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Netplay

1,310 bytes added, 03:00, 4 May 2020
Nintendo DS
===Port forwarding===
You should note that some emulators and clients will require you to forward your ports. To do that, follow the [[Port Fowarding Guide For Netplay|Port Forwarding Guide For Netplay]].
==Local Multiplayer Netplay==
This section will cover consoles that originally had '''local multiplayer''', also known as couch multiplayer, where multiple controllers were hooked to the same console. Out of convenience, handheld consoles that required link cable or wireless within a small distance in the same room between two units, will be considered local multiplayer as well.
Netplay emulates local multiplayer allowing for players across the globe to play the same game as if they were in the same room.
===Nintendo Consoles===
=====NES=====
* <span title="Check link for more information on netplay">[[RetroArch#Netplay|'''RetroArch''']] <sup>*</sup></span>: [http://wiki.libretro.com/index.php?title=FCEUmm FCEUmm], [http://wiki.libretro.com/index.php?title=QuickNES [QuickNES]], or [[Nestopia]][http://wiki.libretro.com/index.php?title=Nestopia] cores support netplay. Save states cannot be used during netplay, and bringing up the menu screen will cause disconnection.
* '''[[Mesen]]''': Mesen has a netplay feature, available by going to Tools -> Netplay. Hamachi (and other methods) or a port forward is required.
* <span title="Check link for more information on netplay">[[VirtuaNES#NetPlayNetplay|'''VirtuaNES''']] <sup>*</sup></span>* <span title="Check link for more information on netplay">[[Mednafen#NetPlayNetplay|'''Mednafen''']] <sup>*</sup></span>: FCEU core* <span title="Check link for more information on netplay">[[Nestopia#NetPlayNetplay|'''Nestopia''']] <sup>*</sup></span>* '''[[RockNES|RockNESX 2.0]]:''' A very old NES emulator. Has a very nice interface but the documentation doesn't indicate what ports it uses, so you're limited to using a VPN like Hamachi. The author did away with netplay in more recent versions.* [['''[[Jnes]]''']]: Still shows signs of being updated, but it absolutely HATES anything other than stock Kaillera. I'm not sure if it's possible to get it to work.
=====SNES=====
* <span title="Check link for more information on netplay">[[RetroArch#NetPlay|RetroArch]] <sup>*</sup></span>: [[Snes9x]] or [[Higan|bsnes]] cores.
* [[Snes9x#NetPlayNetplay|Snes9k]]* <span title="Check link for more information on netplay">[[Mednafen#NetPlayNetplay|Mednafen]] <sup>*</sup></span>: [[Higan|bsnes]] core* <span title="Check link for more information on netplay">[[ZSNES#NetPlayNetplay|ZSNES]] <sup>*</sup></span>* '''[[Mesen S]]''': Mesen S has a netplay feature, available by going to Tools -> Netplay. Hamachi (and other methods) or a port forward is required.
=====Nintendo 64=====
* <span title="Check link for more information on netplay">[[Project64 Netplay]] <sup>*</sup></span>* <span title="Check link for more information on netplay">[[Project64#NetPlayNetplay|'''Project64k''']] <sup>*</sup></span>* <span title="Check link for more information on netplay">[[Project64#NetPlayNetplay|'''Project64 v1.7''']] <sup>*</sup></span>
=====GameCube / Wii=====
* '''[[DolphinOnline|Dolphin]]''': [http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide This guide should help], although it should be noted that netplay is not perfect. This is for playing with other Dolphin emulators.
=====Game Boy=====
* <span title="Check link for more information on netplay">[[TGB Dual#NetPlayNetplay|TGB Dual Vol. 8.3.1]] <sup>*</sup></span>* Retroarch[[RetroArch]]: Sameboy [[SameBoy]] and [[TGB Dual|TGB-Dual ]] cores.
=====Game Boy Advance=====
* [[VisualBoy Advance#VBA Link e-Reader|VBA-Link, ]] and some forks of [[VisualBoy Advance#VBA-M|VBA-M ]] have netplay support for link cable emulation between two GBA units. Has significant issues.
=====3DS=====
* [[Citra ]] has local multiplayer support (through Wi-Fi).
=====Other=====
None of the existing emulators for the following Nintendo devices currently offer solutions for ''local multiplayer'' emulation through netplay. However, some of them have support for online gameplay modes that existed on the original console. Refer to the next section for more details.
* [[Nintendo DSemulators|Nintendo DS]]* [[Wii U emulators|Wii U]]* [[Nintendo Switch emulators|Nintendo Switch ]]
====Sega Consoles====
* <span title="Check link for more information on netplay">[[Kega Fusion#NetPlay|Kega Fusion]] <sup>*</sup></span>: Besides RetroarchRetroArch, this is really the only one worthwhile option to netplay with. It emulates practically every single console and peripheral prior to the Saturn, all while allowing for some decent netplay capabilities on the side.* <span title="Check link for more information on netplay">[[GensGENS#NetPlayNetplay|GensGENS]] <sup>*</sup></span>: An acceptable alternative. While it only emulates [[Sega Genesis emulators|Genesis/Mega Drive]], Sega CD and 32x32X, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desyncs while using Kega Fusion.
* <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>: Genesis core is experimental but mostly functional; 2 players only. Also has a Master System core.
===Sony Consoles===
=====PlayStation 1=====
* <span title="Check link for more information on netplay">[[Mednafen#NetPlayNetplay|Mednafen]] <sup>*</sup></span>* <span title="Check link for more information on netplay">[[ePSXe#NetPlayNetplay|ePSXe 1.60]] <sup>*</sup></span>
=====PlayStation 2=====
=====PSP=====
[[PPSSPP]] can use ColdBird's proOnline Adhoc. See [http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241 this thread (might be outdated)] and [http://forums.ppsspp.org/forumdisplay.php?fid=34 this forum] for setup and game compatibility.
 
Alternatively, use [https://www.mediafire.com/file/fa594mij817q2id/ppsspp-1.7-15-Adhoc_stuff-Chat-GVG.rar/file this fork] and extract the PPSSPP folder to two differently named folders which you can run at the same time as different instances with different key inputs.
 
Under Networking Settings:
 
* Change PRO Ad-hoc Server IP Address to 127.0.0.1 on every instance
* Enable Networking/WLAN and Built-in PRO Ad-hoc Server.
* Make sure each instance of PPSSPP has the same Port offset, but a different MAC address.
 
Games confirmed to work: God Eater Burst, Battlefront, Metal Slug XX, Monster Hunter 2.
=====Other=====
None of the existing emulators for the following Sony devices currently offer solutions for ''local multiplayer'' emulation through netplay.
* [[PocketStationemulators|PocketStation]]* [[PlayStation 3 emulators|PlayStation 3]]* [[PlayStation 4 emulators|PlayStation 4]]<!-- (unemulatedNOT emulated)-->* [[PlayStation Vita emulators|PlayStation Vita]]
===Arcade===
The many platforms that conform to the term "arcade" have got to be considered the most extensively researched and emulated platforms in existence. Choosing the right emulator is quite a daunting task since there are so many different versions that accomplish the same thing in almost imperceptibly different ways. Branching off from a standard official emulator that, by itself, is commonly regarded to leave much to be desired.
* <span title="Check link for more information on netplay">[[MAME#NetPlayNetplay|MAME 32 MAME32 Plus Plus]] <sup>*</sup></span>* <span title="Check link for more information on netplay">[[Kawaks#NetPlayNetplay|Kawaks 1.63]] <sup>*</sup></span>(And later versions)
* [http://www.kaillera.com/download.php Kaillera]
* [https://www.fightcade.com/#download Fightcade]
* '''GGPO:''' [[Arcade emulators|Arcade emulator ]] built around netplay. Widely considered to have the best netcode for only multiplayer available. It's so great that its used in some more recent commercial games. The only disadvantage is that you need to open ports to use it, and it's severely limited to games that were made or modified specifically to use this technology. Built on the same emulator is '''FightCade''', which can be found [https://www.fightcade.com/ here].
* '''MameHUB''': Said to have a comparable netcode to GGPO, it's also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, is coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you're using a low-end computer. You can join a game that's already in session.  Newer versions of MAMEHub use much fewer resources.
=====Amiga=====
* [http://fs-uae.net/download FS-UAE]: [http://fs-uae.net/online-play Netplay info] and [http://fs-uae.net/net-play guides] for FS-UAE
* [https://www.amigalive.com AmigaLive project : FS-UAE Front-End]
 
=====NEC=====
For both the [[PC Engine (TurboGrafx-16) emulators|PC-Engine (US: TurboGrafx-16) ]] and the [[PC-FX emulators|PC-FX]], check:
* <span title="Check link for more information on netplay">[[Mednafen#NetPlayNetplay|Mednafen]] <sup>*</sup></span>: Option for both accuracy and fast cores.* Retroarch[[RetroArch]]
==Online Multiplayer Emulation==
===Nintendo Consoles===
=====Wii=====
Because Nintendo shut down its servers for Wi-Fi, it can't be connected to. Wiimmfi is the only option, but Dolphin will not be able to connect normally, as you require a normal Wii's files. [[How To Play Dolphin Online|This guide]] has instructions on how to get the certificates needed to connect to their servers, but do note that you cannot connect if you cannot run the game full speed. This also includes lag spikes that may occur. Your emulator will be banned from the servers if the game is unable to run full speed.
It's more recommended to connect via your Wii since you require files from it to play it on Dolphin, and it's risky to try with Dolphin regardless. CFG and USB Loader GX both support Wiimmfi without patching the game and do it on the fly. Looking into different custom servers than Wiimmfi is another option.
=====Nintendo DS=====
Main [[DeSmuME]] main version 0.9.7 used to include an option to connect to Nintendo's own servers, and later, the custom servers. It works pretty well. However, since the project maintainers had ''creative differences'' and decided further development on it is to stop, it was never developed any further and as such existed for a long while as unofficial forks requiring an Ethernet connection (though further workarounds were found to enable any kind of connection). Very recently, it was added back in that state to the main builds.
[[melonDS]], a newer DS emulator by the developer who used to work on that feature, is planning online support.
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