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Nintendo 3DS emulators

589 bytes added, 21 March
yuzu is lowercase
|[http://web.archive.org/web/20240301112349/https://citra-emu.org/game/ 63%<br/><small>327 out of 519 reported titles</small>]
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|{{~}}<ref group=N name=CitraActive>Official distribution of Yuzu yuzu and Citra have been discontinued. See [[Yuzu#Lawsuit]] and [[#Comparisons]] sections. However there are forks that still active. For example, PabloMK7's Citra fork. PabloMK7 was a contributor of Citra. The repository has also seen work from GPUCode, who was one of the most active contributors for Citra before the repository was deleted. It seems that this new repository is simply the new place for Citra development.</ref>
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|[https://github.com/Gamer64ytb/Lemonade Lemonade]
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|[https://github.com/Gamer64ytb/Lemonade?tab=readme-ov-file#how-to-build git/releases/tag/Alpha Alpha]
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===Comparisons===
;[[Citra]]
:An open-source Nintendo 3DS emulator made by experienced emulator developers. The devs insist that it's still experimental, but as of mid-2019, around half of all games are fully playable with minor or no issues, on top of that its supports lots of [[#Hardware_features|hardware features]] and [[#Enhancements|enhancements]]. An official Android version was [https://web.archive.org/web/20240229131511/https://citra-emu.org/entry/announcing-citra-android/ released in May 2020], also there is a VR project for this emulator called "[[Virtual_reality#Emulators_with_VR_support|CitraVR]]". '''As of March 4th 2024, the [[History_of_emulation#Lawsuits|lawsuit filed by Nintendo]] against the management of the Yuzu yuzu emulator has led to the unfortunate decision to cease official distribution of Yuzu yuzu and Citra'''.
:;[[Citra MMJ]]:A unofficial Nintendo 3DS emulator for Android written by weihuoya and forked from Citra. Offers less stuttering and greater performance than mainline Citra on Android, along with additional features.
;[[Panda3DS]]
:A [[High/Low_level_emulation|hybrid HLE approach]] 3DS emulator founded by Alber and wheremyfoodat (Peach), and currently developed by an array of developers. It can run many games, even including some Nintendo 3DS applets.
;Corgi3DS:A unique 3DS emulator designed for macOS systems. Its GitHub activity started on [https://github.com/PSI-Rockin/Corgi3DS/commit/1b81c7e00c9a7a73f2da12d07ec3a9e4bc69c6ac May 5, 2019]. The main programmer is a self-proclaimed dog-lover and has previously created CorgiDS and DobieStation, though the former seemed to be abandoned. Corgi3DS is mainly indigenous, but the preliminary [https://github.com/PSI-Rockin/Corgi3DS/commit/a60b06683495e4e8fd0c170ec4ca8c453ce31609 Wi-Fi code] was ported from [[melonDS]]' code. The project is on an indefinite hiatus. PSI said this about the matter: "''Haven't worked on it in several months, it's basically a hobby project of mine that I touch when I feel the urge''".
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| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=3 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access?start=60#46417]</small>
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| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
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| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| colspan=3 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulators at 4k native with ease anyway.</small>
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| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
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