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Netplay

10,427 bytes added, 26 March
Game Boy Advance
This is a hub for various information about netplay. Most info was gathered from the guys over at /vr/, so if you have any questions or need someone to play retro games with, visit their [https://en.wikipedia.org/wiki/Irc IRC] channel at: #/vr/_Netplay on [https://www.rizon.net/chat rizon.net] & and their official website [http://www.finalstarmen.net here]
==Getting Started==
Before you begin, here are some things to consider:
* Emulator netplay is NOT perfect. Desyncs WILL occur very often. Choppy/stuttery gameplay is also very common, and sometimes there is controller input lag. It comes with the experience.
* It sometimes takes several consecutive tries for the game to stay synced well enough to enjoy some multiplayer action. Do not be discouraged and try again until it works.
* When netplayingusing netplay, make sure not to have anything downloading (torrents, YouTube videos, etc.)
* Try not to move the emulator window around, or switch focus to windows other than the chat/Kaillera window and emulator, or you risk desyncing the game.
* It's highly recommended to use a controller. Some emulators still register input from keyboards while you're chatting on separate chat windows.
===Port forwarding===Before you get started, you You should note that some emulators and clients will require you to forward your ports. To do that, follow the [[Port Fowarding Forwarding Guide For Netplay]].
==NES=====[[RetroArch#Local Multiplayer Netplay|RetroArch]]===* [http://wiki.libretro.com/index.php?title=FCEUmm FCEUmm]This section will cover consoles that originally had '''local multiplayer''', also known as couch multiplayer, [http://wiki.libretro.com/indexwhere multiple controllers were hooked to the same console.php?title=QuickNES QuickNES]Out of convenience, handheld consoles that required link cable or [[Nestopia]][http://wiki.libretro.com/index.php?title=Nestopia] cores support netplay. Save states cannot be used during netplay, and bringing up wireless within a small distance in the menu screen same room between two units will cause disconnectionbe considered local multiplayer as well.
Netplay emulates local multiplayer allowing for players across the globe to play the same game as if they were in the same room. ===[[VirtuaNES#NetPlay|VirtuaNES]]Remote Access alternatives======[[Mednafen#NetPlay|Mednafen]]==Jam.gg=====Jam.gg is a place where you can play retro games with friends directly from a web browser for free. Some etro games are available but users can use their own rom via their BYOG system.* FCEU coreRefer to https://jam.gg for more info.
===[[Nestopia#NetPlay|Nestopia]]====Parsec==RockNESX 2.0===* A very old NES emulator. Has Parsec is a very nice interface but remote access Any multiplayer game in the documentation doesn't indicate what ports it usesworld can be played online with Parsec as long as someone has a windows PC and others may be able to join from Android platforms, TV Boxes, Linux, Kodi, so you're limited or other Windows computers. Refer to using a VPN like Hamachihttps://parsec.app/local-co-op-online for more info. The author did away =====Steam Remote Play Together (beta key)=====Instantly share your Steam local multi-player games with netplay in more recent versionsfriends over the internet, for free.Using Remote Play Together from Steam
===Nintendo Consoles========NES=====* <span title="Check link for more information on netplay">[[JnesRetroArch#Netplay|'''RetroArch''']] <sup>*</sup></span>: [http://wiki.libretro.com/index.php?title=FCEUmm FCEUmm], [[QuickNES]], or [[Nestopia]][http://wiki.libretro.com/index.php?title=Nestopia] cores support netplay. Save states cannot be used during netplay, and bringing up the menu screen will cause disconnection.* '''[[Mesen]]''': Mesen has a netplay feature, available by going to Tools -> Netplay. Hamachi (and other methods) or a port forward is required.* <span title="Check link for more information on netplay">[[VirtuaNES#Netplay|'''VirtuaNES''']] <sup>*</sup></span>* <span title="Check link for more information on netplay">[[Mednafen#Netplay|'''Mednafen''']] <sup>*</sup></span>: FCEU core* <span title="Check link for more information on netplay">[[Nestopia#Netplay|'''Nestopia''']] <sup>*</sup></span>*'''[[RockNES|RockNESX 2.0]]:''' A very old NES emulator. Has a very nice interface but the documentation doesn't indicate what ports it uses, so you're limited to using a VPN like Hamachi. The author did away with netplay in more recent versions.* '''[[Jnes]]''': Still shows signs of being updated, but it absolutely HATES anything other than stock Kaillera. I'm not sure if it's possible to get it to work.* [https://www.fightcade.com/#download FightCade]: NES rollback netplay, experimental
=====SNES=====* <span title="Check link for more information on netplay">[[RetroArch#NetPlay|RetroArch]]===<sup>* </sup></span>: [[Snes9x]] or [[Higan|bsnes]] cores.* [[Snes9x#Netplay|Snes9'''k''']]* <span title="Check link for more information on netplay">[[Mednafen#Netplay|Mednafen]] <sup>*</sup></span>: [[Higan|bsnes]] core* <span title="Check link for more information on netplay">[[ZSNES#Netplay|ZSNES]] <sup>*</sup></span>* [[Mesen]] (and obsolete version [[Mesen S]]): Mesen has a netplay feature, available by going to Tools -> Netplay. Hamachi (and other methods) or a port forward is required.* [https://www.fightcade.com/#download FightCade]: SNES rollback netplay, experimental
=====Nintendo 64=====* <span title="Check link for more information on netplay">[[Project64 Netplay]] <sup>*</sup></span>* <span title="Check link for more information on netplay">[[Snes9xProject64#NetPlayNetplay|Snes9kProject64'''k''']]===<sup>*</sup></span>* <span title==="Check link for more information on netplay">[[MednafenProject64#NetPlayNetplay|MednafenProject64 v1.7]]===<sup>*</sup></span>* [https://github.com/simple64/simple64/wiki/Netplay-FAQ simple64 (formerly known as "m64p")]
=====GameCube / Wii=====* '''[[HiganDolphin Online|bsnesDolphin]] core''': [http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide This guide should help], although it should be noted that netplay is not perfect. This is for playing with other Dolphin emulators.
=====Game Boy=====* <span title="Check link for more information on netplay">[[ZSNESTGB Dual#NetPlayNetplay|TGB Dual Vol. 8.3.1]] <sup>*</sup></span>* [[RetroArch]]: [[SameBoy]] and [[TGB Dual|ZSNESTGB-Dual]]===cores.
==Sega consoles===Game Boy Advance==[[KegaFusion#NetPlay|KegaFusion]]===* Concerning Sega emulators, this is really the only one worthwhile option to netplay with. It emulates practically every single console and peripheral prior to the Saturn, all while allowing for some decent netplay capabilities on the side.My Boy* VBA-M
=====3DS=====No netplay support but some of the emulators support Download Play feature. See [[GensNintendo 3DS emulators#NetPlay|GensHardware features]]===* An acceptable alternative. While it only emulates Genesis/Mega Drive, Sega CD and 32x, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desyncs while using Kega Fusion.
=====Nintendo Switch=====*[[Mednafen#NetPlay|MednafenRyujinx]]===* Genesis core is experimental but mostly functional; 2 players only. Also has a Master System core.[[Yuzu]]
==Nintendo 64===Other==[[Project64#NetPlay|Project64k]]======[[Project64#NetPlay|Project64 v1None of the existing emulators for the following Nintendo devices currently offer solutions for ''local multiplayer'' emulation through netplay. However, some of them have support for online gameplay modes that existed on the original console. Refer to the next section for more details.7]]===
==PlayStation=====* [[Mednafen#NetPlayNintendo DS emulators|MednafenNintendo DS]]======* [[EPSXe#NetPlayWii U emulators|ePSXe 1.60Wii U]]===
==Arcade=Sega Consoles========Master System=====The many platforms that conform to the term * <span title="arcadeCheck link for more information on netplay" has got to be considered >[[Kega Fusion#NetPlay|Kega Fusion]] <sup>*</sup></span>: Besides RetroArch, this is really the only one worthwhile netplay option for systems older than the most extensively researched Saturn. It emulates practically every single console and emulated platforms in existence. Choosing peripheral prior to the right emulator is quite a daunting taskSaturn, since there are so many different versions that accomplish all while allowing for some decent netplay capabilities on the same thing in almost imperceptibly different waysside.* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>: SMS Plus core=====Genesis/Mega Drive & Peripherals=====* <span title="Check link for more information on netplay">[[GENS#Netplay|GENS]] <sup>*</sup></span>: An acceptable alternative to Kega Fusion. Branching off from a standard official emulator thatWhile it only emulates [[Sega Genesis emulators|Genesis/Mega Drive]], by itselfSega CD and 32X, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desyncs while using Kega Fusion.* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>: Genesis Plus core is commonly regarded to leave much to be desiredexperimental but mostly functional; 2 players only.* [https://www.fightcade.com/#download FightCade]: Supports Genesis games.=====Saturn=====* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>=====Dreamcast=====* [https://github.com/blueminder/flycast-dojo Flycast Dojo]: Netplay fork of [[Flycast]] supports Dreamcast games. Also featured in [[FightCade]] for NAOMI & Atomiswave emulation.
===[[MAME#NetPlay|Mame 32 Plus Plus]]Sony Consoles======[[Kawaks#NetPlay|Kawaks ==PlayStation 1.63]]=====* <span title="Check link for more information on netplay">[[http:Mednafen#Netplay|Mednafen]] <sup>*</sup></www.kaillera.com/download.php Kaillera]===span>* <span title==="Check link for more information on netplay">[[https:ePSXe#Netplay|ePSXe 1.60]] <sup>*</sup></www.fightcade.com/#download Fightcade]===span>
===GGPO==PlayStation 2=====* Arcade emulator built around netplay'''[[PCSX2]]''' ([http://www. Widely considered to have the best netcode for only multiplayer availablemediafire. It's so great that its used in some more recent commercial games. Only disadvantage is that you need com/?r3c1ejv5m85ekrv unofficial netplay build]): Netplay has never officially been added to open ports PCSX2, but someone tried making their own branch a few years ago to use implement it. Only about seven fighting games work, and it's severely limited to games that were made or modified specifically to use this technologythe project has since been abandoned.
* Built =====PSP=====PPSSPP and JPCSP supports multiplayer on the same emulator is FightCade, which can be found network but only the JPCSP supports XLink Kai. See [[https://www.fightcade.com/ herePlayStation_Portable_emulators#Hardware_features|this section]]for more information.
===MameHUB==Other=====* Said to have a comparable netcode to GGPO, it's also capable None of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, being coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if youexisting emulators for the following Sony devices currently offer solutions for 're using a low-end computer. You can join a game that's already in session.  Newer versions of MAMEHub use much less resourceslocal multiplayer'' emulation through netplay.
==Amiga==* [[PocketStation emulators|PocketStation]]===* [http://fs-uae.net/download FS-UAE[PlayStation 3 emulators|PlayStation 3]]===* [http://fs[PlayStation 4 emulators|PlayStation 4]]<!-uae.net/online-play Netplay info] and [http://fs(NOT emulated) -uae.net/net-play guides>* [[PlayStation Vita emulators|PlayStation Vita]] for FS-UAE
==PC Engine (TurboGrafx-16)=====[[Mednafen#NetPlay|Mednafen]]Arcade===* Option for both accuracy The many platforms that conform to the term "arcade" have got to be considered the most extensively researched and fast coresemulated platforms in existence. Choosing the right emulator is quite a daunting task since there are so many different versions that accomplish the same thing in almost imperceptibly different ways. Branching off from a standard official emulator that, by itself, is commonly regarded to leave much to be desired.
* <span title="Check link for more information on netplay">[[MAME#Netplay|MAME32 Plus Plus]] <sup>*</sup></span>* <span title=PC"Check link for more information on netplay">[[Kawaks#Netplay|Kawaks 1.63]] <sup>*</sup></span> (And later versions)* [http://www.kaillera.com/download.php Kaillera]* [[FightCade]]: A matchmaking platform bundled with different arcade and home console emulators with P2P online play. Core multi-FX=arcade emulator based off of [[FinalBurn Neo]] with a custom implementation of [[GGPO]] for rollback netplay. Also has support for NAOMI and Atomiswave games via <span title="Check link for more information on netplay">[[Flycast#Netplay|Flycast]] <sup>*</sup></span> with delay-based netcode.===* [[GGPO]]: [[Mednafen#NetPlayArcade emulators|Arcade emulator]] built around netplay. Pioneered rollback netplay, widely considered to have the best multiplayer netcode available. It's so great that its used in some more recent commercial games. The only disadvantage is that you need to open ports to use it, and it's severely limited to games that were made or modified specifically to use this technology. Originally built on the same emulator as FightCade, [[FinalBurn Alpha]].* [https://github.com/RossenX/NullDC-BEAR NullDC BEAR]: A Serverless, self-contained package for online Retro Games, Supports: Naomi, Dreamcast, Atomiswave via custom build of [[NullDC]]. NES, SNES, PSX, Sega Saturn, Sega Megadrive, Gameboy Advance, Gameboy Color, Neo-Geo Pocket via [[Mednafen]]===.* [https://github.com/MisterTea/MAMEHub MameHUB]: Said to have a comparable netcode to [[GGPO]], it's also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, is coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you're using a low-end computer. You can join a game that's already in session. Newer versions of MAMEHub use much fewer resources.
==Game Boy/Color=Other Consoles========Amiga=====* [http://fs-uae.net/download FS-UAE]: [http://fs-uae.net/online-play Netplay info] and [TGB Dual#NetPlay|TGB Dual Volhttp://fs-uae. 8net/net-play guides] for FS-UAE* [https://www.3amigalive.1]com AmigaLive project : FS-UAE Front-End]===
==Dolphin===NEC=====For both the [http[PC Engine (TurboGrafx-16) emulators|PC-Engine (US://wiki.dolphinTurboGrafx-emu.org/index.php?title=Netplay_Guide This guide should help16)]] and the [[PC-FX emulators|PC-FX]], although it should be noted that netplay is not perfect. This is for playing with other Dolphin emulators.check:
* <span title===In-game Wi-Fi===Because Nintendo shut down its servers "Check link for Wi-Fi, it can't be connected to. Wiimmfi is the only option, but Dolphin will not be able to connect normally, as you require a normal Wii's files. more information on netplay">[[How To Play Dolphin OnlineMednafen#Netplay|This guideMednafen]] has instructions on how to get the certificates needed to connect to their servers, but do note that you cannot connect if you cannot run the game full speed<sup>*</sup></span>: Option for both accuracy and fast cores. This also includes lag spikes that may occur. Your emulator will be banned from the servers if the game is unable to run full speed* [[RetroArch]]* [[FightCade]]: Supports only Hu-Card games.
It's more recommended ==Online Multiplayer Emulation==This refers to different game modes than regular local multiplayer. Some consoles offered during their lifetime options to connect via your Wii since you require files from it to the internet (or similar services) to play it on Dolphin, and it's risky to try with Dolphin regardless. CFG and USB Loader GX both support Wiimmfi without patching the game, and do it on the flyagainst other people online.
==[[PCSX2]]==* [http://www.mediafire.com/?r3c1ejv5m85ekrv Unofficial Netplay Build]Netplay has never officially been added While most of these servers went defunct, some of them are (or were) still up and the emulators were developed far enough to PCSX2, but someone tried making their own branch a few years ago be able to implement itinterface with the actual official servers. Only about seven fighting games workThe others had replacement servers, that could host both real hardware players and PC emulator users. However in many cases emulator users were banned over cheating or concerns that emulation lag gave them unfair advantage (which is the case with Wiimfi's project has since been abandoned, and some of its associated game mods that took it a step further to prevent the game from running on emulators).
NoteRequirements may include: You can connect to Sony's own servers though: [[How To Play PCSX2 Online]] (See [[Online PS2 games]] for what games still have servers up)
* images of network certification files ripped from real hardware, which might be further complicated by the fact that the ones distributed online are much more likely to be banned. This is the case for Wii and Wii U online.* if using custom servers, patching out the original URL addresses in the game to point at the newer servers instead. This is achieved either through Action Replay codes, or modifying the game's image with dedicated tools. ===Sony Consoles========PlayStation 2===PPSSPP==* '''[[PPSSPPPCSX2]] can use ColdBird:''' Has an option to connect to Sony's proOnline Adhocown servers (or replacement servers) provided the game is still up. Relevant links: [[How To Play PCSX2 Online]] (See [http[Online PS2 games]] for what games still have servers up)PS2 can link to a private server by changing dnshttps://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=1383772811 =====PlayStation 3=====Hen PS3 or CFW capable of connecting a private server using the dns change methodPivate server list:https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0[[RPCS3] provide server for ps3 and emulator play with otherhttps://forumswiki.ppsspprpcs3.orgnet/showthreadindex.php?tidtitle=Help:Netplayhttps://derole.co.uk/modnation/ =3595&pid=59241 ===PSP=====Able to use psp to connect both PPSSPP servers to play online (not local) with another emulatorhttps://myneighborsushicat.com/https://socom.cc1.Install plugin in CFWhttps://rentry.co/oemda or https://www.reddit.com/r/PSP/wiki/pro_online/#wiki_prometheus_online_plugin2.Change DNS for no CFW3.Use the Xlink kai for Lan ===Nintendo Consoles========Wii=====Because Nintendo shut down its servers for Wi-Fi, it can't be connected to. Wiimmfi is the only option, but Dolphin will not be able to connect normally, as you require a normal Wii's files. [[Dolphin Online|This guide]] has instructions on how to get the certificates needed to connect to their servers, but do note that you cannot connect if you cannot run the game full speed. This also includes lag spikes that may occur. Your emulator will be banned from the servers if the game is unable to run full speed. It's more recommended to connect via your Wii since you require files from it to play it on Dolphin, and it's risky to try with Dolphin regardless. CFG and USB Loader GX both support Wiimmfi without patching the game and do it on the fly. Looking into different custom servers than Wiimmfi is another option. =====Wii U=====* '''[[Cemu]]''': Supports online play pretty well, however custom servers are still not up so you'll have to risk your own Wii U's network certification files to use this thread feature. =====Nintendo DS=====* [[DeSmuME]]: Main version 0.9.7 used to include an option to connect to Nintendo's own servers, and later, the custom servers. It works pretty well. However, since the project maintainers had ''creative differences'' and decided further development on it is to stop, it was never developed any further and as such existed for a long while as unofficial forks requiring an Ethernet connection (might be outdatedthough further workarounds were found to enable any kind of connection). Very recently, it was added back in that state to the main builds. * [[melonDS]]: A newer DS emulator by the developer who used to work on that feature, is planning online support. ===Sega Consoles========Dreamcast=====* [[Flycast] and ]: Auto-configured to connect to [httphttps://forumsdreamcastlive.ppssppnet/ Dreamcast Live] servers for games that are supported. Also supports networking for NAOMI arcade games.When trying to hit "Homepage" in game, ocasionaly crashes the emulator, but some games like PSOv1, Samba de Amigo and first revision of Jet Grind Radio are crashing only when exiting the browser.Planetweb browsers get stuck while loading pages. ===Other===Status of various other consoles and their emulation of online features: * Satellaview (SNES): Custom broadcasts already can be emulated on bsnes-plus, still WIP.org* XBAND (Genesis/SNES/forumdisplaySaturn): SNES XBAND emulation revival WIP.php?fid=34 this forum* GB Online Adapter (GBC/GBA): WIP.* Phantasy Star Online (DC/GC/PC): Custom servers already up, emulation WIP.* [[Android emulators|Android]] : Emulators can already connect online. Inactive online feature development: * 3DS Nintendo Network (3DS): no interest from Citra developers.* Sony online services (PSP/PSV/PS3/PS4): custom servers up for setup and game compatibilitysome games, zero emulation interest.* Horse betting service modem (NES, SNES), WonderSwan online (WSC), PS1 online (PS1/i-mode): zero interest.
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