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Nintendo 3DS emulators

6,067 bytes added, 18 April
m
Hardware features: fixed this section because i made a few mistakes when i worked on it last
|release=2011 (3DS)<br/>2014 (new 3DS)
|discontinued =2017 (new 3DS)<br/>2020 (3DS)
|predecessor=[[Nintendo DS emulators|DS family(i)]]
|successor=[[Nintendo Switch emulators|Switch]]
|emulated = {{✓}}
==Emulators==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|New 3DS/XL<br/>New 2DS XL
! scope="col"|[[#Hardware_features|Hardware features]]
! scope="col"|[[#Enhancements|Enhancements]]
!colspan="10"|PC / x86
|-
|[[Citra(PabloMK7 fork)]]<small><br/>[https://docs.libretro.com/library/citra/ citra_libretro]<br/>
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://citra-emugithub.org/download/#downloads-canary Canary]<br/>[https:com/PabloMK7/citra-emu.org/download/#downloads-nightly Nightly]<br/>[https://buildbot.libretro.com/nightlyreleases/ libretro core'''s'''latest git]
|{{✓}}
|{{~}}
|{{~?}}|[https://citra-emu.org/game/ 63%<br/><small>327 out of 519 reported titles</small>]{{?}}
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[https://panda3dsgithub.com /Lime3DS Lime3DS]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/Lime3DS/Lime3DS/releases {{Lime3DSVer}}]|{{✓}}|{{?}}|{{?}}|{{?}}|{{✓}}|{{✓}}|{{✓}}|-|[[Panda3DS]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/wheremyfoodat/Panda3DS {{Panda3DSVer}}]
|{{✓}}
|{{~}}
|{{~}}
|{{~}}|[https://github.com/Panda3DS-emu/Panda3DS-Games-List/issues 3034%<br/><small>26 46 out of 85 135 reported titles</small>]
|{{✓}}
|{{✓}}
|{{✓}}
|{{TBD}} <small>(WIP)</small>
|-
|[https://github.com/Gamer64ytb/Lemonade Lemonade]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/Lemonade-emu/Lemonade/releases {{LemonadeVer}}] ‡
|{{✓}}
|{{?}}
|{{?}}
|{{?}}
|{{✓}}
|{{✗}}
|{{✗}}
|-
|[[Citra]]<small><br/>[https://docs.libretro.com/library/citra/ citra_libretro]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://git.libretro.com/libretro/citra ''libretro cores'']<ref group=N name=Citralibretro>Similar to Dolphin, PPSSPP and melonDS libretro cores, the standalone version of Citra is highly recommended over the libretro core as the libretro core version is outdated and can be slow and unstable.</ref><br/>[https://citra-emu.org/ Former website] ‡
|{{✓}}
|{{~}}
|{{~}}
|[http://web.archive.org/web/20240301112349/https://citra-emu.org/game/ 63%<br/><small>327 out of 519 reported titles</small>]
|{{✓}}
|{{✗}}
|{{✗}}
|-
|Corgi3DS
!colspan="10"|Mobile / ARM
|-
|[[Citra(PabloMK7 fork)]]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=org.citra.citra_emu Beta 15]<br/>[https://github.com/citra-emu/citra-canary/releases Canary]<br/>[https://github.com/citra-emuPabloMK7/citra-nightly/releases Nightly]<br/>[https://buildbot.libretro.com/nightly/android/latest/arm64-v8a/ libretro coregit]<abbr title="android and aarch64 only">*</abbr>
|{{✓}}
|{{~}}
|{{~?}}|[https://citra-emu.org/game/ 63%<br/><small>327 out of 519 reported titles</small>]{{?}}
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[https://github.com/Lime3DS Lime3DS]
|align=left|{{Icon|Android}}
|[https://github.com/Lime3DS/Lime3DS/releases {{Lime3DSVer}}]
|{{✓}}
|{{?}}
|{{?}}
|{{?}}
|{{✓}}
|{{✓}}
|{{✓}}
|{{~}}
|-
|[https://panda3ds.com Pandroid[Panda3DS]]
|align=left|{{Icon|Android}}
|[https://github.com/wheremyfoodat/Panda3DS 1.0]
|{{~}}
|-
|[https://emuplacegithub.appcom/emulatorsemuPlace/limonLimon/ Limón]
|align=left|{{Icon|iOS}}
|[https://emuplacegithub.appcom/emulatorsemuPlace/limonLimon/ipas Public Betasreleases/tag/v1.0.8.5.1 1.0.8.5.1]
|{{✓}}
|{{✗}}
|{{?}}
|{{✓}}
|{{✓}}Discontinued, Use [https://folium.emuplace.app/ Folium]
|{{~}}
|-
|[https://github.com/rinsuki/citra Citra [Mikage]] (rinsuki御影)]|align=left|{{Icon|iOSAndroid}}|[https:{{na}} <small>(WIP)</small>|{{~}}|{{~}}|{{~}}|N/github.comA|{{~}} <ref name=mikageopen></rinsuki/citra/releases git]ref>
|{{✓}}
|{{?}}|{{?}}|{{?}}|{{✓}}|{{✗}}|{{✗TBD}}<small>(WIP)</small>
|-
|Citra-Enhanced[https://github.com/Gamer64ytb/Lemonade Lemonade]
|align=left|{{Icon|Android}}
|[https://github.com/Gamer64ytbLemonade-emu/Citra-EnhancedLemonade/releases gitAlpha 2]
|{{✓}}
|{{?}}
|{{✗}}
|-
|[[MikageCitra]] (御影)|align=left|{{Icon|Android}}|{{naIcon|iOS}} <smallref group=N>iOS support only available with rinsuki builds.</ref>|[https://buildbot.libretro.com/nightly/android/latest/arm64-v8a/ ''libretro core'']<ref group=N name=Citralibretro>(WIP)</smallref><br/>[https://citra-emu.org/ Former website] ‡<br/>[https://github.com/rinsuki/citra rinsuki builds for iOS] ‡|{{✓}}
|{{~}}
|{{~}}
|{{~}}|N[http://web.archive.org/web/20240301112349/https://citra-emu.org/game/ 63%<br/A|{{~}} ><ref name=mikageopensmall>327 out of 519 reported titles</refsmall>]|{{✓}}|{{TBD}} <small>(WIP)</small>|-{{✗}}
|}
</div>
===Comparisons===
;[[Citra]]
:An open-source Nintendo 3DS emulator made by experienced emulator developers. The devs insist that it's still experimental, but as of mid-2019, around half of all games are fully playable with minor or no issues, on top of that its supports lots of [[#Hardware_features|hardware features]] and [[#Enhancements|enhancements]]. An official Android version was [https://web.archive.org/web/20240229131511/https://citra-emu.org/entry/announcing-citra-android/ released in May 2020], also there is a VR project for this emulator called "[[Virtual_reality#Emulators_with_VR_support|CitraVR]]". As of March 4th 2024, the [[Yuzu#Lawsuit|lawsuit filed by Nintendo]] against the management of the yuzu emulator has led to the unfortunate decision to cease official distribution of yuzu and Citra. :;[[Citra (PabloMK7 fork)]]: A fork of Citra that was initially created to add online play[https://twitter.com/Pablomf6/status/1719705943028449372], but continues to receive new updates and other new features following the end of support for upstream Citra. PabloMK7 was a contributor of Citra. The repository has also seen work from GPUCode, who was one of the most active contributors for Citra before the repository was deleted. :;[[Citra MMJ]]: An unofficial Nintendo 3DS emulator for Android written by weihuoya and forked from Citra. Offers less stuttering and greater performance than mainline Citra on Android, along with additional features. :;Limón: Port of Citra to iOS/iPadOS devices, developed by Jarrod Norwell. Previously known as emuThreeDS. Now continued as a [[Multi-system_emulators|multi emulator]], Folium.
:;[[Mikage]]Lime3DS:An emulator developed by Tony Wasserka, a.kFork of Citra.The main goal of the project is to act as a. ''neobrain'', focused on optimization and stability in Android and PC, willing to fill the gap left by revival of Citra. It is closed-source, but developers will release the source code bit-by-bit after the official app release.<ref name=mikageopen></ref> [https://mikagegithub.appcom/faq/ Mikage Lime3DS#lime3ds-is an early stage of development], but according -a-project-which-aims-to developer it supports some of -revive-citra-the [[#Hardware_features|hardware features]] and many commercial games already-most-popular-open-source-nintendo-3ds-emulator</ref>.
:;Panda3DSLemonade: Fork of Citra. Previously known as Citra-Enhanced. Development ceased temporarily in March, 2024[https:An emulator founded by Alber //old.reddit.com/r/EmulationOnAndroid/comments/1bbos29/citraenhanced_is_going_to_be_continued_and/] due to the [[Yuzu#Lawsuit|stoppage of Citra development]]. After which, the project changed its focus to the Android platform and planned to add new [[#Hardware_features|features]] and wheremyfoodat (Peach)[[#Enhancements|enhancements]]. However, due to critique stemming from Lemonade's developers stealing code from other forks, violating Citra's GPL license, and currently developed by an array berating developers of developersother forks<ref>https://web.archive.org/web/20240411140255/https://twitter. It can run many gamescom/Pablomf6/status/1778376166098825515</ref>, even including some Nintendo 3DS appletsthe team has since abandoned the project[https://github.com/Lemonade-emu/Lemonade/pull/2/files#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5R16].
;Limón[[Mikage]]:Port of An emulator developed by Tony Wasserka, a.k.a. ''neobrain'', which focuses on optimization and stability on Android and PC, willing to fill the gap left by Citra to iOS/iPadOS devices. It is closed-source, developed but the developers have stated that they will release the source code bit-by Jarrod Norwell-bit after the app's official release.<ref name=mikageopen></ref> [https://mikage. Previously known as emuThreeDSapp/faq/ Mikage is in an early stage of development], but according to its developers it already supports some [[#Hardware_features|hardware features]] and several commercial games.
;Corgi3DS[[Panda3DS]]:A unique 3DS emulator designed for macOS systems. Its GitHub activity started on [https:[High//github.com/PSI-Rockin/Corgi3DS/commit/1b81c7e00c9a7a73f2da12d07ec3a9e4bc69c6ac May 5, 2019Low_level_emulation|HLE approach]]. The main programmer is a self-proclaimed dog-lover 3DS emulator founded by Alber and has previously created CorgiDS wheremyfoodat (Peach), and DobieStation, though the former seemed to be abandoned. Corgi3DS is mainly indigenous, but the preliminary [https://github.com/PSI-Rockin/Corgi3DS/commit/a60b06683495e4e8fd0c170ec4ca8c453ce31609 Wi-Fi code] was ported from [[melonDS]]' code. The project is on currently developed by an indefinite hiatusarray of developers. PSI said this about the matter: "''Haven't worked on it in several monthsIt can run many games, it's basically a hobby project of mine that I touch when I feel the urge''"even including some Nintendo 3DS applets.
;[[TronDS]]Corgi3DS:A closed-source Nintendo unique 3DS emulatordesigned for macOS systems. Its GitHub activity started on [https://github.com/PSI-Rockin/Corgi3DS/commit/1b81c7e00c9a7a73f2da12d07ec3a9e4bc69c6ac May 5, 2019]. The main programmer is a self-proclaimed dog-lover and has previously created CorgiDS and DobieStation, presumably made by though the iDeaS authorformer seems to have been abandoned. Little Corgi3DS is known about mainly indigenous, but the preliminary [https://github.com/PSI-Rockin/Corgi3DS/commit/a60b06683495e4e8fd0c170ec4ca8c453ce31609 Wi-Fi code] was ported from [[melonDS]]' code. The main programmer said that they "''haven't worked on it other than in several months, it's basically a hobby project of mine that it can run simple homebrewI touch when I feel the urge''". It cannot be used for playing gamesThus, the project is on an indefinite hiatus.
;[[TronDS]]: A closed-source Nintendo 3DS emulator, presumably made by the iDeaS author. Little is known about it other than that it can run simple homebrew. It cannot be used for playing games. ;[[3dmoo]]:Another An open-source Nintendo 3DS emulator, made by experienced developers in the DS hacking scene. It was released shortly after Citra and received similar progress for a few months, but was eventually aborted by its authors after a while.
==Hardware features==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;"|- style="font-weightwidth:bold;100%"! colspan=2 | Name! Citra ! Citra MMJ! Mikage! Panda3DS
|-
| rowspan ! colspan=1 | [[Wikipedia:Nintendo_3DS_system_software2 |3DS system software]]Name| [[Wikipedia:Nintendo_3DS_system_software#Home_menu|HOME Menu]] ! Citra| {{✓}}[https://citra-emu.org/entry/citra-progress-report-2023-q2/#home-menu *] ! Citra (PabloMK7 fork)| {{✗}} ! Citra MMJ| {{✓}}[https://www.youtube.com/@MikageEmu/videos *] ! Mikage| {{✓}}[https://github.com/wheremyfoodat/ ! Panda3DS#compatibility *]
|-
| colspanrowspan=2 1 | [[Wikipedia:Nintendo_3DS#Backward_compatibilityNintendo_3DS_system_software|<abbr title="In addition to its own software, the Nintendo 3DS is backward compatible with all Nintendo DS and Nintendo DSi system software. Like the DSi and DSi XL, the Nintendo 3DS is incompatible with DS software that requires use of the Game Boy Advance port. Nintendo DS and DSi software cannot be played with 3D visuals on the 3DS.">DS Mode</abbr>]] | [[Wikipedia:Nintendo_3DS_system_software#Home_menu|HOME Menu]] | {{}}[https://communityweb.archive.org/web/20240229150223/https://citra-emu.org/tentry/dscitra-progress-report-game2023-supportq2/33133 #home-menu *] | {{✓}} | {{✗}} | {{TBD}}[https://www.youtube.com/@MikageEmu/videos *] | {{✓}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]
|-
| colspan=2 | [[Virtual_Console#DS Mode|Virtual ConsoleDS Mode]] | {{}} | ?{{✗}} | {{✗}} | {{TBD}} | {{✗}}
|-
| colspan=2 | [[Wikipedia:3D_Classics#List_of_gamesVirtual_Console|3D ClassicsVirtual Console]] | {{✓}} | {{✓}} | {{?}} | {{TBD}} | {{?}}
|-
| colspan=2 | [[Virtual_reality#Emulators_with_VR_support|3D Screen]] | {{✓}}<ref group=N>Citra supports Stereoscopic 3D mode (Side by Side, Anaglyph, Interlaced, Reverse Interlaced).</ref> | {{}}<ref group=N>Supports Stereoscopic 3D mode (Side by Side, Anaglyph, Interlaced, Reverse Interlaced).</ref> | {{?}} | {{TBD}} | {{?}}
|-
| rowspancolspan=6 2 |Inputs[[Amiibo]] | Circle Pad Pro/C-Stick{{✓}} | {{✓}} | {{✓}} | {{TBD}} | {{~}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]
|-
| Motion Control (Gyroscoperowspan=6 | Inputs | Circle Pad Pro/Accelerometer)C-Stick | {{✓}} | {{✓}} | {{✓}}<ref group=N>Citra supports motion control in Mouse (Right click), CemuhookUDP and SDL modes.</ref> | {{TBD}} | {{TBD?}}
|-
| [[Wikipedia:Nintendo_3DS_system_software#Nintendo_3DS_Camera|Camera]]Motion Control (Gyroscope/Accelerometer) | {{✓}}<ref group=N>Citra supports Front and Rear cameras motion control in single Mouse (2DRight click) , CemuhookUDP and double SDL modes.</ref> | {{✓}}<ref group=N>Citra supports motion control in Mouse (3DRight click) , CemuhookUDP and SDL modes. The camera can be a still image or system camera.</ref> | {{TBD}} | {{TBD}} | {{?}}
|-
| Microphone[[Wikipedia:Nintendo_3DS_system_software#Nintendo_3DS_Camera|Camera]] | {{✓}}<ref group=N>Citra supports microphone as Static noise Front and Rear cameras in single (2D) and double (3D) modes. The camera can be a still image or system camera.</ref> | {{✓}}<ref group=N>Supports Front and Real deviceRear cameras in single (2D) and double (3D) modes. The camera can be a still image or system camera.</ref> | {{✗}} | {{TBD}} | {{?}}
|-
| [https://githubMicrophone | {{✓}}<ref group=N>Citra supports microphone as Static noise and Real device.com/libretro/RetroArch/pull</13743 Head-tracking]ref> | {{TBD}}<ref group=N>Supports microphone as Static noise and Real device.</ref> | {{✗}} | {{TBD}} | {{?}}
|-
| Touch[https://github.com/libretro/RetroArch/pull/13743 Head-screentracking] | {{?}}<ref group=N>Citra supports touch-screen in Emulator Window and CemuhookUDP modes. It's possible to use button mapping.</ref> | {{?}} | {{✗}} | {{TBD}} | {{?}}
|-
| colspanTouch-screen | {{✓}}<ref group=2 | [[Amiibo]]N>Citra supports touch-screen in Emulator Window and CemuhookUDP modes. It's possible to use button mapping.</ref> | {{✓}}<ref group=N>Supports touch-screen in Emulator Window and CemuhookUDP modes. It's possible to use button mapping.</ref> | {{✓}} | {{TBD}} | {{~?}}[https://github.com/wheremyfoodat/Panda3DS#compatibility *]
|-
| rowspan=6 | Connectivity | [[Wikipedia:SpotPass_and_StreetPass#Nintendo_3DS|SpotPass/StreetPass]] | {{✗}}[https://web.archive.org/web/20240118041239/https://github.com/citra-emu/citra/issues/4928 *] | {{✓}} | {{~}}[https://www.youtube.com/watch?v=nvSlRyWH32c *] | {{TBD}} | {{?}}
|-
| NFC Reader/Writer | {{✗}}[https://web.archive.org/web/20201217073356/https://github.com/citra-emu/citra/issues/4797 *] | {{✗}} | {{✗}} | {{TBD}} | {{?}}
|-
| [[Nintendo_Network|Nintendo Network]] |{{✗}}[https://pretendo.network/progress#juxtaposition-(miiverse) WIP*] | {{✓}} |{{✗}} |{{TBD}} | {{?}}
|-
| [[Wikipedia:Nintendo_3DS#Download_Play| Download Play]] | {{✓}} | {{✓}} | {{TBD}} | {{TBD}} | {{?}}
|-
| DS/DSi/3DS (i) Connectivity | {{✗}} | {{✗}} | {{✗}} | {{TBD}} | {{?}}
|-
| 3DS/Wii U Connectivity | {{✗}} | {{✗}} | {{✗}} | {{TBD}} | {{?}}
|}
</div>
<references group=N />
===DS Mode===
:[[Wikipedia:Nintendo_3DS#Backward_compatibility|Wikipedia - Nintendo 3DS backwards compatibility]]
In addition to its own software, the Nintendo 3DS is backward compatible with all Nintendo DS and Nintendo DSi software. Like the DSi and DSi XL, the Nintendo 3DS is incompatible with DS software that requires use of the Game Boy Advance port. Nintendo DS and DSi software cannot be played with 3D visuals on the 3DS.
*None of the 3DS emulators support this feature. There was a [https://web.archive.org/web/20240301010422/https://community.citra-emu.org/t/ds-game-support/33133 feature request] for implementing this feature to Citra emulator.
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
|-
| [[Texture_packs#Nintendo_3DS_.28Citra.29|Texture Replacement]]
| {{~}} ([https://web.archive.org/web/20240304211606/https://citra-emu.org/help/feature/custom-textures/ <small>WIP</small>*])
| {{N}}
| {{?}}
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=3 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_PresetsShaders_and_filters#Notable_presets_for_ReShadeNotable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access?start=60#46417]</small>
|-
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
| {{?}}
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS ] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| colspan=3 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulators at 4k native with ease anyway.</small>
|-
| rowspan=4 | Performance
| [[Overclocking|Overclock]]
| {{Y}}[https://web.archive.org/web/20220428210656/https://github.com/citra-emu/citra/issues/5975 *]
| {{N}}
| {{?}}
| colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with Citra?, please be aware that some visual glitches and artifacts may occur at this time.
|-
| Preload [[Wikipedia:Template:Disk_imagesROM_image|optical disc ROM image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{N}}
| {{?}}
| {{?}}
|-
| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{N}}[https://web.archive.org/web/20201217074552/https://github.com/citra-emu/citra/issues/3623 *]
| {{?}}
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{Y}}
| {{?}}
| [[Shaders_and_filters|Filters]]
| {{N}}
| {{?}}
| {{?}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
| {{?}}
| {{?}}
| [[Shader_Presets|Shader Chain]]
| {{~}}<ref group=N2 name=lrExclusive>Exclusive to libretro core.</ref>
| {{?}}
| {{?}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?}}
| {{?}}
| {{?}}
|-
| [https://tasvideos.org/Movies Movie recording/playback]
| {{Y}}[https://web.archive.org/web/20201217052538/https://github.com/citra-emu/citra/pull/3500 *]
| {{N}}
| {{?}}
| {{?}}
|-
| rowspan=2 3 | Misc
| [https://retroachievements.org/gameList.php?c=62 RetroAchievements]
| {{N}}
| {{N}}
| {{?}}
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=3 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
|-
| [[Wikipedia:Category:Debugging|Debug Features]]
| {{?}}
|}
</div>
<references group=N2/>
The game changer was the sighax exploit, which allowed for the dumping of the 3DS bootrom, which includes these encryption keys. This file can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page. You can then use a program like '''[https://gbatemp.net/threads/tutorial-extract-decrypt-games-nand-backups-and-sd-contents-with-fuse-3ds.499994/ fuse-3ds]''' to decrypt games using this file. Simply place boot9.bin in the same folder, run the program, mount the encrypted CIA or 3DS, and find the '''decrypted.cxi''' file inside (usually in the first folder). Citra should be able to load this file without issues.
Due to these keys being available, Citra can now play encrypted games (3DS or CIA) without decrypting them. Read [https://web.archive.org/web/20240229064914/https://citra-emu.org/wiki/aes-keys this page]. Then, go to this Reddit page and copy the code from the [https://www.reddit.com/r/CemuPiracy/comments/gpo2ey/aes_key_nintendo_3ds_title_keys_for_citra second comment] (credit floppydoppy2). Copy it and make a new TXT file named '''aes_keys.txt'''. Place this TXT file in the sysdata folder of Citra's user directory. This key file is already included in the 3DS Shared Data download in the [[Emulator files#Nintendo_3DS|Emulator Files]] page.
==Emulation issues==
For more information about Nintendo 3DS hardware and reverse engineering;
* MVG: [https://www.youtube.com/watch?v=YAKujG8SXKY The most important Nintendo 3DS Game Ever Made], [https://www.youtube.com/watch?v=jjFGxIfDX70 Homebrew on a $100 New Nintendo 3DS LL], [https://www.youtube.com/watch?v=-guh8hXo1bc The Nintendo 3DS eShop Is Going Offline Forever. How to Play All Games After 2023],
* Citra: [https://web.archive.org/web/20240304201632/https://citra-emu.org/tags/progress-report/ Blog], [https://discord.gg/FAXfZV9 Discord]
* Panda3DS: [https://discord.gg/UyepRMm Discord]
* [https://www.3dbrew.org/wiki/Main_Page 3dbrew]
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