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This section will cover consoles that originally had '''local multiplayer''', also known as couch multiplayer, where multiple controllers were hooked to the same console. Out of convenience, handheld consoles that required link cable or wireless within a small distance in the same room between two units will be considered local multiplayer as well. | This section will cover consoles that originally had '''local multiplayer''', also known as couch multiplayer, where multiple controllers were hooked to the same console. Out of convenience, handheld consoles that required link cable or wireless within a small distance in the same room between two units will be considered local multiplayer as well. | ||
− | Netplay emulates local multiplayer allowing for players across the globe to play the same game as if they were in the same room | + | Netplay emulates local multiplayer allowing for players across the globe to play the same game as if they were in the same room. |
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===Nintendo Consoles=== | ===Nintendo Consoles=== | ||
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=====SNES===== | =====SNES===== | ||
* <span title="Check link for more information on netplay">[[RetroArch#NetPlay|RetroArch]] <sup>*</sup></span>: [[Snes9x]] or [[Higan|bsnes]] cores. | * <span title="Check link for more information on netplay">[[RetroArch#NetPlay|RetroArch]] <sup>*</sup></span>: [[Snes9x]] or [[Higan|bsnes]] cores. | ||
− | * [[Snes9x#Netplay| | + | * [[Snes9x#Netplay|Snes9k]] |
− | * <span title="Check link for more information on netplay">[[Mednafen#Netplay|Mednafen]] <sup>*</sup></span>: [[Higan|bsnes]] | + | * <span title="Check link for more information on netplay">[[Mednafen#Netplay|Mednafen]] <sup>*</sup></span>: [[Higan|bsnes]] core |
* <span title="Check link for more information on netplay">[[ZSNES#Netplay|ZSNES]] <sup>*</sup></span> | * <span title="Check link for more information on netplay">[[ZSNES#Netplay|ZSNES]] <sup>*</sup></span> | ||
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=====Nintendo 64===== | =====Nintendo 64===== | ||
− | + | * <span title="Check link for more information on netplay">[[Project64#Netplay|'''Project64k''']] <sup>*</sup></span> | |
− | * <span title="Check link for more information on netplay">[[Project64#Netplay| | + | * <span title="Check link for more information on netplay">[[Project64#Netplay|'''Project64 v1.7''']] <sup>*</sup></span> |
− | * <span title="Check link for more information on netplay">[[Project64#Netplay|Project64 v1.7]] <sup>*</sup></span> | ||
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=====GameCube / Wii===== | =====GameCube / Wii===== | ||
* '''[[Dolphin Online|Dolphin]]''': [http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide This guide should help], although it should be noted that netplay is not perfect. This is for playing with other Dolphin emulators. | * '''[[Dolphin Online|Dolphin]]''': [http://wiki.dolphin-emu.org/index.php?title=Netplay_Guide This guide should help], although it should be noted that netplay is not perfect. This is for playing with other Dolphin emulators. | ||
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=====Game Boy===== | =====Game Boy===== | ||
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=====Game Boy Advance===== | =====Game Boy Advance===== | ||
− | * | + | * [[VisualBoy Advance#VBA Link e-Reader|VBA-Link]] and some forks of [[VisualBoy Advance#VBA-M|VBA-M]] have netplay support for link cable emulation between two GBA units. Has significant issues. |
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=====3DS===== | =====3DS===== | ||
− | + | * [[Citra]] has local multiplayer support (through Wi-Fi). | |
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=====Other===== | =====Other===== | ||
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* [[Nintendo DS emulators|Nintendo DS]] | * [[Nintendo DS emulators|Nintendo DS]] | ||
* [[Wii U emulators|Wii U]] | * [[Wii U emulators|Wii U]] | ||
+ | * [[Nintendo Switch emulators|Nintendo Switch]] | ||
− | ===Sega Consoles | + | ====Sega Consoles==== |
− | + | * <span title="Check link for more information on netplay">[[Kega Fusion#NetPlay|Kega Fusion]] <sup>*</sup></span>: Besides RetroArch, this is really the only one worthwhile option to netplay with. It emulates practically every single console and peripheral prior to the Saturn, all while allowing for some decent netplay capabilities on the side. | |
− | * <span title="Check link for more information on netplay">[[Kega Fusion#NetPlay|Kega Fusion]] <sup>*</sup></span>: Besides RetroArch, this is really the only one worthwhile netplay | + | * <span title="Check link for more information on netplay">[[GENS#Netplay|GENS]] <sup>*</sup></span>: An acceptable alternative. While it only emulates [[Sega Genesis emulators|Genesis/Mega Drive]], Sega CD and 32X, it uses Kaillera for online multiplayer, which is helpful in case you get consistent desyncs while using Kega Fusion. |
− | + | * <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>: Genesis core is experimental but mostly functional; 2 players only. Also has a Master System core. | |
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− | * <span title="Check link for more information on netplay">[[GENS#Netplay|GENS]] <sup>*</sup></span>: An acceptable alternative | ||
− | * <span title="Check link for more information on netplay">[[Mednafen#NetPlay|Mednafen]] <sup>*</sup></span>: Genesis | ||
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===Sony Consoles=== | ===Sony Consoles=== | ||
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=====PSP===== | =====PSP===== | ||
− | PPSSPP | + | [[PPSSPP]] can use ColdBird's proOnline Adhoc. See [http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241 this thread (might be outdated)] and [http://forums.ppsspp.org/forumdisplay.php?fid=34 this forum] for setup and game compatibility. |
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+ | Alternatively, use [https://www.mediafire.com/file/fa594mij817q2id/ppsspp-1.7-15-Adhoc_stuff-Chat-GVG.rar/file this fork] and extract the PPSSPP folder to two differently named folders which you can run at the same time as different instances with different key inputs. | ||
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+ | Under Networking Settings: | ||
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+ | * Change PRO Ad-hoc Server IP Address to 127.0.0.1 on every instance | ||
+ | * Enable Networking/WLAN and Built-in PRO Ad-hoc Server. | ||
+ | * Make sure each instance of PPSSPP has the same Port offset, but a different MAC address. | ||
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+ | Games confirmed to work: God Eater Burst, Battlefront, Metal Slug XX, Monster Hunter 2. | ||
=====Other===== | =====Other===== | ||
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* <span title="Check link for more information on netplay">[[Kawaks#Netplay|Kawaks 1.63]] <sup>*</sup></span> (And later versions) | * <span title="Check link for more information on netplay">[[Kawaks#Netplay|Kawaks 1.63]] <sup>*</sup></span> (And later versions) | ||
* [http://www.kaillera.com/download.php Kaillera] | * [http://www.kaillera.com/download.php Kaillera] | ||
− | * [ | + | * [https://www.fightcade.com/#download Fightcade] |
− | * | + | * '''GGPO:''' [[Arcade emulators|Arcade emulator]] built around netplay. Widely considered to have the best netcode for only multiplayer available. It's so great that its used in some more recent commercial games. The only disadvantage is that you need to open ports to use it, and it's severely limited to games that were made or modified specifically to use this technology. Built on the same emulator is '''FightCade''', which can be found [https://www.fightcade.com/ here]. |
− | + | * '''MameHUB''': Said to have a comparable netcode to GGPO, it's also capable of emulating console games through MESS. However, using MameHUB requires registration, and the frontend, is coded in Java, is an absolute resource-hog which heavily impairs your gaming experience if you're using a low-end computer. You can join a game that's already in session. Newer versions of MAMEHub use much fewer resources. | |
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===Other Consoles=== | ===Other Consoles=== | ||
=====Amiga===== | =====Amiga===== | ||
* [http://fs-uae.net/download FS-UAE]: [http://fs-uae.net/online-play Netplay info] and [http://fs-uae.net/net-play guides] for FS-UAE | * [http://fs-uae.net/download FS-UAE]: [http://fs-uae.net/online-play Netplay info] and [http://fs-uae.net/net-play guides] for FS-UAE | ||
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=====NEC===== | =====NEC===== | ||
For both the [[PC Engine (TurboGrafx-16) emulators|PC-Engine (US: TurboGrafx-16)]] and the [[PC-FX emulators|PC-FX]], check: | For both the [[PC Engine (TurboGrafx-16) emulators|PC-Engine (US: TurboGrafx-16)]] and the [[PC-FX emulators|PC-FX]], check: | ||
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* <span title="Check link for more information on netplay">[[Mednafen#Netplay|Mednafen]] <sup>*</sup></span>: Option for both accuracy and fast cores. | * <span title="Check link for more information on netplay">[[Mednafen#Netplay|Mednafen]] <sup>*</sup></span>: Option for both accuracy and fast cores. | ||
* [[RetroArch]] | * [[RetroArch]] | ||
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==Online Multiplayer Emulation== | ==Online Multiplayer Emulation== | ||
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=====PlayStation 2===== | =====PlayStation 2===== | ||
* '''[[PCSX2]]:''' Has an option to connect to Sony's own servers (or replacement servers) provided the game is still up. Relevant links: [[How To Play PCSX2 Online]] (See [[Online PS2 games]] for what games still have servers up) | * '''[[PCSX2]]:''' Has an option to connect to Sony's own servers (or replacement servers) provided the game is still up. Relevant links: [[How To Play PCSX2 Online]] (See [[Online PS2 games]] for what games still have servers up) | ||
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===Nintendo Consoles=== | ===Nintendo Consoles=== | ||
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=====Wii U===== | =====Wii U===== | ||
− | * | + | * [[Cemu]] supports online play pretty well, however custom servers are still not up so you'll have to risk your own Wii U's network certification files to use this feature. |
=====Nintendo DS===== | =====Nintendo DS===== | ||
− | + | Main version 0.9.7 used to include an option to connect to Nintendo's own servers, and later, the custom servers. It works pretty well. However, since the project maintainers had ''creative differences'' and decided further development on it is to stop, it was never developed any further and as such existed for a long while as unofficial forks requiring an Ethernet connection (though further workarounds were found to enable any kind of connection). Very recently, it was added back in that state to the main builds. | |
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− | + | [[melonDS]], a newer DS emulator by the developer who used to work on that feature, is planning online support. | |
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===Other=== | ===Other=== | ||
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[[Category:Netplay]] | [[Category:Netplay]] | ||
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[[Category:FAQs]] | [[Category:FAQs]] |