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Netplay

9,100 bytes added, 04:15, 30 December 2020
Arcade
This is a hub for various information about netplay. Most info was gathered from the guys over at /vr/, so if you have any questions or need someone to play retro games with, visit their [https://en.wikipedia.org/wiki/Irc IRC] channel at: #/vr/_Netplay on [https://www.rizon.net/chat rizon.net] & and their official website [http://www.finalstarmen.net here]
==Getting Started==
Before you begin, here are some things to consider:
* Emulator netplay is NOT perfect. Desyncs WILL occur very often. Choppy/stuttery gameplay is also very common, and sometimes there is controller input lag. It comes with the experience.
* It sometimes takes several consecutive tries for the game to stay synced well enough to enjoy some multiplayer action. Do not be discouraged and try again until it works.
* When netplayingusing netplay, make sure not to have anything downloading (torrents, YouTube videos, etc.)
* Try not to move the emulator window around, or switch focus to windows other than the chat/Kaillera window and emulator, or you risk desyncing the game.
* It's highly recommended to use a controller. Some emulators still register input from keyboards while you're chatting on separate chat windows.
===Port forwarding===Before you get started, you You should note that some emulators and clients will require you to forward your ports. To do that, follow the [[Port Fowarding Forwarding Guide For Netplay]].
==NES=====[[RetroArch#Local Multiplayer Netplay|RetroArch]]===* [http://wiki.libretro.com/index.php?title=FCEUmm FCEUmm]This section will cover consoles that originally had '''local multiplayer''', also known as couch multiplayer, [http://wiki.libretro.com/indexwhere multiple controllers were hooked to the same console.php?title=QuickNES QuickNES]Out of convenience, handheld consoles that required link cable or [[Nestopia]][http://wiki.libretro.com/index.php?title=Nestopia] cores support netplay. Save states cannot be used during netplay, and bringing up wireless within a small distance in the menu screen same room between two units will cause disconnectionbe considered local multiplayer as well.
===[[Mesen]]===* Mesen has a netplay feature, available by going Netplay emulates local multiplayer allowing for players across the globe to Tools -> Netplay. Hamachi (and other methods) or a port forward is requiredplay the same game as if they were in the same room.
===Nintendo Consoles========NES=====* <span title="Check link for more information on netplay">[[VirtuaNESRetroArch#NetPlayNetplay|VirtuaNES'''RetroArch''']]<sup>*</sup></span>: [http://wiki.libretro.com/index.php?title=FCEUmm FCEUmm], [[QuickNES]], or [[Nestopia]][http://wiki.libretro.com/index.php?title=Nestopia] cores support netplay. Save states cannot be used during netplay, and bringing up the menu screen will cause disconnection.* '''[[Mesen]]''': Mesen has a netplay feature, available by going to Tools -> Netplay. Hamachi (and other methods) or a port forward is required.* <span title="Check link for more information on netplay">[[VirtuaNES#Netplay|'''VirtuaNES''']] <sup>*</sup></span>* <span title==="Check link for more information on netplay">[[Mednafen#NetPlayNetplay|'''Mednafen''']]<sup>*</sup></span>: FCEU core* <span title==="Check link for more information on netplay">[[Nestopia#Netplay|'''Nestopia''']] <sup>*</sup></span>* '''[[RockNES|RockNESX 2.0]]:''' A very old NES emulator. Has a very nice interface but the documentation doesn't indicate what ports it uses, so you're limited to using a VPN like Hamachi. The author did away with netplay in more recent versions.* '''[[Jnes]]''': Still shows signs of being updated, but it absolutely HATES anything other than stock Kaillera. I'm not sure if it's possible to get it to work.* FCEU core[https://www.fightcade.com/#download FightCade]: NES rollback netplay, experimental
=====SNES=====* <span title="Check link for more information on netplay">[[NestopiaRetroArch#NetPlay|NestopiaRetroArch]] <sup>*</sup></span>: [[Snes9x]] or [[Higan|bsnes]] cores.* [[Snes9x#Netplay|Snes9k]]* <span title==="Check link for more information on netplay">[[Mednafen#Netplay|Mednafen]] <sup>*</sup></span>: [[Higan|bsnes]] core* <span title===RockNESX 2.0==="Check link for more information on netplay">[[ZSNES#Netplay|ZSNES]] <sup>*</sup></span>* A very old NES emulator. Has '''[[Mesen S]]''': Mesen S has a very nice interface but the documentation doesn't indicate what ports it usesnetplay feature, so you're limited available by going to using Tools -> Netplay. Hamachi (and other methods) or a VPN like Hamachiport forward is required.* [https://www.fightcade. The author did away with com/#download FightCade]: SNES rollback netplay in more recent versions., experimental
=====Nintendo 64=====* <span title="Check link for more information on netplay">[[JnesProject64 Netplay]]<sup>*</sup></span>* <span title==="Check link for more information on netplay">[[Project64#Netplay|'''Project64k''']] <sup>*</sup></span>*Still shows signs of being updated, but it absolutely HATES anything other than stock Kaillera<span title="Check link for more information on netplay">[[Project64#Netplay|'''Project64 v1. I7'm not sure if it's possible to get it to work']] <sup>*</sup></span>* [https://github.com/loganmc10/m64p/wiki/Netplay-Guide m64p Netplay]
==SNES===GameCube / Wii==[[RetroArch#NetPlay|RetroArch]]===* '''[[Snes9xDolphin Online|Dolphin]] or ''': [[Higan|bsnes]http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide This guide should help] cores, although it should be noted that netplay is not perfect. This is for playing with other Dolphin emulators.
=====Game Boy=====* <span title="Check link for more information on netplay">[[Snes9xTGB Dual#NetPlayNetplay|Snes9kTGB Dual Vol. 8.3.1]]===<sup>*</sup></span>===* [[RetroArch]]: [[SameBoy]] and [[Mednafen#NetPlayTGB Dual|MednafenTGB-Dual]]===cores.
=====Game Boy Advance=====* [[HiganVisualBoy Advance#VBA Link e-Reader|bsnesVBA-Link]] coreand some forks of [[VisualBoy Advance#VBA-M|VBA-M]] have netplay support for link cable emulation between two GBA units. Has significant issues.
=====3DS=====* [[ZSNES#NetPlay|ZSNESCitra]]===has local multiplayer support (through Wi-Fi).
==Sega consoles===Other==[[KegaFusion#NetPlay|KegaFusion]]===* Concerning Sega None of the existing emulators, this is really for the only one worthwhile option to following Nintendo devices currently offer solutions for ''local multiplayer'' emulation through netplay with. It emulates practically every single However, some of them have support for online gameplay modes that existed on the original console and peripheral prior . Refer to the Saturn, all while allowing next section for some decent netplay capabilities on the sidemore details.
===* [[Gens#NetPlayNintendo DS emulators|GensNintendo DS]]===* An acceptable alternative. While it only emulates Genesis/Mega Drive, Sega CD and 32x, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desyncs while using Kega Fusion.[[Wii U emulators|Wii U]]* [[Nintendo Switch emulators|Nintendo Switch]]
===Sega Consoles========Master System=====* <span title="Check link for more information on netplay">[[Kega Fusion#NetPlay|Kega Fusion]] <sup>*</sup></span>: Besides RetroArch, this is really the only one worthwhile netplay option for systems older than the Saturn. It emulates practically every single console and peripheral prior to the Saturn, all while allowing for some decent netplay capabilities on the side.* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]]<sup>*</sup></span>: SMS Plus core=====Genesis/Mega Drive & Peripherals=====* <span title="Check link for more information on netplay">[[GENS#Netplay|GENS]] <sup>*</sup></span>: An acceptable alternative to Kega Fusion. While it only emulates [[Sega Genesis emulators|Genesis/Mega Drive]], Sega CD and 32X, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desyncs while using Kega Fusion.* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>: Genesis Plus core is experimental but mostly functional; 2 players only.* [https://www.fightcade.com/#download FightCade]: Supports Genesis games.=====Saturn=====* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>=====Dreamcast=====* [https://github.com/blueminder/flycast-dojo Flycast Dojo]: Netplay fork of [[Flycast]] supports Dreamcast games. Also has a Master System corefeatured in [[FightCade]] for NAOMI & Atomiswave emulation.
==Nintendo 64=Sony Consoles========PlayStation 1=====* <span title="Check link for more information on netplay">[[Project64Mednafen#NetPlayNetplay|Project64kMednafen]]===<sup>*</sup></span>* <span title==="Check link for more information on netplay">[[Project64ePSXe#NetPlayNetplay|Project64 v1ePSXe 1.760]]===<sup>*</sup></span>
=====PlayStation2=====* '''[[Mednafen#NetPlay|MednafenPCSX2]]======''' ([[EPSXe#NetPlay|ePSXe 1http://www.mediafire.60com/?r3c1ejv5m85ekrv unofficial netplay build]]===): Netplay has never officially been added to PCSX2, but someone tried making their own branch a few years ago to implement it. Only about seven fighting games work, and the project has since been abandoned.
==Arcade===PSP=====The many platforms that conform to the term "arcade" has got to [[PPSSPP]] can use ColdBird's proOnline Adhoc. See [http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241 this thread (might be considered the most extensively researched outdated)] and [http://forums.ppsspp.org/forumdisplay.php?fid=34 this forum] for setup and emulated platforms in existencegame compatibility. Choosing  Alternatively, use [https://www.mediafire.com/file/fa594mij817q2id/ppsspp-1.7-15-Adhoc_stuff-Chat-GVG.rar/file this fork] and extract the right emulator is quite a daunting task, since there are so many different versions that accomplish PPSSPP folder to two differently named folders which you can run at the same thing in almost imperceptibly time as different ways. Branching off from a standard official emulator that, by itself, is commonly regarded to leave much to be desiredinstances with different key inputsUnder Networking Settings:
===[[MAME#NetPlay|Mame 32 Plus Plus]]======[[Kawaks#NetPlay|Kawaks 1* Change PRO Ad-hoc Server IP Address to 127.63]]======[http://www0.kaillera0.com1 on every instance * Enable Networking/downloadWLAN and Built-in PRO Ad-hoc Server.php Kaillera]======[https://www* Make sure each instance of PPSSPP has the same Port offset, but a different MAC address.fightcade.com/#download Fightcade]===
===GGPO===* Arcade emulator built around netplay. Widely considered Games confirmed to have the best netcode for only multiplayer available. It's so great that its used in some more recent commercial games. Only disadvantage is that you need to open ports to use itwork: God Eater Burst, Battlefront, Metal Slug XX, and it's severely limited to games that were made or modified specifically to use this technologyMonster Hunter 2.
* Built on =====Other=====None of the same emulator is FightCade, which can be found [https://www.fightcade.com/ here]existing emulators for the following Sony devices currently offer solutions for ''local multiplayer'' emulation through netplay.
===MameHUB===* [[PocketStation emulators|PocketStation]]* [[PlayStation 3 emulators|PlayStation 3]]* Said to have a comparable netcode to GGPO, it's also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, being coded in Java, is an absolute resource[[PlayStation 4 emulators|PlayStation 4]]<!-hog which heavily impairs your gaming experience if you're using a low-end computer. You can join a game that's already in session.  Newer versions of MAMEHub use much less resources.(NOT emulated) -->* [[PlayStation Vita emulators|PlayStation Vita]]
==Amiga=Arcade====[http://fs-uaeThe many platforms that conform to the term "arcade" have got to be considered the most extensively researched and emulated platforms in existence.net/download FS-UAE]===* [http://fs-uaeChoosing the right emulator is quite a daunting task since there are so many different versions that accomplish the same thing in almost imperceptibly different ways.net/online-play Netplay info] and [http://fs-uaeBranching off from a standard official emulator that, by itself, is commonly regarded to leave much to be desired.net/net-play guides] for FS-UAE
* <span title="Check link for more information on netplay">[[MAME#Netplay|MAME32 Plus Plus]] <sup>*</sup></span>* <span title=PC Engine "Check link for more information on netplay">[[Kawaks#Netplay|Kawaks 1.63]] <sup>*</sup></span> (TurboGrafx-16And later versions)==* [http://www.kaillera.com/download.php Kaillera]* [[FightCade]]: A matchmaking platform bundled with different arcade and home console emulators with P2P online play. Core multi-arcade emulator based off of [[FinalBurn Neo]] with a custom implementation of [[GGPO]] for rollback netplay. Also has support for NAOMI and Atomiswave games via <span title==="Check link for more information on netplay">[[MednafenFlycast#NetPlayNetplay|Flycast]] <sup>*</sup></span> with delay-based netcode.* [[GGPO]]: [[Arcade emulators|Arcade emulator]] built around netplay. Pioneered rollback netplay, widely considered to have the best multiplayer netcode available. It's so great that its used in some more recent commercial games. The only disadvantage is that you need to open ports to use it, and it's severely limited to games that were made or modified specifically to use this technology. Originally built on the same emulator as FightCade, [[FinalBurn Alpha]].* [https://github.com/RossenX/NullDC-BEAR NullDC BEAR]: A Serverless, self-contained package for online Retro Games, Supports: Naomi, Dreamcast, Atomiswave via custom build of [[NullDC]]. NES, SNES, PSX, Sega Saturn, Sega Megadrive, Gameboy Advance, Gameboy Color, Neo-Geo Pocket via [[Mednafen]]===.* Option for both accuracy [https://github.com/MisterTea/MAMEHub MameHUB]: Said to have a comparable netcode to [[GGPO]], it's also capable of emulating console games through MESS. However, using MameHUB requires registration, and fast coresthe frontend, is coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you're using a low-end computer. You can join a game that's already in session.  Newer versions of MAMEHub use much fewer resources.
==PC-FX=Other Consoles========Amiga=====* [http://fs-uae.net/download FS-UAE]: [http://fs-uae.net/online-play Netplay info] and [Mednafen#NetPlay|Mednafenhttp://fs-uae.net/net-play guides]for FS-UAE* [https://www.amigalive.com AmigaLive project : FS-UAE Front-End]===
==Game Boy/Color===NEC=====For both the [[TGB Dual#NetPlayPC Engine (TurboGrafx-16) emulators|TGB Dual Vol. 8.3.1PC-Engine (US: TurboGrafx-16)]]===and the [[PC-FX emulators|PC-FX]], check:
* <span title==Dolphin=="Check link for more information on netplay">[[http:Mednafen#Netplay|Mednafen]] <sup>*</sup></wikispan>: Option for both accuracy and fast cores.dolphin* [[RetroArch]]* [[FightCade]]: Supports only Hu-emu.org/index.php?title=Netplay_Guide This guide should help], although it should be noted that netplay is not perfect. This is for playing with other Dolphin emulatorsCard games.
===In-game Wi-Fi=Online Multiplayer Emulation==Because Nintendo shut down its servers for Wi-Fi, it can't be connected This refers todifferent game modes than regular local multiplayer. Wiimmfi is the only option, but Dolphin will not be able to connect normally, as you require a normal Wii's files. [[How To Play Dolphin Online|This guide]] has instructions on how to get the certificates needed Some consoles offered during their lifetime options to connect to their servers, but do note that you cannot connect if you cannot run the game full speed. This also includes lag spikes that may occur. Your emulator will be banned from the servers if the game is unable internet (or similar services) to run full speedplay against other people online.
It's more recommended to connect via your Wii since you require files from it to play it on DolphinWhile most of these servers went defunct, some of them are (or were) still up and it's risky the emulators were developed far enough to be able to try interface with Dolphin regardlessthe actual official servers. CFG The others had replacement servers, that could host both real hardware players and USB Loader GX both support Wiimmfi without patching PC emulator users. However in many cases emulator users were banned over cheating or concerns that emulation lag gave them unfair advantage (which is the gamecase with Wiimfi's project, and do some of its associated game mods that took it a step further to prevent the game from running on the flyemulators).
==[[PCSX2]]==* [httpRequirements may include://www.mediafire.com/?r3c1ejv5m85ekrv Unofficial Netplay Build]Netplay has never officially been added to PCSX2, but someone tried making their own branch a few years ago to implement it. Only about seven fighting games work, and the project has since been abandoned.
Note: You can connect * images of network certification files ripped from real hardware, which might be further complicated by the fact that the ones distributed online are much more likely to Sonybe banned. This is the case for Wii and Wii U online.* if using custom servers, patching out the original URL addresses in the game to point at the newer servers instead. This is achieved either through Action Replay codes, or modifying the game's own servers though: [[How To Play PCSX2 Online]] (See [[Online PS2 games]] for what games still have servers up)image with dedicated tools.
==PPSSPP=Sony Consoles========PlayStation 2=====* '''[[PPSSPPPCSX2]] :''' Has an option to connect to Sony's own servers (or replacement servers) provided the game is still up. Relevant links: [[How To Play PCSX2 Online]] (See [[Online PS2 games]] for what games still have servers up) ===Nintendo Consoles========Wii=====Because Nintendo shut down its servers for Wi-Fi, it can 't be connected to. Wiimmfi is the only option, but Dolphin will not be able to connect normally, as you require a normal Wii's files. [[Dolphin Online|This guide]] has instructions on how to get the certificates needed to connect to their servers, but do note that you cannot connect if you cannot run the game full speed. This also includes lag spikes that may occur. Your emulator will be banned from the servers if the game is unable to run full speed. It's more recommended to connect via your Wii since you require files from it to play it on Dolphin, and it's risky to try with Dolphin regardless. CFG and USB Loader GX both support Wiimmfi without patching the game and do it on the fly. Looking into different custom servers than Wiimmfi is another option. =====Wii U=====* '''[[Cemu]]''': Supports online play pretty well, however custom servers are still not up so you'll have to risk your own Wii U's network certification files to use ColdBirdthis feature. =====Nintendo DS=====* [[DeSmuME]]: Main version 0.9.7 used to include an option to connect to Nintendo's proOnline Adhocown servers, and later, the custom servers. It works pretty well. See However, since the project maintainers had ''creative differences'' and decided further development on it is to stop, it was never developed any further and as such existed for a long while as unofficial forks requiring an Ethernet connection (though further workarounds were found to enable any kind of connection). Very recently, it was added back in that state to the main builds. * [[melonDS]]: A newer DS emulator by the developer who used to work on that feature, is planning online support. ===Sega Consoles========Dreamcast=====* [[Flycast]]: Auto-configured to connect to [httphttps://forumsdreamcastlive.ppssppnet/ Dreamcast Live] servers for games that are supported.org/showthreadAlso supports networking for NAOMI arcade games.php?tid===Other==3595&pid=59241 this thread Status of various other consoles and their emulation of online features: * Satellaview (might be outdatedSNES)] and [http:Custom broadcasts already can be emulated on bsnes-plus, still WIP.* XBAND (Genesis/SNES/forumsSaturn): SNES XBAND emulation revival WIP.ppsspp* GB Online Adapter (GBC/GBA): WIP.org* Phantasy Star Online (DC/GC/forumdisplayPC): Custom servers already up, emulation WIP.php?fid=34 this forum* [[Android emulators|Android]] : Emulators can already connect online. Inactive online feature development: * 3DS Nintendo Network (3DS): no interest from Citra developers.* Sony online services (PSP/PSV/PS3/PS4): custom servers up for setup and game compatibilitysome games, zero emulation interest.* Horse betting service modem (NES, SNES), WonderSwan online (WSC), PS1 online (PS1/i-mode): zero interest.
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