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MelonDS

103 bytes added, 15:14, 23 June 2019
Fixed minor grammatical error
{{lowercase title}}
{{Infobox emulator
|title = melonDS|logo = MelonDS.png|logowidth = 80|version = {{MelonDSVer}}|active = Yes|platform = Windows, Linux, [[Nintendo Switch emulators|Nintendo Switch]]|target = [[Nintendo DS emulators|Nintendo DS]]|developer = [https://github.com/StapleButter StapleButterArisotura Arisotura]<br/><small>[https://github.com/StapleButterArisotura/melonDS/graphs/contributors Repository contributors]</small>|architecture accuracy = x86_64Medium-Accurate|website = [http://melonds.kuribo64.net/ melonds.kuribo64.net]|support = [https://www.patreon.com/staplebutter Patreon]|prog-lang = C++,C|license = GNU GPL v3|source = [https://github.com/StapleButterArisotura/melonDS GitHub]
}}
'''melonDS''' is a work-in-progress [[Nintendo DS emulators|Nintendo DS emulator]] aiming for better performance than [[DeSmuME]] and to emulate Wi-Fi and local multiplayer capabilities. It's is developed by Arisotura (formerly known as StapleButter), a former contributor to [[DeSmuME]], and has been available as a [[libretro]] core since version 0.6.<!--What even is this number? I think a typo. Maybe 0.6.-->
==Downloads==
* '''[http://melonds.kuribo64.net/downloads.php Official builds]''' (Windows, Linux)
* '''[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still far from perfect, don't except to play games at full speed. Is expected to improve when 0.8 is releasedyet)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref>
==Overview==
As of 0.78.21, melonDS has had major improvements such as offers: savestates, microphone support, better compatibility, the ability to simulate the close/open function of the console's lid, OpenGL rendering and upscaling of 3D models, and better timingWi-fi/Local multiplayer (Still WIP). Though it's still not at the same level of quality on some things as mature as DeSmuMEin some areas, it is getting <i>very</i> close with 0.8 expected 's a relatively simple emulator to have decent OpenGL rendering, allowing for use and has potential upscaling and better performance.
Even some ==Issues==Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of the additions that StapleButter introduced or plans 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to implement into melonDS such as increased accuracy of Wi-Fi networking emulation (and perhaps DSi mode in future) has forced its 'bigger brother'do list] for anyone who wished to contribute improving the emulator, which is still open-source. [[DeSmuMEhttp://melonds.kuribo64.net/comments.php?id=44 On July 2018]], it was announced that development was going to relapse continue for melonDS and start their own implementstions. The DeSmuME team, has since showed high hopes for a very long time, been very reticent, to the point of blank stubbornness, to have any emulation of key NDS technology like Wi-Fi linking2019.
==Issues==Like most emulators, development has been rocky The UI is still pretty barebones with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus very little to tweak in May terms of 2018] leaving this [http://melondsimproving performance.kuribo64.net/comments.php?id=43 This is mainly due to-do list] for anyone who wished to contribute improving the emulator, which is still opendeveloper's goal of accurate emulation rather than providing game-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since showed high hopes for 2019specific hacks.
The UI new OpenGL renderer is still pretty barebones in an experimental phrase and can cause issues with very little certain graphic cards such as not loading models correctly, freezing the screen, or, at worst, freezing your entire computer. If any of these problem occur, try changing the upscaling back to tweak <i>Native 1x</i> or changing the 3D renderer in terms of improving performancethe back to "Software".
==Getting Started==
:''DS BIOS dumps from a 3DS can be used with no compatibility issues. DSi BIOS dumps should be usable too, provided they were dumped properly.''
These files can be found [[Emulator_Files#Nintendo_DS / DSi|here]], just rename the bios BIOS to match. In order to use the OpenGL renderer, you must have at least OpenGL 3.1.More information can be found [http://melonds.kuribo64.net/faq.php in this FAQ].
==References==
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