Changes

Jump to navigation Jump to search

Mascot Capsule 3D

376 bytes removed, 12:18, 1 August 2022
no edit summary
==Emulators==
Mascot Capsule's java-wrapper was provided by "comdot" for java platforms. it's java-binding to the native platform-dependent implementation. [https://github.com/woesss woesss ] <small>(dev of [[JL-Mod]])</small> wrote Mascot Capsule V3 Ver.3 java 2 SE wrapper for the Win32 Windows 32bit version of the Mascot engine, which was provided to the NTT DoCoMo i-mode (DoJa/Star) emulators. Using this J2SE wrapper to play Mascot Capsule games on [[KEmulator]] and [[FreeJ2ME]] on Win32 Windows 32bit version of JRE.
{| class="wikitable" style="text-align:center;" width="1100px"
;[[JL-Mod]] <small>([[Mascot Capsule 3D compatibility list|compatibility list]])</small>
:Currently, the Android-exclusive [[J2ME Loader]] fork JL-Mod can play the Mascot Capsule Ver.3 exclusive games.
;NTT DoCoMo's Star 2.0 emulator
:It can play i-mode (Doja/Star 2.0) games, provided for run Mascot Capsule games.
;[[KEmulator]]
==List of Mascot Capsule 3D games==
NOTE: Only SE version support Mascot Capsule Ver.3 exclusive, The version of Nokia and Samsung are using JSR-184 (M3G) or pseudo 3D or Open ES.
 
{|class="wikitable mw-collapsible mw-collapsed" width="331px"
|+ style="background: #ECECEC;"| <span style="font-size: 105%; font-weight: 300; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">Mascot Capsule Ver.3 (J2ME) - Overseas</span>
| [https://namobilu.com/java-game/461-flatout-3d 💾]/[https://sefan.ru/loads/?l=games/240x320/3D-Games/flatout_3d_240x320.jar 💾]
|-
| Fly and & Destroy <small>3D</small>
| J2ME
| Niara Ltd.
|-
| My Little Dogs: Kawaii Dogs 3D
| J2ME2006
| Living Mobile GmbH
| Hi Corporation, Bandai Networks Co., Ltd., Hi Corporation, Bandai S.A.
| Puzzle, Simulation
| 2.1.0
| [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=698&ref=200703]
|
| ENMulti
| —
| 176x220
==Screenshots==
<span style="font-size: 105%; font-weight: 300; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">Mascot Capsule Ver.3</span>
 {| class="wikitable mw-sortablecollapsible mw-collapsed"
|-
|[[File:splinter_cell_pandora_tommorow_3d.jpg|150px|link=]]
|[[File:heli_strike_3d.jpg|150px|link=]]
|[[File:metal_gear_acid_mobile.jpg|150px|link=]]
|[[File:hillbilly_farm_3di_q_3d.jpg|150px|link=]]
|-
|[[File:alpha_wing_2_3d.jpg|150px|link=]]
|[[File:real_street_racing_2_3d.jpg|150px|link=]]
|[[File:tennis_multiplayer_3d.jpg|150px|link=]]
|[[File:i_q_3dhillbilly_farm_3d.jpg|150px|link=]]
|[[File:the_sims_dj_3d.jpg|150px|link=]]
|[[File:marble_madness_3d.jpg|150px|link=]]
* Pre-installed games
{| class="wikitable mw-sortablecollapsible mw-collapsed"
|-
|[[File:marble_madness_3d_1.jpg|150px|link=]]
|[[File:vrally_3d_1.jpg|150px|link=]]
|[[File:vrally_3d_2.jpg|150px|link=]]
|[[File:worms_3d_1juiced_3d_1.jpg|150px|link=]]|[[File:worms_3d_2juiced_3d_2.jpg|150px|link=]]
|[[File:aero_mission_3d_1.jpg|150px|link=]]
|[[File:aero_mission_3d_2.jpg|150px|link=]]
|[[File:extreme_air_snowboarding_3d_3.jpg|150px|link=]]
|[[File:extreme_air_snowboarding_3d_4.jpg|150px|link=]]
|[[File:juiced_3d_1worms_3d_1.jpg|150px|link=]]|[[File:juiced_3d_2worms_3d_2.jpg|150px|link=]]
|[[File:treasure_tower_3d_1.jpg|150px|link=]]
|[[File:treasure_tower_3d_2.jpg|150px|link=]]
|}
{| class="wikitable mw-sortable"
|-
|[[File:tank_raid_3d.wmw|150px|link=]]
|[[File:robot_alliance_3d.wmw|150px|link=]]
|[[File:snowboard_hero_3d.wmw|150px|link=]]
|[[File:heli_strike_3d.wmw|150px|link=]]
|[[File:blades_&_magic_3d.wmw|150px|link=]]
|[[File:rally_master_pro_3d.wmw|150px|link=]]
|[[File:powerboat_challenge_3d.wmw|150px|link=]]
|[[File:planet_raiders_3d.wmw|150px|link=]]
|[[File:motoraver_3d.wmw|150px|link=]]
|[[File:burning_tires_3d.wmw|150px|link=]]
|[[File:gladiator_3d.wmw|150px|link=]]
|[[File:galaxy_on_fire_2_3d.wmw|150px|link=]]
|[[File:deep_submarine_3d.wmw|150px|link=]]
|[[File:galaxy_on_fire_3d.wmw|150px|link=]]
|}
==Overview==
Sony Ericsson puts great emphasis on Java implementation consistency and has been one of the most aggressive advocates of Mobile Java 3D with support for the two 3D API's Sony Ericsson mobile phones are Hi Corporation's Mascot Capsule 3D Ver.3 and JSR-184, which describes the Mobile 3D Graphics (M3G) API for the J2ME. Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 Ver.3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa/i-mode devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources. Sony Ericsson has increased the quality of the Java performance on its phones by spending more engineering time on development, analyzing the source code of third party technology like Fishlabs' ABYSS game engine, and testing of software implementations. The Java development team has also made bug fixes and performance upgrades in general for JSR-184 and the Mascot Capsule v3 API for JP-7 phones
Mascot is basically a set of native functionalities (library) written in C with Java wrappers so that they can be used with Java games. In 2004, OpenGL ES was defined, so V4 Ver.4 of the Mascot engine includes both the V3 Ver.3 API and an implementation of the Mobile 3D Graphics API (JSR-184) for J2ME. This uses OpenGL ES where hardware support is available, otherwise, it uses a pure software rendering implementation. It can run on almost any platform (Symbian, J2ME, BREW, Linux, Palm OS and Windows Mobile) and isn't dependent on any particular architecture, although Ver.4 requires at least ARM-9 class handsets.
The Mascot Capsule should not be confused with normal JSR-184 implementations. Normally the Mascot Capsule was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR-184, as for example in Worms Forts 3D or Asphalt 3 3D
4,085
edits

Navigation menu