic/ lua51.dll.] (The platform used in building the <code>.dll</code> should not matter.) Even then, not only is the emulated workaround a little slow, but saving is still broken. Use savestates, instead.
;DS Camera: Accessory bundled with the Japan-only Face Training (a European localization for Christmas 2007 was canceled, and it was released as a retail DSi game in 2010 using the internal camera rather than the original accessory). Not to be confused with the built-in DSi camera. No emulators exist for it at all.
;Bayer DIDGIT: A glucose meter for diabetic children with a game entitled called ''Knock 'Em Downs: World's Fair'' that rewards them for checking their blood sugar levels regularly. The game has been dumped but no support for the glucose meter peripheral exists as of the time of this writing; it may, however, be possible to add reward points through Action Replay codes, not to mention that the game will still function without the glucose meter attachment anyway (albeit with reduced functionality, of course).
===iQue DS Region Lock===
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