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Netplay

34 bytes removed, 03:29, 12 October 2020
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* '''[[RockNES|RockNESX 2.0]]:''' A very old NES emulator. Has a very nice interface but the documentation doesn't indicate what ports it uses, so you're limited to using a VPN like Hamachi. The author did away with netplay in more recent versions.
* '''[[Jnes]]''': Still shows signs of being updated, but it absolutely HATES anything other than stock Kaillera. I'm not sure if it's possible to get it to work.
* '''[[https://www.fightcade.com/#download FightCade]]''': Is on a an experimental rollback-based netplay code test with just one game, Contra, but the Fightcade team is looking forward to support more than just that in the future.
=====SNES=====
* <span title="Check link for more information on netplay">[[ZSNES#Netplay|ZSNES]] <sup>*</sup></span>
* '''[[Mesen S]]''': Mesen S has a netplay feature, available by going to Tools -> Netplay. Hamachi (and other methods) or a port forward is required.
* '''[[https://www.fightcade.com/#download FightCade]]''': Preliminary support, it's very unstable for now.
=====Nintendo 64=====
* <span title="Check link for more information on netplay">[[GENS#Netplay|GENS]] <sup>*</sup></span>: An acceptable alternative. While it only emulates [[Sega Genesis emulators|Genesis/Mega Drive]], Sega CD and 32X, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desyncs while using Kega Fusion.
* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>: Genesis core is experimental but mostly functional; 2 players only. Also has a Master System core.
* '''[[https://www.fightcade.com/#download FightCade]]''': Supports Genesis games.
===Sony Consoles===
* [https://www.fightcade.com/#download FightCade]: A software client used to enable networked multiplayer play of various arcade and home console (Probably 2D graphics only) systems via emulation. It is based off the then-inactive [[FinalBurn Alpha]] but also has support for NAOMI and Atomiswave games via [[NullDC]], though this is not rollback based but delay based.
* '''GGPO:''' [[Arcade emulators|Arcade emulator]] built around netplay. Widely considered to have the best netcode for only multiplayer available. It's so great that its used in some more recent commercial games. The only disadvantage is that you need to open ports to use it, and it's severely limited to games that were made or modified specifically to use this technology. Built on the same emulator is '''FightCade''', which can be found [https://www.fightcade.com/ here].
* [https://github.com/RossenX/NullDC-BEAR NullDC BEAR]]: online for NAOMI and Atomiswave games, the same technology used in Fightcade for NullDC but it has their own servers.
* '''MameHUB''': Said to have a comparable netcode to GGPO, it's also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, is coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you're using a low-end computer. You can join a game that's already in session.  Newer versions of MAMEHub use much fewer resources.
* <span title="Check link for more information on netplay">[[Mednafen#Netplay|Mednafen]] <sup>*</sup></span>: Option for both accuracy and fast cores.
* [[RetroArch]]
* [[https://www.fightcade.com/#download FightCade]]''': Supports only Hu-Card games.
==Online Multiplayer Emulation==
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