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MelonDS

1,600 bytes added, 22:46, 13 January 2020
Downloads
|support = [https://www.patreon.com/staplebutter Patreon]
|prog-lang = C++,C
|license = GNU GPL v3GPLv3
|source = [https://github.com/Arisotura/melonDS GitHub]
}}
'''melonDS''' is a work-in-progress [[Nintendo DS emulators|Nintendo DS emulator]] aiming for better performance than [[DeSmuME]] and to emulate Wi-Fi and local multiplayer capabilities. It is developed by Arisotura (formerly know known as StapleButter), a former contributor to DeSmuME, and has been available as a [[libretro]] core since version 0.6.
==Downloads==
* {| cellpadding="4"|-|align=center|{{Icon|Win|Lin}}|'''[http://melonds.kuribo64.net/downloads.php Official builds]''' <br/><small>Also available on [https://github.com/Arisotura/melonDS/releases Github]</small>|-|align=center|{{Icon|Win|Lin}}|'''[http://melonds.kuribo64.net/comments.php?id=107 JIT Beta build (Windows, Linux0.8.3)* ]'''<br/><small>Developed by Generic (aka RSDuck). Adds a JIT recompiler which improves CPU emulation speeds.</small>|-|colspan="3"|<hr/>|-|align=center|{{Icon|NX-big}}|[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still far from perfect, don't except to play games at full speed yet)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref><!--I don't know what the current status is for the Switch port in terms of compatibility-->|-|align=center|{{Icon|Vita}}|[https://github.com/Rinnegatamante/melonDS-Vita Vita Port]<br><small>No longer maintained</small>|}
==Overview==
As of 0.8.03, melonDS offers: savestates* Nearly complete core (CPU, video, audio, ...)* OpenGL renderer, 3D upscaling* RTC, microphone support, better compatibility, the ability to simulate the lid close/open function of the console's lid, OpenGL rendering and upscaling of 3D models, and Wi-fi* Joystick support* Savestates* Various display position/sizing/Local multiplayer rotation modes* (Still WIP). Wifi: local multiplayer, online connectivity  Though it's not as mature as DeSmuME in some areas, it's a relatively simple emulator to use and has potential. There are also plans on adding support for <abbr title="Action Replay>AR</abbr> cheats in the near future.
==Issues==
Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since showed high hopes for 2019shown potential.
The UI There is still pretty barebones with very little to tweak in terms of improving performance(which can be a good or bad thing). This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks.
The new OpenGL renderer is still in an experimental phrase and can cause issues with certain graphic cards such as being worked on, meaning that there's a slight chance some models/textures may not loading models render correctly. ==melonDSi==On October 15, freezing 2019, Arisotura released the screenbeta version of an emulator called melonDSi, oran experimental melonDS branch for DSi emulation. So far, at worstit has been able to boot into the home screen of the DSi's firmware and boot some DSiWare, freezing your entire computerDSi-Enhanced games aren't working yet. If any The beta requires a lot of these problem occur, then change the 3D renderer files to be dumped in the back order to "Software"work (most of which are console-unique), more information can be found [http://melonds.kuribo64.net/comments.php?id=103 here].
==Getting Started==
:''DS BIOS dumps from a 3DS can be used with no compatibility issues. DSi BIOS dumps should be usable too, provided they were dumped properly.''
These files can be found [[Emulator_Files#Nintendo_DS https:/ DSi|/drive.google.com/open?id=1PW1G_5iygRiARZMLZnYMr8PrMhbjAYrD here]]. If you do choose to look elsewhere online for system files, just rename be warned that there are old hacked dumps floating around that breaks if the BIOS to matchWFC configurations are altered.
In order to use the OpenGL renderer, you must have at least OpenGL 3.1.
More information can be found [http://melonds.kuribo64.net/faq.php in this FAQ].
 
==Gallery==
<gallery>
Metroid2X.png|Top: 2x the native resolution without OpenGL. <br>Bottom: 2x the native resolution with OpenGL
Chibi4x.png|Top: Native software render. <br>Bottom: 4x the native resolution with OpenGL
</gallery>
==References==
<references/>
 
==External Links==
* [https://emucross.com/the-one-that-flourished/ The One That Flourished: A Look at melonDS 0.8] (By [[Dolphin]] tester [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], aka Justin M. Chadwick. 6 June 2019.)
 
[[Category:Emulators]]
[[Category:Windows emulation software]]
[[Category:Linux emulation software]]
[[Category:Nintendo DS emulators]]

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