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Neo Geo and variants

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Both home consoles called AES, their full names, this should be noticed because many people think NGCD isn't AES like below and above of this page and Wikipedia*SNK (top left) NEO•GEO MAX 330 MEGA PRO-GEAR SPEC ADVANCED ENTERTAINMENT SYSTEM*SNK NEO•GEOCD PRO-GEAR SPEC ADVANCED ENTERTAINMENT SYSTEM The '''[[gametech:Neo-Geo|Neo Geo MVS]]''' (Multi Video System) arcade system was first released by [[wikipedia:SNK|SNK Corporation]] on January 1990 in Japan and on August 22, 1990 in NA. The '''[[wikipedia:Neo_Geo_(system)|Neo Geo AES]]''' (Advanced Entertainment System) home console was released on July 1, 1991. MVS and AES are technically the same systems, but their cartridges are not compatible with each other due to a different layout. The AES was retailed for {{Inflation|USD|649.99|1991}}. It had a Motorola 68000 at 12MHz and a Zilog Z80A at 4MHz with 64KB RAM and 84KB VRAM.
'''[[wikipedia:Neo_Geo_CD|Neo Geo CD]]''' (NG-CD) was the CD version of the AES (not compatible with the game cartridges) released in January of '96 and {{Inflation|USD|399|1996}}. It had a Motorola 68000 CPU at 12 MHz with another CPU that being a Zilog Z80 at 4 MHz. It had 7MB of RAM.
==Emulators==
<div style="maxoverflow-width:100%; overflowx:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
|[https://www.emulator-zone.com/doc.php/arcade/nebula.html 2.25b]
|{{✓}} ||{{✓}} ||{{✗}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|[https://jgemu.gitlab.io/ Geolith]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://gitlab.com/jgemu/geolith/-/tags 0.2.1]
|{{✓}} ||{{✗}} ||{{✗}} ||{{?}} ||{{✓}} ||{{✓}} ||{{TBD}}
|-
!colspan="10"|Mobile / ARM
==Enhancements==
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
| colspan=5 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/-KqkAFsFdaI AFMF]''' or '''LSFG''' can be used with MAME, please be aware that some visual glitches and artifacts may occur at this time.
|-
| rowspan=2 4 | Post-Processing| [[Shaders_and_filters|Filters]]<br/><small>[[Shaders_and_filters#NTSC_Filters|NTSC filters]], [[Shaders_and_filters#Tonemapping|HDR tonemapping]] etc.</small>
| {{Y}}
| ?
| ?
| {{Y}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| [[Shader_Presets|Shader Chain]]
| {{Y}}
| {{~}}<ref group=N2 name=LibretroEx>Exclusive to libretro core.</ref>
| {{NY}}[https://github.com/ares-emulator/ares/pull/1397 *]
| ?
| {{Y}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?}}
| {{?}}
| {{?}}
| {{?}}
| {{Y}}[https://www.libretro.com/index.php/category/hdr/ *]
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| {{Y}}
|-
| rowspan=3 4 | Misc
| [[Netplay|Netplay]]
| {{N}}
| ?
| {{N}}
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=5 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
|-
| RetroAchievements<br/></small>[https://retroachievements.org/gameList.php?c=56 NG-CD], [https://retroachievements.org/gameList.php?c=27 NG]
| ?
|}
</div>
<references group=N2/>
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