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Hyper When emulating Neo-Geo 64(HNG-64) was the successor to games with RetroArch, the Neo-Geo with 3D graphics, no home console releaseBIOS files need to be in the game directory.{| border==Emulators=="0" cellpadding<div style="1overflow-x:auto" cellspacing>{| class="1wikitable" classstyle="articletext-tablealign:center;width:100%"
Hyper Neo-Geo 64 is poorly emulatedEmulators.[[Category:Arcade]]
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{{Infobox console|title = SNK Neo Geo |logo = Neo_Geo_full_on.png|image = Neo-Geo-AES -Console-Set.png|image2 = Neo_Geo_CD.png|imagecaption = '''Top:''' The Neo Geo MVS.<br/>'''Middle:''' The Neo Geo AES.<br/>'''Bottom:''' The Neo Geo CD.|developer=[[SNK]]|type = [[:Category:Home consoles|Home video game console]], [[:Category:Arcade|arcade system board]]|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]|release=1990 (Neo Geo Multi Video System, Neo Geo Rental System)<br>1991 (Neo Geo Advanced Entertainment System) The home console. <br>1994 (Neo Geo CD)<br>1997 (Hyper Neo Geo MVS 64)|discontinued=2004 (Neo Geo Multi Video System) The arcade system. MVS and AES are technically the same system<br>1999 (Hyper Neo Geo 64, Neo Geo CD)|successor=Hyper Neo Geo 64, but their cartridges are not compatible with each other due a different layout. Neo Geo CD|emulated = {{✓}}}}
The '''[[gametech:Neo-Geo|Neo Geo MVS]]''' (Multi Video System) arcade system was first released by [[wikipedia:SNK|SNK Corporation]] on January 1990 in Japan and on August 22, 1990 in NA. The '''[[wikipedia:Neo_Geo_(system)|Neo Geo AES]]''' (Advanced Entertainment System) home console was released on July 1, 1991. MVS and AES are technically the same systems, but their cartridges are not compatible with each other due to a different layout. The AES was retailed for {{Inflation|USD|649.99|1991}}. It had a Motorola 68000 at 12MHz and a Zilog Z80A at 4MHz with 64KB RAM and 84KB VRAM.
'''[[wikipedia:Neo_Geo_CD|Neo Geo CD ]]''' (NG-CD) was theCD version of the AES (not compatible with the game cartridges)released in January of '96 and {{Inflation|USD|399|1996}}. It had a Motorola 68000 CPU at 12 MHz with another CPU that being a Zilog Z80 at 4 MHz. It had 7MB of RAM.
'''[[wikipedia:Hyper_Neo_Geo_64|Hyper Neo-Geo 64]]''' (HNG-64) was the successor to the Neo-Geo with 3D graphics, there was no home console release. It was released in September of 1997 and had an NEC VR4300 at 100 MHz with 16MiB of RAM.
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col" style|NG! scope="col"|NG-CD! scope="textcol"|HNG-align: center;64! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>NG! scope="col"|Active! scope="col" style|[[Recommended Emulators|Recommended]]|-! colspan="10"|PC / x86|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N>As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)</ref> |{{✓}} ||{{✓}} ||{{~}}[[#Emulation_issues|*]] ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}}|-|[[FinalBurn Neo]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/finalburnneo/FBNeo/releases/tag/latest nightly]<br/>[https://github.com/finalburnneo/FBNeo/releases/latest stable]|{{✓}} ||{{~}} ||{{✗}} ||{{~}} ||{{NC}} ||{{✓}} ||{{✓}}|-|[[RAINE]]|align=left|{{Icon|Windows|Linux|macOS}}|[http://raine.1emulation.com/download/latest.html {{RAINEVer}}]|{{✓}} ||{{✓}} ||{{✗}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}|-|[https://github.com/libretro/neocd_libretro NeoCD<br/><small>neocd_libretro</small>]|align=left|{{Icon|Windows|Linux|macOS}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{✗}} ||{{✓}} ||{{✗}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}|-|[[ares]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/ares-emulator/ares/releases {{aresVer}}]|{{✓}} ||{{✗}} ||{{✗}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}|-|[[FinalBurn Alpha]]|align=left|{{Icon|Windows}}|[http://www.fbalpha.com/downloads {{FinalBurnAlphaVer}}]|{{✓}} ||{{✓}} ||{{✗}} ||{{?}} ||{{NC}} ||{{✗}} ||{{✗}}|-|[https://web.archive.org/web/20141105014113/http://www.xe-emulator.com Xe]|align=left|{{Icon|Windows|Linux}}|[https://web.archive.org/web/20141022230129/http://www.xe-emulator.com/index.php?m=download {{XeVer}}]|{{✓}} ||{{✓}} ||{{✗}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}}|-|[[Kawaks]]|align=left|{{Icon|Windows}}|[http://cps2shock.emu-france.info/download.html {{KawaksVer}}]|{{✓}} ||{{✗}} ||{{✗}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}}|-|GnGeo|align=left|{{Icon|Linux}}|[https://github.com/pepone42/gngeo git]|{{✓}} ||{{✗}} ||{{✗}} ||{{?}} ||{{✓}} ||{{✗}} ||{{✗}}|-|NeoRAGEx|align=left|{{Icon|Windows}}|[https://emulator.games/emulators/neo-geo/neoragex-5-4e/ 5.4e]|{{✓}} ||{{✗}} ||{{✗}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}}|-|Nebula|align=left|{{Icon|Windows}}|[https://www.emulator-zone.com/doc.php/arcade/nebula.html 2.25b]|{{✓}} ||{{✓}} ||{{✗}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}}|-|[https://jgemu.gitlab.io/ Geolith]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://gitlab.com/jgemu/geolith/-/tags 0.2.1]|{{✓}} ||{{✗}} ||{{✗}} ||{{?}} ||{{✓}} ||{{✓}} ||{{TBD}}|-!colspan="10"|Mobile / ARM|-|[[FinalBurn Neo]]|align=left|{{Icon|Android|iOS}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{✓}} ||{{✓}} ||{{✗}} ||{{~}} ||{{NC}} ||{{✓}} ||{{✓}}|-|[[MAME]]|align=left|{{Icon|Android|iOS}}|[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N>As "[https://github.com/libretro/libretro-core-info/blob/master/mamearcade_libretro.info mamearcade_libretro] and mame_libretro_ios.dylib"text, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)</ref>|{{✓}} ||{{✓}} ||{{~}}[[#Emulation_issues|*]] ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}|-|[https://github.com/libretro/neocd_libretro NeoCD<br/><small>(neocd_libretro)</small>]|align=left|{{Icon|Android|iOS}}|[https://buildbot.libretro.com/nightly/ libretro core]|{{✗}} ||{{✓}} ||{{✗}} ||{{~}} ||{{✓}} ||{{✓}} ||{{~}}|-|[http://www.explusalpha.com/contents/neo-emu NEO.emu]|align=left|{{Icon|Android}}|[https://play.google.com/store/apps/details?id=com.explusalpha.NeoEmu 1.5.73][https://github.com/Rakashazi/emu-ex-plus-alpha git]|{{✓}} ||{{✗}} ||{{✗}} ||{{?}} ||{{✓}} ||{{✓}} ||{{~}}|-|[[FinalBurn Alpha]]|align=left|{{Icon|Android|iOS}}|[https: center;//buildbot.libretro.com/nightly/ libretro core]|{{✓}} ||{{✓}} ||{{✗}} ||{{?}} ||{{NC}} ||{{✗}} ||{{✗}}|-! colspan="10"|NGConsoles|-|NJ-EMU|align=left|{{Icon|PSP}}|[https://github.com/phoe-nix/NJEMU git]|{{✓}} ||{{✓}} ||{{✗}} ||{{?}} ||{{✓}} ||{{✗}} ||{{✓}}|-|[[Virtual Console]]|align=left|{{Icon|Wii}}|N/A|{{✓}} ||{{✗}} ||{{✗}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✓}}|-|[http://chui.dcemu.co.uk/aes4all.html AES4ALL]|align=left|{{Icon|Dreamcast}}{{Icon|Dingoo}}|Beta 4|{{✓}} ||{{✗}} ||{{✗}} ||{{?}} ||{{✓}} ||{{✗}} ||{{~}}|-|[https://code.google.com/archive/p/gxgeo GxGeo]|align=left|{{Icon|Wii}}|[https://code.google.com/archive/p/gxgeo/downloads {{GxGeoVer}}]|{{✓}} ||{{✗}} ||{{✗}} ||{{?}} ||{{✓}} ||{{✗}} ||{{✓}}|-|[http://chui.dcemu.co.uk/neo4all.html NEO4ALL]|align=left|{{Icon|Dreamcast}}{{Icon|Dingoo}}|RC4|{{✗}} ||{{✓}} ||{{✗}} ||{{?}} ||{{✓}} ||{{✗}} ||{{~}}|}</div> <references group=N /> ===Comparisons===;[https://github.com/libretro/neocd_libretro NeoCD<small> (neocd_libretro)</small>]::[https://github.com/libretro/neocd_libretro NeoCD] is a S(ingle) A(rcade) M(achine) E(mulator) for libretro, just like [https://emulation.gametechwiki.com/index.php/Philips_CD-i_emulators#Emulators Same CDi <small>(same_cdi_libretro)</small>] forked from MAME libretro, which is in turn a fork of MAME. It includes only the [https://en.wikipedia.org/wiki/Neo_Geo_CD Neo Geo CD] driver, and simplifies the loading of CDcontent to provide a 'plug and play' experience.! scope;[[ares]]::Neo Geo emulation has undergone the most dramatic improvement out of any core [https://old.reddit.com/r/emulation/comments/11ltlvu/ares_multisystem_emulator_v132_has_been_released/ with v132 version release]; with a significant portion of the library jumping from "Nothing" state to "Completable". ==Enhancements==<div style="overflow-x:auto;width:100%">{| class="colwikitable" style="text-align: center; vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! MAME! FinalBurn Neo! Ares! RAINE! NeoCD_libretro|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| ?| ?|?| ?| ?|-| [[Texture_packs#Sprite_Replacement_.282D.29|Sprite Replacement]]| ?| ?| ?| ?| ?|-| [[Widescreen_hacks#Sega_Genesis|Widescreen hack]]| ?| ?| ?| ?| ?|-| rowspan=3 | Performance| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]| ?| ?| ?| ?| ?|-| [[Overclocking#Sega_Genesis|Overclock]]| ?| ?| ?| ?| ?|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p class/634372 AFMF])</small>| colspan=5 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "mwInternal Framerate Hack"'''.<br/>While '''[https://youtu.be/-editsectionKqkAFsFdaI AFMF]''' or '''LSFG''' can be used with MAME, please be aware that some visual glitches and artifacts may occur at this time.|-expanded| rowspan=4 | Post-Processing| [[Shaders_and_filters|Filters]]| {{Y}}| ?| {{Y}}| ?| {{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{Y}}| {{~}}<ref group=N2 name=LibretroEx>Exclusive to libretro core.</ref>| {{Y}}[https://github.com/ares-emulator/ares/pull/1397 *]| ?| {{Y}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}| {{Y}}[https://www.libretro.com/index.php/category/hdr/ *]|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| ?| ?| ?| ?| ?|-| Rewind| ?| ?| ?| ?| ?|-| Fast-Forward/Turbo Speed| ?| ?| ?| ?| ?|-| Savestates| ?| ?| ?| ?| ?|-| [https://tasvideos.org/Movies Movie recording/playback]| ?| ?| ?| ?| ?|-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]| {{N}}<abbr title="Use GroovyMAME for this.">*</abbr>HNG| ?| ?| ?| ?|-| rowspan=7 | Quality of life| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}| ?| ?| ?| {{Y}}|-| Built-64in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/p>! scope<small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "colCustom Resolution Utility".</small>| colspan=5 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.|-| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{Y}}| ?| ?| ?| {{Y}}|-| Per-Game Profiles|Recommended{{Y}}| ?| ?| ?| {{Y}}
|-
|[http://emulation-general.wikia.com/wiki/MAME MAME]Command Line Options|Windows, Linux, OS X{{Y}}|0.149?| style="text-align: center;"|✓?| style="text-align: center;"|?| style="text-align: center;"|✓| style="text-align: center;"|✓{{Y}}
|-
|[http://emulation-general[Frontends#Graphical_User_Interfaces_.wikia28GUIs.com/wiki/Final_Burn_Alpha Final Burn Alpha29|Big Picture Mode]]|Windows{{Y}}|0.2.97.29| style{{~}}<ref group=N2 name="text-align: center;"|✓LibretroEx></ref>| style="text-align: center;"|?{{N}}| style="text-align: center;"|?| style="text-align: center;"|✓{{Y}}
|-
|rowspan=4 | Misc| [[Netplay|Netplay]]| {{N}}| ?| ?| ?| {{N}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=5 | Exclusive to [httphttps://emulation-generalwww.wikiaemuvr.comnet/wiki/RetroArch RetroArchInstallation_Guide#Downloads libretro cores] (Final Burn Alpha)at the moment.|Multi-platform|0RetroAchievements<br/></small>[https://retroachievements.2org/gameList.97php?c=56 NG-CD], [https://retroachievements.28org/gameList.php?c=27 NG]| style{{N}}<ref group="text-alignN2>[https: center;"|✓//docs.libretro.com/guides/retroachievements/#arcade Support is not likely to ever be possible. The same is true for all MAME variants.]</ref>| style{{Y}}<ref group="textN2>[https://docs.libretro.com/guides/retroachievements/#arcade AES bios is required for many Neo Geo achievements. AES Asia (neo-align: center;"epo.bin) is generally English.]</ref>| {{N}}|?| style="text{{N}}|-align| [[Wikipedia:Category: center;"Debugging|Debug Features]]| {{Y}}|?| style="text-align: center;"?| ?|✓?
|}
</div>
<references group=N2/>
==Emulation issues==
* Hyper Neo-Geo 64 is mostly emulated. MAME is the only available option and, since 0.240, all games are mostly playable with only bad audio emulation. There was a notable update for the MAME driver by [https://mamedev.emulab.it/haze/2018-starting-early Haze] in 2018 and in early 2023 The Hyper Neo Geo 64 has had some welcome fixes for both 2D and 3D graphics [https://www.mamedev.org/?p=522 with 0.252 version] and there should be [https://old.reddit.com/r/emulation/comments/11ojbde/part_3_of_hyper_neogeo_64_emulation_updates_in/ more coming in the next release]. {{MAMEVer}} version [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=hng64.cpp&arcade_only=0¤t_version=0 compatibility status] or you can use [https://github.com/mamedev/mame/blob/1bf4528d15d895d06bb0b5ee6eed372f6da48c6d/src/mame/snk/hng64.cpp#L3104 this link]. Hyper Neo-Geo 64 is one of the last pre-2000 Arcade platforms not playable on emulators by a "big" arcade company.
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Fourth-generation video game consoles]]
[[Category:SNK consoles]]
[[Category:68000-based]]
[[Category:Z80-based]]