Changes

Jump to navigation Jump to search

Netplay

65 bytes added, 06:15, 2 September 2016
no edit summary
This is a hub for various information about NetPlaynetplay. Most info was gathered from the guys over at /vr/, so if you have any question, questions or you need someone to play retro games with, visit their [https://en.wikipedia.org/wiki/Irc IRC] channel at: #/vr/_Netplay on [https://www.rizon.net/chat rizon.net] & and their official website [http://www.finalstarmen.net here]
Before you begin, here's are some things to consider:* Emulator netplay is NOT perfect. Desynchs Desyncs WILL occur very often. Choppy/stuttery gameplay is also very common, and sometimes there is controller input lag. It comes with the experience.* It sometimes takes several consecutive tries for the game to stay synched synced well enough to enjoy some multiplayer action. Do not be discouraged and try again until it works.
* When netplaying, make sure not to have anything downloading (torrents, YouTube videos, etc.)
* Try not to move the emulator window around, or switch focus to windows other than the chat/kaillera Kaillera window and emulator, or you risk desynching desyncing the game.
* It's highly recommended to use a controller. Some emulators still register input from keyboards while you're chatting on separate chat windows.
==Port Forwardingforwarding==Before you get started, you should note that some emulators and clients will require you to forward your ports. To do that, follow the [[Port Fowarding Guide For Netplay]].
Before you get started, you should note that some emulators and clients will require you to forward your ports. To do that, follow the [[Port Fowarding Guide For Netplay]].
==NES==
===[[RetroArch#NetPlayNetplay|RetroArch]]===*FCEU[http://wiki.libretro.com/index.php?title=FCEUmm FCEUmm], QuickNES[http://wiki.libretro.com/index.php?title=QuickNES QuickNES], or [[Nestopia]][http://wiki.libretro.com/index.php?title=Nestopia] cores support netplay. Savestate Save states cannot be used during NetPlaynetplay, and bringing up the menu screen will cause disconnection.
===[[VirtuaNES#NetPlay|VirtuaNES]]===
===[[Mednafen#NetPlay|Mednafen]]===
*FCEU core
===[[Nestopia#NetPlay|Nestopia]]===
===RockNESX 2.0===
*A very old NES emulator. Has a very nice interface but the documentation doesn't indicate what ports it uses, so you're limited to using a VPN like hamachiHamachi. The author did away with Netplay netplay in more recent versions. ===[[Jnes]]===
*Still shows signs of being updated, but it absolutely HATES anything other than stock Kaillera. I'm not sure if it's possible to get it to work.
==SNES==
===[[RetroArch#NetPlay|RetroArch]]===
*[[Snes9x]] or [[Higan|bsnes]] cores. 
===[[Snes9x#NetPlay|Snes9k]]===
===[[Mednafen#NetPlay|Mednafen]]===
 
* [[Higan|bsnes]] core
===[[Mednafen#NetPlay|Mednafen]]===
*[[Higan|bsnes]] core
===[[ZSNES#NetPlay|ZSNES]]===
==Sega Consoles==
==Sega consoles==
===[[KegaFusion#NetPlay|KegaFusion]]===
*Concerning Sega emulators, this is really the only one worthwhile option to netplay with. It emulates practically every single console and peripheral prior to the Saturn, all while allowing for some decent Netplay netplay capabilities on the side.
===[[Gens#NetPlay|Gens]]===
*An acceptable alternative. While it only emulates Genesis/MegadriveMega Drive, Sega CD and 32x, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desynchs desyncs while using KegaFusionKega Fusion
===[[Mednafen#NetPlay|Mednafen]]===
*Genesis core is experimental but mostly functional; 2 Players players only. Also has a Master System core. 
==Nintendo 64==
===[[Project64#NetPlay|Project64k]]===
===[[Project64#NetPlay|Project64 v1.7]]===
==Playstation 1PlayStation==
===[[Mednafen#NetPlay|Mednafen]]===
===[[EPSXe#NetPlay|ePSXe 1.60]]===
==Arcade==
The many platforms that conform to the term "Arcadearcade" has got to be considered the most extensively researched and emulated platforms in existence. Choosing the right emulator is quite a daunting task, since there are so many different versions that accomplish the same thing in almost imperceptible imperceptibly different ways. Branching off from a standard official emulator that, by itself, is commonly regarded to leave much to be desired. 
===[[MAME#NetPlay|Mame 32 Plus Plus]]===
===[[Kawaks#NetPlay|Kawaks 1.63]]===
* Arcade emulator built around netplay. Widely considered to have the best netcode for only multiplayer available. It's so great that its used in some more recent commercial games. Only disadvantage is that you need to open ports to use it, and it's severely limited to games that were made or modified specifically to use this technology.
* Built on the same emulator is FightCade , which can be found here: [https://www.fightcade.com/here].
===MameHUB===
* Said to have a comparable netcode to GGPO, it's also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, being coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you're using a low-end computer. You can join a game that's already in session.  Newer versions of MAMEHub use much less resources.
 
==Amiga==
===[http://fs-uae.net/download FS-UAE] (===* [http://fs-uae.net/online-play Netplayinfo] and [http://fs-uae.net/net-play Guidesguides])for FS-UAE 
==PC Engine (TurboGrafx-16)==
===[[Mednafen#NetPlay|Mednafen]]===
*Option for both accuracy and fast cores. 
==PC-FX==
===[[Mednafen#NetPlay|Mednafen]]===
 ==GameBoyGame Boy/Color==
===[[TGB Dual#NetPlay|TGB Dual Vol. 8.3.1]]===
[http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide This guide should help], although it should be noted that netplay is not perfect. This is for playing with other Dolphin emulators.
For in===In-game WiFi...Wi-Fi===Because Nintendo shut down it's its servers for WiFiWi-Fi, it can't be connected to. Wiimmfi is the only option, but Dolphin will not be able to connect normally, as you require a normal Wii's files. [[How To Play Dolphin Online|This guide]] has instructions on how to get the certificates needed to connect to their servers, but do note, that you cannot connect if you cannot run the game full speed. This also includes lag spikes that may occur. Your emulator will be banned from the servers if the game is unable to run full speed.
It's more recommended to connect via your Wii since you require files from it to play it on Dolphin, and it's risky to try with Dolphin regardless. CFG and USB Loader GX both support Wiimmfi without patching the game, and do it on the fly.
== [[PCSX2]]==* [http://www.mediafire.com/?r3c1ejv5m85ekrv Unofficial Netplay Build]* Netplay has never officially been added to [[PCSX2]], but someone tried making their own branch a few years ago to implement it. Only about seven fighting games work , and the project has since been abandoned.
Note: You can connect to Sony's own servers though: [[How To Play PCSX2 Online]] (See [[Online PS2 Gamesgames]] for what games still have servers up)
==PPSSPP==
[[PPSSPP]] can use ColdBird's proOnline Adhoc. See [http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241 this thread (might be outdated)] and [http://forums.ppsspp.org/forumdisplay.php?fid=34 this forum] for setup and game compatibility.
[[Category:NetPlay|*Netplay]]
[[Category:FAQs]]

Navigation menu