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MelonDS

709 bytes added, 05:42, 16 August 2019
Downloads
|source = [https://github.com/Arisotura/melonDS GitHub]
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'''melonDS''' is a work-in-progress [[Nintendo DS emulators|Nintendo DS emulator]] aiming for better performance than [[DeSmuME]] and to emulate Wi-Fi and local multiplayer capabilities. It is developed by Arisotura (formerly know known as StapleButter), a former contributor to DeSmuME, and has been available as a [[libretro]] core since version 0.6.
==Downloads==
* '''[http://melonds.kuribo64.net/downloads.php Official builds]''' <small>also available on '''[https://github.com/Arisotura/melonDS/releases Github]'''</small> (Windows, Linux)
* '''[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still far from perfect, don't except to play games at full speed yet)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref>
* '''[https://github.com/Rinnegatamante/melonDS-Vita Vita Port (Not maintained)]'''
==Overview==
As of 0.8.02, melonDS offers: savestates* Nearly complete core (CPU, video, audio, ...)* OpenGL renderer, 3D upscaling* RTC, microphone support, better compatibility, the ability to simulate the lid close/open function of the console's lid, OpenGL rendering and upscaling of 3D models, and Wi-fi* Joystick support* Savestates* Various display position/sizing/Local multiplayer rotation modes* (Still WIP). Wifi: local multiplayer, online connectivity  Though it's not as mature as DeSmuME in some areas, it's a relatively simple emulator to use and has potential. There is currently work on emulating the DSi<ref>http://melonds.kuribo64.net/comments.php?id=94</ref> and is planned to be a feature in version 0.9. So far, it has been able to boot into the home screen of the DSi's firmware, but requires a lot of files to be dumped in order to work. It is not ready for general use yet.
==Issues==
Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since showed high hopes for 2019.
The UI There is still pretty barebones with very little to tweak in terms of improving performance(which can be a good or bad thing). This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks.
The new OpenGL renderer is still in an experimental phrase and can cause issues with certain graphic cards such as being developed, meaning that there's a slight chance some models/textures may not loading models render correctly, freezing the screen, or, at worst, freezing your entire computer. If any of these problem occur, try changing the upscaling back to <i>Native 1x</i> or changing the 3D renderer in the back to "Software".
==Getting Started==
In order to use the OpenGL renderer, you must have at least OpenGL 3.1.
More information can be found [http://melonds.kuribo64.net/faq.php in this FAQ].
 
==Gallery==
<gallery>
Metroid2X.png|Top: 2x the native resolution without OpenGL. <br>Bottom: 2x the native resolution with OpenGL
</gallery>
==References==
<references/>
 
==External Links==
* [https://emucross.com/the-one-that-flourished/ The One That Flourished: A Look at melonDS 0.8] (By [[Dolphin]] tester [https://dolphin-emu.org/blog/authors/JMC47/ JMC47], aka Justin M. Chadwick. 6 June 2019.)
 
[[Category:Emulators]]
[[Category:Windows emulation software]]
[[Category:Linux emulation software]]
[[Category:Nintendo DS emulators]]
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