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MelonDS

28 bytes added, 00:22, 15 January 2019
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==Overview==
As of 0.7.2, melonDS has had major improvements such as savestates, microphone support, the ability to simulate the close/open function of the console's lid, and better timing. Though it's still not at the same level of quality on some things as DeSmuME, it is getting <i>very</i> close with 0.8 expected to have decent OpenGL rendering, allowing which would allow for potential things like upscaling and potentially better performance.
Even some of the additions that StapleButter introduced or plans to implement into melonDS such as increased accuracy of Wi-Fi networking emulation (and perhaps DSi mode in future) has forced its 'bigger brother', [[DeSmuME]], to relapse and start their own implementations. The DeSmuME teamhas, has for a very long time, been very reticent, to the point of blank stubbornness, to have any emulation of key NDS technology like Wi-Fi linking.
==Issues==
Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since showed high hopes for 2019.
The UI is still pretty barebones with very little to tweak in terms of improving performance, this is mainly due to the developer 's goal of making a working emulation rather than provide game-specific hacks.
==Getting Started==
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