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Mascot Capsule 3D

597 bytes added, 03:19, 6 June 2022
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|image2 = Mascot_capsule_3d.png
|imagewidth = 100
|imagecaption = Mascot Capsule are is registered trademarks of Hi Corporation in Japan.
|developer = Hi Corporation <br/> 株式会社エイチアイ
|type = 3D Engine
|-
|<i>Android</i>
|Sharp SH8158U / SH8168U for China [ST]<br/> NTT docomo, Sharp AQUOS phone SH-12C [ST]<br/> NTT Docomo PRIME series Sharp SH-10C [ST]<br/>Sharp Hybrid 007SH / AQUOS 007SH, Softbank 007SH [ST]<br/>Sharp, AQUOS phone Softbank 006SH [ST]<br/>Fujitsu, docomo PRIME Series™ F-09C [ST]<br/>KDDI Sharp AQUOS phone IS11SH [ST]<br/>KDDI Sharp AQUOS phone IS12SH [ST]<br/>Sharp, AQUOS phone the premium SoftBank 009SH<br/>docomo PRIME series CA-01C [ST]<br/>Pantech Sirius Alpha (IS06) [eruption]<br/>Obigo Korea, Sharp, docomo NEXT series AQUOS phone SH06D<br/>docomo PRIME Series P-01B
|-
|<i>iOS</i>
|-
<center>
|The most reliable way is to open the .JAR with a decompiler and watch the main imports and see what is inside the JAR file, there are two formats<ref group=> Mascot Capsule uses two proprietary formats - mbac (for 3D models) and , mtra (for animations) and bmp (for textures)</ref> <code><b><span style="color:#FE2E2E">.mbac</span></b></code> and <code><b><span style="color:#FE2E2E">.mtra</code></span></b>, that's represents Mascot Capsule engine. Its available for Sony Ericsson, Motorola, Japanese devices and Korean devices such as SKT and KTF, That used Mascot Capsule 3D [https://minexew.github.io/2018/12/29/mascotcapsule.html MBAC / MTRA technology], which makes launching / modding games for Sony Ericsson 3D even more affordable!, mostly Mascot Capsule 3D games had this technology.
<references group= />
| Platformer
| 1.0.16, 1.0.9
| [https://www.mobygames.com/game/j2me/santa-quest]
| style="background:#daff95;"| <b>✓</b>
| Racing
| 1.0.3
|
| style="background:#daff95;"| <b>✓</b>
| Sports
| 1.0.0
|
| style="background:#daff95;"| <b>✓</b>
| Platformer
| 0.85
|Pre-installed in Yari U100i<br/> Motion sensors with accelerometer support
| style="background:#daff95;"| <b>✓</b>
| MBAC / MTRA
| Platformer
| 1.0.4, 1.1.10
|
| style="background:#daff95;"| <b>✓</b>
| Puzzle
| 1.0
|
| style="background:#daff95;"| <b>✓</b>
| Puzzle
| 1.0.8
|
| style="background:#daff95;"| <b>✓</b>
| Racing
| 0.2.0
|
| style="background:#daff95;"| <b>✓</b>
| Puzzle
| 1.0.0
|
| style="background:#daff95;"| <b>✓</b>
| Shooting
| 1.8.0
|
| style="background:#daff95;"| <b>✓</b>
| Sports
| 1.0.0
|
| style="background:#daff95;"| <b>✓</b>
| Sports
| 1.0.2
|
| style="background:#daff95;"| <b>✓</b>
| Puzzle
| 1.4.4
| Pre-installed in W710iand K310i
| style="background:#daff95;"| <b>✓</b>
| —
| Mascot Capsule V2 <small>(Vodafone Live!)</small><br/>Mascot Capsule V3 <small>(BREW)</small>
| [https://www.famitsu.com/sp/040917_vodafone/index4.html][http://wireless.gamespy.com/wireless/devil-may-cry-2-dante-x-vergil/878329p1.html]
|-
| Dokodemo Chocobo
| D540i
|
| Shooting
| Mascot Capsule
| Pre-installed in D504i
|-
| Duke Nukem Mobile 3D
|This is the interface defining the graphics context functionality. It defines methods for lighting, shading, scaling and sphere mapping.
|}
 
===Mascot Capsule Family APIs===
 
• <b>Motorola iDEN, Sony Ericsson, Sprint, ect.</b>
 
- com.mascotcapsule.micro3d.v3 (V3)
 
• <b>Vodafone KK JSCL</b>
 
- com.j_phone.amuse.j3d (V2), com.jblend.graphics. j3d (V3)
 
• <b>Vodafone Global</b>
 
- com.vodafone.amuse.j3d (V2)
 
• <b>NTT Docomo (DoJa)</b>
 
- com.nttdocomo.opt.ui.j3d (DoJa 2, DoJa 3) (V2, V3)
 
- com.nttdocomo.ui.graphics3D (DoJa 4) (V4)
==See Also==
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