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MelonDS

1,716 bytes added, 03:19, 22 November 2019
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{{Infobox emulator
|title = melonDS|logo = MelonDS.png|logowidth = 80|version = {{MelonDSVer}}|active = Yes|platform = Windows, Linux, [[Nintendo Switch emulators|Nintendo Switch]]|target = [[Nintendo DS emulators|Nintendo DS]]|developer = [https://github.com/StapleButter StapleButterArisotura Arisotura]<br/><small>[https://github.com/StapleButterArisotura/melonDS/graphs/contributors Repository contributors]</small>|architecture accuracy = x86_64Medium-Accurate|website = [http://melonds.kuribo64.net/ melonds.kuribo64.net]|support = [https://www.patreon.com/staplebutter Patreon]|prog-lang = C++,C|license = GNU GPLv3|source = [https://github.com/StapleButterArisotura/melonDS GitHub]
}}
'''melonDS''' is a work-in-progress [[Nintendo DS emulators|Nintendo DS emulator]] aiming for better performance than [[DeSmuME]] and to emulate Wi-Fi and local multiplayer capabilities. It's is developed by Arisotura (formerly known as StapleButter), a former contributor to [[DeSmuME]], and has been available as a [[libretro]] core since version 0.6.<!--What even is this number? I think a typo. Maybe 0.6.-->
==Downloads==
* '''[http://melonds.kuribo64.net/downloads.php Official builds]''' <small>also available on '''[https://github.com/Arisotura/melonDS/releases Github]'''</small> (Windows, Linux)* '''[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still is far from perfect, don't except to play games at full speed. Is expected to improve when 0.8 is released)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref><!--I don't know what the current status is for the Switch port in terms of compatibility-->* '''[https://github.com/Rinnegatamante/melonDS-Vita Vita Port (Not maintained)]''' ==Overview==As of 0.8.3, melonDS offers:* Nearly complete core (CPU, video, audio, ...)* OpenGL renderer, 3D upscaling* RTC, microphone, lid close/open* Joystick support* Savestates* Various display position/sizing/rotation modes* (WIP) Wifi: local multiplayer, online connectivity  Though it's not as mature as DeSmuME in some areas, it's a relatively simple emulator to use and has potential. There are also plans on adding support for <abbr title="Action Replay>AR</abbr> cheats in the near future.
==Issues==
The Like most emulators, development has been rocky with at one point the sole developer put putting the melonDS project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus on in May of 2018], leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDSand has since shown potential.  There is very little to tweak in terms of improving performance (which can be a good or bad thing). This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks. The OpenGL renderer is still being worked on, meaning that there's a slight chance some models/textures may not render correctly.
As of 0.7.2, melonDS has had major improvements such as savestates==melonDSi==On October 15, microphone support2019, Arisotura released the ability to close/open lidbeta version of an emulator called melonDSi, and better timingan experimental melonDS branch for DSi emulation. Though So far, ithas been able to boot into the home screen of the DSi's still not at the same level of quality on firmware and boot some things as DeSmuMEDSiWare, it is getting <i>very</i> close with 0.8 expected to have decent OpenGL rendering, allowing for potential upscaling and better performanceDSi-Enhanced games aren't working yet. The UI is still pretty barebones with very little beta requires a lot of files to tweak be dumped in terms order to work (most of improving performancewhich are console-unique), more information can be found [http://melonds.kuribo64.net/comments.php?id=103 here].
==Getting Started==
:''DS BIOS dumps from a 3DS can be used with no compatibility issues. DSi BIOS dumps should be usable too, provided they were dumped properly.''
These files can be found [[Emulator_Files#Nintendo_DS / DSi|here]], just rename the bios BIOS to match. In order to use the OpenGL renderer, you must have at least OpenGL 3.1.More information can be found [http://melonds.kuribo64.net/faq.php in this FAQ]. ==Gallery==<gallery>Metroid2X.png|Top: 2x the native resolution without OpenGL. <br>Bottom: 2x the native resolution with OpenGL Chibi4x.png|Top: Native software render. <br>Bottom: 4x the native resolution with OpenGL </gallery>
==References==
<references/>
 
==External Links==
* [https://emucross.com/the-one-that-flourished/ The One That Flourished: A Look at melonDS 0.8] (By [[Dolphin]] tester [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], aka Justin M. Chadwick. 6 June 2019.)
 
[[Category:Emulators]]
[[Category:Windows emulation software]]
[[Category:Linux emulation software]]
[[Category:Nintendo DS emulators]]
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