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MelonDS

1,966 bytes added, 23:38, 31 July 2021
From latest Wayback Machine snapshot
|version = {{MelonDSVer}}
|active = Yes
|platform = Windows, Linux, [[Nintendo Switch emulators|Nintendo Switch]]Multi-platform
|target = [[Nintendo DS emulators|Nintendo DS]]
|developer = [https://github.com/Arisotura Arisotura]<br/><small>[https://github.com/Arisotura/melonDS/graphs/contributors Repository contributors]</small>
|website = [http://melonds.kuribo64.net/ melonds.kuribo64.net]
|support = [https://www.patreon.com/staplebutter Patreon]
|prog-lang = C, C++,C|license = GNU GPL v3GPLv3
|source = [https://github.com/Arisotura/melonDS GitHub]
|bios = [[Emulator_Files#Nintendo_DS_.2F_DSi|Required for DSi]]
}}
'''melonDS''' is a workfree and open-in-progress source [[Nintendo DS emulators|Nintendo DS emulator]] aiming for better performance than [[DeSmuME]] and to emulate Wi-Fi and local multiplayer capabilities. It is developed by Arisotura (formerly known as StapleButter), a former contributor to DeSmuME, and has been available as a [[libretro]] core since version 0.6.
==Downloads==
* {| cellpadding="4"|-|align=center|{{Icon|Win|Lin|Mac}}|'''[http://melonds.kuribo64.net/downloads.php Official buildsBuilds]''' <br/><small>also Also available on [https://github.com/Arisotura/melonDS/releases Github]</small>|-|align=center|{{Icon|Win|Lin|Mac}}|'''[https://github.com/Arisotura/melonDS/releases Githubactions Dev Builds]'''|-|colspan="3"|<hr/>|-|align=center|{{Icon|Android-big}}|'''[https://github.com/rafaelvcaetano/melonDS-android Beta Build]'''<br><small> (Windows, LinuxUnofficial)</small><br>|-|colspan="3"|<hr/>|-|align=center|{{Icon|NX-big}}* |'''[https://github.com/Hydr8gonRSDuck/melonDS/releases Switch port (WIP)Release 5]<br>[https://gbatemp.net/threads/melonds-for-switch-continuation.570021/ GBATemp Thread]''' <br><small> Ported by Hydr8gon, and currently maintained by Generic (Some games play at a playable frame rate, but is still far from perfectaka RSDuck), who added an ARM64 JIT and other improvements. (Unofficial)</small><!--I don't except to play games at full speed yet)<refknow what the current status is for the Switch Port in terms of compatibility-->http|-|align=center|{{Icon|Vita}}|[https://melondsgithub.kuribo64.netcom/Rinnegatamante/comments.php?id=64 melonDS-Vita Vita Port]<br><small>No longer maintained</refsmall>|}
==Overview==
As of 0.89.21, melonDS offers:
* Nearly complete core (CPU, video, audio, ...)
* JIT recompiler for fast emulation
* OpenGL renderer, 3D upscaling
* RTC, microphone, lid close/open
* Savestates
* Various display position/sizing/rotation modes
* (WIP) Wifi: local multiplayer, online connectivity * (WIP) DSi emulation* DLDI* (WIP) GBA slot add-ons* and more are planned!
Though it's not as mature as DeSmuME in some areas, it's a relatively simple emulator to use and has potential.
There is currently work on emulating the ==Cheats/BIOS (DSi)==* <refB>http[https://melonds.kuribo64gbatemp.net/commentsthreads/deadskullzjrs-nds-cheat-databases.php?id=94488711/ List of Supported Cheats Database]</refB>* <B> [https://archive.org/details/ds-firmware_dsi-nand-and is planned to be a feature in version 0.9. So far, it has been able to boot into the home screen of the -firmware DSi's firmware, but requires a lot of files to be dumped in order to work. It is not ready for general use yet.NAND/BIOS + Firmware]</B>
==Issues==
Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since showed high hopes for 2019shown potential.
There is very little to tweak in terms of improving performance (which can be a good or bad thing). This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks.
The new OpenGL renderer is still being developedworked on, meaning that there's a slight chance some models/textures may not render correctly.
==melonDSi==On October 15, 2019, Arisotura released [http://melonds.kuribo64.net/comments.php?id=103 the beta version of an emulator called melonDSi], an experimental melonDS branch for DSi emulation. So far, it's able to boot into the home screen of the DSi's firmware and boot some DSiWare, DSi-Enhanced games and other features (cameras, DSP, new wifi, etc.) aren't supported yet. It used to have required a lot of files to be dumped in order to work (most of which were console-unique), however it has been reworked to require less files (namely, the DSi ARM7 & ARM9 BIOS, the DSi Firmware, and a NAND dump). It has since been merged into the master branch and is available on melonDS 0.9. ==Getting Startedstarted==
From the README on GitHub:
:''DS BIOS dumps from a 3DS can be used with no compatibility issues. DSi BIOS dumps should be usable too, provided they were dumped properly.''
These files can be found [[Emulator_Files#Nintendo_DS / DSiNintendo_DS_.2F_DSi|here]]. If you do choose to look elsewhere online for system files, just rename be warned that there are old hacked dumps floating around that breaks if the BIOS to matchWFC configurations are altered.
In order to use the OpenGL renderer, you must have at least OpenGL 3.1.
More information can be found [http://melonds.kuribo64.net/faq.php in this FAQ].
 
To use melonDS in DSi mode, you need extra files which can be found [[Emulator_Files#Nintendo_DS_.2F_DSi|on this page.]]
==Gallery==
<gallery>
Metroid2X.png|Top: 2x the native resolution without OpenGL. <br>Bottom: 2x the native resolution with OpenGL
Chibi4x.png|Top: Native software render. <br>Bottom: 4x the native resolution with OpenGL
</gallery>
<!--==References==<references/>--> ==External links==* [https://emucross.com/the-one-that-flourished/ The One That Flourished: A Look at melonDS 0.8] (By [[Dolphin]] tester [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], aka Justin M. Chadwick. 6 June 2019.) 
[[Category:Emulators]]
[[Category:Windows emulation software]]
[[Category:Linux emulation software]]
[[Category:Nintendo DS emulators]]
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