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==Mods with replacement of 3D models==
Another advantage of the Mascot capsule was that, unlike the M3G, 3D models were easily replaced.
— [https://github.com/Durik256/MBAC-to-OBJ MBAC2OBJ] Windows shell for converting Mascot Capsule files (.mbac) into an understandable format for most 3D editors (.obj).
— [https://github.com/Durik256/Noesis-plugin-.mbac- Noesis plugin] for open (.mbac) and export all support format and for fishlabs model use [https://drive.google.com/file/d/1-jIxHWXWrcThrP-oiv0UOXGtb99h3Moq/view?usp=sharing FishPic.exe]
— [https://github.com/minexew/mbac-gallery Render a gallery of MBAC models].. want to know more about [https://github.com/j2me-preservation/MascotCapsule/blob/master/Format_Descriptions/MBAC.md MBAC] file format.
— Mascot Capsule [https://github.com/j2me-preservation/MascotCapsule Micro3D resources, research, libraries and tools].
— If you want to make your own custom model in a game that has mbac / mtra technology, you should know that mbac - model, mtra - animation is a container with (bac / tra) models in the limit of 4Mb. [https://sourceforge.net/projects/bactra-blender BAC / TRA Export] for Blender.
The Bac/Tra format is common to versions of Mascot Capsule 3D rendering engine released by Hi Corporation.
— Program for converting [https://web.archive.org/web/20181004073841/http://javamodel.ucoz.ru/load/soft/mascot_capsule/2 Bac/Tra to MBAC / MTRA] and remember no less than 4MB!, if the model is new, you will need texturing for the main textures of the game, decrypted by the same Fishpic and encrypted back!.
==Classes==