Changes

Jump to navigation Jump to search

MelonDS

800 bytes added, 03:19, 22 November 2019
m
grammar
{{lowercase title}}
{{Infobox emulator
|title = melonDS|logo = MelonDS.png|logowidth = 80|version = {{MelonDSVer}}|active = Yes|platform = Windows, Linux, [[Nintendo Switch emulators|Nintendo Switch]]|target = [[Nintendo DS emulators|Nintendo DS]]|developer = [https://github.com/Arisotura Arisotura]<br/><small>[https://github.com/Arisotura/melonDS/graphs/contributors Repository contributors]</small>|architecture accuracy = x86_64Medium-Accurate|website = [http://melonds.kuribo64.net/ melonds.kuribo64.net]|support = [https://www.patreon.com/staplebutter Patreon]|prog-lang = C++,C|license = GNU GPLv3|source = [https://github.com/Arisotura/melonDS GitHub]
}}
'''melonDS''' is a work-in-progress [[Nintendo DS emulators|Nintendo DS emulator]] aiming for better performance than [[DeSmuME]] and to emulate Wi-Fi and local multiplayer capabilities. It's is developed by Arisotura (formerly know known as StapleButter), a former contributor to [[DeSmuME]], and has been available as a [[libretro]] core since version 0.6.<!--What even is this number? I think a typo. Maybe 0.6.-->
==Downloads==
* '''[http://melonds.kuribo64.net/downloads.php Official builds]''' <small>also available on '''[https://github.com/Arisotura/melonDS/releases Github]'''</small> (Windows, Linux)* '''[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still far from perfect, don't except to play games at full speed. Is expected to improve when 0.8 is released)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref><!--I don't know what the current status is for the Switch port in terms of compatibility-->* '''[https://github.com/Rinnegatamante/melonDS-Vita Vita Port (Not maintained)]'''
==Overview==
As of 0.78.23, melonDS has had major improvements such as savestatesoffers:* Nearly complete core (CPU, video, audio, ...)* OpenGL renderer, 3D upscaling* RTC, microphone support, the ability to simulate the lid close/open function of the console's lid, and better timing. Though it's still not at the same level of quality on some things as DeSmuME* Joystick support* Savestates* Various display position/sizing/rotation modes* (WIP) Wifi: local multiplayer, it is getting <i>very</i> close with 0.8 expected to have decent OpenGL rendering which would allow for things like upscaling and potentially better performance.online connectivity
Even some of the additions that has been introduced or planned to be implement into melonDS, such Though it's not as mature as increased accuracy of Wi-Fi networking emulation (and perhaps DSi mode DeSmuME in future)some areas, has forced its it'bigger brother', [[DeSmuME]], s a relatively simple emulator to relapse use and start their own implementationshas potential. The DeSmuME team has, There are also plans on adding support for a very long time, been very reticent, to <abbr title="Action Replay>AR</abbr> cheats in the point of blank stubbornness, to have any emulation of key NDS technology like Wi-Fi linkingnear future.
==Issues==
Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since showed high hopes for 2019shown potential.
The UI There is still pretty barebones with very little to tweak in terms of improving performance, this (which can be a good or bad thing). This is mainly due to the developer's goal of making a working accurate emulation rather than provide providing game-specific hacks. The OpenGL renderer is still being worked on, meaning that there's a slight chance some models/textures may not render correctly. ==melonDSi==On October 15, 2019, Arisotura released the beta version of an emulator called melonDSi, an experimental melonDS branch for DSi emulation. So far, it has been able to boot into the home screen of the DSi's firmware and boot some DSiWare, DSi-Enhanced games aren't working yet. The beta requires a lot of files to be dumped in order to work (most of which are console-unique), more information can be found [http://melonds.kuribo64.net/comments.php?id=103 here].
==Getting Started==
These files can be found [[Emulator_Files#Nintendo_DS / DSi|here]], just rename the BIOS to match.
To boot In order to use the DS's system menu OpenGL renderer, you must have at least OpenGL 3.1.More information can either go to <b>System</b> -> <b>Run</b> or <b>Config<be found [http:/b> -> <b>Emu settings</b> and uncheck "<i>Boot game directly<melonds.kuribo64.net/i>"faq.php in this FAQ].
==Gallery==
<gallery>
Metroid2X.png|Top: 2x the native resolution without OpenGL. <br>Bottom: 2x the native resolution with OpenGL
Chibi4x.png|Top: Native software render. <br>Bottom: 4x the native resolution with OpenGL
</gallery>
==References==
<references/>
 
==External Links==
* [https://emucross.com/the-one-that-flourished/ The One That Flourished: A Look at melonDS 0.8] (By [[Dolphin]] tester [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], aka Justin M. Chadwick. 6 June 2019.)
 
[[Category:Emulators]]
[[Category:Windows emulation software]]
[[Category:Linux emulation software]]
[[Category:Nintendo DS emulators]]
401
edits

Navigation menu