Difference between revisions of "Mugen"
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;Mugen: The original closed-source engine. Hasn't been updated since 2013. | ;Mugen: The original closed-source engine. Hasn't been updated since 2013. | ||
− | ;Ikemen GO: The current open-source implementation of Mugen. It is a | + | ;Ikemen GO: The current open-source implementation of Mugen. It is a fork of the Ikemen engine rewritten in the GO programming language. |
;Paintown: An open-source implementation, notable for being ported on Android, Wii and PS3. | ;Paintown: An open-source implementation, notable for being ported on Android, Wii and PS3. |
Revision as of 00:55, 10 May 2023
Developer(s) | Elecbyte |
---|---|
Latest version | 1.1 beta 1 |
Active | No |
Platform(s) | Multi-platform |
Type | Game engine |
Programmed in | C |
License | Freeware |
Mugen (stylized as M.U.G.E.N) is a customizable 2D fighting game engine designed by Elecbyte. The content is created by the community and it includes fighters that are original or based off popular figures. This is the ultimate choice for the most complete crossover fighting game.
Implementations
Name | Platform(s) | Latest version | FLOSS | Active | Recommended |
---|---|---|---|---|---|
Mugen | 1.1 beta 1 | ✗ | ✗ | ✓ | |
Ikemen GO | git | ✓ | ✓ | ✓ | |
Paintown | |
3.6.1 | ✓ | ✗ | TBD |
Comparisons
- Mugen
- The original closed-source engine. Hasn't been updated since 2013.
- Ikemen GO
- The current open-source implementation of Mugen. It is a fork of the Ikemen engine rewritten in the GO programming language.
- Paintown
- An open-source implementation, notable for being ported on Android, Wii and PS3.