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Netplay

4,224 bytes added, 21 April
m
fightcade dropped NES support
This section will cover consoles that originally had '''local multiplayer''', also known as couch multiplayer, where multiple controllers were hooked to the same console. Out of convenience, handheld consoles that required link cable or wireless within a small distance in the same room between two units will be considered local multiplayer as well.
Netplay emulates local multiplayer allowing for players across the globe to play the same game as if they were in the same room. ===Streaming programs========Parsec=====[https://parsec.app/ Parsec] is a program to allow streaming local multiplayer games to others over the internet. Parsec only supports hosting from Windows or macOS. Windows, Mac, Linux, Android and web browsers can connect to Parsec hosts however. =====Steam Remote Play Together=====[https://store.steampowered.com/remoteplay/#together Steam Remote Play Together] can be used to allow games in Steam to be played with people through streaming. You can add emulators and any non-Steam games into your library by clicking "Games" from the title bar, and click "Add a non-Steam game to my library". Remote Play Together is supported on any device that can run Steam, and is the only option for hosting from Linux. Additionally, Android and iOS can connect to games via the Steam Chat app, making this the only option for iOS as a client.
===Nintendo Consoles===
=====SNES=====
* <span title="Check link for more information on netplay">[[RetroArch#NetPlay|RetroArch]] <sup>*</sup></span>: [[Snes9x]] or [[Higan|bsnes]] cores.
* [[Snes9x#Netplay|Snes9kSnes9'''k''']]* <span title="Check link for more information on netplay">[[Mednafen#Netplay|Mednafen]] <sup>*</sup></span>: [[Higan|bsnes]] corecore
* <span title="Check link for more information on netplay">[[ZSNES#Netplay|ZSNES]] <sup>*</sup></span>
* [[Mesen]] (and obsolete version [[Mesen S]]): Mesen has a netplay feature, available by going to Tools -> Netplay. Hamachi (and other methods) or a port forward is required.
* [https://www.fightcade.com/#download FightCade]: SNES rollback netplay, experimental
=====Nintendo 64=====
* <span title="Check link for more information on netplay">[[Project64 Netplay]] <sup>*</sup></span>* <span title="Check link for more information on netplay">[[Project64#Netplay|Project64'''Project64kk''']] <sup>*</sup></span>* <span title="Check link for more information on netplay">[[Project64#Netplay|'''Project64 v1.7''']] <sup>*</sup></span>* [https://github.com/simple64/simple64/wiki/Netplay-FAQ simple64 (formerly known as "m64p")]* [https://smash64.online/ Project64KSE (specifically built for Super Smash Bros. and mods of it)]
=====GameCube / Wii=====
* '''[[Dolphin Online|Dolphin]]''': [http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide This guide should help], although it should be noted that netplay is not perfect. This is for playing with other Dolphin emulators.
* [https://slippi.gg/ Slippi]: The best option for Super Smash Bros. Melee specifically, as it features rollback netcode and online matchmaking for it.
=====Game Boy=====
=====Game Boy Advance=====
* [[VisualBoy Advance#VBA Link e-Reader|VBA-Link]] and some forks of [[VisualBoy Advance#VBA-M|My Boy* VBA-M]] have netplay support for link cable emulation between two GBA units. Has significant issues.
=====3DS=====
No netplay support but some of the emulators support Download Play feature. See [[Nintendo 3DS emulators#Hardware features]]. =====Nintendo Switch=====* [[CitraRyujinx]]*[[Yuzu]] has local multiplayer support (through Wi-Fi).
=====Other=====
* [[Nintendo DS emulators|Nintendo DS]]
* [[Wii U emulators|Wii U]]
* [[Nintendo Switch emulators|Nintendo Switch]]
====Sega Consoles========Master System=====* <span title="Check link for more information on netplay">[[Kega Fusion#NetPlay|Kega Fusion]] <sup>*</sup></span>: Besides RetroArch, this is really the only one worthwhile netplay option to netplay withfor systems older than the Saturn. It emulates practically every single console and peripheral prior to the Saturn, all while allowing for some decent netplay capabilities on the side.* <span title="Check link for more information on netplay">[[GensMednafen#NetPlay|Mednafen]] <sup>*</sup></span>: SMS Plus core=====Genesis/Mega Drive & Peripherals=====* <span title="Check link for more information on netplay">[[GENS#Netplay|GensGENS]] <sup>*</sup></span>: An acceptable alternativeto Kega Fusion. While it only emulates [[Sega Genesis emulators|Genesis/Mega Drive]], Sega CD and 32X, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desyncs while using Kega Fusion.* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>: Genesis Plus core is experimental but mostly functional; 2 players only.* [https://www.fightcade.com/#download FightCade]: Supports Genesis games.=====Saturn=====* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>=====Dreamcast=====* [https://github.com/blueminder/flycast-dojo Flycast Dojo]: Netplay fork of [[Flycast]] supports Dreamcast games. Also has a Master System corefeatured in [[FightCade]] for NAOMI & Atomiswave emulation.
===Sony Consoles===
=====PSP=====
[[PPSSPP]] can use ColdBird's proOnline Adhocand JPCSP supports multiplayer on the same network but only the JPCSP supports XLink Kai. See [http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241 [PlayStation_Portable_emulators#Hardware_features|this thread (might be outdated)section] and [http://forums.ppsspp.org/forumdisplay.php?fid=34 this forum] for setup and game compatibilitymore information.
=====Other=====
* <span title="Check link for more information on netplay">[[MAME#Netplay|MAME32 Plus Plus]] <sup>*</sup></span>
* <span title="Check link for more information on netplay">[[Kawaks#Netplay|Kawaks 1.6563]] <sup>*</sup></span>(And later versions)
* [http://www.kaillera.com/download.php Kaillera]
* [https[FightCade]]://wwwA matchmaking platform bundled with different arcade and home console emulators with P2P online play.fightcadeCore multi-arcade emulator based off of [[FinalBurn Neo]] with a custom implementation of [[GGPO]] for rollback netplay.com/Also has support for NAOMI and Atomiswave games via <span title="Check link for more information on netplay">[[Flycast#download FightcadeNetplay|Flycast]]<sup>*</sup></span> with delay-based netcode.* '''[[GGPO]]:''' [[Arcade emulators|Arcade emulator]] built around netplay. Widely Pioneered rollback netplay, widely considered to have the best multiplayer netcode for only multiplayer available. It's so great that its used in some more recent commercial games. The only disadvantage is that you need to open ports to use it, and it's severely limited to games that were made or modified specifically to use this technology. Built Originally built on the same emulator is '''as FightCade''', which can be found [[FinalBurn Alpha]].* [https://www.fightcadegithub.com/ hereRossenX/NullDC-BEAR NullDC BEAR]: A Serverless, self-contained package for online Retro Games, Supports: Naomi, Dreamcast, Atomiswave via custom build of [[NullDC]]. NES, SNES, PSX, Sega Saturn, Sega Megadrive, Gameboy Advance, Gameboy Color, Neo-Geo Pocket via [[Mednafen]].* '''[https://github.com/MisterTea/MAMEHub MameHUB''']: Said to have a comparable netcode to [[GGPO]], it's also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, is coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you're using a low-end computer. You can join a game that's already in session.  Newer Newer versions of MAMEHub use much fewer resources.
===Other Consoles===
=====Amiga=====
* [http://fs-uae.net/download FS-UAE]: [http://fs-uae.net/online-play Netplay info] and [http://fs-uae.net/net-play guides] for FS-UAE
* [https://www.amigalive.com AmigaLive project : FS-UAE Front-End]
 
=====NEC=====
For both the [[PC Engine (TurboGrafx-16) emulators|PC-Engine (US: TurboGrafx-16)]] and the [[PC-FX emulators|PC-FX]], check:
* <span title="Check link for more information on netplay">[[Mednafen#Netplay|Mednafen]] <sup>*</sup></span>: Option for both accuracy and fast cores.
* [[RetroArch]]
* [[FightCade]]: Supports only Hu-Card games.
==Online Multiplayer Emulation==
=====PlayStation 2=====
* '''[[PCSX2]]:''' Has an option to connect to Sony's own servers (or replacement servers) provided the game is still up. Relevant links: [[How To Play PCSX2 Online]] (See [[Online PS2 games]] for what games still have servers up)
PS2 can link to a private server by changing dns
https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=1383772811
 
=====PlayStation 3=====
Hen PS3 or CFW capable of connecting a private server using the dns change method
Pivate server list:https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0
[[RPCS3] provide server for ps3 and emulator play with other
https://wiki.rpcs3.net/index.php?title=Help:Netplay
https://derole.co.uk/modnation/
 
=====PSP=====
Able to use psp to connect both PPSSPP servers to play online (not local) with another emulator
https://myneighborsushicat.com/
https://socom.cc
1.Install plugin in CFW
https://rentry.co/oemda or https://www.reddit.com/r/PSP/wiki/pro_online/#wiki_prometheus_online_plugin
2.Change DNS for no CFW
3.Use the Xlink kai for Lan
===Nintendo Consoles===
=====Wii=====
Because Nintendo shut down its servers for Wi-Fi, it can't be connected to. Wiimmfi is the only option, but Dolphin will not be able to connect normally, as you require a normal Wii's files. [[How To Play Dolphin Online|This guide]] has instructions on how to get the certificates needed to connect to their servers, but do note that you cannot connect if you cannot run the game full speed. This also includes lag spikes that may occur. Your emulator will be banned from the servers if the game is unable to run full speed.
It's more recommended to connect via your Wii since you require files from it to play it on Dolphin, and it's risky to try with Dolphin regardless. CFG and USB Loader GX both support Wiimmfi without patching the game and do it on the fly. Looking into different custom servers than Wiimmfi is another option.
=====Wii U=====
* '''[[Cemu]] supports ''': Supports online play pretty well, however custom servers are still not up so you'll have to risk your own Wii U's network certification files to use this feature.
=====Nintendo DS=====
* [[DeSmuME]]: Main version 0.9.7 used to include an option to connect to Nintendo's own servers, and later, the custom servers. It works pretty well. However, since the project maintainers had ''creative differences'' and decided further development on it is to stop, it was never developed any further and as such existed for a long while as unofficial forks requiring an Ethernet connection (though further workarounds were found to enable any kind of connection). Very recently, it was added back in that state to the main builds. * [[melonDS]]: A newer DS emulator by the developer who used to work on that feature, is planning online support.
===Sega Consoles========Dreamcast=====* [[melonDSFlycast]]: Auto-configured to connect to [https://dreamcastlive.net/ Dreamcast Live] servers for games that are supported. Also supports networking for NAOMI arcade games.When trying to hit "Homepage" in game, a newer DS ocasionaly crashes the emulator by , but some games like PSOv1, Samba de Amigo and first revision of Jet Grind Radio are crashing only when exiting the developer who used to work on that feature, is planning online supportbrowser.Planetweb browsers get stuck while loading pages.
===Other===
[[Category:Netplay]]
[[Category:Online Gameplay]]
[[Category:FAQs]]
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