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Emulators on 3DS

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{{Infobox console
|title = Nintendo 643DS|logo = Nintendo64Console3ds.png|developer = [[:Nintendo]]|type = [[:Category:Home Emulators on handheld consoles|Home video Handheld game console]]|generation = [[:Category:FifthEmulators on eighth-generation video game consoles|Fifth Eighth generation]]|release = 19962011|discontinued = 20022020|predecessor = [[Super Emulators on DS|Nintendo emulators|SNES]]|successor = [[GameCube emulators|GameCubeDS]]
|emulated = {{✓}}
}}
The '''Nintendo 64''' is a 64-bit fifth-generation console released by Nintendo on September 29, 1996 for {{inflation|USD|199.99|1996}}.
Nintendo was Because of the second company approached by Silicon Graphics Inchomebrewing scene the 3DS has had, you can install a variety of emulators. (SGI)Currently, who wanted to roll out their previously enterprise-only technology in the consumer space. They originally pitched their idea to SegaNew 3DS is capable of running much faster than the older models, making it a much more ideal platform for emulation, but it's assumed despite this there are still some emulators that Nintendo's offer was have issues regardless. For more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4MB of RAM,<ref group=N>Though a separate add-information on was later released called the "Expansion Pak" that added an additional 4MB of RAMhow to homebrew your 3DS, totaling 8MBvisit here [https://3ds.hacks.<guide/ref> and an SGI RCP GPU, Nintendo had finalized much of the hardware at least a year before launch, preventing video games from needing drastic rewrites as a result of architectural changes3ds.hacks. The development workstations were often Unix-based, something that would later help reverse engineers in some projectsguide].
==EmulatorsMulti-Systems=={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope[[RetroArch]]=="col"|Platform(s)! scope="col"|Latest Version! scope="col"|Plugins! scope="col"|Controller PakThere are [https://gbatemp.net/threads/retroarch-emulation-thread-nightly-builds-included.400913/ preliminary 3DS ports]! scope="col"|Rumble Pak! scope="col"|Transfer Pak<B><code> [http://buildbot.libretro.com/stable/ Stable]</B></code>! scope="col"|64DD! scope="col"|<B><code> [http://buildbot.libretro.com/nightly/nintendo/3ds/ Nightly]</B></code> <B><code> [https://github.com/libretro|Libretro CoreGitHub]</code></B> <code><B> [https://github.com/Abdess/retroarch_system BIOS]</code></B>! scope{| class="colwikitable sortable"|<abbr titlestyle="Free/Libre and Opentext-Source Softwarealign:center;">FLOSS<|+ Available cores! Cores! Game/abbr>System! scope="col"|ActiveWorking?! scopeclass="colunsortable"|[[Recommended Emulators|Recommended]]Notes
|-
!colspan| [[FinalBurn Alpha]] 2012| rowspan="135" style="text-align: center;"|PC [[Arcade emulators|Arcade]]| {{✓}}| <ul><li>Uses FBA v0.2.97.30 ROM sets</li><li>Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed</ x86li><ul>
|-
|[[m64pFinalBurn Neo]] (ParaLLEl)|align=left|{{Icon|Windows|Linux}}|[https://github.com/loganmc10/m64p/releases/latest git]|{{✓}}|{{✓}}|{{✓}}NeoGeo|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}A few games are unable to be loaded due to memory constraints
|-
|m64p (Final GLideN64)|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/loganmc10/m64p/releases/tag/v2021.5.30 Final GLideN64[FinalBurn Alpha]]CPS1|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✗}}|{{✓}}
|-
|Mupen64Plus-Next|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://www.retroarch.com/ git[FinalBurn Alpha]] CPS2|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}*|{{✓}}|{{✓}}|{{✓}}
|-
|[[RMGFinalBurn Alpha]]|align=left|{{Icon|Windows|Linux}}|[https://github.com/Rosalie241/RMG git]|{{✓}}|{{✓}}|{{✓}}|{{✓}}CPS3|{{~}}|{{✗}}|{{✓}}|{{✓}}|{{✓}}most games are too slow to run even on New 3DS, though JoJo runs almost full speed
|-
|[[Project64Gambatte]]|align=left|{{Icon|Windows}}|[https:[Game Boy/Game Boy Color emulators|Game Boy/www.pj64-emu.com/public-releases {{Project64Ver}}GameBoy Color]<br >[https://www.pj64-emu.com/nightly-builds Dev]|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✗}}|{{✓}}|{{✓}}|{{✓}}
|-
|[[aresmGBA]]|rowspan="2" style="text-align=left: center;" |{{Icon[[Game Boy Advance emulators|Windows|Linux|macOS}}|[https://github.com/ares-emulator/ares/releases {{aresVer}}GameBoy Advance]]|{{✗}}|{{✓}}|{{~}}|{{~}}|{{✗}}|{{✗}}|{{✓}}|{{✓}}|{{~}}acceptable with Pokemon Ruby/Sapphire, but some games are slow to use, even on New 3DS, at present
|-
|[[CEN64gpSP]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/tj90241/cen64 git]|{{✗}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✗}}|{{✓}}|{{✓}}|{{~}}50-60 FPS with dynarec
|-
|[[Mupen64PlusMednafen]]VB|align=left[[Virtual Boy emulators|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://github.com/mupen64plus/mupen64plus-core/releases gitVirtual Boy]]|{{✓}}|{{✓}}|{{✓~}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{~}}25-30 FPS
|-
|ParaLLEl-N64[[Mednafen]] PCE fast|align=left[[PC Engine (TurboGrafx-16) emulators |{{Icon|Windows|Linux|macOS|FreeBSD}}|[https:PCE/PCECD/www.retroarch.com/ 2.0-rc2SuperGrafx]]|{{✓}}|{{✓}}|{{✓}}|{{✗}}|{{✓}}|{{✓}}*|{{✓}}|{{✓}}|{{~}}
|-
|[[Project64 NetplayMednafen]]NGP|align=left|{{Icon[[Neo Geo Pocket emulators|Windows}}|[https:NeoGeo Pocket//pj64netplay-emu.ml/download.html {{Project64NetplayVer}}Pocket Color]]|?|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✓}}|{{✓}}|{{✗}}
|-
|[[BizHawkMednafen]]WS|align=left[[WonderSwan emulators|{{Icon|Windows}}|[http:WonderSwan//tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}WonderSwan Color]]|{{✗}}|{{✓}}|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✓}}|{{✓}}|{{✗}}
|-
|[[1964]]FCEUmm|rowspan="3" style="text-align=left: center;" |{{Icon|Windows}}[[Nintendo Entertainment System emulators|[http://www.emulation64.com/filesNES/getfile/936/ 1.1FDS] (Official)<br />[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✓}}|{{✗}}|{{✗}}
|-
|[[DaedalusX64Nestopia]]|align=left|{{Icon|Linux}}|[https://github.com/DaedalusX64/daedalus/releases/latest git]|?|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✗}}|{{✓}}|{{✓}}|{{✗}}~55-60 FPS, use FCEUmm instead
|-
|[[SixtyforceQuickNES]]|align=left|{{Icon|macOS}}|[http://sixtyforce.com/download/ {{SixtyforceVer}}]|?|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✓}}|{{✗}}
|-
|Larper64NXEngine|align=left|{{Icon|Windows|Linux|macOS}}|[https://drive.google.com/file/d/1IWyw5UG9Uf24KG0zrcXSFoOmcQoHWmyc/view {{Larper64Ver}}]|?|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}Cave Story|{{}}|{{✗}}
|-
| PCSX-ReARMed|[[UltraHLEPlayStation emulators|PlayStation]]|align=left|{{Icon|Windows}}|[https://web.archive.org/web/20070312015944/http://www.emuunlim.com/UltraHLE/ultrahle.zip 1.0]|?|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}~50-60 FPS at standard resolution
|-
|[[MAMEPicoDrive]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http:MegaDrive/Genesis/MasterSystem/www.mamedev.orgCD/release.html {{MAMEVer}}]|{{✗}}|{{✗}}|{{✗}}|{{✗}}32X|{{✓}}|{{✓}}|{{✓}}|{{✓}}|{{✗}}2D games run full speed, 3D games run about 30 FPS or less
|-
|[[Ryu64Genesis Plus GX]]|align=left|{{Icon|Windows|Linux|macOS}}|[https:MegaDrive/Genesis/MasterSystem/github.comCD/Ryu64Emulator32X/Ryu64 git]|?|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}SG-1000|{{✓}}|{{✗}}|{{✗}}Redbook audio hangs when suspending or pausing RetroArch
|-
|R64Emu[[Snes9x]] 2002 (PocketSNES)|rowspan="4" style="text-align=left: center;" |{{Icon[[Super Nintendo emulators|Windows|Linux|macOS}}|[https://github.com/rasky/r64emu gitSNES]]|?|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✓}}|{{✓}}|{{✗}}less compatible than CATSFC, but can actually run many special chip games at full speed
|-
!colspan="13"|Mobile / ARM[[Snes9x]] 2005 ([[CATSFC]])| {{✓}}| ~55-60 FPS on standard games, ~50 FPS on Super FX games
|-
|[[Mupen64PlusSnes9x]] FZ|align=left|{{Icon|Android}}|2005+ ([[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.291 (betaCATSFC]] Plus)]|?|{{✓}}|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✓}}|{{✓}}|{{✓}}Same as Snes9x 2005 but with better sound, at the cost of a few FPS, has more accurate audio, slower
|-
|[[Mupen64PlusSnes9x]]-pandora/Pyra2010 ([[Snes9x]] Next)|align=left|{{Icon✓}}|PandoraMost accurate but slowest SNES core (~40 FPS),too slow to use even on New 3DS at present|Pyra}}|Using current exploits, the New 3DS is capable of running most of these cores at or nearly at full speed on most games. The only cores the older 3DS can reliably run at full speed are 2048, Gambatte, QuickNES, NXEngine, and some older Sega games using PicoDrive.Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration.Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button. ===[[RetroArch]] (unofficial)=== <B>Unofficial <code> [https://pyra-handheldgbatemp.com/boardsnet/threads/mupen64plusunofficial-23ds-2retroarch-builds.72661 Pandora Build462252 3DS builds]<br/B>[https:<//pyra-handheld.com/repo/apps/39 Pyra Build]code>|?|{{✓}}|?class="wikitable sortable" style="text-align:center;"|?|{{✗}}+ New3DS performance|{{✗}}! Core|{{✓}}! Game/System|{{✓}}! Working?! class="unsortable"|{{✓}}Notes
|-
!colspan="13"|Consoles[[TGB Dual]]| GameBoy/GameBoy Color| {{✓}}| ~60fps
|-
|[[Virtual Console]]GW|align=left|{{Icon|Wii|WiiU}}|N/A|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}Game & Watch|{{✓}}|{{✓}}~58fps
|-
|Not64|align=left|{{Icon|GCN|Wii}}|[https://github.com/Extrems/Not64/releases/latest git[FUSE]]|?ZX Spectrum|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✗}}|{{✓}}|{{✓}}|{{✓}}~60fps
|-
|[[DaedalusX64]]VecX|align=left|{{Icon|PSP|3DS}}<br>{{Icon|Vita|PS2}}|[https://github.com/DaedalusX64/daedalus/releases/latest PSP]<br/>[https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS]<br/>[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases VitaGL]<br/>[https://www.ps2-home.com/forum/viewtopic.php?f=99&p=39957#p39957 PS2]|?Vectrex|{{✓}}|{{✗}}|{{✗}}|{{✗}}|{{✗}}|{{✓}}|{{✓}}|{{~}}55fps
|-
|Surreal64 CE|align=left|{{Icon|Xbox}}|[https://digiex.net/threads/surreal64-ce-b6-0-download-n64-emulator-for-xbox.13677 Beta 6.0[O2EM]]|?|{{✓}}|{{✓}}|{{✗}}|{{✗}}|{{✗}}Odyssey ²|{{✓}}|{{✗}}|{{~}}60fps
|-
|mupen64-360|align=left|{{Icon|Xbox360}}|[https://digiex.net/threads/mupen64-360-xbox-360-nintendo-64-n64-emulator-download.9352 0.96 beta[Stella]]|?|{{✗}}Atari2600|{{✓}}|{{✗}}|{{✗}}|{{✗}}|{{✓}}|{{✗}}|{{~}}60fps
|-
|[https://code.google.com/p/mupen64gc/ Wii64]Atari800|align=leftAtari5200|{{Icon✓}}|GCN~60fps|Wii}}-|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta[ProSystem]]|?Atari7800|{{✓}}| ~60fps|-| [[Handy]]| Atari Lynx|{{✓}}| ~60fps|-| [[FinalBurn Alpha]] CPS3| rowspan="2" style="text-align: center;" | [[Arcade emulators|Arcade]]|{{~}}| ~35fps/~50fps|-| [[FinalBurn Neo]] NeoGeo|{{~}}| ~40fps/~50fps|-| Virtul Jaguar| Atari Jaguar|{{✗}}|{{✓}}~10fps (Technically works but is unplayably slow)|-| [[Yabause]]| Sega Saturn|{{✗}}| ~5fps (Technically works but is unplayably slow)|-| [[4DO]]| 3DO|{{✗}}| ~8fps (Technically works but is unplayably slow)
|}
<nowiki>* Available exclusively as a libretro core</nowiki>====Ultimate 3DS emupack====
{| class="wikitable sortable" style="text-align:center;"{| class=Comparisons="wikitable sortable" style="text-align:center;"! class="unsortable"|VersionAlthough many Nintendo 64 emulators have been made and many games can be run between them, until recently complete compatibility and| [https://or accuracy left a bit to be desiredgithub. For half a decade, Mupen64Plus com/NinjaWeedle/NW-U3DSemupack git]! scope="col"|<abbr title="Free/Libre and Project64 have vied for the most playable emulator, and which was more compatible often depended on when and in what configuration each emulator has been tested. As of August 2017, both emulators have roughly equal compatibility and accuracy when running with the same [[recommended N64 plugins]] setup, though both default to Glide64, a now relatively lackluster plugin.Open-Source Software">FLOSS</abbr>| <B>{{✓}}</B> Recommended|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;[[Mupen64Plus]]"! colspan=2 width="250"| Supported Emulators|-| * Nintendo 64 :A multi-platform emulator based on Hacktarux's Mupen64DaedalusX64 0. It's about as accurate as Project64,<ref>loganmc102* SNES : Snes9X 1. [https30* NES :VirtuaNES 1.02* TurboGrafx/PC Engine : TemperPCE 1.02* MasterSystem/github.comMegaDrive/mupen64plusSega CD/mupen64plus32x : PicoDrive 0.94* CHIP-8 : CHIP-core3DS* Atari 2600 : z26 3DS* GB/pull/336 ''Ignore TLB write if TLB entry is unmapping itself'']GBC : GameYob 1. "By the way, once this, along with the other PR's I have waiting are merged, we are at "compatibility parity" with Project64 as far as I can tell0. I don't know of any game that doesn't boot with mupen64plus that works in PJ64."</ref> when both emulators are run with GLideN64. However, Mupen64Plus lacks a native GUI, instead being launched either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor8* GBA : mGBA 0. [[BizHawk]] and [[OpenEmu]] use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem to be shallow8.4|}
=Linux={| class="wikitable" style="text-align:center;Mupen64Plus-Next and ParaLLEl-N64:Both are heavily-modified forks developed as "! scope="col"|Name! scope="col"|Version! scope="col"|[[libretroEmulation Accuracy|Accuracy]] cores. They introduce many features ! scope="col"|<abbr title="Free/Libre and optimizations not present in mainline alongside Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[RetroArchRecommended Emulators|Recommended]]'s general features, including Project64-style overclocking for faster frame rates, 3|-point texture filtering for Glide64, superior A/V sync and latency, and even an initially exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect RDP plugin now known as ParaLLEl-RDP, making it a better alternative to the standalone version in some cases. ParaLLEl-RDP has a special "| Linux 3DS| [https://www.youtubehomebrewgeneral.comnet/watch?v=mzR93F9gPdc Super VI Mode]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https:2020/09/www.youtubelinux-3ds-updated.com/watchhtml?vm=z7_D_D419S0 powerful GPU1 Update]. It also offers native high-resolution rendering, only available in integer scales of the original N64 resolution.| ?| {{✓}}| {{✓}}| {{~}}|}
=Nintendo====NES==={| class="wikitable" style="text-align::As for the difference between the two cores, ParaLLElcenter;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-N64 is actually the older of the two, as it is based off of the old Mupen64PlusSource Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-libretro core, having been renamed to ParaLLEl-N64 upon its initial integration of the ParaLLEl-RDP and RSP plugins| VirtuaNES for 3DS| [https://github. In addition to the ParaLLEl plugins, it also retains the older HLE plugins com/TBirdSoars/VirtuaNES/releases git]| Mid| {{✓}}| {{✗}}| {{✓}}<small> (glN64, Rice, and Glide64New3DS), as well as Angrylion Plus</small>| {{✓}}|-| 3DNES| [https://github.com/st4rk/3DNES git][https://www. Meanwhile, Mupen64Plus-Next is a new rebase off of bleeding-edge mainline, and as such is the more compatible of the twogamebrew. It does away with the legacy plugins and replaces them with GLideN64 as a better HLE solution (though of course, the ParaLLEl plugins and Angrylion Plus stay), it considerably cleans up the Core Options menu for easier configuration, and it adds Transfer Pack supportorg/wiki/3DNES_3DS 0. Add to this the fact that going forward, all further improvements and new features will be to the Mupen64Plus2]| Mid| ?| {{✗}}| {{✗}}| {{~}}|-Next core, and Mupen64Plus-Next is now the more recommended of the two, thus ParaLLEl-N64 should now only be considered for performance reasons or perhaps for older ROM hacks that don't play well with the newer, more accurate plugins| FCEUmm3DS| [https://www.gamebrew.org/wiki/FCEUMM3DS 2015/05/07]| Mid| ?| {{✗}}| {{✗}}| {{~}}|}
===SNES==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[m64pEmulation Accuracy|Accuracy]]:Probably the easiest ! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="out of the boxcol" solution |[[Recommended Emulators|Recommended]]|-| SNES9x for Nintendo 64 emulation3DS| [https://github. It comes with ParaLLElcom/bubble2k16/snes9x_3ds/releases git]| Mid| {{✗}}| {{✗}}| {{✓}}<small> (New3DS)</small>| {{✓}}|-RDP, as well as its own custom GUI and input plugin| blargSNES| [http://blargsnes.kuribo64.net 1. If GLideN64 is desired instead, there is an older build that retains it3b][https://github.com/Arisotura/blargSnes git]| Mid| ?| {{✗}}| {{✓}}| {{✓}}|}
{| class="mw-collapsible mw-collapsed wikitable" style="width:100%;[[RMG]]:Rosalie"! colspan=2 width="250"| SNES9x for 3DS|-| * Snes9x for 3DS - runs a good majority of games well, even on old 3DS/2DS's. It's Mupen GUI is recommended to use a project aiming New 3DS if you want to close run games that uses the gap between Project64 and Mupen64Plus in terms of user experienceSuperFX or SA-1 chip properly|}{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| blargSNES|-| * blargSNES - It works well, but lacks compatibility for games that require enhancement chips <i>(SA1, SuperFX, etc.)</i> |}
===GameBoy / Color==={| class="wikitable" style="text-align:center;Wii64 "! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Not64Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| GameYob| [https:Both are based //github.com/Drenn1/GameYob git]| Mid| {{✓}}| {{✗}}| {{✓}}| {{~}}|-| Cinoop| [https://github.com/CTurt/Cinoop git][https://www.gamebrew.org/wiki/Cinoop_3DS 2015]| Mid| {{✓}}| {{✗}}| {{✗}}| {{~}}|}{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| GameYob|-| * GameYob - forked from a popular emulator used on Mupen64the DS. Emulates the Game Boy and Game Boy Color. The original DS version is actually more polished than the 3DS port, with Not64 being a fork so some of Wii64. Not64 claims to be better optimized the more hardware pushing games won't work as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possibleDS port.|}
;[[Project64]]:An open-source emulator for Windows, as well as one of the oldest. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 3.0.1, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. It does come with GLideN64 out-of-the-box, but the default audio plugin isn't even the best in the box. For the most part, it works well in [[Wine]], but, if you're on a different platform, use Mupen64Plus instead.===Game Boy Advance===
{| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[CEN64[Recommended Emulators|Recommended]]|-| [[mGBA]]| [https:Aims for cycle accuracy while, at the same time, aiming to eventually be usable //github.com/mgba-emu/mgba/releases git]| Mid| {{✓}}| {{✓}}| {{✓}}| {{✓}}|-| CitrAGB <small> (based on modern PC hardware[[gpSP]])</small>| [https://gbatemp. It currently lacks many features and has spotty compatibility, but it's gradually improvingnet/threads/citragb-3ds-gba-emulator-wip. It can already emulate some well-known edge cases such as picture recognition in Pokemon Snap376438 1.0]| Low| {{✓}}| {{✗}}| {{✗}}| {{~}}|}
;[[1964]]:Along with its various versions and forks, it The 3DS does include native firmware for a GBA mode which was once a decent, speedy open-source alternative mainly used to run ambassador releases instead of having to Project64 and Mupen64, though it usually lagged behind the two compatibility-wisedevelop an emulator for them. Nowadays Because it has completely fallen off the radar as development has halted's technically running a "virtual" GBA, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposescan't provide features that are normally available on other emulators, such as savestates, very specific edge casesscreen filtering, or if your device is too slow to run Mupen64Plus or Project64sleep mode, however it does have high compatibility with the exception of cartridges with special hardware. HoweverIf you're using an old 3DS/2DS, a fork named 1964 GEPD this is regularly updated and remains the go-best option to choice for emulation of 007 Goldeneye and Perfect Darkplay GBA games. This is for a number of reasons, the most notable There are a 60 FPS hack and a mouse injector plugin, which happens two ways to include an FOV slider.take advantage of this firmware:
{| class="wikitable" style="text-align:center;Daedalus"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| New Super Ultimate Injector (NSUI)| [https:is a Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64//gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita, and the 3DS500376 Beta 27]| Mid| ?| ?| ?| {{✓}}|-| open_agb_firm| [https://github. On PSP, several games are able to reach full speed and most of them work with few emulation issuescom/profi200/open_agb_firm git]| Mid| {{✓}}| {{✓}}| ?| {{✓}}|-| [[GBARunner2]]| [https://github.com/Gericom/GBARunner2 git]| Mid| {{✓}}| {{✗}}| ?| {{✓}}|}
;[[Sixtyforce]]:is macOS-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs since it's the only emulator with a <abbr title="Power PC">PPC</abbr> [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become less relevant. However, development is still ongoing and is currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].
;[[UltraHLE]]:marked a milestone ===Virtual Console Injection===Some have tried injecting alternate ROMs in Nintendo 64 the available Virtual Console releases (MD, GG, NES, GBA Ambassador, GBC, Japanese emulated SFC compilations) with varying degrees of success. The emulators used for Virtual Console are not as accurate as other emulators so compatibility isn't perfect (the only exception is GBA since it runs it natively, not emulation), Sega systems in particular have high compatibility however.<br> There's an easy tool that it was the first to play some popular N64 titles at full speed on hardware made at the time of will convert and inject any supported ROM file as its release through associated VC application called [[Highhttps://gbatemp.net/threads/Low level emulation|highdiscussion-new-super-ultimate-injector-level emulationnsui.500376/ New Super Ultimate Injector]]; it isn. It't without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them s an all in one tool and can even remotely install the injection provided your 3DS is connected to discontinue developmentthe same network. Besides being for historical valueIt's currently in beta, therebut it's not much to expect from this emulator anyway due to compatibility issuesstill really useful.
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;[[Ryu64]]:"! colspan=2 width="250"| NSUI|-| * New Super Ultimate Injector - There are other programs that can do injections, but this one is a Nintendo 64 emulator made in C#nice as it can do other Virtual Console injections and some forwarders for emulators. The 'Ryu' word only problem is named after each ROM must be injected and installed individually, including the "RyuJIT" used in both Visual Basic & C#. But it might have been inspired by the lead author's sole (so far) [https://github3ds.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]'s Git repository, and his depreciated [https:/hacks.guide/githubgodmode9-usage.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updaterhtml#restore-gba-vc-saves save files] tool. "86RYU", an x86 JIT compilerwhich makes the number of titles that can be installed restricted to the max the 3DS title limit (300 titles, is being developed alongside this emulator toonot including pre-installed system titles).|}
{| class="mw-collapsible mw-collapsed wikitable" style=Emulation issues"width: 100%;"! colspan=2 width="250"| Open agb firm|-| * open_agb_firm <i>(Name not finalized)</i> - A custom FIRM payload that takes advantage of the built-in GBA firmware, it's still in early development but has an alpha build available. The major advantages of this compared to VC injection is that it performs faster and there aren't any issues with the sound, it utilizes the native hardware (even with VC injection there are issues with the sound, ex.: "Fire Emblem"). It can load the ROM through the SD card instead of having to convert and install them, but needs to be launched on boot instead of being able to use the 3DS HOME Menu (there's ways to make a forwarder for in on the HOME menu, but requires additional setup to get it to work). One major issue is there's a chance that it may not detect the correct save format or will corrupt the existing save file so make sure to backup your saves beforehand (they are currently trying fix it by having a better database for save detection, if you're interested [https://github.com/profi200/open_agb_firm/issues/9 you can help]).** To install, simply put the .firm file in the <code>/luma/payloads/</code> folder and hold START to load up the chainloader to launch it. There's no way of exiting out once the program starts, so you will need to turn it off and redo the step to load it if you wanted to change games.{{Main|Recommended N64 plugins}}
The Nintendo 64 emulation scene can be described as {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| GBARunner2|-| * [[GBARunner2]] - a hot mess. It got to that point because of GBA hypervisor made for the overall emulation scene's climate in the early daysDS(i), which was to stub off certain components of the emulated hardware as plugins. (Other consoles weren't immune to this phenomenon; it also happened to can only be ran through [[PlayStation emulators|the first PlayStationTWiLight Menu++]].) Developers underestimated the complexity of the system, and is included by default with little demand for improvements beyond getting the popular titles working from beginning to end, most emulator developers stuck with the codebases they knew for as long as possible and never integrated any of the plugins that were needed to make up program (see below). Compatiblity can be a full project, hit-or merge their codebases into one project. And because almost no documentation is available for clean-room reverse engineersmiss, figuring out how the hardware actually functioned had but it's still in active development with plans to be done manually, which took longer. The unfortunate result of this is that many games require specific plugin arrangements include interesting features such as gyro control emulation and specific emulators local wireless multiplayer in order to run well, and there is no viable alternative that isn't just an iteration on the existing plugin-based emulatorsfuture.|}
===Nintendo 64==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[HighEmulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Low level emulationLibre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|High-level vs| [[DaedalusX64]] 3DS| [https://github. lowcom/masterfeizz/daedalusx64-level3DS/releases git]] graphics| Mid| {{✓}}| {{✗}}| {{✗}}| {{~}}|}{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| DaedalusX64|-| [[DaedalusX64]] - N64 has always been known to be a hard system to emulate, which is why many were skeptical about how feasible it would be to have an emulator for the system on the 3DS. While still in its beta stage, it has shown a lot of improvements thanks to using a dynamic recompiler, with some games running at a playable state. It also supports using stereoscopic 3D (at the cost of slower performance), which isn't a feature a lot of emulators have.|}
One of the biggest hurdles to emulating the ===Nintendo 64 was the Reality Display Processor (RDP), which used a custom design that had to be fineDS==={| class="wikitable" style="text-tuned to get more performance out of the system using microcode. To emulate the RDP accurately, one would have to execute said microcode the way the RDP did, which differed from PC graphics cards of the day. To complicate matters further, API standards that were available on PCs two decades ago were nowhere near as flexible as they are todayalign:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [[TWiLight Menu++]]| [https://github. If you wanted to make an accurate GPUcom/DS-accelerated RDP plugin in 2003, you simply couldn't with the APIs of the time (OpenGL 1.x and Direct3D 9). For the average user, hardwareHomebrew/TWiLightMenu git]| Mid| {{✓}}| {{✓}}| {{✓}}|-accurate GPU acceleration would be out of reach for a long time| DeSmuME| [https://github.com/shutterbug2000/DeSmuME/releases git]| Mid| {{✓}}| {{✗}}| {{✗}}|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| TWiLight Menu++|-|*[[UltraHLETWiLight Menu++]] offered a compromise. In contrast to earlier consoles- Not technically an "emulator", whose video chips in hindsight had been easy to render to the host CPUrather it's framebuffera frontend for a separate program, [[nds-bootstrap]], performant RDP emulation had which allows for an NDS ROM to take shortcutsbe loaded from an SD card. The program is originally designed for the DSi, including programming around specific gameshowever it' microcode s able to cleanly translate their graphics commands into API calls using Direct3D, OpenGL, and even Glide. With this, work on the 3DS by utilizing the theoretical system requirements plummeted, and virtual DSi (aka the host graphics card could reproduce a functional equivalent rather than TWL_FIRM or "DS Mode") that the exact method3DS has for backwards-compatibility. This also gave way to prettier Compatibility isn't the same as using a flashcart, higher resolution graphics, though whether however it's still pretty high with only a few games having issues or not this is an improvement is subjective triggering anti-piracy protections (newer versions now come with AP patches for most games and will patch them if needed at launch). It also comes pre-bundled with a common point variety of discussion. Unfortunately it proved to be hit emulators used on the DS and missa work-in-progress GBA hypervisor, owing [[GBARunner2]], that works to the nature of per-game microcode detection and having to tweak settings to prevent some games for running into graphical glitchesdegree. **[https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0 Compatiblity List].|}
Low{| class="mw-level RDP emulation was continually improved in that time, most notably by [[MESS]] up until its merger with [[MAME]], where its RDP code was turned into a plugin by Angrylion. Compatibilitycollapsible mw-wise, Angrylion's RDP was considered flawless by the community, though reception wasn't as warm overall, since it ran only on the CPU and was thus painfully slow on mid-grade machines. A dozen forks attempted to bring the system requirements down and the current incarnation that does so is Angrylion RDP Plus, using multithreading. Accurate low-level emulation would only come to the GPU in 2020, when a new version of the Mupen64Plus-based ParaLLEl [[libretro]] core was released containing a rewritten RDP plugin using compute shaders in Vulkan. Though it isn't a direct fork of Angrylion, Themaister says the Angrylion code was the central point of reference for developing the plugin,<ref>[httpscollapsed wikitable" style="width://github.com/Themaister/parallel-rdp#disclaimer README] for parallel-rdp repository on GitHub. § Disclaimer. 100%;"! colspan=2 width="250"While paraLLEl| DeSmuME|-RDP uses Angrylion| * DeSmuME -Plus as an implementation reference, it is not a experimental port, and not a derived codebase of said project. It is written from scratch by studying Angrylion-Plus and trying to understand what is going on. The test suite uses Angrylion-Plus as a reference to validate implementation and cross-checking behavior."</ref> meaning ParaLLEl uses the same strategies DeSmuME that Angrylion does to emulate the RDP while running on the host GPU (as long as said GPU supports Vulkan)has since been abandoned, it wasn't very compatible.|}
On the high-level side, gonetz and one or two assistants spent a large portion of development improving GlideN64's microcode handling throughout 2016-2018.<ref name="gliden64_blog-1">{{cite web|url=https://gliden64.blogspot.com/2017/|title=Public Release 3.0|publisherDSiware=Blogspot|accessdate=2018-06-17|date=2017Because the firmware that the 3DS uses for backwards-12-29}}compatibility is actually the same as the DSi, it's possible to inject DSiWare as an installable </refcode><ref name="ZSortBOSS">{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534|title=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)|publisher=GitHub|accessdate=2018-06-17|date=2018-02-10}}cia</refcode> This means that [https://youtufile.be/HfCOnmRHI0o Factor 5 There's games are now working in the high-level graphics mode].<ref name="Indiegogo">{{cite web|url=httpstwo ways to do this://www.indiegogo.com/projects/indiana-j-infernal-machine-high-level-emulation#/updates/all|title="Indiana J. & Infernal Machine" HLE|publisher=Indiegogo|accessdate=2018-06-17|date=2018-05-17}}</ref><ref name="gliden64_blog-2">{{cite web|url=https://gliden64.blogspot.com/2018/05/hle-implementation-of-microcodes-for.html|title=HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo" completed.|publisher=Blogspot|accessdate=2018-06-17|date=2018-05-26}}</ref> Other games may still have issues with RDP quirks like frame buffer/depth buffer access (including issues with how the framebuffer is used as well as performance issues), VI emulation, and how combine/blending modes are emulated (such as noise issues and combiner accuracy).
{| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS<gallery widths/abbr>! scope="300col" mode|Active! scope="packedcol">|[[Recommended Emulators|Recommended]]|-| GodMode9Majora's mask accurate| [https://github.pngcom/d0k3/GodMode9/releases git]| Mid| {{✓}}| {{✓}}| {{✓}}| Low-level emulation of Majora's Mask using SoftGraphicProject64 2013| DSiWare Conversion Script| [https://gbatemp.net/threads/scripts-07dsiware-26 14conversion-20easily-17convert-55to-nds-and-cia-files.png478575 Script]| Mid| ?| High-level emulation of Majora's Mask using Jabo's Direct3D{{✗}}| {{~}}</gallery>|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=[[Texture filtering]]==2 width="250"| GodMode9|-|The Nintendo 64 was the first consumer device to be able to filter textures when rendering 3D objects* Version 1.8. However, unlike every console 0 and PC graphics card made after the N64, its implementation of bilinear was primitive in above has a script thatcan convert <code>.nds</code> to <code>.cia</code>, in order to reduce strain [https://3ds.hacks.guide/godmode9-usage 3ds.hacks.guide] has more information on the system, it only used three samples as opposed how to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear filtering, HLE plugins instead apply conventional filtering, interpolating straight from the source texture up update to the output resolution the same way a PC game would. While that method is technically superior, it can result in textures that look even blurrier than on real hardwarelatest version if needed.|}
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| DSiWare Conversion Script|-|* This script can be used to convert <code>. Because each quad is filtered separately, this bin</code> files from your DSi's SD card to <code>.nds</code> which can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated then be used to convert into squares<code>. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutionscia</code>.|}
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screensThese scripts will <b>ONLY</b> work for DSiWare, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.<gallery widthsfont style="300" mode="packedcolor:red">Project64_2013-06-26_17-44-58-31.png|Conker's Bad Fur Day copyright screen, displaying issues with filtered text.Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.<b>NOT NDS GAMES</b></galleryfont>.
===Voice Recognition Unit emulation===The Voice Recognition Unit (VRU) is an accessory used primarily by ''Hey You, Pikachu''. No emulator or input plugin supports this, although there is an on-going effort to get it working.<ref name="emutalk">{{cite web|url=http://www.emutalk.net/threads/55279|title=Hey You! Pikachu - Possible HLE Implementation|publisher=emutalk|accessdate=2018-06-17|date=2014-10-27, Last edit: 2016-04-04}}</ref>===''Densha De Go!'' Controller===Also available for the [[PlayStation emulators|PlayStationTWiLight Menu++]], ''Densha De Go! 64'' is has support for two DSiWare as of v15.1.1 with a Japan-only train simulator released by special preview of [[Wikipedia:Taito|Taitonds-bootstrap]] that is compatible with an optional special controller that plugs into the player 3 port.<ref name="ArcadeUSA">{{cite web|url=https, Pop Island and Pop Island://wwwPaperfield.youtube.com/watch?v=cCcPAGhcnck|title=Densha De Go! Nintendo 64 Controller!|publisher=YouTube|accessdate=2018-06-17|date=2017-01-20}}</ref> No emulator supports itThese can also run on the DS.
===Pokémon Snap StationVirtual Boy===There was a special kiosk designed to promote ''Pokémon Snap'' called the ''Pokémon Snap Station'', which is also compatible with the North American ''Pokémon Stadium'' with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.<ref name{| class="Sixty Formulawikitable">{{cite web|urlstyle=https"text-align://www.youtube.com/watch?vcenter;"! scope=AMbjvGvPkV4"col"|titleName! scope=The Pokemon Snap Station"col"|publisherVersion! scope=YouTube"col"|[[Emulation Accuracy|accessdateAccuracy]]! scope=2018-06-17"col"|date<abbr title=2016"Free/Libre and Open-05-21}}Source Software">FLOSS</refabbr><ref name! scope="col"|Active! scope="MetalJesusRockscol">{{cite web|url[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| r3Ddragon| [https://www.youtubegithub.com/watch?v=5_UGpRN6AnM&t=3m35smrdanielps/r3Ddragon git]|title=VIDEO GAME KIOSKS - Extreme Game Collecting!Low|publisher=YouTube{{~}}|accessdate=2018-06-17{{✗}}|date=2016-05-25{{~}}<small> (slow)</refsmall> Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.| {{~}}|}
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=Transfer Pak emulation==2 width="250"| r3Ddragon|-| A few games use * r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the Transfer Pak such as ''Mario Golf'', ''Mario Tennis'', ''Mario Artist: Paint Studio''3DS, and especially given how small the ''Pokémon Stadium'' library of gameswere for the system and how both utilize 3D effects <strike>and cause eyestrain</strike>. Mostly, What makes this can be done with NRageemulator stand out is the fact that it's input pluginable to display the graphics in 3D the way it was intended, but something that is almost impossible to do on other platforms, unfortunately compatibility is still low and requires a couple of things aren't emulated:New 3DS to run. Development has since opened.|}
*Taking pictures with the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') while in Transfer Pak mode playing ''Mario Artist===Pokémon Mini==={| class="wikitable" style="text-align: Paint Studio'' displays staticcenter;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| PokeMini 3DS| [https://github.com/nop90/Pokemini/releases git]| Low| {{✓}}| {{✗}}| {{✓}}| {{~}}|}
===64DD emulationGame & Watch===The 64DD (an abbreviation for {| class="wikitable"64 Disk Drivestyle=") was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and was never released outside of JapanOpen-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| Game & Watch 3DS| [https://www. Internal evidence suggests that, much like the GBA e-Reader, it wasn't even intended for a European releasegamebrew.org/wiki/Game_and_Watch_3DS V1]| Mid| ?| ?| {{~}}| {{~}}|}
Expansion disks are region=Sony====PlayStation==={| class="wikitable" style="text-coded to either Japan or the US align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| PCSX-ReARMed <small> (obviously unusedRetroArch) and won't work </small>| [https://www.libretro.com/index.php/retroarch-3ds-full-speed-ps1-now-possible-with N64 games from the wrong region-pcsx-rearmed-w-unai-renderer/ Nightly]| Mid| {{✓}}| {{✓}}| {{✓}}|-| CTRX| [https://github.com/machinamentum/CTRX git][https://www.gamebrew.org/wiki/CTRX_3DS 0. Only F9 Alpha]| Low| ?| {{✗}}| {{✗}}|}{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| PCSX-ReARMed|-| * PCSX-ReARMed (RetroArch) -Zero X has Thanks to the work of many developers, it is now possible to have full speed 60 FPS emulation for a majority of games and support for this feature.CHD compression formats. Generally, but dummied-out expansion data in Ocarina 2D games will perform better than 3D, however you can get some better performance by tweaking the settings if necessary. The nightly builds have seen major improvements since the initial release and can even play some of Time and Mario Party 2 the more demanding games at full speed (JP[https://www.reddit.com/r/3dshacks/comments/jvkotb/full_speed_psx_finally_here_on_new_3ds_new_2ds_xl/PALSee here] for some tips) exist as , so it's better to use that until the next stable release. NOTE: This emulator is mainly targeted for the New 3DS so don't expect the o3DS to run wellif at all.|}
The special AV=SEGA={| class="wikitable" style="text-In cartridge align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|MD/Gen! scope="col"|MS/GG! scope="col"|32X! scope="col"|CD! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| PicoDrive for 3DS| [https://github.com/bubble2k16/picodrive_3ds/releases git]| {{✓}}| {{✓}}| {{✓}}| {{✓}}| Mid| {{✓}}| {{~}}| {{✓}}<small> (NUSNew3DS)</small>| {{✓}}|-028) that ''Mario Artist| 3DSSMS| [https://www.gamebrew.org/wiki/3DSSMS_3DS 0.3]| {{✗}}| {{✓}}| {{✗}}| {{✗}}| Mid| {{✗}}| {{✗}}| {{✓}}| {{~}}|}{| class="mw-collapsible mw-collapsed wikitable" style="width: Talent Studio'' can use doesn't work because it 100%;"! colspan=2 width="250"| PicoDrive for 3DS|-|* PicoDrive for 3DS - 32X and Sega CD are playable on the original 3DS, but works better on New 3DS. Sega CD requires an RCA cable signalBIOS in order to play, they must be named:"bios_CD_U.bin", "bios_CD_J.bin", and "bios_CD_E.bin" based on the respective regions. BIOS need to be in the <code>/3ds/picodrive_3ds/bios</code> folder.|}
Recently, there has been an effort to emulate the 64DD, and now =Atari inc.====Atari 2600==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Project64Emulation Accuracy|Accuracy]] ! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[MAMECitra]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to ! scope="col"|[[CEN64Recommended Emulators|Recommended]] with the help of |-| Z26 3DS| [https://twittergbatemp.comnet/threads/LuigiBlood LuigiBlood]preview-z26-3ds-atari-2600-emulator.397827 2. The latest newcomer is Mupen64Plus which is the base of other emulators such as [[m64p0]] and [[RMGhttps://github.com/nop90/z26-3ds git]].| Mid| {{✓}}| {{✗}}| {{✓}}| {{~}}|}
===Atari 5200===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| Atari800 3DS
| [http://www.atari.org.pl/forum/viewtopic.php?id=13871 0.3.4]
| Mid
| {{✓}}
| {{✗}}
| {{✓}}
| {{~}}
|}
 
===Atari Lynx===
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Platform(s)Version! scope="col"|Latest Version[[Emulation Accuracy|Accuracy]]! scope="col"|N64 Mouse! scope<abbr title="colFree/Libre and Open-Source Software"|64DD Emulation>FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Citra]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| Handy 3DS| [https://gbatemp.net/threads/release-handy-3ds-atari-lynx-emulator.394329 1.1b][https://github.com/nop90/Handy3DS git]| Mid| {{✓}}| {{✗}}| {{✓}}| {{~}}|} =NEC====PCE / CD / SuperGrafx==={| class="wikitable" style="text-align:center;"! colspanscope="7col"|PC Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</ x86abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]
|-
|ParaLLEl|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}TemperPCE for 3DS|[https://www.retroarchgithub.com/ 2.0-rc2bubble2k16/temperpce_3ds/releases git]| Mid|{{✓}}|Mid/High{{~}}|{{✓}}<small> (New3DS)</small>|{{✓}}|} ===PC9801==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]
|-
|[[Project64]]|align=left|{{Icon|Windows}}NP2 3DS|[https://githubwww.com/project64/project64 {{Project64Ver}}]<br >[https://64ddgamebrew.org/downloadswiki/NP2_for_3DS 0.html 64DD1.org Builds3]| Mid| ?|{{}}|Mid|{{✓}}|{{~}}|=GCE====Vectrex==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]
|-
| Vex3DS<small> (based on vecx)</small>|[[CEN64https://gbatemp.net/threads/release-vex3ds-vectrex-emulator.420721 0.4]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/tj90241nop90/cen64 Vex3DS git]| Mid|{{✓}}|Mid{{✗}}|{{✓}}|{{~}}|=SNK====Neo Geo Pocket/Pocket Color==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]
|-
|[[m64p]]|align=left|{{Icon|Windows|Linux|macOS}}NeoPop-SDL 3DS||[https://github.com/loganmc10nop90/m64pNeopop-SDL git][https:/releases git/www.gamebrew.org/wiki/NeoPop_SDL_3DS 0.4]| Mid|{{✓}}|?{{✗}}|{{✓}}|{{~}} (WIP)
|-
|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}NeoPop 3DS|[httphttps://www.mamedevgamebrew.org/releasewiki/Neopop_3DS 0.2][https://github.html com/nop90/NeoPop-3DS git]| Mid| {{MAMEVer}}]|{{✗}}|Mid|{{✓}}|{{~}}
|}
* Project64's latest versions emulate the N64 mouse and can load Zoinkity's hacked 64DD cartridge conversions at playable speeds. You'll need to set every game to have 8MB of Memory by default manually. Games do not save, some need =Microsoft====DOS==={| class="wikitable" style="32text-bit enginealign:center;" to be unchecked (like Talent Studio), ! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| 3DOS**The 64DD hardware started to be emulated around 2.3's release with the help of | [https://githubgbatemp.comnet/LuigiBlood LuigiBlood]. Saving works but in threads/wip-demo-3dos-8086-dos-emulator-for-the form of NDR files-3ds. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed394455 1.0]| Mid| ?| {{✗}}| {{✗}}| {{~}}|}
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See [https://github.com/Happy3DOS -yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to filesBased on 8086tiny. Writes Can only update the copy in memory, and, once the MAME process ends, the changes are lostemulate 8086 CPUs. Current usage: <code>mame n64dd -quickload disk -cart cart -nodrc</code> (both disk and cart are optional)
* CEN64, like Project64, had 64DD emulation ported to it from MAME=Apple====mac 2. However, it focuses on accuracy x==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and plays much slower than other emulators, aside from the 64DD emulation itself is imperfectOpen-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| Mini vMac 3DS| [https://github.com/TaraHoleInIt/minivmac-3ds git]| Mid| {{✓}}| {{✗}}| {{✓}}| {{~}}|}
=Sinclair====iQue Player emulationZX Spectrum===Before the GBA, DS, {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue Player, through their notSpectrum| [https://www.mediafire.com/file/d1sl4hcdol60loh/3dsspectrum01.rar/file 0.1]| Mid| ?| {{✗}}| {{✓}}| {{~}}|-quite-subsidiary iQue| ZXDS 3DS| [https://www.gamebrew.org/wiki/ZXDS_3DS 2. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora's Mask port was canceled), Super Mario 64, and others1.1]| ?| {{✗}}| {{✗}}| {{✓}}| {{~}}|}
Unlike the Chinese releases of their more recent systems =Commodore====Commodore 64/128==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and their games, iQue Player releases are regular N64 roms wrapped with several layers of encryption, as well as a ticket and signature system like that on Wii, DSi, 3DS, Wii U, and SwitchOpen-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| Bread Box| [https://gbatemp.net/threads/release-bread-box-c64-emulator.397602 1/06/16]| Mid| ?| {{✗}}| {{✓}}| {{~}}|-| VICE3DS| [https://github. The Chinese ROMcom/badda71/vice3ds git]| Mid| {{✓}}| {{✗}}| {{✓}}| {{~}}|-hacking scene is very active though and has translated the Japanese regular N64 releases for many of these to their language already, which explains some of the Chinese ROMs floating for those| VICE3DS-C128| [https://www. However, recently, almost all pieces of iQue Player software were decrypted to regular gamebrew.z64 ROM formatorg/wiki/Vice3DS-C128_3DS 0.1]| Mid| {{✓}}| {{✗}}| {{✓}}| {{~}}|}
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu ===Amiga==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and features in games such as saving, do not work yetOpen-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| UAE3DS| [https://github.com/badda71/uae3DS git]| Mid| {{✓}}| {{✗}}| {{✓}}| {{~}}|}
=Game engine={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope=Aleck 64 arcade emulation"col"|Latest Version! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|ActiveNintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system ! scope="col"|[[Recommended Emulators|Recommended]]! scope="col"|Supported game(kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCNs). The Nintendo 64|-variant with more RAM, the Aleck 64, failed to catch on and bombed| [http://xproger. It was never released outside Japan, even though one N64 port made itinfo/projects/OpenLara/ OpenLara]| [https://github.com/XProger/OpenLara/releases git]| {{✓}}| {{✓}}| {{~}}| Tomb Raider 1-4|}
The Aleck 64 ROMs were dumped, ===ScummVM==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons)Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [[ScummVM]] 3DS| [https://www.scummvm. They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scoresorg/downloads 2.2. The ones covered by these patches are:0]| High| {{✓}}| {{✗}}| {{✓}}|}
* Donchan Puzzle Hanabi de Doon===EasyRPG==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version!scope="col"|[[Emulation Accuracy|Accuracy]]* Eleven Beat: World Tournament! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>* Hi Pai Paradise! scope="col"|Active* Hi Pai Paradise 2! scope="col"|[[Recommended Emulators|Recommended]]* Kuru Kuru Fever|-* Magical Tetris Challenge| [[EasyRPG]] 3DS* Mayjinsen 3 | [https://easyrpg.org/player/downloads/ Meijin#snapshot-Senother 0.6.2.3]* Star Soldier: Vanishing Earth (also ported to N64)| High| {{✓}}* Super Real Mahjong VS| {{✓}}* Tower & Shaft| {{✓}}* Vivid Dolls (official eroge game on a Nintendo console)|}
The already available ===OpenBOR==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[http:[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</assemblergames.com/l/threads/aleck64abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-on-retail-consoles-poc.55041/ patches| [[OpenBOR]] to convert arcade ROM dumps to regular N64 ROM format can be found 3DS| [httphttps://micro-64github.com/databaseMrHuu/openbor-3ds/aleck64.shtml herereleases git]. While Mupen64Plus-based emulators can't run these conversions out of the box, Project64 does just fine.| Mid| {{✓}}| {{✗}}| {{✓}}| {{✓}}|}
The remaining ones from the system's library not yet covered are===Lua Engine==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| CtrµLua 3DS| [https://github.com/ctruLua/ctruLua/releases git]| Mid| {{✓}}| {{✗}}| {{~}}|-| LÖVE Potion 3DS| [https://github.com/TurtleP/LovePotion/releases git]| Mid| {{✓}}| {{✗}}| {{~}}|-| Lua Player Plus 3DS| [https://github.com/Rinnegatamante/lpp-3ds/releases git]| Mid| {{✓}}| {{✗}}* Rev Limit| {{~}}* Variant Schwanzer|}
=Source ports=Virtual Console games in Dolphin{| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Latest Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| SM64 3DS| [https://github.com/sm64-port/sm64_3ds git]| Mid| {{✓}}| {{✗}}| ?| {{✓}}|-| ccleste| [https://github.com/lemon32767/ccleste git]| Mid| {{✓}}| {{✓}}| ?| {{✓}}|-| Sonic CD| [https://github.com/SaturnSH2x2/Sonic-CD-11-3DS git]| Mid| {{✓}}| {{✓}}| {{✗}}| {{✓}}|-| Sonic 1 & 2| [https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation git]| Mid| {{✓}}| {{✓}}| {{✗}}| {{✓}}|-| Wolf4SDL| [https://github.com/hax0kartik/wolf4sdl-3ds git]| Mid| {{✓}}| {{✗}}| ?| {{✓}}|-| ctrDoom2D| [https://github.com/fgsfdsfgs/ctrd2d git]| Low| {{✓}}| {{✗}}| ?| ?|-| ctrHexenIISome N64 games are emulated well on a Virtual Console game through Dolphin| [https://github. The system requirements are much higher, but it's doable for many gamescom/Rinnegatamante/ctrHexenII git]| Low| {{✓}}| {{✗}}| ?| ?|-| Minicraft3DS| [https://github. The following games are on the N64 Virtual Console for Wiicom/Enovale/Minicraft3DS git]| Low| {{✓}}| {{✗}}| ?| ?|-| ctrWolfen| [https://github.com/Rinnegatamante/ctrWolfen git]| Low| {{✓}}| {{✗}}| ?| ?|}
{|widthclass="mw-collapsible mw-collapsed wikitable" style="width: 100%;"|- valign! colspan=2 width="top250"| SM64 3DS port|-
|
* 1080 SnowboardingSM64 3DS Port - Thanks to the decompilation project, you can now enjoy SM64 on the 3DS with ''* Bomberman Heroanalog* Cruis'n USA' support and native rendering (compared to the official DS port). Works pretty much at full speed on the New 3DS, the original model apparently has some slow downs but still playable. You can either build it yourself, or try finding pre-compiled build online (there are multiple versions, you can find some [https://web.archive.org/web/20200924080151/https://gist.github.com/stranno/2609a82f75ce346d1f1a5b99af94590c here] but it's no longer up-to-date or a more up-to-date version with 3D support [https://archive.org/details/sm64-port-3ds-mkst-7b56b78 here]).|}* Custom Robo V2 =Game Creation Systems (Japan onlyGCS)={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Latest Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| [https://www.digitalmzx.com/ DigitalMZX]| [https://github.com/AliceLR/megazeux git]| Mid| {{✓}}| {{✓}}| ?| {{~}}|} =Fantasy Console====Pico-8==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Latest Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-* F| Fake-Zero X08* Kirby 64| [https://github.com/jtothebell/fake-08 git][https: The Crystal Stars//github.com/Pixel-Pop/3DS-Pico8 3DS-pico-8]| ?| {{✓}}| {{✓}}| ?| {{~}}|} =Others====Amiibo===* The Legend of Zelda{| class="wikitable" style="text-align: Majora's Maskcenter;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| Wumiibo* The Legend of Zelda| [https: Ocarina of Time//github.com/hax0kartik/wumiibo git]|Mid* Mario Golf| {{✓}}| {{✓}}| {{✓}}* Mario Kart 64| {{✓}}* Mario Party 2|}* Mario Tennis* Ogre Battle 64{| class="mw-collapsible mw-collapsed wikitable" style="width: Person of Lordly Caliber100%;"* Paper Mario! colspan=2 width="250"| Wumiibo* Pokemon Puzzle League|-
|
* Pokemon Snap* Sin & Punishment (English)* Star Fox 64* Super Mario 64* Super Smash BrosWumiibo - Emulates Amiibo functionality on the 3DS without needing an NFC reader or using tags.* Wave Race 64* Yoshi You can even use your own Amiibo data, after it's Storybeen decrypted, or a generic AmiiboID which are freely available and explains how to get them on the project page.
|}
==Notes=Uzebox==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<references groupabbr title=N "Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| Cuzebox 3DS| [https://www.gamebrew.org/wiki/Cuzebox3DS 0.0.1]| Low| {{✓}}| {{✗}}| {{✓}}| {{~}}|}
==References=CHIP-8==={| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS<references/abbr>! scope="col"|Active! scope="col"|[[Citra]]! scope="col"|[[Recommended Emulators|Recommended]]|-| Chip-3DS| [http://www.mediafire.com/?y94yjhzf70fsfsi 1.0]| Mid| ?| {{✗}}| {{✓}}| {{~}}|-| Chip8-2DS| [https://github.com/nopy4869/CHIP8-2DS/releases git]| Mid| ?| {{✗}}| {{✓}}| {{~}}|-| Chip8-CTRU| [https://www.gamebrew.org/wiki/Chip8-CTRU_3DS 2014]| ?| ?| {{✗}}| {{✓}}| {{~}}|-| 3DS-Chip8| [https://www.gamebrew.org/wiki/3DS-Chip8 0.1]| ?| ?| {{✗}}| {{✓}}| {{~}}|-| octochip-8| [https://github.com/UnwokenOcto/octochip-8 git]| ?| {{✓}}| {{✗}}| ?| ?|}
{{==See also==* [[Nintendo}}3DS emulators]]
[[Category:ConsolesEmulators on consoles]][[Category:Home Emulators on handheld consoles]][[Category:FifthEmulators on eighth-generation video game consoles]][[Category:Nintendo consoles]][[Category:Nintendo 64 emulators|*]]
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