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Netplay

52 bytes added, 15:52, 23 December 2020
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* [https://www.fightcade.com/#download FightCade]: A software client used to enable networked multiplayer play of various arcade and home console (Probably 2D graphics only) systems via emulation. It is based off the then-inactive [[FinalBurn Alpha]] but also has support for NAOMI and Atomiswave games via [[NullDC]], though this is not rollback based but delay based.
* '''GGPO:''' [[Arcade emulators|Arcade emulator]] built around netplay. Widely considered to have the best netcode for only multiplayer available. It's so great that its used in some more recent commercial games. The only disadvantage is that you need to open ports to use it, and it's severely limited to games that were made or modified specifically to use this technology. Built on the same emulator is '''FightCade''', which can be found [https://www.fightcade.com/ here].
* [https://github.com/RossenX/NullDC-BEAR NullDC BEAR]: online Online for NAOMI and Naomi, Dreamcast, Atomiswave gamesvia custom build NullDC. NES, SNES, the same technology used in Fightcade for NullDC but it has their own serversPSX, Sega Saturn, Sega Megadrive, Gameboy Advance, Gameboy Color, Neo-Geo Pocket via Mednafen.
* '''MameHUB''': Said to have a comparable netcode to GGPO, it's also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, is coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you're using a low-end computer. You can join a game that's already in session.  Newer versions of MAMEHub use much fewer resources.
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