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Nintendo 3DS emulators

4,212 bytes added, 3 May
Emulators
==Emulators==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
!colspan="10"|PC / x86
|-
|[[Citra(PabloMK7 fork)]]<small><br/>[https://docs.libretro.com/library/citra/ citra_libretro]<br/>
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://citra-emugithub.orgcom/ Former website (Offline)]<brPabloMK7/>[https:citra/releases/buildbot.libretro.com/nightly/ ''libretro cores''latest {{Citra_(PabloMK7_fork)Ver}}]<ref group=N name=Citralibretro>Similar to Dolphin, PPSSPP and melonDS libretro cores, the standalone version of Citra is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.</ref>
|{{✓}}
|{{~}}
|{{~?}}|[http://web.archive.org/web/20240301112349/https://citra-emu.org/game/ 63%<br/><small>327 out of 519 reported titles</small>]{{?}}
|{{✓}}
|{{}}|{{✓}}|-|[https://github.com/Lime3DS Lime3DS]|align=left|{{Icon|Windows|Linux|macOS}}|[Yuzu#Lawsuithttps://github.com/Lime3DS/Lime3DS/releases {{Lime3DSVer}}]|{{✓}}|{{?}}|{{?}}|{{?}}|*]]{{✓}}|{{✓}}
|{{✓}}
|-
|[https://panda3ds.com [Panda3DS]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/wheremyfoodat/Panda3DS {{Panda3DSVer}}]
|{{✓}}
|{{~}}
|{{~}}
|{{~}}|[https://github.com/Panda3DS-emu/Panda3DS-Games-List/issues 3734%<br/><small>38 46 out of 102 135 reported titles</small>]
|{{✓}}
|{{✓}}
|{{✓}}
|{{TBD}} <small>(WIP)</small>
|-
|Citra-Enhanced
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/Gamer64ytb/Citra-Enhanced/releases {{Citra-EnhancedVer}}]
|{{✓}}
|{{?}}
|{{?}}
|{{?}}
|{{✓}}
|{{✓}}
|{{TBD}}
|-
|[[Citra]]<small><br/>[https://docs.libretro.com/library/citra/ citra_libretro]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://git.libretro.com/libretro/citra ''libretro cores'']<ref group=N name=Citralibretro>Similar to Dolphin, PPSSPP and melonDS libretro cores, the standalone version of Citra is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.</ref><br/>[https://citra-emu.org/ Former website] ‡
|{{✓}}
|{{~}}
|{{~}}
|[http://web.archive.org/web/20240301112349/https://citra-emu.org/game/ 63%<br/><small>327 out of 519 reported titles</small>]
|{{✓}}
|{{✗}}
|{{✗}}
|-
|Corgi3DS
!colspan="10"|Mobile / ARM
|-
|[[Citra(PabloMK7 fork)]]|align=left|{{Icon|Android}}{{Icon|iOS}}<ref group=N>iOS support only available with rinsuki builds.</ref>|[https://citra-emu.org/ Former website (Offline)]<br/>[https://buildbot.libretro.com/nightly/android/latest/arm64-v8a/ ''libretro core'']<ref group=N name=Citralibretro></ref><br/>[https://github.com/rinsukiPabloMK7/citra rinsuki builds for iOS/releases git]
|{{✓}}
|{{~}}
|{{~?}}|[http://web.archive.org/web/20240301112349/https://citra-emu.org/game/ 63%<br/><small>327 out of 519 reported titles</small>]{{?}}
|{{✓}}
|{{}}|{{✓}}|-|[https://github.com/Lime3DS Lime3DS]|align=left|{{Icon|Android}}|[Yuzu#Lawsuithttps://github.com/Lime3DS/Lime3DS/releases {{Lime3DSVer}}]|{{✓}}|*]]{{?}}|{{?}}|{{?}}|{{✓}}|{{✓}}
|{{✓}}
|-
|{{~}}
|-
|[https://panda3ds.com [Panda3DS]]
|align=left|{{Icon|Android}}
|[https://github.com/wheremyfoodat/Panda3DS 1.0]
|{{~}}
|-
|[https://emuplacegithub.appcom/emulatorsemuPlace/limonLimon/ Limón]
|align=left|{{Icon|iOS}}
|[https://emuplacegithub.appcom/emulatorsemuPlace/limonLimon/ipas Public Betasreleases/tag/v1.0.8.5.1 1.0.8.5.1]
|{{✓}}
|{{✗}}
|{{?}}
|{{✓}}
|{{}}
|{{~}}
|-
|[https://githubfolium.com/Gamer64ytbemuplace.app/Lemonade LemonadeFolium]|align=left|{{Icon|AndroidiOS}}|[https://githubfolium.emuplace.comapp/Gamer64ytb/Lemonade?tab=readme-ov-file#how-to-build gitdownloads 1.1.4]
|{{✓}}
|{{✗}}
|{{✗}}
|{{?}}
|{{?}}
|{{?}}
|{{✓}}
|{{✓}}[https://old.reddit.com/r/EmulationOnAndroid/comments/1bbos29/citraenhanced_is_going_to_be_continued_and/ *]
|{{~}}
|-
|{{TBD}} <small>(WIP)</small>
|-
|Citra-Enhanced
|align=left|{{Icon|Android}}
|[https://github.com/Gamer64ytb/Citra-Enhanced/releases {{Citra-EnhancedVer}}]
|{{✓}}
|{{?}}
|{{?}}
|{{?}}
|{{✓}}
|{{✓}}
|{{TBD}}
|-
|[[Citra]]
|align=left|{{Icon|Android}}{{Icon|iOS}}<ref group=N>iOS support only available with rinsuki builds.</ref>
|[https://buildbot.libretro.com/nightly/android/latest/arm64-v8a/ ''libretro core'']<ref group=N name=Citralibretro></ref><br/>[https://citra-emu.org/ Former website] ‡<br/>[https://github.com/rinsuki/citra rinsuki builds for iOS] ‡
|{{✓}}
|{{~}}
|{{~}}
|[http://web.archive.org/web/20240301112349/https://citra-emu.org/game/ 63%<br/><small>327 out of 519 reported titles</small>]
|{{✓}}
|{{✗}}
|{{✗}}
|}
</div>
===Comparisons===
;[[Citra]]
:An open-source Nintendo 3DS emulator made by experienced emulator developers. The devs insist that it's still experimental, but as of mid-2019, around half of all games are fully playable with minor or no issues, on top of that its It supports lots of many [[#Hardware_features|hardware features]] and [[#Enhancements|enhancements]]. An official Android version was [https://web.archive.org/web/20240229131511/https://citra-emu.org/entry/announcing-citra-android/ released in May 2020], also there is a . A VR project for this emulator called fork exists by the name of "[[Virtual_reality#Emulators_with_VR_support|CitraVR]]". '''As of On March 4th 2024, the [[History_of_emulationYuzu#LawsuitsLawsuit|lawsuit filed by Nintendo]] against the management of the Yuzu emulator has led to the unfortunate decision to cease official distribution of Yuzu and Citra'''. :;[[Citra (PabloMK7 fork)]]: A fork of Citra that was initially created to add online play,<ref>https://twitter.com/Pablomf6/status/1719705943028449372</ref> but continues to receive new updates and other new features following the end of support for upstream Citra. PabloMK7 was a contributor of Citra, and the repository has also seen work from other active Citra contributors such as GPUCode, who was among the most active contributors before the repository was deleted. :;[[Citra MMJ]]: An unofficial Nintendo 3DS emulator for Android written by weihuoya and forked from Citra. Offers less stuttering and greater performance than mainline Citra on Android, along with additional features.
:;Limón: Port of Citra MMJ:Placeholder textto iOS/iPadOS devices, developed by Jarrod Norwell. Previously known as emuThreeDS. Now continued as a [[Multi-system_emulators|multi emulator]], Folium.
:;LimónLime3DS:Port Fork of Citra . The main goal of the project is to iOSact as a revival of Citra.<ref>https:/iPadOS devices, developed by Jarrod Norwell. Previously known as emuThreeDS/github.com/Lime3DS#lime3ds-is-a-project-which-aims-to-revive-citra-the-most-popular-open-source-nintendo-3ds-emulator</ref>
:;LemonadeCitra-Enhanced:Fork of Citra. Previously known as Citra-Enhanced which development stopped for a while but then it's back Development ceased temporarily in March 2024 due to the [[Yuzu#Lawsuit|stoppage of Citra development]]. Project now focusing Afterwards, the project changed its name to Lemonade<ref>https://old.reddit.com/r/EmulationOnAndroid/comments/1bbos29/citraenhanced_is_going_to_be_continued_and/</ref> and shifted its focus to the Android platform and plan while planning to add new [[#Hardware_features|features]] and [[#Enhancements|enhancements]]. However, due to critique stemming from Lemonade's developers alleged stealing of code from other forks, violation of Citra's GPL license, and berating of developers of other forks,<ref>https://web.archive.org/web/20240411140255/https://twitter.com/Pablomf6/status/1778376166098825515</ref> much of the team has since abandoned the project.<ref>https://github.com/Lemonade-emu/Lemonade/pull/2/files#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5R16</ref> The fork was thereafter renamed to Citra-Enhanced again.
;[[Mikage]]:An emulator developed by Tony Wasserka, a.k.a. ''neobrain'', focused which focuses on optimization and stability in on Android and PC, willing to fill the gap left by Citra. It is closed-source, but the developers have stated that they will release the source code bit-by-bit after the app's official app release.<ref name=mikageopen></ref> [https://mikage.app/faq/ Mikage is in an early stage of development], but according to developer its developers it already supports some of the [[#Hardware_features|hardware features]] and many several commercial games already.
;[[Panda3DS]]:A An [[High/Low_level_emulation|hybrid HLE approach]] 3DS emulator founded by Alber and wheremyfoodat (Peach), and currently developed by an array of developers. It can run many games, even including some Nintendo 3DS applets.
;Corgi3DS:A unique 3DS emulator designed for macOS systems. Its GitHub activity started on [https://github.com/PSI-Rockin/Corgi3DS/commit/1b81c7e00c9a7a73f2da12d07ec3a9e4bc69c6ac May 5, 2019]. The main programmer is a self-proclaimed dog-lover and has previously created CorgiDS and DobieStation, though the former seemed appears to be have been abandoned. Corgi3DS is mainly indigenous, but the preliminary [https://github.com/PSI-Rockin/Corgi3DS/commit/a60b06683495e4e8fd0c170ec4ca8c453ce31609 Wi-Fi code] was ported from [[melonDS]]' code. The project is on an indefinite hiatus. PSI main programmer said this about the matter: that they "''Havenhaven't worked on it in several months, it's basically a hobby project of mine that I touch when I feel the urge''". Thus, the project is on an indefinite hiatus.
;[[TronDS]]:A closed-source Nintendo 3DS emulator, presumably made by the iDeaS author. Little is known about it other than that it can run simple homebrew. It cannot be used for playing games.
;[[3dmoo]]:Another An open-source Nintendo 3DS emulator, made by experienced developers in the DS hacking scene. It was released shortly after Citra and received similar progress for a few months, but was eventually aborted by its authors after a while.
==Hardware features==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;"|- style="font-weightwidth:bold;100%"! colspan=2 | Name! Citra ! Citra MMJ! Lemonade! Mikage! Panda3DS
|-
| rowspan ! colspan=1 | [[Wikipedia:Nintendo_3DS_system_software|3DS system software]]| [[Wikipedia:Nintendo_3DS_system_software#Home_menu2 |HOME Menu]]Name| {{✓}}[https://web.archive.org/web/20240229150223/https://citra-emu.org/entry/citra-progress-report-2023-q2/#home-menu *] ! Citra| {{✗}} ! Citra (PabloMK7 fork)| {{?}} ! Citra MMJ| {{✓}}[https://www.youtube.com/@MikageEmu/videos *] ! Mikage| {{✓}}[https://github.com/wheremyfoodat/ ! Panda3DS#compatibility *]
|-
| colspanrowspan=2 1 | [[Wikipedia:Nintendo_3DS#Backward_compatibilityNintendo_3DS_system_software|<abbr title="In addition to its own software, the Nintendo 3DS is backward compatible with all Nintendo DS and Nintendo DSi system software. Like the DSi and DSi XL, the Nintendo 3DS is incompatible with DS software that requires use of the Game Boy Advance port. Nintendo DS and DSi software cannot be played with 3D visuals on the 3DS.">DS Mode</abbr>]] | [[Wikipedia:Nintendo_3DS_system_software#Home_menu|HOME Menu]] | {{}}[https://web.archive.org/web/2024030101042220240229150223/https://community.citra-emu.org/tentry/dscitra-progress-report-game2023-supportq2/33133 #home-menu *] | {{}} | {{?}} | {{TBD}}[https://www.youtube.com/@MikageEmu/videos *] | {{?}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]
|-
| colspan=2 | [[Virtual_Console#DS Mode|Virtual ConsoleDS Mode]] | {{}} | {{?}} | {{?}} | {{TBD}} | {{?}}
|-
| colspan=2 | [[Wikipedia:3D_Classics#List_of_gamesVirtual_Console|3D ClassicsVirtual Console]] | {{✓}} | {{?}} | {{?}} | {{TBD}} | {{?}}
|-
| colspan=2 | [[Virtual_reality#Emulators_with_VR_support|3D Screen]] | {{✓}}<ref group=N>Citra supports Stereoscopic 3D mode (Side by Side, Anaglyph, Interlaced, Reverse Interlaced).</ref> | {{}}<ref group=N>Supports Stereoscopic 3D mode (Side by Side, Anaglyph, Interlaced, Reverse Interlaced).</ref> | {{?}} | {{TBD}} | {{?}}
|-
| colspan=2 | [[Amiibo]] | {{✓}} | {{✓}} | {{?}} | {{TBD}} | {{~}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]
|-
| rowspan=6 |Inputs | Circle Pad Pro/C-Stick | {{✓}} | {{✓}} | {{?}} | {{TBD}} | {{?}}
|-
| Motion Control (Gyroscope/Accelerometer) | {{✓}}<ref group=N>Citra supports motion control in Mouse (Right click), CemuhookUDP and SDL modes.</ref> | {{TBD}}<ref group=N>Citra supports motion control in Mouse (Right click), CemuhookUDP and SDL modes.</ref> | {{?TBD}} | {{TBD}} | {{?}}
|-
| [[Wikipedia:Nintendo_3DS_system_software#Nintendo_3DS_Camera|Camera]] | {{✓}}<ref group=N>Citra supports Front and Rear cameras in single (2D) and double (3D) modes. The camera can be a still image or system camera.</ref> | {{}}<ref group=N>Supports Front and Rear cameras in single (2D) and double (3D) modes. The camera can be a still image or system camera.</ref> | {{?}} | {{TBD}} | {{?}}
|-
| Microphone | {{✓}}<ref group=N>Citra supports microphone as Static noise and Real device.</ref> | {{}}<ref group=N>Supports microphone as Static noise and Real device.</ref> | {{?}} | {{TBD}} | {{?}}
|-
| [https://github.com/libretro/RetroArch/pull/13743 Head-tracking] | {{TBD?}} | {{?}} | {{?}} | {{TBD}} | {{?}}
|-
| Touch-screen | {{✓}}<ref group=N>Citra supports touch-screen in Emulator Window and CemuhookUDP modes. It's possible to use button mapping.</ref> | {{✓}}<ref group=N>Supports touch-screen in Emulator Window and CemuhookUDP modes. It's possible to use button mapping.</ref> | {{?}} | {{✓}} | {{?}} 
|-
| rowspan=6 | Connectivity | [[Wikipedia:SpotPass_and_StreetPass#Nintendo_3DS|SpotPass/StreetPass]] | {{✗}}[https://web.archive.org/web/20240118041239/https://github.com/citra-emu/citra/issues/4928 *] | {{✓}} | {{~}}[https://www.youtube.com/watch?v=nvSlRyWH32c *]| {{?}} | {{TBD}} | {{?}}
|-
| NFC Reader/Writer | {{✗}}[https://web.archive.org/web/20201217073356/https://github.com/citra-emu/citra/issues/4797 *] | {{✗}} | {{?}} | {{TBD}} | {{?}}
|-
| [[Nintendo_Network|Nintendo Network]] |{{✗}}[https://pretendo.network/progress#juxtaposition-(miiverse) *] |{{}} | {{?}} |{{TBD}} | {{?}}
|-
| [[Wikipedia:Nintendo_3DS#Download_Play|Download Play]] | {{✓}} | {{TBD}} | {{?TBD}} | {{TBD}} | {{?}}
|-
| DS(i) Connectivity | {{✗}} | {{✗}} | {{?}} | {{TBD}} | {{?}}
|-
| Wii U Connectivity | {{✗}} | {{✗}} | {{?}} | {{TBD}} | {{?}}
|}
</div>
<references group=N />
===DS Mode===
:[[Wikipedia:Nintendo_3DS#Backward_compatibility|Wikipedia - Nintendo 3DS backwards compatibility]]
In addition to its own software, the Nintendo 3DS is backward compatible with all Nintendo DS and Nintendo DSi software. Like the DSi and DSi XL, the Nintendo 3DS is incompatible with DS software that requires use of the Game Boy Advance port. Nintendo DS and DSi software cannot be played with 3D visuals on the 3DS.
*None of the 3DS emulators support this feature. There was a [https://web.archive.org/web/20240301010422/https://community.citra-emu.org/t/ds-game-support/33133 feature request] for implementing this feature to Citra emulator.
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
| {{?}}
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=3 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access?start=60#46417]</small>
|-
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
| {{?}}
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS ] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| colspan=3 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulators at 4k native with ease anyway.</small>
|-
| colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with Citra?, please be aware that some visual glitches and artifacts may occur at this time.
|-
| Preload [[Wikipedia:Template:Disk_imagesROM_image|optical disc ROM image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{N}}
| {{?}}
| {{?}}
|-
| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{N}}[https://web.archive.org/web/20201217074552/https://github.com/citra-emu/citra/issues/3623 *]
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{Y}}
| {{?}}
| {{?}}
|-
| [[Shaders_and_filters|Filters]]<br/><small>[[Shaders_and_filters#NTSC_Filters|NTSC filters]], [[Shaders_and_filters#Tonemapping|HDR tonemapping]] etc.</small>
| {{N}}
| {{?}}
| {{?}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
| {{?}}
| {{?}}
| [[Shader_Presets|Shader Chain]]
| {{~}}<ref group=N2 name=lrExclusive>Exclusive to libretro core.</ref>
| {{?}}
| {{?}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|}
</div>
<references group=N2/>
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