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MelonDS

2,726 bytes added, 14:00, 29 July 2020
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{{lowercase title}}
{{Infobox emulator
|title = melonDS|logo = MelonDS.png|logowidth = 80|version = {{MelonDSVer}}|active = Yes|platform = Windows, Linux, [[Nintendo Switch emulators|Nintendo Switch]]<small> (unofficial)</small>, [[Android]] <small>(unofficial)</small>|target = [[Nintendo DS emulators|Nintendo DS]]|developer = [https://github.com/StapleButter StapleButterArisotura Arisotura]<br/><small>[https://github.com/StapleButterArisotura/melonDS/graphs/contributors Repository contributors]</small>|architecture accuracy = x86_64Medium-Accurate|website = [http://melonds.kuribo64.net/ melonds.kuribo64.net]|support = [https://www.patreon.com/staplebutter Patreon]|prog-lang = C++,C|license = GNU GPLv3|source = [https://github.com/StapleButterArisotura/melonDS GitHub]
}}
'''melonDS''' is a work-in-progress [[Nintendo DS emulators|Nintendo DS emulator]] aiming for better performance than [[DeSmuME]] and to emulate Wi-Fi and local multiplayer capabilities. It's is developed by Arisotura (formerly known as StapleButter), a former contributor to [[DeSmuME]], and has been available as a [[libretro]] core since version 0.6.<!--What even is this number? I think a typo. Maybe 0.6.-->
==Downloads==
* {| cellpadding="4"|-|align=center|{{Icon|Win|Lin}}|'''[http://melonds.kuribo64.net/downloads.php Official buildsBuilds]''' (Windows, Linux)<br/><small>Also available on [https://github.com/Arisotura/melonDS/releases Github]</small>|-|align=center|{{Icon|Win|Lin}}* |'''[https://github.com/Hydr8gonArisotura/melonDS/releases Switch port actions Dev Builds]'''|-|align=center|{{Icon|Win|Lin}}|'''[http://melonds.kuribo64.net/comments.php?id=107 JIT Beta Build (WIP0.8.3)]''' <br/><small>Developed by Generic (Some games play at aka RSDuck). Adds a playable frame rate, but is still far from perfect, donJIT recompiler which improves CPU emulation speeds. (Note: The latest Dev builds include the JIT recompiler)</small>|-|colspan="3"|<hr/>|-|align=center|{{Icon|Android-big}}|'''t except to play games at full speed[https://github. Is expected to improve when 0.8 is releasedcom/rafaelvcaetano/melonDS-android Alpha Build]'''<br><small>(unofficial)<ref/small><br>http|-|colspan="3"|<hr/>|-|align=center|{{Icon|NX-big}}|[https://gbatemp.net/threads/melonds-for-switch-continuation.kuribo64570021/ GBATemp Thread+Builds]<br/>[https://github.netcom/RSDuck/melonDS/tree/commentsswitch Git]<br><small> Ported by Hydr8gon, and currently maintained by Generic (aka RSDuck), who added an ARM64 JIT and other improvements.php?id(unofficial)</small><!--I don't know what the current status is for the Switch Port in terms of compatibility-->|-|align=64 center|{{Icon|Vita}}|[https://github.com/Rinnegatamante/melonDS-Vita Vita Port]<br><small>No longer maintained</refsmall>|}
==Overview==
As of 0.78.23, melonDS has had major improvements such as savestatesoffers:* Nearly complete core (CPU, video, audio, ...)* OpenGL renderer, 3D upscaling* RTC, microphone support, the ability to simulate the lid close/open function of the console's lid, and better timing. Though it's still not at the same level of quality on some things as DeSmuME, it is getting <i>very<* Joystick support* Savestates* Various display position/sizing/i> close with 0.8 expected to have decent OpenGL renderingrotation modes* (WIP) Wifi: local multiplayer, allowing for potential upscaling and better performance.online connectivity
Even some of the additions that StapleButter introduced or plans to implement into melonDS such Though it's not as mature as increased accuracy of Wi-Fi networking emulation (and perhaps DSi mode DeSmuME in future) has forced its some areas, it'bigger brother', [[DeSmuME]], s a relatively simple emulator to relapse use and start their own implementstionshas potential. The DeSmuME team, has for a very long time, been very reticent, to <abbr title="Action Replay>AR</abbr> cheats will be added in the point of blank stubbornnessnext melonDS version, to have any emulation of key NDS technology like Wi-Fi linking0.9<ref>https://melonds.kuribo64.net/board/thread.php?pid=2001#2001</ref>.
==Issues==
Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since showed high hopes for 2019shown potential.
The UI There is still pretty barebones with very little to tweak in terms of improving performance(which can be a good or bad thing). This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks. The OpenGL renderer is still being worked on, meaning that there's a slight chance some models/textures may not render correctly. ==melonDSi==On October 15, 2019, Arisotura released [http://melonds.kuribo64.net/comments.php?id=103 the beta version of an emulator called melonDSi], an experimental melonDS branch for DSi emulation. So far, it's able to boot into the home screen of the DSi's firmware and boot some DSiWare, DSi-Enhanced games and other features (cameras, DSP, new wifi, etc.) aren't supported yet. It used to have required a lot of files to be dumped in order to work (most of which were console-unique), however it has been reworked to require less files (namely, the DSi ARM7 & ARM9 BIOS, the DSi Firmware, and a NAND dump). It has since been merged into the master branch and is available on the [https://github.com/Arisotura/melonDS/actions latest dev builds]<ref>http://melonds.kuribo64.net/comments.php?id=117</ref>.
==Getting Started==
:''DS BIOS dumps from a 3DS can be used with no compatibility issues. DSi BIOS dumps should be usable too, provided they were dumped properly.''
These files can be found [https://drive.google.com/open?id=1PW1G_5iygRiARZMLZnYMr8PrMhbjAYrD here]. If you do choose to look elsewhere online for system files, be warned that there are old hacked dumps floating around that breaks if the WFC configurations are altered. In order to use the OpenGL renderer, you must have at least OpenGL 3.1.More information can be found [http://melonds.kuribo64.net/faq.php in this FAQ]. To use melonDS in DSi mode, you need extra files which can be found [[Emulator_Files#Nintendo_DS / DSiNintendo_DS_.2F_DSi|hereon this page.]], just rename  ==Gallery==<gallery>Metroid2X.png|Top: 2x the native resolution without OpenGL. <br>Bottom: 2x the bios to matchnative resolution with OpenGL Chibi4x.png|Top: Native software render.<br>Bottom: 4x the native resolution with OpenGL </gallery>
==References==
<references/>
 
==External Links==
* [https://emucross.com/the-one-that-flourished/ The One That Flourished: A Look at melonDS 0.8] (By [[Dolphin]] tester [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], aka Justin M. Chadwick. 6 June 2019.)
 
[[Category:Emulators]]
[[Category:Windows emulation software]]
[[Category:Linux emulation software]]
[[Category:Nintendo DS emulators]]
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